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@The Fox Without Sheik in Smash Brothers. Use that as your basis. While Hyrule Warriors is a fine game in and of itself, it's not what this RP is based on. This RP is based on what is presented in the main games (which I feel Sheik's Smash Bros moveset does a wonderful job representing), so no blowing past hundreds of foes in single swings, if you don't mind. ;)



Backstory

The Hero of Time was prophesied to defeat evil. With the Master Sword in hand, he was meant to strike down the king of evil, and restore peace to the kingdom. The Hero, Link, did these things. He gathered the sacred jewels and used them to unlock the Door of Time. He used the Ocarina given to him by Princess Zelda to open the door. There it was, the Master Sword in all its glory, waiting for the Hero to claim it. The Hero, still a boy, took the sword in his hand and fell into a deep slumber. When he awoke, seven years had passed, and he found himself suddenly grown up. He was greeted by a man named Rauru, the Sage of Light. The Sage explained that the Hero was not yet ready to wield the blade, and so he was kept safe in the Sacred Realm until his body grew into one that could wield the sword properly. But a lot of things had happened in Hyrule during those seven years. When the Door of Time opened, the evil Ganondorf used the opportunity to break into the Sacred Realm and steal the Triforce, the sacred Golden Power. But the Triforce cannot be controlled by just anyone, and only part of it remained in the Evil King's grasp, the Triforce of Power. The other two pieces - one of Courage and the other of Wisdom - found their way into the hands of two individuals worthy enough to carry them. The Hero himself was chosen by the Triforce of Courage, while the Triforce of Wisdom went into the grasp of Zelda, the now-wayward Princess of a kingdom all but ruled by Ganondorf.

When he could not obtain the entire Triforce, Ganondorf turned his attention from the Sacred Realm onto the Kingdom of Hyrule itself. He managed to bring forth a dark army of Moblins out of the Dark World, and they became the muscle of his army. They ravaged the land, starting with Hyrule Castle and Castle Town, forcing its inhabits to flee and go into hiding in Kakariko Village. From there, Ganondorf's influence spread across Hyrule like a plague in an invasion that later came to be known as the Seven Year War. His evil magic created curses and awakened dark monsters slumbering in the ancient temples. When the Hero finally awoke, he found himself in a Hyrule he barely recognized. The Sage Rauru told him to seek out the other Sages and awaken their power in order to weaken Ganondorf's hold on the land. He did so, and with the help of the enigmatic Sheik, the Hero found and awakened all six Sages. The stage became set for him to finally confront Ganondorf, especially after Sheik revealed himself to in fact be the lost Princess, Zelda, and the holder of the Triforce of Wisdom. Ganondorf struck, capturing Zelda and taunting the Hero to brave his castle if he dared. After climbing the treacherous tower of the Castle, the Hero faced Ganondorf in battle and appeared to emerge victorious. In his defeat, Ganondorf brought down the castle around him, forcing Zelda and the Hero to make a hasty retreat. After it was all said and done, Ganondorf emerged from the rubble, now transformed into the incarnation of evil known as Ganon. In one last struggle, the Hero fought with Ganon, but the Master Sword was kept out of his reach, and thus the Hero had no means to strike down the Evil King. Ganon was victorious that day, slaying both the Hero and Zelda. He tried to claim their Triforces, but the relics refused to allow him control, and they forced themselves out of his grasp once more, this time shattering into eight pieces each and scattering across the land.

