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Welcome to Mordhaben's Institute for Aspiring Mages!

The School

Welcome to Mordhaben's Institute for Aspiring Mages!, more commonly known as Mordhaben's, or to locals The Institute. We are a school dedicated to educating future generations of Mages in The Way for the sake of science and safety. Mordhaben's Institute for Aspiring Mages was founded in the year 27PW, long before the Unoctocan Empire's founding, and has a long and rich history of progress for the sake of humanity.

Mordhaben's Institute for Aspiring Mages is a welcoming place and accepts applications from students of all ages that have completed primary and secondary education, or have gotten a diploma equivalent certification (D.E.C.). Tuition is completely free to students as the Institute is now funded through the Unoctocan Empire's Mage Corps. Graduates are given a license for open usage of advanced and dangerous Magic skills, and are automatically given the option of joining the Mage Corps upon graduation. Graduates are, however, not required to join the Military, and the majority of graduates go into freelance work or get employment requiring advanced Magic knowledge.

At Mordhaben's, we focus on nurturing the inborn talents in every student. As such, we recognize that not everybody's talents lie in the same areas. The Entrance Exam only requires that applicants pass a single test out of a multitude of different types of test, including written tests of knowledge, practical tests, athletic tests, and tests of strategy. If the honored applicant has a hobby or interest, we request that the applicant informs us so that we may work that hobby or interest into the entrance exam in some form and evaluate whether it has use.

We offer a multitude of courses in academics and military training, with a strong focus on Astronomy, Geology, Strategy, Aircraft Piloting and Maintenance, and Mechanized Cavalry Command and Maintenance. Military training is mandatory for all students as part of our contract with the Unoctocan Empire, and the bare minimum involves basic infantry training, though we strongly recommend taking part in our Aviation and Mechanized Cavalry programs. Specialized subsets of martial arts training are also available, though not necessary and not always recommended - your rifle will always carry you further than knowing how to use a chain whip will.

In addition to our classes, all students will go on weekly mandatory excursions for community service, typically for community safety and defense, or for scientific research. Each student will choose a partner for each excursion, and will be overseen by either a teacher or a professional Mage during their outing. Occasionally, this will include excursions to locations outside of the Empire, so that we may all gain a better understanding of other cultures.


Setting

A mysterious race of beings, seen as Devils by some and as Gods by others, has given humanity a second chance at survival after humanity bombed itself nearly to oblivion. Thousands of years afterwards, humans finally climbed up from the bronze age to something more resembling modern society. Technology is finally on par with pre-cataclysm World War 1, and national tensions are rising. One of the gifts given in addition to humanity's survival was the ability to manipulate the world around them - also thought of as Magic.

A form of martial arts known as The Way has been around ever since the first few generations of survivors sprung up, and has been shifting to fit technological developments ever since. These days, it's essentially military training combined with magical training.

Dedicated colleges for training in The Way have sprung up, and our characters play the roles of students, teachers, and professional Mages. Mordhaben's Institute for Aspiring Mages is one of the oldest and most prestigious of them all, but it certainly isn't the only one.












Shitty Legend: Unoctocan Empire, Flynenhael Conglomerate, Airelosia, Deadlands, Unclaimed Territory, Oceans and Seas

While the Unoctocan/Airelosian border is concrete, all other borders are soft and ill-defined.

Yellow Stars are fallen Stations, used as major central cities in the Unoctocan Empire, Flynenhael Conglomerate, and Airelosia. Orange Blips are each region's preeminent Mage Universities.




The Character Sheet


Fill this thingy out, double-check your math on character attributes, and PM it to me or shoot me an @Mention with your CS in the OOC tab. Put effort into it, eh?

If you wish to run a Staff or Professional Mage character, PM me with details on what position and/or occupation you want them to take. The RP will be taking place predominantly at the Institute, so if you're bothering making a full CS for them, they're going to have to have a reason to be at the Institute for a long period of time.






The Rules


  • If you've RPed at all, you should know the usual ones: godmoding is frowned upon, controlling other actively played characters is bad, don't metagame, etc.
  • If you've got to drop out, let the GMs know with an @Mention. Please don't just disappear without warning for weeks. This kills the RP.
  • Writing Standards are mid Casual. Aim for a paragraph or two, keep things clean. Please don't scare the newbies.
  • Don't be an ass in the OOC. If a GM or Co-GM tells you to stop a discussion, then stop.
  • Respect other players. While I encourage characters to be assholes IC, ask the other player before you do something lewd/creepy/unexpectedly violent to their character. Some folks get really, really creeped out by that sort of thing, and I don't want it to cause any problems.
  • If you're not sure about something, ask the GM and/or Co-GMs.
  • Real life comes first.
  • Above all, have fun.





