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Ruru Gamelat



Essentials

Full Name:
Aruru Ishtar-Gamelat

Nickname(s):
Ru2 on most internet message boards. The Witch by people who know her reputation. The Bitch by people who actually know her.

Gender:
Female

Age:
Never kept count. Her earliest memory is twenty years old, so she just calls herself twenty.

Birthday:
7/7

Affiliation:
Independent

Written Appearance:
Standing at 5'6" with a lithe figure, Ruru is a strange woman. On close inspection, one can see foreign, almost ancient features on her face. Her body lacks any form of scar, blemish, or freckle on her pale skin, the sole exception being a large and complex magic circle located on her back. Her unkempt blonde hair is rarely styled with more than a brush to remove knots, only cut when it begins to be a nuisance.

Her outfits all share one important thing in common: they're comfortable to wear. Shorts, loose shirts, and cozy blankets are all stables of her attire, even if she's outside in public. Her comfort is so first and foremost to her that she even wears her bunny slippers outside. In public. Where other people can see her.

Personal

Personality:
Once upon a time, Ruru would have been considered a great sage, scholar, philosopher, and mage. That time had since passed. Possessing no memories older than twenty years, her state of being has degenerated into a lazy mess. While vestiges of her great intellect remain, the vast amount of esoteric knowledge she once possessed has since been replaced by pop culture trivia and general hedonism.

Unamiable to a fault, Ruru has a general disdain for others. Bitter is essentially her default state. Others often describe her as "a being of pure hatred". While she holds these feelings (and often displays it on her sleeve), she can put aside these feelings temporarily. To those who she's willing to tolerate, she can even initiate conversations without turning into a ball of venomous words and hatred. The two types of people she's least willing to speak to are always do-gooders and idiots (in her words).

Her work ethic is a marvel to behold. If one was to look at a thesaurus for words similar to lazy, every single one put together couldn't begin to describe how much of a failure of a human being Ruru has become. Even though she doesn't possess her old memories, she has no drive to recover them nor does she have an care about them. A desire to collect the artifacts she had once created does occasionally possess her, but it is mostly born through a sense of begrudging responsibility for letting such dangerous items on the loose.

Likes:
• Video games
• Snacks
• Shitposting
• People that she can tolerate
• Unbridled hedonism and earthly pleasures
• Money
• Black coffee

Dislikes:
• Effort
• Others using her important, high-level artifacts
• Commitments
• Not having anything fun to do
• Ska

Strengths:
• Magic is extremely versatile
• Extraordinarily talented in her magic
• Biologically immortal
• Can innately recover from most serious wounds given enough time

Weaknesses:
• If she runs out of popsicle sticks, she can't quick cast any magic
• Will take every shortcut with her magic possible to the point of unreliability
• Physically inept
• A failure of a human being in every single way
• Generally pretty forgetful

Relationships:
Despite being a horrible person, Ruru's relationship with the other families is surprisingly amiable most of the time. Unless persuaded with gifts of snacks and games, she strictly stays out of the affairs of the other families. The exception to this rule is if one of her artifacts is being used. She'd easily kick the shit out of a child to recover one of them.

Besides that, she just uses internet message boards for most of her human interactions.

character relationships to be added later

Backstory:
Only vague inklings of who she was twenty years ago are apparent to Ruru. She has a general idea on how old she really is (that is to say ancient) and what she did before she forgot everything. She had functionally spent a hundred lifetimes perfecting her magic, obsessing over every fine detail in order to become truly immune to death. She could stave it off with agelessness and regeneration, but true immortality always evaded her. In her pursuits of this knowledge, she had learned that her mind simply couldn't take the wealth of knowledge that hundreds of lives could contain and created a ritual to store this knowledge in a magical relic. Along the way, she created dozens of magical artifacts to assist her in her research.

Also she was born on 7/7, a number suspiciously similar to how many fragments of her memory there are. That's all what the note that she found when she first woke up said, at least. When she had awoken in that apartment, she had no idea on who she was. The note had her name and the basics of the situation, but the actual memories of and truth to the events described were unknown to her.

But the modern life available to Ruru was amazing. Years of entertainment was at the tip of her fingers. Rather than live as the note had told her to, she quickly descended into the rampant world of consumerism. Living from one pleasure to another, the grand mage had become nothing but a shell of her former self. Philosophy was replaced with videos of people getting hit in the balls, knowledge was replaced with slightly out of date pop culture, and effort was replaced with lazing around all day.

