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9 yrs ago
Current Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
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@KatherinWinter

I'm waiting for Framing a Moose to post first.
@RainbowFactory

...You mean more then they already have?
@ElfLordElphias@alexfangtalon@Lucidnonsense@Serious Face@neogreggory

Alrighty, I think this will be enough people for the first attempt at this. Five is a good number.

After counting up the votes, we have three for Monster with Disaster coming in a close second at two.

So now let us move on to the next step of the process: Monster creation!

Now since you're all going to be working on this, there is going to be some back and forth discussion between all players. Discuss and debate as you will, I just ask that you keep it civil and be fair to each other. Work together, combine and build off of ideas until we've got a monster that everyone would be proud to have hunting them down. What it looks like, how it behaves, strengths and weaknesses, ect.

I only have three basic guidelines to follow here:

1. The strengths and weaknesses of the monster you create have to make some kind of sense: This is just some simple common sense. A werewolf like creature that is a physical apex predator isn't going to be making people's heads explode with physic powers just like the frail squid monster with physic powers isn't going to be able to sniff someone out by scent.

2. For every two strengths that the monster has, it must have a weakness: Got to give the victims some sort of chance, right?

3. 'Strengths' can be a positive trait rather then a power while 'Weaknesses' don't have to actually be harmful: Not every monster is like Superman; Many of them only have one or two 'powers' but have the cunning and intelligence to by ruthlessly effective with them. Likewise, weaknesses don't always have to cause the monster pain; A monster that tracks by scent might just dislike the smell of Lavender and might avoid hunting a person who manages to mask their scent in the stuff if the only trail is a scent based one.

@Robeatics That is the main source of inspiration!


An amazing source of inspiration it is too!
@Serious Face

Yes you can. While I want to keep this a somewhat small group (6 tops), we've only had one commitment so far. You'll boost it to two.
@neogreggory

Yes you did.

Honestly starting to think I would have been better off just doing the vote normally. Oh well.

Monster's in the lead so far. Anyone else want to step up and have a say?
@neogreggory

You are more then welcome. Just follow the link above to the main thread.
"One's demise is always one's own making."

Rather recently I came across an interesting idea for a game and I wanted to see how many people were interested in giving it a shot. The idea is that the players work together at the start of the game to create a horror story antagonist by first deciding if they want it to be a Slasher (Serial Killer), Monster or Natural Disaster. After that selection, they get to establish the rules on what their antagonist has to operate by. This can include powers, weaknesses, ect. For example the antagonist of the game I first saw this tried with was a bloodthirsty ghost who could only attack (and basically instant kill) someone while they were in darkness; As long as someone had enough a source of light that lit up their immediate area just brightly enough, the ghost couldn't actually attack them even if both of them were in the same room and looking at each other. The ghost in question could also be harmed and driven off with iron, through it wouldn't actually kill it.

Once the antagonist and their rules have been set up, the antagonist becomes the sole property of the narrator (In this cause, myself) and the players get to create their own characters. Just normal humans who are just on the verge of having the worst (and possibly last) day of their lives. Once the players have their character, the game begins. This is a game of decisions and the players will get to decide what they do every step of the way. The goal is to survive in a horror movie where tropes have a great deal of power and the powers that be are brutal and unforgiving.

Like all horror stories, there is a very real chance that everyone will die due to the fact that things will be heavily stacked in favor of the antagonist. In the event that there is only one player character still alive, that last character will gain... something of a buff. Exactly what shape that buff will take varies but it'll be something that will even the playing field between the player and the antagonist they are up against quite a bit; That doesn't mean that they will win, but it'll give them a fighting chance.

But before we can create our victims, we have to decide how to make our antagonist!

I've put some thought into how to do this fairly. For starters, we're going to start with a simple vote; What do you want the antagonist to be?

Slashers (Serial Killers): A stock standard when it comes to horror, Slashers can range from a single human who is just really good at sneaking around and killing people (Michael Myers from Halloween), a human/former human that has become something a bit more... supernatural in nature (Jason from Friday 13th) or even several people or beings working together (Cenobites from Hellraiser).

Monsters: Monsters are often depicted as mindless, bloodthirsty beasts and to some degree this is true; Where a Slasher might have a mind that processes something akin to a human thought process, Monsters tend to be much more primal and inhuman. The beast that stalks the woods at night, the alien that hides just beyond the firelight, the undead creature raising from the grave hungry for flesh.

Natural Disaster: Natural Disasters are among the scariest of enemies; You can't really fight back against a mist that people disappear into or a plague that does horrible things to those that get it. All you can do is survive.

Time to vote. This will be preferential voting, so you get to number your selections from 1 to 3.

@Sevik@alexfangtalon@ElfLordElphias@Ellion@User
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