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Leannah





Ah.

As she caught her breath, the catgirl felt a certain mixed sense of emotion flutter through her. One one hand this thing was, on a less time-sensitive look at it, ugly as all hell. And yet it evoked a certain sense of pity as well, as if in some capacity she wondered if it was some kind of unfortunate soul from some point in this place's history. She really had no way of knowing, but one other thing was for sure at the moment: She was trapped in this tower and the monst-...Guardian. Yes. The Guardian was still out there, probably. As would be the other two dolts of their 'group', which is what she considered it for the moments it had lasted at least, and Donovan somewhere on the opposite side for all she knew. It was a mess, plain and simple, and yet something seemed to prod at her mind a she looked about herself at the foot of this tower.

Well...first rule of survival and RPG's might still apply here: Search about and make use of what you can. Well, within reason in this case.

Maybe there was a switch for this Guardian to be turned off with, or hell even some kind of warden's key that could let her sneak around some to get to that gate if it was still intact at this point. Or something. Either way, she would withdraw her spear from the gross monstrosity and hold it again by her side for now.

For a short time, Leannah would then walk over to the ruined tapestries and try to see if she could glean anything from them. Hell, she'd even look to see if anything was behind them. It was a silly notion, and yet the worst thing she could do right now would be to panic. Well, panic more at least.

She would then cautiously take a look back at the staircase leading up, clutching her spear and taking a deep breath before continuing on upwards. She would be on high alert for this place already, given what had met her immediately upon entering, but all the same she was doing her best to control her breathing and keep a sharp mind about her.

"...Damn magic world science experiments."
~Of Flames and Fantasy~


-Act 1: A Brave New World-





The Gatekeepers


-New World Side Headquarters, The Gate-


...Six months Earth-time. Six whole months had already gone by in a flash after the operation's true purpose had begun in earnest. It would take this long to really settle the colonies, that was something they had already anticipated, but even so it was hard to process it had been this long. It felt almost like two months ago that they had finally opened The Gate, and the various groups had funneled in with their pre-approved colonization groups and supplies. Since then regular check-ins were undergone according to procedure, and likewise they had been busy themselves. Infrastructure building, resource harvesting operations, research and development programs to study and understand this world better, and of course keeping the gateway secure as they monitored the rate of Earthside atmospheric decay.

As of today, all the colonists had been given the communication that the planet had only six months left before the atmospheric decay reached the 'critical point' where super-rapid collapse was inevitable. Faster than the original timetable had calculated, but all the same a trivial matter at this point. Finally the channel to funnel in more supplies was being opened to the colonists, at least now that Phase One of the colonization process was complete. Of course it would take time to get other things through, and at a reasonable cost due to the ever-deteriorating situation Earthside, to get more things through...but that was the price to pay for survival. Nothing came for free.

Even so...

*Knock knock*

"V-Vice Director Callahan, I have the compiled scouting and research reports you asked for!"

Near the top of the New World side's Gate, a man in a well-tailored black suit sat at his desk. In his mouth was a vintage cigar propped in, its lit tip emitting only a faint trail of smoke at this point. His face had moments ago seemed to be at a point between exhaustion and some sense of momentary morning peace, though as the rap on the metal door rang in his ears his look changed to one of mild irritation and a little bit of resignation.

After a moment, and another timid knock, he would take his legs down...before snuffing out the cigar in an ash-filled metal tray next to the keyboard and projector for a sleek holographic computer that he'd become intimately familiar with using in the past few months and before. Too intimate and too familiar, really.

"Roberts, go ahead and come in already." the man grumbled, rolling his eyes and letting out an exasperated sigh.

After a moment, the metal door slid open with a futuristic 'whoosh' as a thin and lanky man in virtually generic white-collar attire stumbled into the room. He seemed to be a bit nervous, though as 'Roberts' looked up as Callahan beckoned him over. Quickly nodding in return, the smaller man brought over the papers and folders that were clutched tightly to his chest and set them on the desk proper.

"...Zimmer been running you ragged again carrying crap to the department heads?"

Roberts seemed to tense up an instant, though after looking back at the closed door he returned his gaze to the Vice Director and gave a quiet nod.

"Jesus. Last messenger Zimmer sent had a nervous breakdown, and that was the third one this month. Had to call in the Director on it. Might step down there myself at this rate," Callahan said, speaking to the more timid man as he picked up the folders and papers and began to thumb through, his eyes tightly scanning each page for key words, until eventually his eyebrows perked up on a particular page, "Ah...so they already have 'it' coming in soon. Gonna take a hell of a shot to get it up there, but the guys at the observatory are going to have a field day with this.

...Roberts, get yourself some synthetic coffee, take a second to breathe, and then go tell Astrology Chief Hansen I need to see him right now. The timetable for 'that' has moved up."


"Y-Yes sir!"

After making a hasty salute, Roberts beat a quick retreat out of the office without so much as another word.

Even so, the moment he was gone Callahan leaned back a bit more in his chair once more, eyes staring at the ceiling for a moment before giving a light shake of his head. For a moment he leaned over, then, cracking open a metal desk drawer and pulling out a smaller cigarette out of the open pack in there. He'd had the 'big cig', as he so called them, now he just needed something to take the edge off somewhat more gently. This stuff had been made from grown stuff on a patch here in the New World, bit of turf brought in to test out crops and plants and all of that. Was a small experiment, but one that had given him a few others some packs that no one else here was going to have already.

"Can't blame em', gotta have insurance in case things get a bit too spicy for the Director's tastes," he said, talking into thin air as he moved to light the cigarette...a faint purple smoke rising into the air this time as it began to burn, "Well, not like anyone has much time to get stuff in here anywho."




The Triarchic Republic of Grenacie


-Port City of Grenadacia, Southwestern Coast-


Throngs of people seemed to push through the cobblestone streets and the air above, whether it was men headed to work, mothers heading to market, or even merchants pulling through carts loaded to the brim with exotic wares. Whether it was the dauntingly-sized minotaur, flutter of a flying Drakki, or even the slight wet slap of a merfolk's feet, however, it was a kind of noise that wasn't uncommon here by far. Every day people went to work, or came back from it, or otherwise went about their business in this port city. Even those from beyond Grenacie were a common enough sight here as they came to trade or peddle goods or get about other business, and it wasn't uncommon to see humans and elves and the like around the place who either now lived here or were just staying for a time.

