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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

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<Snipped quote by ClocktowerEchos>
You have inspired a quote, good sir, for one of my heroes:

"This is the truth of war. Twelve mangy dogs can kill a lion."
— Doge Carcius, on Undead.


But the thing is, what if there's 13 mangy dogs? Do they all wonder who the fuck this new guy is and try to verbally roast him while the lion comes in and kill them all thus proving that if you apply too many undead, the problem will not fix itself.
I don't think people addressed this when I asked about army size earlier, but one of my main weaknesses is the fact I have less numbers than most. This is even evident despite the fact that about 2/3rds of a Dwarf hold population is fighting fit, contrasting the usual (historical) 1/4th of a human settlement is. So just keep in mind that if you ever fight my guys, and you don't specify that your force is small, generally I'll assume your army size is bigger than mine. My main focus is a moderate to low size army made up of powerful/elite units.


The Beastmen army is basically a horde focused on all offense and specifically charging/shock and awe with a bit of terror. They'll flatten you if you aren't prepared to receive them and will rofl-stomp your ass into the ground but once they get stuck in and no longer able to do cycle charges, that when shit tends to go south for them.

If my time in Warhammer Total War has taught me anything, it's that any problem can be solved by finding the right amount of skeletons to throw at it.


I thought it was if you threw enough Imperial Guardsmen Zombies at the problem the problem would go away.

However that does bring up the question of if one can throw too many undead at a problem thus being unable to solve the problem.

I can fix Arrak's warp blade. Goatmen I'll cut out since I agree with you, and they just don't fit with Dark Elves. Werebears, I think should stay. They are technically Beastmen, yes, but they come from a race of Beastmen that was isolated from the other tribes for hundreds of years.


I don't really see the Werebears as much as Beastmen as much as I just see them like forest animals that the Dark Elves have taken, corrupted and possessed like the ents.
The truth is, I went into this Roleplay with what's solely an idea. The Stormtrooper's side of things. However, one of the main issues with this, after the fact, was the idea that each of us individualized our soldiers to the extent of making them into different classifications; no one's fault, but my own. I thought it would be grand, but hadn't thought about just what would force us together.

This leads us to the starship on which we've opened up, and the dilemma which arises with it. I have heard alot of outlandish, downright mythical elements within the Star Wars Universe, but to have a vessel torn asunder in deep space sort of destroys the possibilities of survival; however, a small group of rebels successfully sabotaging a vessel of this size is equally bizarre, despite the fact that I initially suggested it.

Now, I believe that since they are this far out in deep space, I highly doubt they'll be fighting rebels to begin with. In these distant realms of the universe, we can create whatever we wanted; which brings me to my next idea, and likely one which may seem possible, in all honesty.

A pitched battle in the depths of space, above a contested planet, would likely result in the destruction of the vessel, as well as the survival of a select few. What occurs within the vessel, whether it be boarded, forced to crashland or downright blown up in space, would still allow for the survival of a few, if they worked fast enough. You'll have to forgive my absence; I've basically roleplayed only sparingly since school began. GM'ing what was basically an idea with no direction has proven more difficult than I've expected, though now, I am not surprised.

So, my deepest condolences to all those who've bickered over this lack of continuity; if this idea settles with either agreeing parties, we can roll with it.


GMing is not an easy feat, especially if you're new. I would generally advise people to first go into a few RPs to get to know the site, its culture and just to get your name around before starting an RP instead of jumping right into GMing within the first week. I'm willing to give some personal tips if you feel like listening, maybe you'll learn something from it.

I'm all for the space battle option but again, I'd like details and what kind of fleet managed to take out an SSD (although we could easily say that the SSD's thrusters got damaged and couldn't get out of the way of another ship just kamakizing itself into us after it got knocked out, that would definitely do a good deal of damage to the ship). Honestly, I'm willing to listen to whatever you come up with assuming you provide clear details and such as to not have a repeat of what happened before. I would also advise forming a rough plot road map in your head, doesn't have to be 100% fleshed out but it should be good enough as to let you know what should happen next after everything roughly.