Another year passed, and in that time, Ganondorf has spread his army across Hyrule. His first obstacle was Nabooru, the Sage of Spirit and leader of the Gerudo bandits. Nabooru tried to kill Ganondorf herself, but she failed, becoming the first of the Sages to fall. Instead of giving her death, Ganondorf instead cast his evil spell and transformed her back into the mighty Iron Knuckle. His conquest began in earnest with Kakariko Village in a battle that was later called the Kakariko Massacre. There Ganondorf slew many Hylian soldiers, Goron warriors, and Sheikah agents who tried to the defend the village. Among those slain were Impa and Darunia, Sages of Fire and Shadow. Zora's Domain fared no better. As word of the Hero's defeat spread, the Zora's ancient enemies - the River Tribe - returned to Hyrule to take advantage of their weakness. They invaded Zora Hall and executed King Zora, claiming the Domain for themselves. When Ganondorf came, the River Tribe offered their allegiance to him, even offering up the captured Princess Ruto - the Sage of Water - as a tribute to the King of Evil. He accepted, and imprisoned Ruto deep in the depths of the Water Temple. After Zora's Domain, the Kokiri Forest caught Ganondorf's gaze next. Saria, the Sage of Forest, tried to defend the other Kokiri Children, but there was little she could do on her own. She also fell before Ganondorf, who decided to place her under his control and use her to rule the Forest and enslave the Kokiri Children. As for Rauru, his fate remains unknown, though he is presumed either dead or perhaps imprisoned behind the Door of Time. The only region that did not yet fall was Gerudo Valley. Ganondorf sent a contingent of his army there to conquer it while he focused on Zora's Domain and Kokiri Forest. He even placed Nabooru the Iron Knuckle in command of the invasion. The Gerudo were crafty, however, and they had also been aware of the war happening elsewhere in the Kingdom and thus they were able to properly mount a defense. It was not an easy battle, but the Gerudo managed to successfully push back the invasion and defend their territory, if only barely.

As parts of Hyrule fell to Ganondorf's onslaught, her people began flocking to the only place still free from the war: Gerudo Valley. The Gerudo, in spite of their history as ruthless thieves, were not so cruel as leave the rest of the people to their fates. They allowed refugees into the Valley, offering them a place that was still safe, a refuge, an oasis in the vast desert. Together, the Gerudo and the Refugees built a small town and outpost out in the desert dunes, and named it Oasis. Oasis became one of the few places still free from Ganondorf's reign, and it now houses a small but dedicated Resistance Army.

The fate of the Triforce remains unclear. However, the eight fragments that both the missing Triforces broke into soon found themselves in unlikely locations, and sometimes in the hands of unlikely people.



Races

Instead of just listing them all out in the open and making this even more of a wall of text, I've organized the race details behind a series of hiders. You're welcome. xD











Major Players - Important NPC's





















Lay of the Land - Locations














The Fragments - Who Has What?

Courage

  • 1. Sibela (Gowi)
  • 2. The Knight (Zeroth)
  • 3. Dia (Bai Suzhen)
  • 4. Nadijah (Jester Acharis)
  • 5. UNKNOWN
  • 6. UNKNOWN
  • 7. UNKNOWN
  • 8. UNKNOWN


Wisdom

  • 1. Yuri (Kafka Komedy)
  • 2. Cricket (Sigil)
  • 3. Etzo (The Fox Without)
  • 4. Sigurd (Sho Minazuki)
  • 5. UNKNOWN
  • 6. UNKNOWN
  • 7. UNKNOWN
  • 8. UNKNOWN




Some Rules

  • As GM, my word is law.
  • The first rule applies to any Co-GM I appoint.
  • Keep to the standard rules of the site. You should know what they are.
  • Characters to need to be believable. By that, I mean I'd rather avoid the standard Anime tropes that can often crop up in these games.
  • Magic is obviously allowed, but I'd like to keep it limited for the beginning of the game. Unless you're playing a dedicated spellcaster, in which case I expect your exceptional skill with magic to be offset by a lack of skill in combat.
  • Do not start with any of the magical items from the games. They'll have their role to play, but remember, they were all in Link's possession when he died so they shouldn't be anywhere else to start with.




Character Sheet

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Background:[/b] Where were you when the Seven Year War began? How did you escape being killed back then? Where and how did you hear of the Hero's defeat? Were you at the Kakariko Massacre? How did you escape from it? Did you flee to Gerudo Valley? If not, then where? Did you make your way to Oasis at a later time? What are the details of how you came across one of the Triforce fragments? Did you sense anything mysterious or wondrous about it? How has finding the fragment led you to where you are now? Most importantly, is your fragment from the Triforce of Courage or the Triforce of Wisdom?

[b]Skills:[/b] These are for your physical prowess. How good you are with a weapon, or if you can pick locks and move around without being detected.

[b]Magic:[/b] These are for your not-so-natural skills. Can you charge your sword with a spin attack? Conjure and throw a ball of flame? If so, it goes here.

[b]Gear:[/b] What kinds of weapons, armor, or tools is your character usually outfitted with?