...Despite it all, Mialana felt a light nervous tingle run down her back as she rode along on her familiar. Even with her traveling cloak fastened tight about her, it was hard to avoid the stares from the locals and visitors as she moved along. She'd just arrived here last night, and frankly the journey here had been tiring enough as it was! Find a ship willing to take her, blow some of her allotted money on getting good passage, and then after the long days at sea simply getting a bed and some hot food at a local inn had been a welcome sight.

Even so she had a mission to get done here in Grenacie. Or rather, she had something to do to the south of it. Initial about that strange archway of iron and steel seeming to float on the water of the ocean itself was odd enough...but since then other word had gotten around. Humans, but not ones that anyone else seemed to know, in rumored ships of giant metal that moved over the water faster than any vessel should be able to. Then there had been the sight of the fleeing Qalyxhian Elves, fleeing of all things, and passing along stories of 'barbarians destroying the capital in one fell swoop with abominable magics the like none had ever seen before' along the way. Not to mention those that sat right off of Astrya's own shores, clustered there and seeming to do trade with the Empire at least. It was a very jarring thought that such alien magics and humans from another plane could arrive here, and be so potent despite them being so few (or many depending on the story) and yet it was all the same something she had come to confirm to the south of Grenacie.

A few were prepared to go beyond Astrya's borders and investigate the 'newcomers', perhaps see what they were about if possible. Yet among this group she and some others more were being sent to investigate other reported sightings of 'similar' foreign humans. Not many Battlemages to spare for this, but all the same it seemed to wise to not try to 'spook' the newcomers after a naval power like Qalyxh was shaken so terribly and forcefully.

"...Hanya, what do you think?" the younger Astryan Battlemage softly muttered to herself quietly, looking up at the semi-cloudy with a pondering look in her light-purple-colored eyes.

Most might not think such a hulking beast a being capable of thought, and for the most part she and Hanya had to roll with it when traveling unless they truly had to prove a point. The top and front of his head had three sets of curved, blade-like horns, sharp as much as they were 'stabby' as another fellow traveler had recently put it. His skin was orange-colored and his body fleshy like unto a human...albeit without light hairs on said skin. Or any hair really. Also he was admittedly far more densely muscled. His jaws were as strong as hardened steel, and she'd seen him bite with such power through an enemy knight once it was like they were a fragile twig! Even his four bright green eyes with vertically slitted black pupils in them, two on either side of his head, were something normally menacing to those not familiar with the existence of Astrya's Battlemages. In fact, his hunched-over body, razor-sharp clawed feet and four-fingered hands, and large Indajah-tier height was something to behold even among other familiars by far! Definitely an outlier, but not very rare either among Battlemage familiars.

However, Hanya was most definitely abnormally intelligent for a monster. Plus he was the one who had become her familiar in her youth at one of the Astrayan Battlemage Academies. Plus as mage and familiar they shared a-

'Mmm, if they become your foes then they will become mine. That is all I care for, little mage. Even so, if they are as mighty as you've heard then perhaps I might find a challenge to make against one there to pass the time.'

-...a mental link. One which Hanya had often shared his thoughts and the like most unprompted and at his leisure.

Mialana suddenly looked down at Hanya, a light pout on the black-haired female human's own face as she hit her familiar's back with her right hand balled up into a fist. To Hanya, however, that might as well be a light tap.

'We're not going there to pick a fight, you know. We're just meeting our merchant contact on the edge of the city as planned, and then he'll lead us close enough to the settlement that we can make it ourselves. Then we see what the truth behind all of this is.'

'Suit yourself,' the familiar communicated back, giving a huff aloud otherwise the sent a few of the more timid locals almost leaping to get out of his way, '...Heh.'




The Kyrosian Empire


-???, City of Neveria, Eastern Coast-


None could hear the screams of agony beyond those thick, stone-lined walls so deep underground...and yet that was so much part of the fun! Not as splendid and glorious as the voice of the Great One, oh not even close, and yet he could oh-so abide his time among those that had been condemned for the greatest treason. Yes, to fall away from the Great One's vision and the true path was something abhorrent, dastardly, oh it made him want to faint simply to imagine such a concept! It could not be abided, and so it further brought forth an indescribable rage from within him! Hot like the branding iron! Hot like the metal-spiked prison some were placed in over great bonfires in his humble little dungeons, even! No, it could only ever be as hot as his passion for the Great One's will that rang like a siren's song throughout his whole being!

Of course, today's flesh-puppet for him to use was a fun specimen that had been taken away in the night from a small village. His family had reported him after his tries to sway them, and oh how sweet their rewards would be to the gaze of the Great One! Yes indeed. However, this man's musculature was something best put to use grinding the limbs of some foolish fools among fools. His self had been lost long ago, eaten up like a snack before his fleshy form was made use of. Ah, but those screams as his very soul was devoured bit by bit had been like the sweet sound of a child's peals of joyous laughter.

"Master Azael! Master Azael!"

Ah. Finally, the remaining news from the scouts he had sent out. The human messenger, adorned in black bloody-red robes with a crimson slitted pupil and eye on the back, approached him with a sense of reverent haste. Azael turned from his position at the grinding rack, a tool of his own invention he was proud to say, watching the man take a knee in his presence. It was enough to make him remember his own devotion to great Kyros and smile even wider and wider, oh blessed be the Great One's revered name!

"What is the news? Yes? Have the others returned as well? Hmm?"

The man looked up at him, a great smile on his face in turn as the scars drawn back along his cheeks on either side of his mouth seemed to turn upwards with the corners of his mouth.

"It is as the Great One said to you, my divine lord! They have settled in those places spoken of in your glorious communion with His Voice! We have sent a most detailed report of their ships and what we could discover to the Great Palace, just as requested!"

"Ah, it is as He said! Oh indeed, I shall delved into your minds later to pull out the information for myself of course. I must ensure all has been send in exact detail to the Great One! But yes, my child, you may rest for now. May the True Path guide your footsteps!"

"Glory to Kyrosia! Glory to the Great One!"

