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5 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
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6 yrs ago
Exams are done! I'm free!
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6 yrs ago
"Life is complex - it has real and imaginary parts."
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6 yrs ago
Science doesn't rest
7 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

@Kho

Re: Portfolio

Martial Combat itself is an excellently-scoped Portfolio. However, your description of the Portfolio as it appears in your CS is a terribly scoped description, because half of the description is extraneous fluff pertaining not to Martial Combat but to Conflict as a whole, which is outside the scope of Martial Combat. This extensive definition of Conflict is confusing as it makes a person reading your Portfolio believe that your Portfolio relates to Conflict as a whole and not just Martial Combat. As I said, save Conflict for a Cluster. The Portfolio description should only describe the Portfolio itself. If you must keep references to competition and really can't wait for a Cluster to describe it, make it just one sentence, not a whole paragraph, because at present Conflict and Competition is the primary focus of your Portfolio description rather than a piece of peripheral context.

That you have discussed these matters with Oraculum is a point in your favour. This Divinus is the most crowded yet, so some overlap with other characters is almost unavoidable, so I am glad that you two have figured out how to minimise this overlap.

Re: Bear form

You have come to an agreeable consensus on the Discord. If the bear form is still important to you, you can spend Might on it in your first post, or when it becomes relevant later.

Re: Personality and Ambition

A strongly interaction-based character is very good, and you have a point that this in itself could provide enough opportunity for development. The other GMs might still have holes to poke here, but we shall re-evaluate in light of this clarification.

(P.S. On thinking, it appears that it can be succinctly stated that Seihdhara's personal ambitions are to pursue happiness and build relationships. Would this be a correct evaluation?)

Re: Interactions with other Spheres

Typically the interactions listed in the CS are those which have been confirmed, not a big list of suggestions. We ask that you discuss with your fellow Celestials which natural connections and influences you want the most and provide a shorter list of more definite connections. Some of the suggested connections/influences are good. Some don't quite fit. (I know Mutton was saying, as Kirron's player, that there appeared to be a thematic mismatch between the influence of the Horizon Grotto on the Seal and the Horizon Grotto's actual mood. You can ask him for details.) Discuss everything with the players involved to make sure your connections actually fit.

Re: Transportation after trials.

While your description never explicitly states that people were teleported, it implies that the journey is trivial by its lack of explanation. Travelling between Spheres is a highly non-trivial task for mortals in the absence of a Gateway, if not outright impossible. This lack of apparent difficulty implies that the movement acts using a Gateway. Even if the transportation is not instantaneous, it's still a Gateway. This confusion would be removed if you explicitly stated that the mortals have to find their own way to their destination.

However, there is another issue - why is Seihdhara sending glowstick-wielding champions into the Great Dark? There is currently no explanation or reason for this. It would probably be wise to leave this out of the CS and develop it IC.

Re: Interaction with Vortex

To be honest, Cyclone's objections about the Vortex interactions are entirely his own. This falls under needing to talk to other players about your interactions with their stuff. Another afterlife is fine. Just talk to Cyclone about it (in his role as Katharsos' player) to make sure everything lines up.

Re: Interactions with Galbar

Gateways don't count. We're looking for a passive, pervasive influence.

As for red-haired people, from the CS I fail to see how this is a significant interaction between Galbar and the Seal. They are favoured by Seihdhara and probably great warriors, but that is all that is mentioned. The CS puts this piece of information as a throw-away line down the bottom and does not associate it with the Sphere at all. Now, having the Seal bless rare people with martial prowess with the mark of red hair might be an appropriate influence on Galbar, but the CS does not say this.


Also, why is it called the Seal? Is it sealing anything? Generally seals fall under the purview of the Architect, who has sealed the Barrier and the Core. You might have a perfectly good explanation for this name, but currently it seems a bit odd.


Post a revised draft of your CS when ready.
In other news, we have some second round draftees to approve.