Good luck mate, I have a feeling that you still may turn this RP into something pretty interesting.
@ClocktowerEchosOgres in this game actually being not!Uruk-Hai?
Yay or nay?

@RisenDeadYour NS mentions Ogres in your army. Although your unit list only has giants I ask you, would it be okay if my "black orcs" are considered the Ogres?
I don't even mind if you feature a different tribe of them later. Just asking if it'd conflict anywhere with your RP plans.


Honestly I don't know enough about LOTR but as for right now, my head canon as Ogres being more of the WFB version than Uruk-Hai or Shrek.
<Snipped quote by Willy Vereb>

I actually found Lurtz strangely attractive!

:p


I think we've found Ophidian's fetish people.
<Snipped quote by ClocktowerEchos>
Uruk is a good name for many reasons to me. I just feared it might lead to unitentional confusion.
Well, I am fine with intentional confusion like nations confusing Uruks with the Orruks or in (less likely) the reverse.

So Oquers is neither to my liking nor it'd solve much, I am afraid.
Albeit this gave me a strange idea. Does any of the nations using Ogres?
Ogre is a man-eating "giant" in folklore and while fantasy often puts them as half-giants perhaps making my race the Ogres of this setting could be fitting.
Ogurz would be the specific term but Ogre or Black Orc references would be also common.
What do you think?


I know what Ogres are mate but yes, Ogres would be an interseting addition although I'd prefer them to be attached to one race as a subspecies or just a general mercenary unit.
#DicksOutForVii-kun


u sure bout dis?
@ClocktowerEchosIt just struck me.
Should I come up a different name for my not!-orcs?
I mean they look nothing like @Lauder's.
They are big and muscular but aren't built almost as wide as they are tall. Their anatomy is pretty much human-like.

Orruk and Uruk also sound nearly the same.
Albeit perhaps we can explain this with the two races sharing a common ancestors from the distant past?
What do you think?


The common ancestor thing seems okay to me.

If you want a name, you can use what I sometimes call notOrks, Oqers (O-ke-ere-s)
You just want to make this a normal real world army operation but instead of having bullet guns we have laser ones. The ideas were not stupid, even if they had a small chance of happening and what's the problem with that anyway? You see a shit ton of special predicaments with a very unlikely chance of happening in the comics and TV Cartoons. Why should this Rp be about generic troopers with a generic objective?

One more thing, if we go with your plan and have a "smooth crash landing" thousands of troopers are bound to survive it. And taking into equation that we belong in different divisions and units, we would be separated given separate orders by our superiors. The whole point of this Rp is for that 0.001℅ to survive the destruction of the ship and join with the few other survivors. This way we're all in the same place, alone, with no damn giant army backing us up.

A few* rebels masking as Stormtroopers which manage to first-mess with the hyperspace drive and then second-destroy the ship's systems making it crash??? That's even more idiotic. I mean just think about it, a Super Star Destroyer, one of the largest warships ever designed which also served as a command ships with a crew of at least* 280k, taken down by a little group of rebel infiltrators???


Jesus christ dude, don't need to vent that much. Its making you seem childish as all hell. You're also acting like you some how know exactly what the GM is thinking or that you yourself have complete control over the RP.

As for the rebel infiltrators, can you recognize everyone in your own school? What if they all wore the same clothes and helmets? Stormtroopers are meant to be faceless and thus its honestly not that hard to pass as one assuming you have knowledge of imperial protocol and given the fact there are such things Imperial traitors, its more than entirely possible. You also need to remember that the Death Star was taken down by whats basically a bit over three dozen fighters meaning it took less than 50 people to destroy a fake moon with at least a few million people on it.

To help get some clearance on this matter and preferably not having to fill this thread up with needless drama, @Azkott would you please come in here and give you final thoughts on this matter?
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