For a moment, the follower's eyes seemed to turn pitch black entirely, no pupils or the like to be seen, before he rose up and ran off in haste. Yes indeed, a fitting sign for his children that had been created to follow him along this eternal path! He could do such to them, make it manifest...even so he would freely admit it was lesser to what the Great One had done to him personally. And yet how bright that darkness writhed within him even now! Oh, he could almost hear that blessed voice again it made him so ecstatic!

But...hmmm, yes in time the Great One's vision for these newcomers would be made manifest to them. It was the truth of the matter, and none could deny it. And if they tried to, he would be there to set it right. Ah. But for now he would need to return to his current subject. Yes, these spiked rollers were not going to shred the flesh from the rest of this arm anytime soon, and the magic was only going to keep the unbeliever alive and awake for so long!

Eventually more word would come, and he would act on it with all his might and power. The will of the Great One be done!
Ishara





To say the previous night had been eventful was something of an understatement. She had run into everything from the White Seer, to her predecessor and former top student of Pesedjet, to frankly speaking getting to talk to the other members of this Fellowship that had planned to invite her for apparently some time. Listening in on Sorcerer Dagon's conversation had been less a thing to answer questions than frankly speaking create even more of them, and beyond that it had been a long night of conversation as her mother and her mother had apparently gone about speaking to other and at times later on pulled her in. It had been enough to try to let all sink in, but even so she still felt it wasn't quite all sunk in as of yet. Even now she felt her mind drawing at the strings of last night's conversations at the event and even after it with Radaam and Khaemtr at Khaem's place, especially oddly in regards to this Fellowship she'd been accepted an invitation to so quickly! She'd done her best to talk of that, but between the excitement and nerves she'd worried about seeeming like a mess.

Yet going to Khaem's place she had obviously said hello to the elderly groundskeeper as always, though barely remembered to send her mother's regards as she'd been told to do before leaving last night, though it was when the three of them as Noviates sat around to talk that things had gotten...interesting. Khaem's tales of his family were rather unsurprising to her, though she knew how much it seemed to weigh on the boy in general. The family this, the family that, and yet frankly in her eyes all she saw was Khaem himself. Sure his work ethic and hers, ah, 'differed' somewhat...but even so he had gotten himself here. She respected that! Even so, she had also done her best to attempt to soothe the more than obvious nerves and overwhelmed feelings of Radaam. Not that it wasn't new to him and...ah...goodness it made her feel a bit awkward to make someone else so awkward. Did that even make sense? Maybe. Frankly speaking to someone from a differing social circle entirely was not something she'd assume was easy. Like, for example, when she and her birth mother had gone to an event held by the 'workers' of another temple in order to foster good relations. Talk about stepping into what felt like another world!

Though...for her the night had somewhat ended when Khaem cut in sharply about her lack of a tutelary. It had been enough to make her leave the room, though later she heard that Udjebten had promptly moved into Khaem's lap and berated him. It was somewhat of a sensitive subject for her, as...well...for someone dubbed a 'prodigy' she lacked the one thing all those other prodigies and even other students otherwise already could do! Such a dumb little detail, and yet people seemed to hold it over her! Or at least it felt like such. The pressure to succeed in that area was intense, she'd even had nightmares sometimes about it with people laughing down on her! Frankly she was at the point of "giving it one last try" before giving up on the matter, such was her feelings about it, and luckily she knew that one last try would be coming.

Even so, as they were guided on a mini-tour on their way to see their master Ishara did her best to soak in the sights and events. Especially the rune-operated magic door! There would be much to explore and read about on her own later for sure! Yet perhaps the best part was when Khaem pulled her and Radaam back into a group to examine the other Tutelaries along the way. Not because it was an activity that fascinated her as much per say, but frankly because it felt like a movement back to 'normal' rather than a continuation of the prior night. She still felt slightly awkward about it, notwithstanding her usual move to not mention last night's 'incident' to avoid confronting it all over again, but more and more she felt some sense of ease. Besides, after a few minutes she'd come back and they'd kept talking! Ah, that was good. Yes.

Though as the older magus spoke to them, offering to let them get comfortable and even have something to drink, the green-haired girl's smile seemed to perk up slightly more. Yes, they'd be getting started in all of this! So much to do, learn, and see! Yet it would be rude to not accept such hospitality given by their master.

"I'd happily accept your offer for some tea!"

She spoke politely in response as she took off her sandals and cloak and placed them in the appropriate spot. Even so, she did intently listen in to Khaem's questions as he rambled them off to Magus Dagon. Some of those things she was curious about as well! Besides, what better way to start the learning but with a cup of soothing tea?

(Reserved for GM use.)
~Of Flames and Fantasy~


-Intro-


The year is 2450, and the world as we once knew it has all but disappeared in the wake of naught but fire and ash. None know where it all began, none remember who first pulled the trigger, and yet by this point in time none of that matters anymore. Earth has been reduced by myriad wars, disasters, diseases, weapons, and the ilk to the point that a startling discovery was eventually made...the atmosphere was nose diving into collapse. Only a few decades would be left before the atmosphere would decay to a point that made the planet unable to sustain human life.

Some tried to make underground cities, hoping they would be self-sustaining and able to hold the remaining population. Some desired to create a space station that would sustain life upon it for the centuries to come. Other myriad factions and break-away groups and ilk simply continued to war and bicker in their own matters as usual, unchanged from the last 4 centuries. However, the “Gaea Corporation” managed to concoct a plan of their own: Utilize the latest in quantum tunneling technology to create a path to a new place, a New World, in which humanity would be able to settle and through thus save itself from extinction.

It was an obtuse plan, and yet the company proved to have the means to do so. All they needed were backers and resources. This would draw the attention of the remaining major nations of the world, who took to this particular plan and pushed their remaining resources into the implementation of this plan and project. The “Jacob’s Ladder Project” was thus born, and with most of the remaining resources of the world behind them the Gaea Corporation pushed ahead to meet the ever-approaching deadline.

Test runs, smaller portals, testing from different locations to find an optimal ‘path’, and so forth eventually set up in the middle of the Pacific Ocean, having found a location from which ‘the most suitable world to settle’ would be found. Habitable climes, breathable atmosphere, and frankly speaking many signs of being able to sustain life. There was no time for an in-depth investigation before opening the greater gate proper, outside of cursory scouting expeditions that mostly determined the presence of native races in this ‘New World’ and some basic information, as the ‘deadline’ for the project was far too close for comfort.

