@Mistress Dizzy For rolling stats; you roll 4d6 and add up the three highest numbers - so on a 5, 4, 4, 3, you would take a 13, but if you get 3, 2, 1, 4, you take a 9. You do this six times to get a stat array, which you can then put anywhere you like.
For example, if someone were to get 15, 14, 13, 12, 10, and 8, and they were playing a fighter, they might put their 8 in Charisma, 15 in Constitution, and so on.
With the dice roller, what I did was 4d6+4d6+4d6, four times (1A, 1B, 2A, 2B), to get my first and second stat array. 1A and 1B are both parts of the same array; I can't mix up 1A and 2B, in this case.
The dice roller can't do more than 5 sets at a time (so 4d6+4d6 up to 5), so I split it up into two halves. It's also helpful to add a note as to what it was for, i.e., if you're rolling to attack something, you put a note saying 'attacking wolf' or something like that.
Does that all make sense?
For example, if someone were to get 15, 14, 13, 12, 10, and 8, and they were playing a fighter, they might put their 8 in Charisma, 15 in Constitution, and so on.
With the dice roller, what I did was 4d6+4d6+4d6, four times (1A, 1B, 2A, 2B), to get my first and second stat array. 1A and 1B are both parts of the same array; I can't mix up 1A and 2B, in this case.
The dice roller can't do more than 5 sets at a time (so 4d6+4d6 up to 5), so I split it up into two halves. It's also helpful to add a note as to what it was for, i.e., if you're rolling to attack something, you put a note saying 'attacking wolf' or something like that.
Does that all make sense?