Avatar of DarkwolfX37

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2 yrs ago
Current "I've spent a lot of time thinking about my past... My mistakes... And I've come to the conclusion that I was right about everything."
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3 yrs ago
"What you know will kill you but you will die laughing."
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3 yrs ago
Hey, you know what's annoying? Being self-centered. Getting mad at people for doing something instead of something else when they're just having fun sucks. Gotta love self-loathing, too.
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3 yrs ago
"You were last seen the day you disappeared."
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3 yrs ago
"There will always be shitheads. That's why they'll always try to out-shit them." - yourMoonstone | Reminder that all fanart is illegal. |
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Okay, so I'm holding off on the character I've got in reserve in case something happens because these three took me all day and I'm all tapped out. Lemme know what if anything needs to be changed.


Oh... I apparently forgot to do the fifth perk on Squirrel girl... I'll leave that post as it is to show it and roll it quick. Just noticed it as I'm doing the CS that she only had four before her start perks and the gold coin were used...
Sorry, had a day away from my comp and mobile isn't good for writing much on. I'll try to get the actual CSs up tomorrorish.
Also, since I don't remember seeing it yesterday, here another module that could be useful for NPC monsters, since it lists quite a few.
I've yet to look through it fully but if it's okay and I find a fitting one I might use a monster from that list in my first post. Decent for comparing against, even though stats aren't everything.
img.4plebs.org/boards/tg/image/1470/7…
@DarkwolfX37
Oh, I see. First character's accepted, as is the last one. With the exception of the boy you may only play as two of these characters at once.


Right. I'll start on the full CSs then.
@DarkwolfX37
Not sure about the Crystal deduction under Mystic with the first character actually means. Squirrel Girl's accepted, as is the poor little boy. You'll need to explain the Bane for the last one, in a hider if you wish.


Like a crystal focus. Some sort of magical gem on a necklace or bracelet, rather than a staff or something.

So here's my rolls and a basic idea for things, just need to know what if any is okay and I'll go from there~


<Snipped quote by DarkwolfX37>

-Magnetism is fine
-Duplication spawns a weaker copy with a weaker weapon than the original has, with the loss of strength correlating to the number of copies: a single copy is close in strength, while a hundred are mook-level.
-Dark magical girls have access to a dark weapon as well as other perks unique to them, although it requires searching through the third link to find most of them


Hmm... Mangetism means I can't loophole into all the stuff that falls under the electromagnetic spectrum, heh. Still, that set of rolls points to a very exploitable powerset that I'll put here soon. Trying to finish one that entirely by accident basically led me to a Blazblue character and then a third just to be safe.
It seemed like all the perks in the third link were exclusive to full monster girls, but I'll probably run through a couple of rolls before adding an actual character to any just to make sure they work.

Edit: I just rolled an 8 year old with the Overdeveloped Body... Gonna see where this leads quick.
Edit Edit: IT LEAD TO MASCULINE
Edit Edit Edit: Oh my gods that would be brilliant. Obviously I need to run it through, but I REALLY want to make that happen...
<Snipped quote by DarkwolfX37>

I'd assume that they would.


In that case I might have found a way to break magic.

So really, my questions are just:
- Under Oddball should it be Magnetism or Electromagnetism? Uncertain if either is specific enough.
- Does Duplication spawn each copy with a mundane or weaker version of the magical weapon?
- Is there any difference between a regular magical girl and a dark magical girl other than the Black Coin usage benefits? I can't tell from reading the module for DMGs and Monster Girls, since it seems to really just be about Monster Girls...
<Snipped quote by DarkwolfX37>

The way I'm playing it is that they do have the user's powers...but no magical energy of their own (all of the originals spells, but no MP). However, the original can channel magic to them, so that they can cast spells. The CYOA says that 'they're not very magical', and that's how I chose to interpret it.


And that's what I assumed for the magical part, but I'm curious if Duplication can act as a sort of unlimited blade works by having them each spawn in with a mundane copy of the magical weapon.
@Hammerman I'll see if I can convince them fam <3

@DarkwolfX37 how specific is up to the GM's discretion, but it states in the CYOA that oddball powers have less utility than normal specializations.

If by "duplicates" you mean the twin soul, no. The twin soul roll their own uniform, weapon, and power. everything else is the same, but you can chose to make them a boy or girl.


That's true... And I meant the power "Duplication."
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