By the time the “Great Pacific Gate” was opened, the remaining major powers and few minor ones to get involved had lined up near the gate. Fishing vessels, old battleships returned to be or kept seaworthy, dredged up old designs lashed together with scrap, veritable ‘floating cities’ composed of myriad ships in varying states of damage, and the ilk had been assembled to carry people, supplies, and the best of what remained back on Earth over. Agreements to keep a peace on Earth-side were made, though on the other side all was fair game away from the Gate.

Humanity had lost its original home...now was the time to forge a new one!

-Premise-


The premise of this Sandbox-style NRP is that humanity in the far future has basically reduced Earth to rubble, and in short work the planet will become uninhabitable. They are fleeing through a science-wrought gate into another world, which is itself a fantasy-type world with magic and various races and all of its own politics and ilk.

You will either play a local nation in this fantasy world, or you will play one of the human groups/factions coming through the gate to settle in this New World. You will not play one of each or both. Just one or the other, and I am looking for a balanced amount of nations in total.

Humanity will be coming through with the overwhelming technology and weapons advantage, but likewise will be outnumbered just as overwhelmingly by the locals. Locals have the total advantage in magic and numbers, but at the same time have no technology even remotely able to compete with the newcomers. In this sense, each side has some solid advantages and disadvantages against each other.

Of course conflict, whilst probably inevitable in some cases, is not the only way. Some might choose to settle in uninhabited areas to avoid such issues altogether (makes for a more boring RP though), some might try a peaceful and diplomatic approach, some might seek trade, and so forth. Likewise, the presence of any humans on the New World side of the Gate doesn’t mean those coming from Earth have ready and quick allies waiting on the other side.

-Technology & Magic-


In terms of technology and magic, each side has their own advantages and disadvantages. However, neither kind of nation should be declaring they wiped out each other utterly without resistance. That makes for a very unfun experience when the post-apocalyptic AK-47 toting Russians simply mow down everyone without a contest, and having the highly outnumbered human settlers simply wiped out by a magic curse or plague sent by a lonely witch in the woods is simply just as unfair. So in this respect I encourage people to be fair, but will also set a ground rule:

“Large-scale magic that affects entire armies and such is time-intensive and requires a great many magic users to perform, and nuclear weapons and their ilk will be highly scrutinized and discussed on a case-by-case basis due to being very rare and dangerous things even back on Earth.”

Now for the other unavoidable topic of discussion for such an RP: “What kind of magic/technology can we have?”

***For the immigrating humans, in terms of technology you’d have something like machines to help acclimatize you or synthesize compatible local resources into ones you are familiar with back home, machines to kick off production of basic necessities and such important goods like weapons and ammo and tools, and so forth within proper reason. However, this stuff is very advanced and very much limited to and even within those groups coming into the New World. It is the peak of tech advancement on Earth, and something made and geared for this particular purpose of settling in a New World. Mind these sorts of things cost the majority of the remaining resources back home, there isn’t just shelves upon shelves of these that can be made at the drop of a hat. This tech was divided up in a balanced fashion among those who are coming through the gate, and is meant to help kick off settling and the growth of new colonies in the New World.

Otherwise you only have what old tech and resources might have been salvaged, was created during, kept up during the course of, or otherwise survived 400 years of war back home. AK-47s, post-modern rifles to a reasonable extent, scrap-made or innovated items made during the last 400 years on Earth, and so forth. We aren’t talking space ships and everyone having sci-fi guns and force fields, but more like some bits of more sci-fi tech mostly geared to survival purposes whilst the rest is sparse or basically recycled, modified like a patchwork quilt over the years, or slapped together.

In terms of ships something like big ‘modern’ battleships or something like a modified WW2 battleship would be the largest sort of thing to come through in terms of military craft. Not every will have this, however, but even a well-armored scrap-repaired gunboat from WW2 would be a big enough threat on its own.

In short, imagine this like a “you are lucky to have a modern computer” type apocalyptic scenario for these modern Earth humans, but with a few far more advanced than normal machines provided by the Gatekeepers/Gaea Corporation to your settling modern human faction to help you get adjusted and be more efficient.

***There is, if anyone is interested, also the potential I leave here of making a ‘floating city’ out of ships to also send through. It wouldn’t be a large city or some kind of oceanic London or New York by far, but imagine a reasonably ‘large enough’ population for such a thing. Imagine something that was made to subsist in the post-apocalypse, basically, and go with that in a reasonable manner. Such a city would be a boon in kicking things off for you in the New World, bringing a wee bit of infrastructure alongside the small bit of actually advanced stuff, but you get far less flexibility in where to go and are basically limited to the ocean at first. I will place a limit of one “floating city” to exist for now, on that note, unless given a good enough argument otherwise.

***Likewise, things like Satellites and Internet and global-scale technologies will not be outright available. Given enough long term time and long term efforts to actively set such things up, but initially they will not be a thing at the beginning.

***For locals, your technology is going to be at a medieval or high fantasy kind of level. Castles, thatch roof houses, watchtowers, swords, shields, etc. Of course things like ‘enchanted objects’ magic tools/items and ilk naturally exist, as magic provides its own kind of advantages outright, and even buildings affected by magic such as magic castles and walking huts on legs could exist...but this also depends on what kind of race and nation you play. Not everyone will be overflowing with magic, not everyone will be as mundane as irl medieval times. Yet technologically you start ultimately and rather woefully behind the newcomers.

Even so, magic is rather varied and can be very potent or versatile depending on what system you wield. These newcomers have no idea about magic, and whilst their weapons can fell hundreds of warriors in proper use and their alien tactics...you can hit them with something they have no grasp of in turn. Likewise, being natives you know more about the world’s dangers and workings than they will without a doubt. Homefield advantage, as it were, is one of the things weighted for you nicely. Plus being a non-human race might have some advantages of its own, such as greater size or faster breeding, etc.

