Avatar of Arkitekt

Status

Recent Statuses

3 mos ago
Current Am I back?? I think I'm back...
2 likes
2 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
2 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
3 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
3 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

I am somewhat busy but I am definitely interested in this. I generally only do advanced descriptive style rp's, and very gritty themes. I noticed this was in casual so I am hoping to see it lean a bit more towards advanced. I've been craving some sci fi here lately. I also have a character that I could tweak a bit for a Blade-Runner type game, so I will definitely be keeping an eye on this. Do you have a character sheet template made yet? If you do I can most likely start working on one today.

Ark.

Guillan- Royal Complex Dungeons, One day later..


A day had passed by, and the morning sun rose bright and high in the skies over the city. The air was balmy and it was still early. A clamoring could be heard from the stairwells, lots of them! It was the sounds of guards descending the stairs, their heavy armor clanking loudly as they did. It was still very dark deep in the depths of the keep where our party is held, shackled and awaiting judgement. The orange glow of torchlight could be seen first, and then Vallec was the first to round the corner. He was accompanied by 15 or so more guards, all bearing the armor of the Royal Guard..

"Look lively you rotten mutts." one of the guards barked as he rang his blackjack across the iron bars. "lets be on with it, on yer feet. Approach the doors and face the walls.."

They came to Y'vanna and Gail's cell first. Vallec leaned in close to the bars, sucking at his teeth for a moment before he spoke. "Turn and face the wall girl.." he said pointing at Y'vanna. He turned to the one with the keys. "Mind you keep an eye on this one, she's stubborn as a mule.". He took the keys from the guard and opened the door. The iron squealed as it swung open and Vallec and several guards entered. He stopped to face her and she met him with stern eyes. Another guard began to unshackle her and then Vallec turned his attentions to Gail. "Not this one.. he stays." he said. Y'vanna was struck with a dumbfounded look.

"What do you mean he-" she started loudly but was abruptly cut off. Vallec raised a hand and struck her across the face with it, the sound echoing down the corridor.

"He STAYS, is what I said girl." Vallec bellowed. "If she says any more about it on the way up and help her to.. understand." he said as a cruel grin spread across his face. He then turned and stormed out of the say, speaking as he left. "Make sure the others understand as well." his words thundered so that everyone could hear. Y'vanna looked to Gail who was just as scared and confused as she was, and he offered her no peace of mind either. She reached out as they pulled her from the cell, shackling her to a great chain.
The guards then went around and did the same to each one of the prisoners, locking them in to the same chain. They were then silently shuffled through various long corridors and stairwells, it was all very disorienting. It was more than likely meant to be, as to discourage anyone from future attempts to escape, if they were lucky enough to avoid the gallows, that is. They had to stop every so often along the way as a guard would have to unlock each section as they went. It was all very redundant. As they ascended the stonework became more decorative and polished, embellished with fancy trim and moldings, and even ornate carvings and statues in some places. It was all very grand, but Y'vanna's thoughts were stuck with Gail. Something strange was definitely going on..




Great Hall/Throne Room, Late Morning


It wasn't very long before they had reached the main level. The air was crisp and fresh, and the sweet smell of cloves and amber could be smelled wafting throughout the corridors, and it was quiet, reverently so. It was just a short walk off from the side to the main double doors of the great hall, a vast and open court that held the throne room at its end. A very grand scene indeed, if one wasn't in shackles. The floor consisted marble tiles were placed in ornate designs and polished to mirror perfection. Massive candelabras and huge chandeliers were everywhere, and the hall sparkled with light. Great silk tapestries hung from both sides of the hall, vibrant hues of red and gold stitching. Immaculate. There were guards in full suits of plate armor on nearly every pillar, and adjacently on each point of entry. They were intimidating and tall. Large men with halberds. These were far more sinister looking than the blackjacks and clubs of their present masters. These bits of steel were meant for lopping off heads, and the men looked more than willing to put them to their task.
The party is escorted in to a completely empty great hall, every sound echoing from the high vaulted ceiling, and the click of heels on the marble could be heard with each step taken. The only souls present other than themselves were the tinned guards and those who escorted them. The High King and Vallec could be seen down at the end conversing with one another. A set of wooden tables was strung across the room just below the raised throne area, well within talking distance. Several servants then came in and set each table with three chairs and three settings of quail's eggs, a Cornish hen, steamed carrots and potatoes, and a large flagon of wine and horns of mead for each place. A breakfast fit for kings it was. They poured their horns full and then returned from where they came in at. Also laid out upon the tables were everyone's personal gear that had been confiscated, neatly folded and placed in an orderly fashion, and six small heavy wooden chests. The smell of the food was more than enticing, after having been starved for some time. The guards positioned everyone in front of the chairs and began to undo their chains then gathered them up and made their exit back the way they had came. The High King's voice was startling but benevolent.