[b]Weaknesses:[/b] How are you flawed? Does your magic spells come at a hefty cost? Is your armor strong but too heavy to allow for speedy movement? Everyone has weaknesses, so what are yours?
@Kafka Komedy I will in the actual thread, which I'm working on now.
@Zeroth I won't lie, a character like that is going to have issues. If the only thing he is able to remember is "stop Ganon" does that mean he literally can't fight anymore or navigate his way around Hyrule because those are skills he forgot? You'd have a very rough time at the start, the character would practically be unplayable. Consider that the only way into the Sacred Realm is the Temple of Time, meaning that's where you would exit from as well. The Temple of Time is in Castle Town... which is basically the exact center of Ganondorf's forces. You'd start out exactly on his doorstep practically, not to mention being absolutely surrounded by hostile forces out for your blood. No one's coming to save you, either, since they either have problems of their own or they will start out in Oasis and be too far away to help you in any way.

Not saying it's impossible, but I am saying that you will almost certainly not have much fun being so trapped behind enemy lines and with no one to help you or interact with.
@Kafka Komedy Gonna say yes, but I don't know how much larger I'll let the group get. If I do go ahead and make it a large group game then I might look into appointing a co-GM or something so I don't get too overwhelmed with management.
@Zeroth The official Hyrule Historia has the Sacred Realm and Golden Land/Dark World as one and the same, so I see no reason why that wouldn't apply here. Since the Moblins had a very limited role in Ocarina of Time's story (seriously, they were reduced to a glorified one-off enemy in the Future Kokiri Forest) I plan to have them hail from the Dark World, Ganondorf managing to summon an army of them when he briefly entered the Sacred Realm at the start of the Seven Year War. As for the transformation aspect, well, I don't recall Link ever transforming while in the Sacred Realm. However, I'm willing to bet that was probably thanks to some kind of protection he was given by the Sages or the Triforce, especially since the Sacred Realm/Golden Land hadn't been fully corrupted yet.

@Ace of flames01 That's... not really possible. Reincarnation suggests that it's been years since the Hero's defeat, but it's only been one year. The Sages were just recently defeated, and some of them aren't even dead yet. So I'm gonna have to say no on the reincarnation. As for your second question, Hylians are certainly around still, I simply hadn't gotten around to working on them yet like the others.

@Jester Acharis I actually do intend to put a cap on the Shiekah race, since like you said, they tend to get overdone in these RP's. As my info for them said, only a small handful of them are around, and they pretty much all exclusively stick with their own kind in a tight-knit guerilla team that rarely cooperates with other groups. They help resistance forces, but they do it from the shadows, preferring not to intermingle when they can help it. Gerudo on the other hand make up a surprising majority of the free people along with Hylians. Recall that unlike the Zora and Gorons, they actually did successfully defend themselves from Ganondorf's forces, plus the town/outpost of Oasis is in their desert.
@Jester Acharis@jumpadraw@Bai Suzhen

Here's what I've got so far:

Game/Map - The main Zelda game we'll be drawing from is Ocarina of Time, including Map layout. However, I will be altering it slightly to be upscaled, having more of a population of people living in it than what the game shows. Ganondorf's initial takeover of Hyrule has come to be called the Seven Year War. His latest campaign began one year after he defeated Link, Zelda, and the Sages. After the Massacre, Kakariko Village is little more than a ghost town now, literally. There are reports of vengeful spirits haunting the grounds of the Massacre and the Graveyard just beyond it, attacking anyone foolish enough to enter the town, no matter which side of the conflict they are on.

Races

Kokiri - They are still alive, more or less, but enslaved. Saria was one of the Sages unlucky enough to be captured by Ganondorf. Through her he has assumed control over the forest region, forcing the Kokiri to cut down sections of the Lost Woods to provide his war machine with lumber.

Gorons - A large of number of them were devoured by Volvagia before the Hero defeated him. What was left of them tried to help defend Kakariko Village from Ganondorf's attack, but they were soundly crushed. Rather than kill them, Ganondorf enslaved them, sending them back into the depths of Death Mountain to mine it for stone and ores. As for Darunia, he was slain by Ganondorf personally at the Kakariko Massacre. Those few Gorons who managed to escape from the Massacre are in hiding, living as refugees in the desert outpost called Oasis.

