Avatar of Dark Cloud

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Recent Statuses

5 mos ago
Current War...War never changes.
4 likes
5 mos ago
Hey 16 is the most fantasy, final fantasy has been in years rather than steampunk. It's called final fantasy not steampunk fantasy.
1 like
5 mos ago
We can all agree that 12 sucked ass. Vaan is a stupid protagonist that I wanted so badly to die.
5 mos ago
The best final fantasy is 6 and I will die on that hill. I will die on that hill gladly and happily.
5 mos ago
Fuck you I'll drink gasoline instead.
6 likes

Bio


// PST 9:00 AM - 9:00 PM // Male - Canadian - 27yo //


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Most Recent Posts

@Lugubrious I'm operating under the assumption that when I play Ravio I'll start in Snowdin correct?
Here's my character.



Accepted
@rush99999 Aight go crazy, not literally...or do if you'd like.
So should we just start putting out ideas, and then vote on what one to actually do?


Well I guess, however I do like the superhero idea @rush99999 what do you think?
@Martian@rush99999 de OOC is up

Risus is a complete Role Playing Game (RPG) designed to provide an "RPG Lite" for those nights when
the brain is too tired for exacting detail. Risus is especially valuable to GMs assembling a quick game,
or any late-night beer-and-pretzels outing. While it is essentially a Universal Comedy System, it works
just as well for serious play (if you insist!). Best of all, making a Risus character takes only 20 seconds.

________________________________________________________________________________________________________
CHARACTER CREATION

Characters are defined by Clichés (sometimes several of them). Clichés are a shorthand which describe
what a character knows how to do. The "character classes" of the Neolithic Period of RPGs were in fact
Clichés: Fighter and Magic-User, Space Marine and Star Merchant. You can take a Clichés like that, or
choose a more contemporary one, such as Biker, Spy, Computer Nerd, Supermodel, or William Shatner
(formerly an actor - now just a Cliché). Which Clichés that are permitted in the game are up to the GM.

Clichés are defined in terms of Dice (by which we mean the ordinary six-sided kind you can scavenge
from your old Yahtzee set). This is the number of dice you roll whenever your skill as a Supermodel,
Fighter, or William Shatner (for instance) is challenged.

Characters are created by naming and describing their Clichés. When designing your character, you
have 10 dice with which to define his Clichés.
GAME SYSTEM

Whenever anybody wants to do something, and nobody is actively trying to stop them, AND the GM
doesn't think that success would be automatic, the players role dice. If the total rolled beats (equals
or exceeds) the Target Number the GM sets, success! If not, failure!
LET'S FUCKING GOOOOOOOOOO!
@Lugubrious Laharl is grabbing as many as he can get his greedy little hands on.

Level: 2 (16/20 EXP)
Location: Sandswept Sky - Inner Mountain
Word Count: Less Than 750 Words (+1 EXP)
Interaction: Open


This so-called 'friend' gave the half-demon a very unfriendly look that did nothing to pretty up his scruffy looking face, Laharl stuck out his tongue childishly at the grumpy looking thief but before he could annoy him further the boy found himself neary dragged over the edge of the precarious ledge they had been shuffling slowly across.

Suddenly he found himself clinging to the ledge with a muted squeak escaping him, trying not to look down. Laharl gritted his teeth and pulled himself up with a grunt, quickly resuming the nerve-racking journey across the cavern shrugging off any worried looks the dancer directed towards him as well as the probable smirk her scruffy looking companion had on his face satisfied with the brush of karma the annoying little boy encountered.

* * *

A shaky sigh escaped the half-demon's mouth once the group was clear of Typhon, thoroughly shaken by nearly falling to his demise. It felt even more frigid in this cave, despite having a superior physiology Laharl felt himself shiver at the nipping chill biting at his face. Vaguely listening to the artificial blade and her masterpon explain who or rather what this 'Master Hand' was. However the matter was soon put to rest as the group was fallen upon by zombified corpses lurching from the inky blackness with weapons raised.

Laharl sidestepped the swing of one of the undead warrior's axe, countering with a punch to his assailants chest. His fiery fist punching right through the warriors chest cavity, the first enemy to fall to him and fuel the boy with it's strength and as soon as he had defeated it the half-demon fell upon another attacker practically launching himself at a Draugr as it lunged towards one of his allies, striking it with a crushing blow to the side of the head.

If his allies glanced in his direction in the midst of the battle they would immediately notice that their annoying ally was taking down one enemy after another, seemingly growing stronger as he defeated the undead. It was fortunate he was avoiding getting in range of the frozen undead attacking from afar, he wouldn't last long if he attempted to engage them.

Laharl wiped the sweat from his brow, thankfully before it froze upon his skin while he leaned over to catch his breath while listening to his heart beat rapidly between the rise and fall of his heaving chest. It also gave the half-demon the opportunity to grab some spirits, greedily grabbing anything he could get his grubby little mitts on especially the souls of the Draugr, they would make fine servants or more accurately they would be adequate for the time being as there would definitely be better spirits to bind to his services.
@Lugubrious Was there anything that Tora didn't loot? Or spirits to take from the Draugr?
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