Of course, the past always catches up.

A body sucked dry as though a vampire had appeared in the city. Every single clue pointed at something that Ruru had made a long time ago. The first body threw her into a state of confusion and denial. The second and third confirmed her feelings. Whatever she made all those years ago, she would have to recover. Filled with some sense of responsibility, she began the hunt on all of the artifacts she had once made.

Magia Igniculus



Low || Expert || Talented


A complex magic, the Magia Igniculus does not use the inward power of a mage. In fact, the only soul required for the magic to function is enough to create binding chalk⁠—the basis of each spell. Rather than being controlled by aptitude and skill, the Magia Igniculus is pure rationality. It allows the user to manipulate the normally unusable soul in the environment. Using an ancient, undecipherable language, one can restructure the passive soul and raw materials to have practically any effect.

However, what the magic gains in versatility, it lacks in speed and ease of use. While, in theory, the magic can be used for infinite possibilities, the vast majority of them are logistically impossible. For something simple like creating a flame, the mage could draw a circle to bind a fuel, an oxident, and an energy to form the flame. For something complex like creating life, one would need so many raw materials and esoteric artifacts that, even with a million years worth of work, they wouldn't even reach the 1% complete threshold.

The process of creating magic could be easily surmised as creating a large enough circle for the complexity of the task, giving the circle enough materials to create the magic, and then the magic activating. The time it takes for a circle to activate from its creation could be minutes to even years, depending entirely on the magic created.

Because of the modular nature of this magic, the creation of artifacts is entirely possible. The complexity of creating a high-level artifact would require years of work and millions of dollars worth of resources, making such creation to inefficient to the modern man. A way to develop create inefficient but cheap artifacts exist. While much of the power is lost, it allows for the creation of wooden sticks that, when broken, activate the magic held within. They're one time use, but cheap enough to be made with Popsicle sticks and whatever is required for the contained magic.

Noticeably, Ruru has an extremely complex magic circle on her back. The magic of eternal youth alongside a ward for weak regeneration. Because of these two runes, Ruru is biologically immortal. Much like a lobster, this doesn't mean that she can't be killed. Her brain and her heart are two huge weak points that would pretty much instantly kill her, but she can recover from most mortal injuries in a matter of weeks.

Ruru's current usage of the magic is entirely inefficient and unreliable as it follows the dogma of "eh, that should be good enough". Usually, she just carries a handful of sticks for the most basic of tasks. A couple of fireballs, a couple of barriers, and some lifestyle sticks like clearing grime, mending objects, or releasing a pleasant smell.

Other

Ruru's memories are contained within 7 powerful grimoires. Besides them, about twenty-four unrecovered artifacts are circulating within the city, their powers ranging from a serrated blade that devours metal to hone its edge to a coffee pot creates coffee out of the air.

She really wants that coffee pot back.


To the large Russian's question, Lilliane almost instantaneously shot a glance of death. "Yes, that's what my associate told you. I'm responsible for getting it to where it needs to go." Her response was just as bitter as she was to the forgetful girl. A lot less venomous, though. Probably because it looked like the man holding the pallet could lift her up by the skull with one hand.

Choosing to ignore Chloe's full name (she didn't choose it herself, did she?), she introduced herself curtly. "You can call me Lilliane." Friendliness wasn't exactly in her repertoire, but living in Nazi occupied France did that to people. She could have just been an ass, though. Who knew, what with all of the extenuating circumstances. "Right, well, just so we're clear, if we're caught with anything here⁠—⁠especially the guns that I assume you all have⁠—we'll all be put against the wall. In more ways than one, just so you know."

With that, she began to head towards the farmhouse. Time was money. Well. Time was not getting caught and subsequently shot in the face.

"Let's head out as soon as possible. I'd rather not be caught out by some crazed Germanic gunmen."



The foul stench was getting to the sea dog. To a normal person, the stench of rot and bog water could be tolerated or ignored. His large physique could only recoil into itself to avoid the foul air. Seeing his imposing figure curled up and his large, clawed hands holding a much too small, soaked in spirits handkerchief to his nose was a sight to behold. Klaus was having an absolutely miserable time in the swamp on the outskirts of Bludmach. Why did he even come to a place so far away from the sea?