-Other-

***I will be controlling the Gaea Corporation (aka: “The Gatekeepers” faction) on the human side, who will be among the smallest but outright most advanced among the human groups. Their job remains rather neutral unless attacked, however, as they simply are there to defend the gate on both sides. They will eventually move their remaining staff and ilk to the New World side to close it up in time before Earth’s atmosphere hits the ‘critical point’ and is unable to sustain further life, which at this point will happen in a few months tops. In the meantime, this group freely allows the immigrants to send ships and people back and forth to get further scrap and supplies and the ilk from back home, but remember that Earth is basically a post-apocalyptic hellscape at this point and that most remaining resources went to making the Gate. Likewise attempts to take or sabotage the gate will result in being banned from its use, however, as was made very clear and agreed upon by those who threw in their lot to help build it in the first place.

***I might also create a nation of the New World, an NPC I control, if naught else to help create action or help flesh things out for the world or races on it as needed. (EDIT: Will be controlling multiple NPC nations within the game to facilitate events and the like playing out in the RP itself.)

***In regards to posting, once every two weeks is expected. IRL things aren’t great everywhere, and that is understandable, but I also do not want this RP to simply die out either. To this end also keep tabs on the RP’s Discord for announcements as well, though invites to said Discord will only be handed out to the players. If you are a player and do not have the link, just message me and I’ll get it sent to you as soon as I can. Also, if you have issues going on and can’t post, say something and DM me here on the Guild or on Discord.

***A point of clarification I want to add due to some prior confusion: There isn’t a ban on native humans in the New World. They won’t be the majority race of the world of course, nor will they simply be the sort to automatically band together with the modern humans from Earth on a whim, but they can and in some places do exist. :D

-Applications-


~Fantasy~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you are on the map, once we get it made and marked up with people’s claims)

Current Ruler: (Who rules your nation? Is it a monarchy, a diarchy, a rare republic, a tribal council, or something else? Don’t expect modern nation types like full-blown democracies here for the start.)

Population: (You outnumber the human factions by a good bit, but something like a big top-tier empire spanning enough fertile land would be like 15-17 million strong at the very very most. And that’d be the top-tier nation in the New World.

So with that as the top-end population size, scale accordingly for your nation. Should not see a single tiny nomad tribe in frozen wastes with barely any land and a total 14 million population, for example, or a giant thriving empire with massive trade and long history have only 10,000 population or less. All I ask is be reasonable, basically.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population. Note that this is just the ‘standing army’, not accounting for the obvious levied troops and conscripts during times of war.)

Military Composition: (A general idea of your army’s composition and tactics, and unique local weapons or such they might be armed with if you so choose. Something to paint a basic/simple enough picture of how your military works in terms of combat, and whether it is more or less organized.)

Race(s): (What races inhabit your lands? Is your nation just one local race, or are there different communities in your lands that compose part of your population? Give a very basic simple overview of each race, including basic things like the general appearance of the race and unique traits like having ‘magic aptitude’ or not and such important things. Of course if you have some bog-standard humans that live in the New World in your population, that does not need more than just a listing below that they live in your nation.)

History: (What is the history of your nation and its peoples? Any notable wars or l;eaders or struggles? Any unique origins for the dominant local race, such as being made by a patron deity or the like?

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

~Humans~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you have initially settled on the map, once we get it made and marked up with people’s claims)

Faction Leader: (Who leads your colonists into the New World? A general? A dictator? A president? An elected representative? A small council of people? Etc.)

Population: (You are vastly outnumbered in the New World, but have the overwhelming advantage when it comes to technology. Population in total will be very small indeed, like 10-15k depending on how many people the vessels you sent through can carry across.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population to start. Won’t be impressive in size to start.)

Fleet Composition: (How many ships did you bring over and of what kind? What kind of combat-ready ships do you have among these, and what kind of weapons do they have mounted on them?

Mind that bigger things like battleships will be limited to “2” for everyone for balancing...and that such ships can blow out of the water basically any local ships here. Not all ships will be armed to the teeth, some might be used for fishing or support craft. Etc. Just basically list the ships you have out with simple basic info to get the point across of what they are used for.

But if a weapon is not said here to be mounted on or contained in a combat ship, then there is no pulling it out later like “wait i had this lurking below decks haha surprise!”. Likewise, things like satellite GPS and global internet are a very very very long ways off from ever existing. Nukes are also banned for obvious reasons.)

History: (What led to this nation of yours becoming as it is today? Was it formed from refugees on the high seas, a major nation that was whittled away and clung on by some means through the chaos, or something else? No actual magic in your history naturally, since Earth has none of that.

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

***Notes***


***This NRP is coming onto the site with some apps already made and approved, so if you are ok with that then I'd be happy to have you aboard! If you want to join, however, then PM me with your interest and to get the Discord Server invite. If you don't I will know you didn't read this part! ;) On the Discord, however, you can see the map and any current claims/NPCs, look around, and talk with the other players to decide things for yourself!
~Of Flames and Fantasy~


-Intro-


The year is 2450, and the world as we once knew it has all but disappeared in the wake of naught but fire and ash. None know where it all began, none remember who first pulled the trigger, and yet by this point in time none of that matters anymore. Earth has been reduced by myriad wars, disasters, diseases, weapons, and the ilk to the point that a startling discovery was eventually made...the atmosphere was nose diving into collapse. Only a few decades would be left before the atmosphere would decay to a point that made the planet unable to sustain human life.

Some tried to make underground cities, hoping they would be self-sustaining and able to hold the remaining population. Some desired to create a space station that would sustain life upon it for the centuries to come. Other myriad factions and break-away groups and ilk simply continued to war and bicker in their own matters as usual, unchanged from the last 4 centuries. However, the “Gaea Corporation” managed to concoct a plan of their own: Utilize the latest in quantum tunneling technology to create a path to a new place, a New World, in which humanity would be able to settle and through thus save itself from extinction.

It was an obtuse plan, and yet the company proved to have the means to do so. All they needed were backers and resources. This would draw the attention of the remaining major nations of the world, who took to this particular plan and pushed their remaining resources into the implementation of this plan and project. The “Jacob’s Ladder Project” was thus born, and with most of the remaining resources of the world behind them the Gaea Corporation pushed ahead to meet the ever-approaching deadline.

Test runs, smaller portals, testing from different locations to find an optimal ‘path’, and so forth eventually set up in the middle of the Pacific Ocean, having found a location from which ‘the most suitable world to settle’ would be found. Habitable climes, breathable atmosphere, and frankly speaking many signs of being able to sustain life. There was no time for an in-depth investigation before opening the greater gate proper, outside of cursory scouting expeditions that mostly determined the presence of native races in this ‘New World’ and some basic information, as the ‘deadline’ for the project was far too close for comfort.