@Scarifar. You have added some example powers to the Family Portfolio as requested. As such, your character is now accepted. However, I have one question for your consideration: What other Portfolios might Arae go for?

@Lauder. You made the requested changes to Vakk. As such, your character is now accepted.

@Vec. We have tried discussing more abilities to shove into the Great Dark, but as you already have one (being the entire night sky) this is enough. Others can be sorted out later or developed IC. Your character is now accepted.
First things first, I support divine essence being a separate thing to souls. This has always been how I've seen it. Divine essence is the 'stuff' which makes gods godly. Gods may or may not also have a soul, as divine essence is traditionally bound to a god's blood (a.k.a. ichor), which is a part of their body. But with divine essence being a separate thing, this resolves many issues of why gods and demigods are special, regardless of the fine details.

On heroes, part of the cost of making a Hero heroic is bolstering their soul with Might, making them immortal.

On soul decay, I propose this: An intact and healthy body inhibits the decay of the resident soul. Stuff like divine essence and the MP invested to make Heroes heroic further reinforces souls against decay to the extent of stopping decay entirely while they are alive. Part of making an immortal species is spending MP on their ability to keep their souls together indefinitely. Ad hoc solutions, such as those available to mortals, do not prevent this fraying, and self-made immortals will need to work to maintain their immortality (e.g. a lich needs to keep consuming souls so as to replenish the part of their soul which frays).

On the death of powerful beings, typically their death is brought about by something which weakens the being to the extent that the being is too weak to not die. At this stage, stripped of power, the being (e.g. god, hero) is likely (although not certainly) too weak to resist the Sky of Pyres.

On what counts as a body, it is whatever you have spent Might on to make as a body for your species.

But now a biggie, finite souls:

Finite souls is a logical consequence of any reincarnation-centric system, otherwise why do souls need to be recycled? Furthermore, finite souls is the central idea of Katharsos' Sphere, so a rejection of this idea is a rejection of the character as a whole.

A finite soul system will require enough souls to fill billions of mortals in the reservoir of souls to not be problematic (because if you try to push that boundary much further, then the planet's natural resources can't sustain the population), or trillions if you count animals. Since souls are not discrete, we do not need a fixed number.

Considering the backlash to the idea of a soul crisis, I think we should ensure that we do have enough souls that natural population growth on Galbar will never deplete the reservoir. In this case, the limited number of souls only becomes an issue if someone attempts to horde billions of souls or the souls stop being recycled, that is, if IC events intentionally try to create a soul crisis. If Cyclone is wise he won't personally instigate a soul crisis. Leave that to the gods whose goals are to consume all of reality (*cough* Anzillu *cough*).

One solution to a potential soul crisis, if someone attempts to cause a soul crisis, is indeed to find a way to create more souls, or find some other system. There is no reason why the characters cannot invest in some new system if they find the current one flawed. However, the system outlined as part of the Sky of Pyres stands as a good status quo. Spheres are malleable, so we can change the status quo via IC actions. Of course, any effort to change the status quo enforced by a Sphere will be a difficult and challenging task, but that only makes for a better story. Players are allowed to get creative, to find ways to work around the limitations of the system their characters find themselves in.
The GMs have discussed the matter of how your Spheres start. We have agreed upon the following:

- The Spheres begin featureless - this doesn't necessarily mean they are an empty void, but it precludes any interesting features. At most, you might have a flat barren plain with whatever passes for sky in this Sphere overhead. (P.S. The space above Galbar is empty. If you want celestial bodies visible from Galbar, those need to be created as per the points below.)

- The gods need to spend MP/FP to put features into their Sphere (subject to normal rules for spending MP/FP).

- The baseline price for producing the general broad features is 8 MP, although especially grandiose Spheres require 25 MP.

- More complex and fine details, such as life, require additional expenditure of MP, as normal.

- The influence of the Sphere on Galbar comes for free.