"Please, sit." he said, his voice warm but strong. "Sit and eat. I am sorry for the delay but I wanted you all to be clearheaded. So eat and replenish yourselves as I speak." He said waving off Vallec's will to continue his conversation. Vallec walked a short distance away before turning and standing at ease in waiting as the King took his seat on the high throne of the nines. The courtier was clearly put off at the sight of them, and to feed them in the Great Hall, of all things? Ridiculous. The High King seemed to be in no great rush, and it was a most peculiar scene for the likes of petty criminals, that was for certain. It was one thing to be at the very seat of power, but entirely another to be fed there..

"We will get to the business of this meeting in a moment. Please, eat something." the King said, waving for them to sit down and take a moment to fill their guts.



Sorry about the delay. I will be posting the move along tonight. I have been updating the antagonists list and I was trying to wait for one other person's cs but I can work them in somehow later. I will definitely post tonight.
Welcome to the Guild! You'll most definitely find whatever it is that you're looking for here. This is definitely the best RP site that I know of and I've been at it for 20 years so (I remember the birth of the internetz) I should know. It's very well organized so you'll be off and at it in no time.
I would also like to know about any upcoming contests as well. I've been a member for five years under this name, and I was under another name before that for the longest. I have yet to enter a contest and it has been pulling at me lately so I'd very much like to enter one soon.
Slow, but promising.
In Hello 5 yrs ago Forum: Introduce Yourself
Welcome back!
I will be trying to get another post in at some point today. I am still adding some antagonists in and doing a bit more of that. Hoping to get everyones sheets updated soon as well. One or two more posts and we will be at the move-along in the story so it should get some momentum soon.
For the community discussion bit...

As an artist, my approach to building characters or RP games is very loose. If I am completely honest, I like to build worlds and interesting characters more than I play. The act of creating for me is the best part. I agree that having a "road map" is fairly important, as @Hank mentioned above. However, I very much like to improvise most of it, and I like to feed off of the group more than I like to nail down a solid plot. As @TootsiePop stated, I feel as though improvisation is the best approach, for me anyway. Having a thoroughly laid out plan is stifling, and it can really deter optional ideas and avenues that you might not have even thought about. I definitely enjoy being led by the group.

I do try to create a very immersive environment putting enough information into a sandbox type game that players have tons of options, lore, etc., so that they can lead themselves without too much given direction. This allows for characters and worlds or places to reach their full potential, and become whatever it is that they become without a great deal of hinderance. More recently I have been adding a bit of tabletop mechanics in with my games, not so much that it is overbearing, as I do enjoy the literary aspects of this play by post style of roleplaying. The reasoning behind this is that I have grown tired of players just writing in glorious action or success without any real consequence or gravity within their posts. That is probably one of my biggest peeves about play by post RP's, as it becomes way too easy to just write a character through a scene.

I enjoy grittier themes, and flawed characters are the best in my book, but more often than not failure and compromise is overlooked, and takes a backseat to having a glorious outcome or a chance to shine, and it cheapens the deal for me. Write through success is the vanilla of play by post roleplaying for me. I hope this is making a little sense to everyone because it is hard for me to describe, but I am sure that GM's know what I am talking about. I very much believe that setbacks and failures compound and enrich plots and characters, and fortify them into being genuine and realistic, and make them true to themselves respectively, and there's my two cents.

Arkitekt
@BrokenPromise Many thanks.
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