By the time the “Great Pacific Gate” was opened, the remaining major powers and few minor ones to get involved had lined up near the gate. Fishing vessels, old battleships returned to be or kept seaworthy, dredged up old designs lashed together with scrap, veritable ‘floating cities’ composed of myriad ships in varying states of damage, and the ilk had been assembled to carry people, supplies, and the best of what remained back on Earth over. Agreements to keep a peace on Earth-side were made, though on the other side all was fair game away from the Gate.

Humanity had lost its original home...now was the time to forge a new one!

-Premise-


The premise of this Sandbox-style NRP is that humanity in the far future has basically reduced Earth to rubble, and in short work the planet will become uninhabitable. They are fleeing through a science-wrought gate into another world, which is itself a fantasy-type world with magic and various races and all of its own politics and ilk.

You will either play a local nation in this fantasy world, or you will play one of the human groups/factions coming through the gate to settle in this New World. You will not play one of each or both. Just one or the other, and I am looking for a balanced amount of nations in total.

Humanity will be coming through with the overwhelming technology and weapons advantage, but likewise will be outnumbered just as overwhelmingly by the locals. Locals have the total advantage in magic and numbers, but at the same time have no technology even remotely able to compete with the newcomers. In this sense, each side has some solid advantages and disadvantages against each other.

Of course conflict, whilst probably inevitable in some cases, is not the only way. Some might choose to settle in uninhabited areas to avoid such issues altogether (makes for a more boring RP though), some might try a peaceful and diplomatic approach, some might seek trade, and so forth. Likewise, the presence of any humans on the New World side of the Gate doesn’t mean those coming from Earth have ready and quick allies waiting on the other side.

-Technology & Magic-


In terms of technology and magic, each side has their own advantages and disadvantages. However, neither kind of nation should be declaring they wiped out each other utterly without resistance. That makes for a very unfun experience when the post-apocalyptic AK-47 toting Russians simply mow down everyone without a contest, and having the highly outnumbered human settlers simply wiped out by a magic curse or plague sent by a lonely witch in the woods is simply just as unfair. So in this respect I encourage people to be fair, but will also set a ground rule:

“Large-scale magic that affects entire armies and such is time-intensive and requires a great many magic users to perform, and nuclear weapons and their ilk will be highly scrutinized and discussed on a case-by-case basis due to being very rare and dangerous things even back on Earth.”

Now for the other unavoidable topic of discussion for such an RP: “What kind of magic/technology can we have?”

***For the immigrating humans, in terms of technology you’d have something like machines to help acclimatize you or synthesize compatible local resources into ones you are familiar with back home, machines to kick off production of basic necessities and such important goods like weapons and ammo and tools, and so forth within proper reason. However, this stuff is very advanced and very much limited to and even within those groups coming into the New World. It is the peak of tech advancement on Earth, and something made and geared for this particular purpose of settling in a New World. Mind these sorts of things cost the majority of the remaining resources back home, there isn’t just shelves upon shelves of these that can be made at the drop of a hat. This tech was divided up in a balanced fashion among those who are coming through the gate, and is meant to help kick off settling and the growth of new colonies in the New World.

Otherwise you only have what old tech and resources might have been salvaged, was created during, kept up during the course of, or otherwise survived 400 years of war back home. AK-47s, post-modern rifles to a reasonable extent, scrap-made or innovated items made during the last 400 years on Earth, and so forth. We aren’t talking space ships and everyone having sci-fi guns and force fields, but more like some bits of more sci-fi tech mostly geared to survival purposes whilst the rest is sparse or basically recycled, modified like a patchwork quilt over the years, or slapped together.

In terms of ships something like big ‘modern’ battleships or something like a modified WW2 battleship would be the largest sort of thing to come through in terms of military craft. Not every will have this, however, but even a well-armored scrap-repaired gunboat from WW2 would be a big enough threat on its own.

In short, imagine this like a “you are lucky to have a modern computer” type apocalyptic scenario for these modern Earth humans, but with a few far more advanced than normal machines provided by the Gatekeepers/Gaea Corporation to your settling modern human faction to help you get adjusted and be more efficient.

***There is, if anyone is interested, also the potential I leave here of making a ‘floating city’ out of ships to also send through. It wouldn’t be a large city or some kind of oceanic London or New York by far, but imagine a reasonably ‘large enough’ population for such a thing. Imagine something that was made to subsist in the post-apocalypse, basically, and go with that in a reasonable manner. Such a city would be a boon in kicking things off for you in the New World, bringing a wee bit of infrastructure alongside the small bit of actually advanced stuff, but you get far less flexibility in where to go and are basically limited to the ocean at first. I will place a limit of one “floating city” to exist for now, on that note, unless given a good enough argument otherwise.

***Likewise, things like Satellites and Internet and global-scale technologies will not be outright available. Given enough long term time and long term efforts to actively set such things up, but initially they will not be a thing at the beginning.

***For locals, your technology is going to be at a medieval or high fantasy kind of level. Castles, thatch roof houses, watchtowers, swords, shields, etc. Of course things like ‘enchanted objects’ magic tools/items and ilk naturally exist, as magic provides its own kind of advantages outright, and even buildings affected by magic such as magic castles and walking huts on legs could exist...but this also depends on what kind of race and nation you play. Not everyone will be overflowing with magic, not everyone will be as mundane as irl medieval times. Yet technologically you start ultimately and rather woefully behind the newcomers.

Even so, magic is rather varied and can be very potent or versatile depending on what system you wield. These newcomers have no idea about magic, and whilst their weapons can fell hundreds of warriors in proper use and their alien tactics...you can hit them with something they have no grasp of in turn. Likewise, being natives you know more about the world’s dangers and workings than they will without a doubt. Homefield advantage, as it were, is one of the things weighted for you nicely. Plus being a non-human race might have some advantages of its own, such as greater size or faster breeding, etc.

