Avatar of Arkitekt

Status

Recent Statuses

2 mos ago
Current Am I back?? I think I'm back...
2 likes
2 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
2 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
3 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
3 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

1d20 Sheet (Fantasy/Medieval)

Name:

Currency:
Ammunition:
Status:

Age:
Gender: Female
Race:
Origin:
Attire:
Demeanor:
Attributes:
(20pts)
Awareness:
Strength:
Dexterity:
Charisma:
Intelligence:
Wit:
Willpower:
Luck:
Flaws:

Skillsets:
(20pts)
Background:

Personal Effects:
I have been a member on here under this name for five years now, and I was under another name for a good while before that. I have never taken part in a writing contest on here and I was wondering if you guys still do this as it looks fairly inactive. My interest has been growing so I figured that I would ask. I'm not even certain of how this whole thing works to be completely honest but I have grown interested.
I know, that's exactly what I'm concerned about.
Discord is down, apparently. I posted. @Leidenschaft Getting ready to head for the shed, I need an outside appearance, and I am also rolling for awareness, just in case.

FML.. I got a 6.. with a +5.. Go ahead and kill me. Gonna hafta find Serena a wheelchair after her fucking ankles get blown off. Laurie is on pushing duty too.

https://www.roleplayerguild.com/rolls/14320
UPATE: ATTRIBUTES


Here is the new set of attributes we will be using. Please add them to your CS and distribute 20 points as you see fit. Please cap all attributes with a score of no more than 5 in any single category.

Attributes:

Beginning characters will receive 20 points to divide into these attributes. These will be used for various rolls when performing certain actions throughout the game...

Awareness - How aware you are of your surroundings, how alert you are to certain elements within the story. Rolled when searching or checking for traps or other hidden elements or opportunities.
Strength - How strong your character is physically.
Dexterity - How agile and graceful your character is. How well your character can perform technical actions.
Charisma - How much charm your character has, how well your character can charm their way into something, or out of trouble. Also critical when bartering or purchasing goods.
Intelligence - Literally how smart you are. Anything below a 2 is illiterate and cannot read. the more you know the more languages they may be able to speak or read. Will come in handy when trying to solve puzzles.
Wit - How well your character can think on their feet. Street-smarts. Useful when trying to lose a tail, or escaping certain situations. How well you can talk down a situation or swindle another person. Also useful when trying to decide if someone is lying or not.
Willpower - Just how much your character can take mentally and physically. The very limit of your character's ability to withstand certain hardships, and also how strong-headed they are. Determination, in a nutshell.
Luck - Yep.. you guessed it. Everybody needs a bit of this stuff every once in a while.
I'd rather wait for a few more people.
@Atrophy,@Fetzen,@Jarl Coolgruuf,@Finris,@kassarock,

I have revised the dice rolls and they will be utilized slightly more. the change is fairly easy, everything is 1d20 + skill mod so nothing changes. I will be adding some simple Attributes to disperse some points in as well, to roll for certain things. Attributes will be things like strength, dex, willpower, etc. I will add that bit as soon as possible but I have already changed the Zero post rules on both boards.

Here is what it looks like now. This should get a lot more fun.






The Legend of Merrik The Virtuous:


Some ten thousand years ago, when the Lands of The Nine's first became untied, there was a great soldier named Merrik. It was said that he was the son of a benevolent and righteous demigod named Niixus, who was well known in the times before then. His virtuous deeds and notoriety flourished among regions, far and wide. He was a just and good hearted man, and soon became a popular warrior King amongst a feudal realm. He was virtuous, and wanted to unite the Nine lands under one just rule. This realm was ripe with those who served the Dark Lords, and magic was as dense as water. Vile beasts and demon hordes, soldiers of the fallen Dark Kings, ravaged the lands, razing anything they came across, leaving none to tell about it. Some of the feuding rulers made alliances with the Dark Lords, pacts with the devil. Heretical sects and temples dotted the landscape, and the lands had fallen into despair.

Merrick sought to change this and this campaign, an all out witch hunt lasted for nearly 25 years. His vast armies, loyal followers to the cause marched vast distances, and crushed everything they encountered. He suffered many losses over the course of this witch hunt. Scores of scores of men died, perishing at the hands of the dark ones. It was said that if you were killed by them they took your soul. It was the darkest of times, the violence drove many to madness. Many thought Merrick to be the Great Savior, the chosen champion of the great All-Seer. An order of high priests known as The Keepers formed and followed his every move. They forged him a great sword, made from trinkets and relics, objects of great power and religious value. Merrick's sword became known as The Blade of Banishment, and was said to have been kissed by the All-Seer's good graces himself.





His opponent, a vile and wretched demigod named Razmu'dai. A great and ancient evil. He was the Bringer of Despair and Darkness, Suffering and Death, and all that is vile and wretched. He commanded a powerful dark magic that could spawn vicious beats, and he could also raise the dead, filling their bodies with the souls of those whom he had taken. Legions of dark soldiers to do his bidding. He wore a dark suit of armor forged by his dark powers. Razmu'dai set his legions upon Merrick's armies, and they clashed like huge waves swept up by a tempest. Almost all were lost when Merrick and Razmu'dai met on the battlefield. Their swords clashed with great energies and huge shockwaves threw scores across the field, obliterating the dead hordes and crushing the rib cages and organs of the living. But in this great and epic battle of Good and Evil fate would shine on the Merrick the Virtuous, and his blade found its mark. The Dark Lord's armor shattered into pieces and his evil spirit had been truly banished, and magic lost its strong grip on the realms of man, and dwindled to almost nothing. The only piece that was not destroyed was a single gauntlet. Merrick's sword also shattered and broke into 7 pieces, the same number of pieces as the Dark lord's armor. The gauntlet was dubbed the Gauntlet of Power. Merrick ordered The Keepers to take these seven shards of his blade and these armor bits to the far corners of the realm. To guard them till the ends of time. The Dark Lord's armor was thought to be so dangerous that each piece was said to have been completely incased in chests filled with mercury. The Gauntlet of Power and a single piece of the sword were said to have been kept together on the site of this great battle somewhere, hidden deep in a grand and monumental tomb. The rest of the pieces were spread throughout the land to secret locations, never to be discovered again. It is rumored that these locations are still guarded in great vaults and hidden tombs of a sect who call themselves The Guardians, who are so devout that they will kill anyone to keep these relics hidden from man.


NOTES:



Update:

I added a hider for religions on the zero post for the IC boards. I finished the first one today, it is the most prominent religion of the Nines, and can be found anywhere in the realm. I will be adding more but this one is done, and it will contribute heavily to the sotry arc we have been discussing.




(REVISED)
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