Zora - Long before the events of the Seven Year War, the Zora tribe was torn apart by a civil war. The events of the war are unclear, but it ended with the tribe dividing into two separate factions, the River Tribe and Lake Tribe. The Lake Tribe sent the River Tribe in exile, effectively forcing them out of Hyrule with the authority of their alliance with the King. However, one year after the Hero's defeat, the River Tribe suddenly returned. They discovered the state of ruin Ganondorf left the Lake Tribe in and returned to take advantage of it. Zora Hall is now ruled by the River Zora, who have allied themselves with Ganondorf. As for the Lake Tribe, King Zora was captured and executed by the River Tribe, while Ganondorf captured and imprisoned Princess Ruto within the Water Temple. The rest of the surviving Lake Tribe mostly live in hiding, many of them in Oasis.

Deku - Of the various tribes, the Deku are the most unaffected by the wars. A clever people, the Deku Scrubs knew better than to openly oppose Ganondorf, especially after the Seven Year War. Instead they've effectively began profiting off of the war, selling wares to any side of the war who possess the Rupees to pay them. Not all Deku are so greedy or corrupt, though, pockets of Deku still loyal to Hyrule can be found running hidden shops and underground businesses that oppose Ganondorf, a few them can be found in Oasis.

Sheikah - The Sheikah were always a mysterious lot, but the one thing that never changed nor faltered was their loyalty to Hyrule's ruling family. What few of them that still remained in Kakariko Village were crushed and slain during the Massacre, Impa along with them. However, that did not spell the end for the shadow warriors, as a small few of them happened to be away on covert missions at the time of the Massacre. They still operate to this day, sowing whatever confusion and chaos they can among Ganondorf's ranks from the shadows. They regularly report to resistance forces operating out of Oasis.

Gerudo - Of all the tribes, one wouldn't think the Gerudo would oppose Ganondorf as strongly as they do, and yet here they are. No one's sure when exactly the bandits turned against their king, but most speculate it happened at some point during the Seven Year War, as that was when Nabooru rose up to become their leader and ultimately joined the Hero's quest to overthrow Ganondorf. After the Hero's defeat, Ganondorf sent his forces to wipe out the Gerudo as punishment for their treachery. The crafty bandits held strong, however, and managed to survive the onslaught. Nabooru, however, was not so fortunate. She confronted Ganondorf directly, and such was the first Sage to fall before him. Instead of killing her, Ganondorf placed her under his dark spell, transforming her once again into the mighty Iron Knuckle and set her forth to serve as one of his generals. The rest of the Gerudo were not so cruel as to leave the remainder of Hyrule to its fate, and instead offered a place to remain hidden from Ganondorf's wrath. Together with the other survivors, a hidden outpost was built far out in the Gerudo Desert, and it was appropriately named Oasis, as a way of labeling it as the safe haven it was meant to be.
The actual title is still pending, and I don't think I have all the details ironed out yet, but here is a rundown of the game I'd like to attempt to run:

The plot will focus heavily on the Hero Defeated Timeline, namely the aftermath of Ganondorf's victory. Unlike the official timeline, however, there will be yet another divergence. The Sages were unable to assemble in time to seal Ganon away, and were defeated one after another by Evil King's army. Those who did not perish, were instead captured and forced to serve Ganon as enslaved generals. Ganon wasn't completely victorious, however, as the Triforces of Courage and Wisdom somehow forced themselves from his grasp, shattering in the process. Unable to enter the Sacred Realm, and the other two Triforces seemingly lost forever, Ganon could only focus on his conquest of Hyrule. But were the Triforces of Courage and Wisdom truly lost? Or were they, perhaps, simply waiting for some brave or worthy souls to claim them and become Hyrule's last hope?

So that's how it is. Princess Zelda and Link failed to defeat Ganon and were slain, the Sages either killed or enslaved, and the two other Triforces broken and scattered across what is left of Hyrule. This is where you come in. Perhaps you are a survivor of the Kakariko Massacre? A former guard for the King and Princess? Or perhaps just a wandering mercenary or traveler trying to find their place in the world? Whatever lot in life you've been handed, it changes drastically when you, by chance, happen upon a mysterious golden shard, a fragment of some relic you've never seen before. Unknown to you, what you hold in your hand is in fact one of the many scattered pieces of the Triforce of Courage and Triforce of Wisdom. Will you discover the secrets it holds? Reassemble the lost Triforces and restore hope for Hyrule? Or will Ganondorf's reign go unchallenged for years to come?
That might be the case for this RP, but I can tell you that the one I made didn't center around the turtles at all. In fact two of them were dead, one was MIA, and the last one had turned into the villain and was meant to be the main antagonist for whatever OC's came into play. Pretty much the exact opposite of what KL is doing with this one.
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