-Other-

***I will be controlling the Gaea Corporation (aka: “The Gatekeepers” faction) on the human side, who will be among the smallest but outright most advanced among the human groups. Their job remains rather neutral unless attacked, however, as they simply are there to defend the gate on both sides. They will eventually move their remaining staff and ilk to the New World side to close it up in time before Earth’s atmosphere hits the ‘critical point’ and is unable to sustain further life, which at this point will happen in a few months tops. In the meantime, this group freely allows the immigrants to send ships and people back and forth to get further scrap and supplies and the ilk from back home, but remember that Earth is basically a post-apocalyptic hellscape at this point and that most remaining resources went to making the Gate. Likewise attempts to take or sabotage the gate will result in being banned from its use, however, as was made very clear and agreed upon by those who threw in their lot to help build it in the first place.

***I might also create a nation of the New World, an NPC I control, if naught else to help create action or help flesh things out for the world or races on it as needed. (EDIT: Will be controlling multiple NPC nations within the game to facilitate events and the like playing out in the RP itself.)

***In regards to posting, once every two weeks is expected. IRL things aren’t great everywhere, and that is understandable, but I also do not want this RP to simply die out either. To this end also keep tabs on the RP’s Discord for announcements as well, though invites to said Discord will only be handed out to the players. If you are a player and do not have the link, just message me and I’ll get it sent to you as soon as I can. Also, if you have issues going on and can’t post, say something and DM me here on the Guild or on Discord.

***A point of clarification I want to add due to some prior confusion: There isn’t a ban on native humans in the New World. They won’t be the majority race of the world of course, nor will they simply be the sort to automatically band together with the modern humans from Earth on a whim, but they can and in some places do exist. :D

-Applications-


~Fantasy~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you are on the map, once we get it made and marked up with people’s claims)

Current Ruler: (Who rules your nation? Is it a monarchy, a diarchy, a rare republic, a tribal council, or something else? Don’t expect modern nation types like full-blown democracies here for the start.)

Population: (You outnumber the human factions by a good bit, but something like a big top-tier empire spanning enough fertile land would be like 15-17 million strong at the very very most. And that’d be the top-tier nation in the New World.

So with that as the top-end population size, scale accordingly for your nation. Should not see a single tiny nomad tribe in frozen wastes with barely any land and a total 14 million population, for example, or a giant thriving empire with massive trade and long history have only 10,000 population or less. All I ask is be reasonable, basically.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population. Note that this is just the ‘standing army’, not accounting for the obvious levied troops and conscripts during times of war.)

Military Composition: (A general idea of your army’s composition and tactics, and unique local weapons or such they might be armed with if you so choose. Something to paint a basic/simple enough picture of how your military works in terms of combat, and whether it is more or less organized.)

Race(s): (What races inhabit your lands? Is your nation just one local race, or are there different communities in your lands that compose part of your population? Give a very basic simple overview of each race, including basic things like the general appearance of the race and unique traits like having ‘magic aptitude’ or not and such important things. Of course if you have some bog-standard humans that live in the New World in your population, that does not need more than just a listing below that they live in your nation.)

History: (What is the history of your nation and its peoples? Any notable wars or l;eaders or struggles? Any unique origins for the dominant local race, such as being made by a patron deity or the like?

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

~Humans~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you have initially settled on the map, once we get it made and marked up with people’s claims)

Faction Leader: (Who leads your colonists into the New World? A general? A dictator? A president? An elected representative? A small council of people? Etc.)

Population: (You are vastly outnumbered in the New World, but have the overwhelming advantage when it comes to technology. Population in total will be very small indeed, like 10-15k depending on how many people the vessels you sent through can carry across.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population to start. Won’t be impressive in size to start.)

Fleet Composition: (How many ships did you bring over and of what kind? What kind of combat-ready ships do you have among these, and what kind of weapons do they have mounted on them?

Mind that bigger things like battleships will be limited to “2” for everyone for balancing...and that such ships can blow out of the water basically any local ships here. Not all ships will be armed to the teeth, some might be used for fishing or support craft. Etc. Just basically list the ships you have out with simple basic info to get the point across of what they are used for.

But if a weapon is not said here to be mounted on or contained in a combat ship, then there is no pulling it out later like “wait i had this lurking below decks haha surprise!”. Likewise, things like satellite GPS and global internet are a very very very long ways off from ever existing. Nukes are also banned for obvious reasons.)

History: (What led to this nation of yours becoming as it is today? Was it formed from refugees on the high seas, a major nation that was whittled away and clung on by some means through the chaos, or something else? No actual magic in your history naturally, since Earth has none of that.

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

***Notes***


***This NRP is coming onto the site with some apps already made and approved, so if you are ok with that then I'd be happy to have you aboard! If you want to join, however, then PM me with your interest and to get the Discord Server invite. If you don't I will know you didn't read this part! ;) On the Discord, however, you can see the map and any current claims/NPCs, look around, and talk with the other players to decide things for yourself!
Leannah





No time to think. No time to process. Just react.

The martial artist's years of training and skill would kick in the moment the sword-wielding monstrosity would lash out at her. For her, it was almost like time had slowed to a point, even, as her instincts kicked in and she moved to return the favor to this thing. After all, even without time to process what it was at the moment she was getting the chance to finally put her new body into action! In lieu of this The spear point would deftly rise up as the thing swung down its sword, her body ducking a bit and dodging to the left of the lunging strike at the right moment as she then in an instant drove herself immediately straight and up at the creature. With all her weight behind it, and two hands on the shaft of the spear now, she would simply thrust the spear at the thing's face in one fluid motion.

Plus the surge of adrenaline in her system at this point in time could be called a boon of sorts, perhaps, in driving her counterattack home.

...Even so, the words of an old master of the martial arts rang in her head, a quote she'd memorized as a child for reasons she couldn't currently ponder on. However, the intent of those words seemed to match the ferocity of her attack.

'I need No Second Strike!'

And if she was lucky enough, it would work out like that. Maybe.
República Democrática Reformada do Brasil







Nation: The Reformed Democratic Republic of Brazil, aka “República Democrática Reformada do Brasil”

Map:



History: In November of 1917, large-scale riots of all political parties were in full swing across Brazil. Nationalists, socialists, and others railed against a government that, differing from popular opinion, had declared war on Germany on October 26th, 1917 to try to divert local attention from the government's own problems and failings and "fry a bigger fish". This ultimate failure of an attempt would, however, simply stoke the civil riots and anger against the government to even greater heights. As things only seemed to get worse for the next few months, the government's grasp on things would begin to wane...until finally in February 1918 a 'change' began. In the Rio Grande Do Sul, a Populist by the name of Rafael Faria-Jaeger led a famous speech where he gathered up support and convinced over 5000 soldiers alongside socialists, nationalists, and others to defect to his cause.