No changes are necessary to the character sheets. The Spheres entry in the character sheets are taken to be part of your plans for Turn 1 (or Turns 1 and 2 for exceptionally expensive Spheres).
@Scarescrow I have some comments on Noc and your interpretation of it.

The main issue is that you have come here assuming Earth physics and tried to shoehorn your vision of Noc into a hand-waved version of Earth physics. This is more convoluted than necessary. Noc is a Sphere. As a Sphere, Noc literally defines physics. Noc does not have to obey rules because it creates them.

If you desire Noc to function on the premises of probabilistic quantum mechanics (or its relatives), then have Noc cause probabilistic quantum mechanics. Then you can be more concrete - first you describe quantum, making sure to mention that this is Noc's contribution to the universe. Then you can link that to Noc's supernovae. Or, alternatively, don't explain the mechanism of the supernovae at all and say it just happens, because Spheres are allowed to say it just happens. (Cyclone would probably be happier with this latter one, but I'm a theoretical physicist so I'm cool with the former provided you can actually write it in a coherent manner.)

In terms of the geometry, how I see it is that the part of Noc which intersects Galbar-space is a fraction of an atom thick, while the web-home is sitting out in higher dimensions outside Galbar-space. Aside from the extreme differences in scale, this is a rather standard arrangement for numerous Spheres. How you transition from web-home to Galbar-space is unclear, though, although this is a rather minor point.

@Antarctic Termite, Chopstick Eyes is accepted.
@Slime What shall Abanoc do for the first few turns before mortals arrive?
I am interested in the Storms Portfolio. The elemental space is rather crowded in Mk 3, though, so I'll have to see what other Portfolios are good as I go.
@Lmpkio, Hello and welcome to Divinus. We have not started this particular roleplay yet, so you can start as a full god.

The taken Portfolios, for people with character sheets, are:
Desolation (Lord Zee)
Stone (Commodore)
Recording (Slime)
Light (Crispy Octopus)
Passage (Double Capybara)
Markets (Antarctic Termite)
Insects (Leotamer)
Rivers (AdorableSaucer)
Darkness (Vec)
Family (Scarifar)
Words (Lauder)
Rain (Frettzo)
Ocean (BBeast)
Puzzles (Strange Rodent)
Cold (jetipster)
War (Oraculum)

Details on their Spheres can be found in their respective character sheets which have all been posted onto this thread, but generally they are what you might expect for the Portfolios.

We also have a few people yet to complete their character sheets, but have expressed interest in particular Portfolios anyway. The characters associated with these Portfolios range from almost-complete to just-a-vague-idea-at-the-moment.
Virtue (Aristo) (His Sphere is the Sun)
Technology (WrongEndoftheRainbow)
Sleep/Dreams (Goldeagle1221)
Law (LokiLeo789)
Blood (Muttonhawk)
Death (Cyclone)
Nature (Darkspleen) (considering starting with Plants instead)
Wind (DracoLunaris)
Possibilities (Scarescrow)

The weather niche is rather crowded, with three gods already directly related to the weather (Rain, Cold, Wind), although something like Deserts is currently unoccupied. If you want to do something with nature, talk with Darkspleen and possibly Leotamer to see if there is space for you. 'Dragons' probably wouldn't make a good Portfolio, as it is far too narrow to be useful for anything except a single species which doesn't even exist yet, but having a dragon-themed god could work. Maybe you could take Reptiles and work from there?

We have a Discord server which should be linked in the opening post. A lot of discussions on building characters (plus other banter) occurs on that server, so it is highly recommended that you join it if you are considering joining this RP. The people there can help you pick a Portfolio. If you have any problems connecting, let us know and we will try to help.

For a detailed description of the rules, a Google Doc is linked in the opening post which contains the current draft of the roleplay's opening post. You will need to read it to complete your character sheet. If you are not able to read it, the actual thread for this RP with the rules should be posted in about a day and you can read it then.

For your benefit and the benefit of anyone else not reading the Google Doc, here is the CS template:
@Double Capybara I still follow the Mesathalassa posts.
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