just so you all know, the plan of my post has been run past @Zarkun, so I am not making moves for his faction that he is unaware of. (though if you do have any issues with it, please let me know)
Also for anyone else, does anyone want to also have an encounter with the Empire? Probably with that Stormtrooper character I made, Falon, with a few new buddies as well.
The Dummy craft hurtled across the sands of the southern desert on their scouting mission. For the first hour the desert had revealed nothing but sand, however the group was rapidly approaching a small speck of mountains that rose out of the featureless desert. For about an hour the CPU thought it might be a volcano as a result of it’s loneliness but eventually dismissed this assumption when it once again remembered it was not actually on a planet and therefore its rudimentary knowledge of Geology and plate tectonics did not apply.
The CPU vaguely remembered one that it may have noticed something like a node on this particular mountain during the first few chaotic days of fighting it had experienced before it had fled below ground, which was the reason why its first scouting group was heading straight for it. If there were others like itself they would have undoubtedly have occupied such a node. If there were not then all the better, as it would be able to claim the node for itself.
Shure enough, as it’s ships got closer and the mountains became clearer, the vast, tree like megastructure became obvious to the sensors on it’s leading fighter craft. The Node appeared to be located in some kind of canyon or low peak as only the upper half poked up into the sky, the base hidden by the surrounding stone. There did not appear to be anything built nearby, nor any aerial activity, but perhaps a faction living there were hidden like the base of the Node was. It was certainly a well defensible location, likely featuring plenty of surface caves to use as hidden bunker entrances and the ridges would be excellent hiding places for AA installations, so the CPU did not count the lack of visible activity as evidence that there was no one there.
With that in mind the CPU decided to land a little way off from the node, ordering it’s craft to decelerate and come to a hover above the slopes of the mountain. It took about 10 minutes to make the ground land-able, one of the rocklets opening up and letting it’s 4 dummies to jetpack the last 20 M to the ground, where they used diggers and sprayers to make a level platform upon which the 8 pods and 2 falcons subsequently landed. The CPU took a few more minutes to properly reinforce the position with simple rampart and to position the landing zone’s brain unit in a covered location next to an escape rocklet.
Leaving the dreadnaught, 6 dummies and the two falcons to protect the landing zone the CPU started to march the remaining 20 dummies and the second brain unit up the side of the mountain. The ascend was rocky and steep, but with a combination of the Dummies’ tireless marching and the occasional jetpack boost meant the squad took about 10 minutes to reach the ridge that was hiding the base of the Node. It turned out that it’s earlier baseless assumption was true, as the vast metal tree sat in the center of an (hopefully)extinct Caldera volcano, which meant that the Node was in the middle of a flat basin surrounded on all side by a ridge, though there did appear to be a place where the wall had collapsed, forming a less steep entrance. Thanks to the parched environment of the surrounding desert, what might normally have been a small lake was instead a flat surface of sunbaked rock.
The lead dummy also Spotted some distinctly human figures down in the basin who appeared to be a kind of survey group. Most of them where bulky humanoid figures wearing heavy armor with domed visors and large shields on their off hand, who were carrying boxy firearms(marines). Accompanying them where an equal number of slightly larger and much fatter black clad units that seemed to have weapon gauntlets (marauders) and a small number of similarly sized hunched back machines featuring wheels on illogical places on their frames and a turret mounted atop them that featured what might have been a pilot light(Hellbats).
Hopefully they were friendly, but just in case the CPU positioned most of the Dummies to stay back just behind the ridge, it’s Brain unit as far down the mountain face as possible while still in command range and it also warmed up the engines of it’s craft for either an emergency evac or to provide reinforcements. With that all set up it sent it’s communication Dummy over the edge and down into the basin, accompanied by 6 blaser armed dummies that trailed slowly after it, their weapons in hand but lowered and pointed away from the soldiers below. The communication Dummy did it’s best to wave at those below in a friendly and enthusiastic manner while the CPU made it shout.
"Friendly: Greetings fellow sentient being. I wish to talk business"
The voice coming out of the robot’s head mounted speaker system sounded exactly like microsoft Sam, as CPU had spared every expense when making its diplomacy bot.