The answer was responsibility. Having someone who—quite literally—joined the guild the previous day take an urgent, high-difficulty mission was a big red flag. Doing such a thing either meant you were sandbagging for most of your life or were an overconfident shmuck. The latter was always more likely. Having one of these types was bad enough, but two of them were bold enough to run headfirst into that four star quest wall. It wasn't like those elusive jobs undertaken by the greatest mages, though. Unless there was something really wrong, there was really nothing to stop people from overextending. Common sense, maybe, but nothing else.

With Eldrid raging against the runner, the sickened Klaus piped up to rebuke her.

"Oi, don't make trouble. Yer part of a guild now. Bein' a knob fucks it up for the rest o'us."

He didn't really acknowledge the fact that his passive bonus to a party's intimidation played a pretty major part in getting the poor marsh runner to cart them in the first place.


Entering the mess hall, Renauld was overcome with hearth and home. Even though it had only been the third or fourth day since leaving Andeave, the stress and anxiety of the winter landscape alienated the ice mage. A room full of strangers had never felt so familiar or friendly. Well, about as friendly as Renauld could muster. He got his bread and soup. For once, a warm meal that didn't cut into the roof of his mouth nor cover it in grease. Still an outsider to the fort, he sat with his party and wolfed it down. He ignored the noticeable pains of his scratched palate. To call it divine would be an overstatement. It was root soup and bread. Still, it beat what he had eaten for the previous half-week by a landslide.

When Katya asked where Muu was, Renauld had a general idea on where she was. He didn't—and couldn't—know exactly where she was. He was at least attentive enough to know that she was taken to whatever sickbay this fort had. The gap in knowledge made him not answer the question. She was fine. Probably. Unless they were trying to shove foreign objects up her rear, really. He had no real idea if a prayer could cure sickness or how advanced medicine was, especially if people could just pray the hurt away.

Maybe she would have gotten the leeches.

Still, he wanted to conserve his strength for the return. Traversing back through the wilderlands was going to be miserable. As a result, he relaxed at the table.
What's wrong with heterochromia?


he's being a grumpy boomer, dont worry about him


The duties of a partisan were always dangerous. The looming threat of assault, humiliation, detainment, or even execution was a very real risk for everyone involved. Every day was a search for anything for their cause. Documents, food, medicine were all procured from the sympathy of others. Munitions hidden under the bread baskets of the young were, unfortunately, not an impossibility. For Lilliane, supporting those brave enough to fight was her duty. Currently, it lead her to a long, empty strip of farmland with a small handful of partisans to welcome a plane.

For Lilliane, the details of the landing came the day before. Her request for any sort of medical supplies was a necessity for those who fought with guns and bullets. It was easy to figure out if someone was a partisan if they were injured. It was pretty hard to explain gunshot wounds. What little supplies the nationals had were rationed, making it difficult to procure enough for even the smallest of injury.

As the small plane became audible to the partisans, Lilliane gave the order. They each lit their hay stacks, flickering orange lights illuminating a makeshift runway. As soon as the plane touched down, the partisans dumped buckets of water over the blaze with a sizzle and a plume of smoke. The dark of night did well in hiding the dissipating smoke from any distant eyes.

While before they were relatively safe before, they weren't anymore. Time was now of the essence. The arrival of a global tour of nationalities in odd outfits carrying an entire pallet with them made it considerably harder to explain everything away as countrymen who wanted to get blasted in the middle of a field. Even Lilliane was wearing the clothes of a rural countrywoman in order to blend in.

One of the strangers—a woman wearing a leather jacket—came up to her. Whether it was because she was the closest, smallest and least-threatening looking, or was actually chosen because she was more or less in charge was a mystery to her. She chose the right one, though, which was impressive enough.

"I'm certain you can remember orders for more than two hours." Lilliane told the overt operator. For someone like Lilliane, working with competent people was a necessity. Even the simple question of "What's first?" filled her with disdain for the one who asked it. It made it seem like they had no idea what was going on. "We're moving to a secondary location to spend the rest of the night. Anywhere around here is much too hot."

The arrival of the large man carrying the pallet had punctuated the venom in her words. It was harder to take a childish looking woman seriously when a person nearby could pick her up by the skull and dunk her into the earth.
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