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Back when dinosaurs ruled the Earth, I got started with writing online on the Spore forums. Man, those were the days. We're talking like 12 years ago 2010-ish!

I've been here on and off for almost as long, and have GM'd a bunch of different things to varying success.

Word of my splendor:


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but I think Cyclone is referring more to what happened before we started RPing and meddling with mortal affairs - i.e how long, in Galbar time, did it take to create humans? How much history did they have from their creation until the IC point where we started playing around with them? I think at one point we came to the conclusion that it had been a few weeks, but then managed to extend that (with some effort so as not to contradict the IC) to ten or so years, which is obviously ridiculous in many ways.


Yup, that was it. I remember now.

And I think that one of the main reasons the human population never really managed to get beyond the thousands on Arguilla was mainly because: Dyun, Cimex, Eternal Night, and then the constant warring xD


Well, maybe things will be better if somebody actually intervenes against Vestec.

It will become an issue where, for instance, we're midway through a story-arc and someone decides to create a new species - would that new creature just pop up randomly, fully developed, there and then? Or will there be an implication that they had always existed in some way but had only now emerged as sentient beings? Because it would be an issue where you have to wait thousands/millions of years for every new living creation to develop fully. Ideas?

....blahblahblahblah....

But if we, as players, come to the agreement that we first need to develop the planet before going on a 'sentient races and heroes crazy', then I'm fine by removing those initial level limitations.


I had the idea to almost immediately create a bunch of sentient elementals and spirits to serve my air god and eventually become lesser, local deities for the various civilizations that see them.

Discussing creations OOC before dropping them IC might be a good way to go about things. Really I don't have that much of a problem with suddenly creating things so long as it's carefully done so as to not force us into an awkward position like what happened when it was decided that humans were created ten years before the start of the heroes' and demigods' rampage. Going off the example from your quote, to explain the sudden arrival of elves it might make sense to say that instead of instantly making some new race and dropping them from the sky, they were created/evolved on another planet over a long time in parallel with what was going on with Galbar (same name again?) and were brought over by their god. Or used magic to reach Galbar themselves.
@Rtron

Your interpretation of time passing is undermined by the tiny populations and how we actually did have a set age of like a couple centuries at one point, I think. This realization probably struck me harder than most because when I tried to create Ialu, I realized, "Wow, I don't really have much to work with here."

Granted starting with a mostly blank slate worked out ok for me, but it just made me realize that having 10,000 people and the world's age at 30 years probably isn't ideal.
...weapon technology which led to the very efficient killing of most of humanity in more or less three battles. Nothing too important really :|


Well, since we're talking about what's to come, that quote reminded me of another thing: in my opinion we had the very real problem of there being something like 20,000 humans on the planet and no real history. It made the world feel pretty empty and lifeless. This time I think the first couple of turns that result in the world's creation should span a few billion years, at least. ((Edit: Or maybe just thousands/millions, since our gods have magic and it would make for a more classical creation myth. Don't worry about specifics; my point was just that it should take a while so that life has a chance to flourish and evolve on its own.)) Give the humans time to spread out and grow numerous before we do much with heroes and the like, y'know?

I also suggest that you reconsider the level and might requirements for things such as making a sentient race. While I joined late, I did read through the first couple of pages and I had the feeling that everyone was sitting around with not much to do until they got to level 3 or 4. In my eyes it's preferable to just cut to the chase and let them start building a world almost immediately.

For reference, this is the section of the rules that I propose setting on fire or at least altering a bit:


Sorry for not posting in a long time i have been busy with college.Should i have D'Artagnan meet the Shaman.


You can if you want.

I'll try to post over this weekend.
@Kho

*turns red, howls madly, and then violently explodes*

For some reason, the last two or three RPs I've come up with ehat I thought to be an awesome and original character, only for someone else to say, "Oh yeah, I did that exact same thing a while ago!"

But anyways, I think mine will be different at least in personality and development if not necessarily powers. Hey, do you have a link to that old RP so I could browse through? It might strike me with some inspiration.
@Cyclone That seems like a very interesting idea! What's the difference between Change and Chaos though? Just for the purpose of clarification, so I know what Astarte would be dealing with.


Well, Vestec's chaos essentially just equates to destruction from what I've seen. Change is more broad in general. Actually, perhaps Change should be the domain and Air the portfolio, instead of the other way around. That way it makes more sense to make the stretch for having power over cold and fire like I mentioned.

And like Rtron mentioned, another big difference is that Vestec is Chaotic Evil and just malicious. My still unnamed character would be Chaotic Neutral and not at all adverse to occasional acts of benevolence. Sending a hurricane to rip apart entire cities is certainly a violent sort of change, but it's juxtaposed with more happy sorts of results like carrying seeds on the wind and in doing so bringing life to a deserted island.
He's probably fine for now against a few ragtag fighters and archers, but when the shaman comes he's pretty screwed over what with being alone. That being said, he could attempt to flee.
@Kho

I'll go with a god character. After tossing around a lot of ideas over the past months (especially now that the trickle of activity in this thread churned up some new ideas) I've settled with a solid idea of a character and a rough approximation of his personality development arc that I'll be shooting for.

To satiate any curiosity that may exist, maybe hear your thoughts, and just get these ideas down so that I don't forget them by summer, I'll share a bit of what I've been thinking.

I'm still unsure of a name as I see that as the most important yet most difficult part of making a good character. Maybe Cyclanos, Cyclos, Thunderaan, or something of the like. The general gist is a god with the domain of air and portfolio of change. So the speech, wind, the seasons, storms, and the like would fall under his realm. Assuming no other characters are created that overlap too heavily, I'd even extend it to encompass cold and fire (cold being somewhat synonymous with wind and I like the idea of the poles being something of a sacred place for his worshipers, and fire just being another primal form of change, and one that is dependent upon air at that).

Personality-wise he'd be defined by his inflated ego and hubris. In general he'd be a tumultuous and somewhat meddlesome character. He'd get along fabulously with Vestec at first, but he's essentially a gasoline can whereas Vestec would be something like a cloud of blazing sparks for the purpose of this metaphor. I can only imagine that they'd inevitably get into a feud over something petty and unintentionally destroy half the world during their little quarrel.

Anyways, being a literal god of change the idea that I have is for him is character developement. Lots of it. A big character developement arc that results in him becoming an almost completely different and unrecognizable character when compared to how he started, over and over again.
I have a huge test coming up.

That being said, I should see about getting a quick post up within a few days.
So do all of you intend to recycle the characters that you used in this RP for the next installation?

I doubt that I'll go with Ialu again.
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