Dostya’s room looked more like an operating theater than a place someone lived. The floors and walls were all covered in white tiles, various medical and mechanical equipment was stacked neatly on tables and a privacy curtain covered the already shuttered door for the consideration of those outside during the day who might be squeamish. Pushing their way past this curtain was a guard carrying a large boxy pistol that ended in a curved dish rather than a muzzle. It was a precaution anyone who dealt with Dostya was used to and one that, while it had never been used, did mean the guard didn’t freak out about the fact that Dostya’s collar was currently resting on a table next to her prone form. The reason for it’s removal was obvious, as her spinal column was currently exposed to the open air for him to see. Operating on the wiring running along her spinal cord was a drum shaped piece of machinery from which many arms tipped with surgical equipment extended. The device, sometimes referred to as a medical droid by some and the knife spider by those that found it disturbing, was plugged into Dostya’s skull by a long cord, as she used it to operate on her own body.
“16. Stop what you're doing and get to the Auditorium as you were instructed”
"The Auditorium? um..." one of the laser mounted tentacles attached to her waist snaked up from where it was laying and inspected the board with it’s targeting mechanism. Completely ignoring the EMP pistol now pointing right at her she thought to herself When did it become morning? Oh dear. I got caught up in my work again didn’t I. She had also shut of her hearing for 5 minutes when the alarm went off, then subsequently forgot about it.
"Oh. uh. Hang on, I just need to finish... Ah! there you are" One of her back leg rapidly kicks the ground like a rabbit, which might have been cute if the taloned foot didn’t pulverize the tile it was previously resting on. The medical droid’s many limbs carefully remove a length of wire from her spine and then replace it with a fresh one, ceasing the leg’s assault on the floor.
“Are you quite done?” the guard asks impatiently, still pointing the weapon at her, as Dostya’s synthetic flesh is stitched back together.
"almost"
The droid completes it’s stitching, then quickly cleans and subsequently dries the length of the incision. Dostya then stands, unplugs the droid, gingerly check that her leg now works correctly and then goes to one of the only normal things in the room, a simple wooden closet. She rummages around inside for a bit, trying to decide what to wear, before pulling an oversized blue sweatshirt out and subsequently doing it. She turns to leave and only then seems to notice the pistol.
"um?" “colar” "oh. Right. Of course."
Only when her oversized collar is back in place is the weapon lowered, though it is quickly replaced in the guard's hand by the control system for the collar itself. The guard then steps out silently, expecting her to follow. As she stomps down the corridors of the institute she wonders briefly as to why they need her in the auditorium.
"They need me to fix the projector or something?"
She jokes. The guard, unsurprisingly, is not amused.
After she squeezed gingerly through the doors to the doors to the Auditorium it became clear that it was a meeting of some kind based on the number of other already being there. This should not really have come as a surprise, but she had spent the walk daydreaming about replacing all her teeth with drills for purposes she could not comprehend, so she managed to be surprised anyway. She was spared the age old question of schoolchildren everywhere of deciding where to sit by her size, though unlike Centipede and Monster it was her own fault rather than poor luck. It was kind of a shame that she couldn’t go sit with Blink, he was one of the few who appreciated her gift fully, but the two at the front weren't half bad.
She, for a lack of a better word, pranced over to the front group from the door and, after turning to give a wave to Blink, took a seat. Her heavy bulk rested flat against the floor as her legs and pincers tucking themselves as neatly as possible against her side. She greets Beast and Centipede with a cheerful voice that in no way betrays the fact that she hasn't slept in 24 hours. The fact that she sounded a bit like Hatsune Miku is the most likely the source of that obstruction of information.
"Good morning! Any idea what this meeting is all about?"
She was assuming she missed some announcement yesterday, because this seemed highly unusual.
I think Dostya would be horrified that her muse shuts up around Cipher, then after a while she might find it relaxing to not have cybernetic schismatics hammering at her mind for attention.
