Halflings (especially Stouts) have an edge, due to high dex so with point buy you can manage to start with 18 AC with hopefully 16 Dex and Con and a shield at lvl 1

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<Snipped quote by Dark Cloud>
I mean, that being said, you have made me want to try and homebrew up a wizard subclass that uses wild magic. That would be interesting, considering it would be someone purposively wanting to dabble with wild magic.
But not for Jub. Jub is the last character I would want to have wild magic.
<Snipped quote by Dark Cloud>
Pls no.