Expounding on the need for Brazil to "return to its own internal affairs" and make its people stronger by uniting them together, he captured the eye of the Brazilian people and began to exert a greater influences on the tenetes (basically a term for junior officers in the Brazilian Army) as he rallied them under his banner too. More and more as he went about giving speeches, forming great marches, and speaking to the ills suffered under the existing government as he kept his hotbed of a broad-band political party together through his direction towards solving Brazil's internal problems. Eventually this would lead him and his followers to snowball to the point they would seize power in May 1918, taking over control of the country from "those who sought to destroy our people" as he would put it in his inaugural speech.

Under Rafael, Brazil would begin a decades-long move to reform the government itself, look after its own internal matters, and develop/industrialize the nation both on the coast and in its interior. While naturally the coast had the most pronounced effects of these years of reform and industrialization, the furthering of development and education deeper within Brazil's interior had its own noticeable effects as mining and agriculture grew into various towns and areas that fueled the growing amount of jobs and improving conditions/wealth of the nation. Many a man could find "Honest work and a full stomach!", a motto the new government's reforms and development pushed out, and the emphasis on ensuring the well-being and prosperity of a united Brazilian people would ingrain a nationalistic sentiment into the public mindset as the years went by. Likewise the opportunity came early on to silently and softly nip the influence of the coffee magnates in Brazil when Rafael was in power, especially with them weakened in the wake of the Coffee Market Crash of 1917 after the UK banned the importation of coffee during the war.

By the time of the early to mid 1930's, President Victor Fidalgo would rise to power and ultimately take an interest in empowering the military of Brazil in particular. He had spent years before as a politician and before that a sailor, reflecting on the past issue of German Indiscriminate Submarine Warfare that had taken the life of his brother and father during the earliest years of The Great War. In this regard President Fidalgo had been haunted for years, until he came to office and resolved to reform the Brazilian Military and arms business as a whole. No longer would his people be so behind the likes of other nations, but would be prosperous and mighty to defend their own interests! The other nations could do so, so why couldn't they? In this he would build on existing reforms, expanding the Brazilian arms business and forming his own more powerful version of IMBEL tied to the Ministry of Defense.

His actions would push Brazilian weapons and ship development into new heights, as well as increase profit with new arms licensing agreements from overseas. Yet ultimately whilst President Fidalgo wouldn't transform Brazil into a militarized nation akin to a "North Korea", but his efforts in the long term would instead see the Brazilian "barco subaquático" (underwater boat; nicknamed "S-Boat") rise to prominence in the Brazilian Navy. Likewise his actions would create better ships, along with Brazilian-invented arms and licensed pieces making greater profits overseas (especially in Africa and Europe) and locally.

Now currently under President Gustav Corderio, who was only just elected to office back in November 1954, Brazil has by now been shaped into a nation that carries with it a sense of great national pride and unity throughout. It has retained a strong arms industry still to this day, among other profitable industries such as rubber/synthetic rubber and metals, though it has likewise become a more humane society than many other 'great nations' out there. Eschewing colonies and the adoption of any "racial theory", the nation's treatment, acceptance, and representation of all of its minorities and native tribes has been smoothed out over the decades with no small amount of effort. Brazilians take a point of moral pride that, unlike the decadent Europeans and Americans or even the Argentinians, Brazil has survived and thrived through the greater development of its coast, at least better and noticeably improved development of its interior, and its effective handling of all peoples.

Even so, with a distaste for the USA, the growing tensions, and witnessing the expansion of Argentina...even Brazil's people and their government have begun to play their cards more purposefully. Expansion nor alliances are not out of the question, nor is going to war if they felt they needed to for one reason or another. Only time will tell, however, if they will reach out into the world in one manner or another: Trade or tricks. Peace or war. Alliance or denouncement. Whatever it may be that they do, will the world be ready for it?

(Economic Note: Brazil's military production has also been selling guns to decolonizing peoples in Africa, and would prob sell to groups or mercs or the ilk under the table if it meant out-competing a rival or enemy nation. Sell to smaller nations to fuel their conflicts to the end that our interest are upheld, or simply to make a profit, sell to bigger nations who really need supplies and we have the production facilities to make those orders happen. Prob would sell to any 'friends' as well, in terms of international relations, to make bank and such as well.)

(Other Note: Maybe Brazil has become oddly obsessed with trying to turn every type of ship into a submarine-style submersible boat. Imagine the attempt at a submersible aircraft carrier or such things. XD)
@Dinh AaronMk My other ideas are (honestly in no particular order):

Finland (Finnish Civil War begins early, due to Russia's situation, and the White Finns win and form a constitutional Republic of sorts. Begins a program of buildup overall, seeking to bring the nation into a powerful position with a powerful military.)

***Brazil (Got triggered by Germans sinking their ships still, and basically took to assaulting the Germans at sea and building up some navally to do so. Capturing some ships, however, they also take these back home and ride out the rest of the war providing some support to the Entente before their diverging government decides to build up. With the USA not involved and a desire to become a world power, Brazil begins a campaign of internal unification and industrial/military buildup. Maybe triggers Argentina or such, etc. XD)

***Egypt (Egypt makes such a fuss with rebellion during WW1 that the taxed Ottomans to have to let them go, and they buck the British claim and efforts to make them a protectorate (in due time). Gets a constitutional Monarchy or a really good Wafd that forms around this, driving a sense of Egyptian nationality and civil rights and such yet seeking to modernize. Kinda like the Meiji Restoration in this sense, except Egypt not Japan.

Seeks to build up and industrialize, reinforcing its strength and seeking to take advantage of the Suez and trade to boot. Maybe took some British stuff during their resistance against them, resulting in a basis from which to make stuff like their own tanks and guns. Could engage in trade with others to try to bolster resources and position.)

***Netherlands (idk yet, heard someone claimed Netherlands from Yam so leaving this blank just in case)

Any of these viable for a nice alternate history twist?
@Dinh AaronMk Drat. There goes my idea. (TwT)
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