∟ NAME: Dostya ∟ FIELD NAME: Weaver ∟ RANK: 16 ∟ CLASS: passive - requires specialised containment procedures* ∟ GENDER: F ∟ PHYSICAL PROFILE: Standing at 3 meters tall, currently only the upper half of her body remains human, her lower half she replaced with a heavily armed mechanical quadruped after suffering severe damage to her old legs in a prior mission. Her formerly black hair has slowly turned stark white as a side effect of modifications to her internal biochemistry. Her eyes have flat red disks containing complex recording equipment in place of irises and pupils. Close inspection of the rest of her human body will reveal similar alterations to her musculature (augmented with an unknown type of cables), nervous system(wires run along the main conduits of her nerves, particularly her spine) and skin (unnaturally pale with a metallic texture). Her voice has a slightly unnerving artificiality to it, like it’s really the machines talking rather than the girl they are installed on.
∟ PSYCHOLOGICAL PROFILE: In general, when not arm deep in machinery, has a cheerful and excitable demeanor that does not suit someone sporting several tones of metal.
She has an almost obsessive dedication to self improvement, so she spends much of her free time either designing or installing new hardware. This is rather common among those with those of similar power sets, the knowledge within them leaves their minds is bursting at the seams with new things to create. That said, she does not resent being taken away from her lab to do missions, seeing them as good opportunities for field testing. She is something of an adrenaline junky in combat, aiming to push her body to breaking point in order to find flaws that can be corrected. Her obsession and recklessness are the reason she is classed as passive rather than safe(as her capacity for collateral damage are minimal), the as project staff sometimes need to use the threat of deactivation to get her to pay attention to their instructions.
While she has a tendency to tamper with, remove or make herself immune to her control methods these do not appear to be for malicious intent but rather her obsession driving her to take unnecessary risks to continue research. Considering it took 3 months for the fact that she had become immune to the standard shock collar to come to light, during which no incidents were recorded, the project's staff are relatively confident in their safety around her, but have developed countermeasures just in case she goes rogue without her collar. In general she is rather content with her existence as property of the project due to the supplies she gets to work with and enemies she gets to test against, though she is not unsympathetic to those to whom the project's environment does not suit.
∟ ABILITIES: Cybernetic Tinker: She is one of a class of children who have intrinsic understanding of a specific type of advanced technology. It is unclear whether this is a higher capacity for learning/discovery for a field or if their brains come preloaded with schematics that they uncover through experimentation. In Dostya’s case she is an expert in the creation of advanced cybernetic augmentation, as well as their installation.
Cybernetic affinity: Has never shown any instances of her body rejecting her advancements. She also exhibits rapid recovery times from surgery.
Cybernetic enhancements(ongoing): ongoing improvements to herself have resulting in many improvements over baseline humans. Currently these provide: Super strength: even her augmented human arms can carry a massive weight and deliver crushing blows. Her purely mechanical limbs are even greater strength. Robo legs: she has 4 spider limbs ending in talons that let her run at high speed and leap high into the air. Crimson Blades: two sets of massive claws capable of slicing through steel Mechatendrils; two snake like devices which have end in bayoneted laser cutting beams. Iron skin: extremely durable due to her metallic exterior. Wired nerves: her nervous system is interwoven with a web of circuitry and wiring, allowing her to ignore pain and also react faster than a normal human.
∟ WEAKNESSES:
Maintenance: nobody else understands her mechanisms as well as she does, as a result they cannot be rolled out on any kind of mass scale as once they break only she can properly repair them.
EPM: electromagnetic pulses can render her stunned, paralysed, or dead depending on their intensity
Overheating: running at full power for extended periods of time can result in her internal power source becoming incredibly hot and thus becoming less efficient. Without taking time to cool her systems will eventually overheat, crippling her ability to operate.
Big: human environments are not built with cybernetic spider girls in mind. She is also rather a large target compared to most of her peers, making her often the target of attacks while simultaneously being less capable of avoiding them.
*as a byproduct of her continuous self improvement she has rendered shock collars ineffective as a control method, meaning her collar is replaced with a series of EMP charges. Also she has a habit of dismantling her new collar when it gets in the way of operating on her spine, so personnel who deal with her are equipped with specialized EMP weapons as a, so far unused, contingency measure.
