Avatar of Dinh AaronMk

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1 yr ago
Current As an American [user could not afford rest of post]
6 likes
3 yrs ago
Never spaghetti; Boston strong
3 yrs ago
The last post below me is a lie
1 like
3 yrs ago
THE SACRIFICE IS COMPLETE. THE BOILERMEN HAVE FRESH SOULS. THEY CAN DO SHIFT CHANGES.
2 likes
3 yrs ago
Was that supposed to be an anime reference

Bio

Harry Potter is not a world view, read another book or I will piss on the moon with my super laser piss.

Most Recent Posts

So question....I’ve never ever done a group RP of this scale before, so I have no idea how this works. Can we talk about posting order? I usually do 1x1’s where it’s super obvious so like...I have no idea what the norm is.


Post when you got posts but try to avoid double posting if at all possible.

The bad thing with established posting orders is that if someone doesn't post for a long time it'll hang everyone else up down the line. I don't want to hang the RP up by saying, "X has to post after Y who has to post after Z". If someone else has posted, and you got a post, then post.
@Crispy Octopus
If it's good with Bee and company.

@Willy Vereb

Colonizers from what amounts to Sami-land climate then?
@Dinh AaronMkDo we have a lore piece on the ancient empire that is sorta a Rome expy in this game?
I wish to know how they were named because I have a brief reference in my NS them coining the common name of my race, Yelinor.


Well, here's a thought game to play:

If the Roman empire comes from Roman as a demonym for a resident of Rome, then to be cheeky the same logic can be rolled out for the RP and pointing to how Gorgenmast is set up in the old imperial capital, he takes up the name of the Empire, and the Empire is spoke of as the city.

Bing bang boom.
BTW, anyone knows what was the name of that old empire that are proxy to the Romans?
Amurium?
In broken Latin that purple territory translates as "Amurium language region".


The full title of the region is supposed to translate out as "The Old Imperial Language" in pigeon faux-Latin. I never really bothered to name the Empire and just sort of passingly refer to it as The Empire to make it simple.

-Snipped-


I wasn't sure I needed to give you absolute clearance and put it all in your power to determine. They're in the end a part of your own narrative(s) so you get full franchise over them. You can certainly have them, they're just your problem and not a primary concern on my part, next map update I'll slide them in.

Still lagging behind with my NS a bit so here's just my new claim:


Anyways, it's been days and haven't got a solid response to my questions so while I understand how Discord can suck away the activity it also generates a more frequent platform for interaction which is generally good for a roleplay's health.


Discord is for pretty people who post IC anyways, or should be.

In any case: immediate things that stick out to me that you need to answer: Your people spill out across two language zones but I'm so far not reading a lot of indication that this is being considered. Terkhazia - the northern coast lands to that last major bend in the river - is its own thing of pseudo-Slav speak and then there's the the Old Imperial Language quarters. Unless in the past they invaded in great force from somewhere else and thus probably had enough of a large ruling class over top that actively refused to speak either-or then I'm not sure it would work given the language geography. So your nation also plops you down in an area relevant to @Erik Tiber.
The imposition of regional language families is to enforce a recognition of local-ish similarity and to provide a distant veneer of common history that goes back some time. This represented in the functions of languages as they spread out an interact. The Old Imperial Language - Vaetum Lindua Amurium - is the common base on which all language in the area is spoken and thereby representing that in the past there was profusion of that tongue in politics and commerce enough so that anyone who wanted to do anything or go anywhere needed to actually speak the language of the area, or that by the existence of that Empire nearby people saw fit to adapt to the existence of those strong customs and adapted some or much of it.

Examples would include the influence of Latin over Western Europe to create the Romance Languages, where the gradual drift of Latin into the vulgate and beyond created Italian, and the gradual replacement of and intermingling with local dialects in Gaul created French, and its combination and likewise drift with other regional language created Spanish and Portuguese in Iberia. Or the influence of the Chinese Empire to spread the use of Chinese characters or similar writing systems abroad.

Creating and enforcing this concept is an experiment to help build the notion that no one in the world is really ever isolated either politically or culturally and is there to force the applicant to consider where they are in relations to others and how they might be due in part to areas marked off for pre-RP historical reasons as discussed in an application or with me.
Aight, CS redone.


I'll play with the map later on then.
@gorgenmast
@Golem
@Liotrent



Welcome aboard Googs.

Dwarven languages slapped on too.

EDIT - I'm a fucking retard and forgot to swap out maps.
@Dinh AaronMk The Dunfender and Karaki dwarves share a common linguistic ancestor, they diverged to form their own distinct versions of this language, but none the less similar.

Also, can you further explain how will of life and magic works? I just want to be perfectly clear on the rules so I don't muck it up later.


Gotcha. I'll do something with that then if Golem wants to chime in and make any pointers he has to me on this.

As per magic:

The basic idea is there's an energy in life in the world, or something closely related. You can think of it like Magicka or Mana or whatever magical-state pervasive in other fantasy titles but it doesn't really recover or not that much. It's not strictly associated with something like stamina where you might cast a bunch of fire-balls and just need to lay down and take a breath. At a basic description it saps a person's life in such a way depression might over extended use. Time-to-time spell casting might not do much for a person but sustained perpetual use would crash them spiritually and emotionally until they just sort of die.

You can read various implications into this and reasoning, like magic being directly tied to an individual's life energy or like experiencing something intangible while doing it that doesn't make the world seem any more exciting. It's a thing that ultimately demands something from the user.

Keeping it in thought and I'd be willing to advance the understanding of it, but over time. I'm not about to suddenly start haphazardly throwing exceptions on it right now. I think the only exception I have tossed into it was to help keep Drunken's nation in play on the suggestion that it's possible to figure out how to drain that energy from someone or somethings and achieve a sort of lich status. At the moment I would venture to say it's only faintly understood by the rest of us if known at all and I'm willing to give Drunken the liberty to explore it further in his posts should he chose to post.

By the way, I'm waiting for the rest of you to too.
Also, map updated:

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