Closing Notes


I would've put "Slice of Life" up in the tags, but I ran out of space. The roleplay will be moving fairly quickly in terms of IC time - there will be frequent time skips in order to keep things from stagnating and to avoid players' relationships building faster than their characters' relationships. Half the RPs I've been in, I've ended up RPing with other people one-on-one outside of the roleplay because we got bored. Let's not have anyone need to resort to that here.

The format we're going with is as follows:
Each in-character day will begin with a semi-detailed summary of what topics are covered in each class, happenings around the school, and happenings in the world around us. Players may choose to roleplay any given class periods, in which case I will slow down and stop the time progression so that other interested players can jump in, until they so choose to stop and continue on with the flow of time. If a larger timeskip happens, I will quickly summarize anything important that has happened in the meantime, as well as condensing a list of topics and skills that had been taught during classes. Please try to keep track of what your characters have at least tried to learn, eh?

And finally: If you're interested and want to know more, please join us on Discord at discord.gg/fCbhrcj
Or just go there to hang out and talk about stuff. We'll be using Discord to help in collaborative posts, particularly with mission running.
Discord stuff no longer relevant.

Hope y'all enjoy!
@DesperatePerson With Layla's name, may I suggest that she be from Flynenhael, to the west? Their native language is most similar to a mashup of Welsh and Gaelic, and it'd be nice to have some other foreign characters as well. :)

Finish up the personality and biography and I'm pretty much guaranteed to accept it - liking what I'm seeing so far.

@Etranger You already know what I think of your characters being here - accepted by default, and welcome back.

@Kaesus Like with Desperate, finish up the personality and biography and you're in. I'm liking what I'm seeing, and I suspect that Kian will enjoy Professor Leere's classes immensely, given his styles of magic.
Main posts are going up in a couple hours.




@Rekaigan Loving how your character is the first proper foreigner in the cast. Looking forward to seeing how Magnhilde reacts to Monster and Chimera staff members at the Institute. ;)

Accepted, and PM'd some cultural details on Airelosia that other characters will definitely not be aware of.

@LordofthePies Brush up the formatting and pull off the scale stating what which numbers are worth. I might personally suggest throwing in some mentions of a corrupt magistrate and lazy police forces as well. Living in a family of ne'er-do-wells would make him the target of local police, who act more like thugs than protectors -- at least, outside of the Imperial City of Unoctoc Station, where there is no civilian police force but rather a military police force. It's your biography of course, so do with it as you wish.

Accepted once the CS is finished. :)

@Avant Military families aren't always down-to-earth and accepting, but this one seems to have learned the lessons of service well - especially since many of the most dedicated soldiers in the Empire are Chimeras, though they aren't as prevalent as they are in Flynenhael. Joseph's family may have been involved in a recent military action that's been documented but yet not posted on this interest check - dumping it in a hider below. Don't have to add it to your biography, but it's stuff that his family would at the very least have heard of, given their military affiliations. :)

Accepted.

Other characters may be aware of this conflict as well, with the possible exception of characters from Flynenhael, Southern frontier towns, or the Northern City-States (will expand upon Southern and Northern towns further in the OOC).



Main posts are going up tomorrow night when I get back from my classes. I'll dump the link in here. :)
@DesperatePerson If you have any questions or need clarifications on anything, feel free to ask/PM/whatever.

Creating a fantasy world with consistent rules is complex stuff.
@Olira

Around 2 to 3 paragraphs or so, preferably.
Further notes: We will be blitzing through classes where possible. A simple paragraph or two posted by GMs, Co-GMs, or players who by some miracle convinced me to give them a staff character, will suffice, and actually roleplaying out every single class every single day will not be necessary unless players very much want to do it. This is to keep player relationships from advancing faster than the story itself does.

You don't have to create a CS that'll be ready on day one, though. I just want people to think about it. ;)


Here ya go. Y'all can think about your characters while stuff is getting in order. CS is a bit long/detailed, but that's mostly because we want there to be very little confusion when it comes to roleplaying characters, and we'd like to prevent a repeat of the last time we tried running this (a few players just disappeared from the site completely).

4-5 days before the main IC, OOC, and Character tab posts go up.

Attributes aren't going to be used for numbers and dice rolls or anything, but rather are there to help judge what a character can do, what their biography might be, how to roleplay them, etc. Attributes are not meaningless numbers, so keep them to what you think you would be able to handle. They will have a minor impact on class benefits.
roleplayerguild.com/topics/168155-a-2…

Interest check is up. Gonna go ahead and declare this dead here. Flitter and I have been working on filling out most of the teacher roster and class list, so we should be able to jump head first into the action.
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