∟ NAME: Dostya ∟ FIELD NAME: Weaver ∟ RANK: 16 ∟ CLASS: passive - requires specialised containment procedures* ∟ GENDER: F ∟ PHYSICAL PROFILE: Standing at 3 meters tall, currently only the upper half of her body remains human, her lower half she replaced with a heavily armed mechanical quadruped after suffering severe damage to her old legs in a prior mission. Her formerly black hair has slowly turned stark white as a side effect of modifications to her internal biochemistry. Her eyes have flat red disks containing complex recording equipment in place of irises and pupils. Close inspection of the rest of her human body will reveal similar alterations to her musculature (augmented with an unknown type of cables), nervous system(wires run along the main conduits of her nerves, particularly her spine) and skin (unnaturally pale with a metallic texture). Her voice has a slightly unnerving artificiality to it, like it’s really the machines talking rather than the girl they are installed on.
∟ PSYCHOLOGICAL PROFILE: In general, when not arm deep in machinery, has a cheerful and excitable demeanor that does not suit someone sporting several tones of metal.
She has an almost obsessive dedication to self improvement, so she spends much of her free time either designing or installing new hardware. This is rather common among those with those of similar power sets, the knowledge within them leaves their minds is bursting at the seams with new things to create. That said, she does not resent being taken away from her lab to do missions, seeing them as good opportunities for field testing. She is something of an adrenaline junky in combat, aiming to push her body to breaking point in order to find flaws that can be corrected. Her obsession and recklessness are the reason she is classed as passive rather than safe(as her capacity for collateral damage are minimal), the as project staff sometimes need to use the threat of deactivation to get her to pay attention to their instructions.
While she has a tendency to tamper with, remove or make herself immune to her control methods these do not appear to be for malicious intent but rather her obsession driving her to take unnecessary risks to continue research. Considering it took 3 months for the fact that she had become immune to the standard shock collar to come to light, during which no incidents were recorded, the project's staff are relatively confident in their safety around her, but have developed countermeasures just in case she goes rogue without her collar. In general she is rather content with her existence as property of the project due to the supplies she gets to work with and enemies she gets to test against, though she is not unsympathetic to those to whom the project's environment does not suit.
∟ ABILITIES: Cybernetic Tinker: She is one of a class of children who have intrinsic understanding of a specific type of advanced technology. It is unclear whether this is a higher capacity for learning/discovery for a field or if their brains come preloaded with schematics that they uncover through experimentation. In Dostya’s case she is an expert in the creation of advanced cybernetic augmentation, as well as their installation.
Cybernetic affinity: Has never shown any instances of her body rejecting her advancements. She also exhibits rapid recovery times from surgery.
Cybernetic enhancements(ongoing): ongoing improvements to herself have resulting in many improvements over baseline humans. Currently these provide: Super strength: even her augmented human arms can carry a massive weight and deliver crushing blows. Her purely mechanical limbs are even greater strength. Robo legs: she has 4 spider limbs ending in talons that let her run at high speed and leap high into the air. Crimson Blades: two sets of massive claws capable of slicing through steel Mechatendrils; two snake like devices which have end in bayoneted laser cutting beams. Iron skin: extremely durable due to her metallic exterior. Wired nerves: her nervous system is interwoven with a web of circuitry and wiring, allowing her to ignore pain and also react faster than a normal human.
∟ WEAKNESSES:
Maintenance: nobody else understands her mechanisms as well as she does, as a result they cannot be rolled out on any kind of mass scale as once they break only she can properly repair them.
EPM: electromagnetic pulses can render her stunned, paralysed, or dead depending on their intensity
Overheating: running at full power for extended periods of time can result in her internal power source becoming incredibly hot and thus becoming less efficient. Without taking time to cool her systems will eventually overheat, crippling her ability to operate.
Big: human environments are not built with cybernetic spider girls in mind. She is also rather a large target compared to most of her peers, making her often the target of attacks while simultaneously being less capable of avoiding them.
*as a byproduct of her continuous self improvement she has rendered shock collars ineffective as a control method, meaning her collar is replaced with a series of EMP charges. Also she has a habit of dismantling her new collar when it gets in the way of operating on her spine, so personnel who deal with her are equipped with specialized EMP weapons as a, so far unused, contingency measure.
@Little Eden ah well. I only really wanted it because my char is basically a scorpion cyborg and the number 8 would be referential to the number of limbs. I'll take 16 then.