~Control Beast~ (Tier 1, Magical)
After weakening, stunning, or otherwise hindering the mental faculties of a beast in combat, the user attempts to dominate the will of a beast using mind control. This involves the magical projection of the Beastmaster's mental ether into the mind of the target, so it will almost never succeed on human targets or beasts with a strong will or a stable mental state. Once the monster's will is rendered completely inert, the Beastmaster can command the monster to attack a target of their choosing through use of a sonic cue, like a musical instrument (bells, whistles, horns, drums, whatever) or any loud distinct sound like the snapping of a whip. Stronger monsters will require the user to expend more MP during the mental projection process, and will remain hypnotized for a shorter period of time.
~Summon Slime~ (Tier 1, Magical)
After a moment of preparation, the user projects ether onto the ground in the form of a small but intricate summoning circle, roughly two feet in diameter. A small blue slime then rises from the circle's center in a flash of white light, fighting on behalf of the summoner. I say "fighting" somewhat loosely, as the dopey little blob moves at a walking pace and does little more than try to latch on to opponents and bite them with their gelatinous teeth. They can be dispatched with little trouble by any competent warrior when alone, but a slime can be an effective way to slow down opponents in the middle of larger fights when they have more targets to worry about, making them excellent as decoys or distractions, especially if more than one slime is summoned. If, by some miracle, the slime manages to avoid being slain, the summoning will expire after one minute either way. Summoning multiple slimes at a time can be effective, but it will exert an exponentially higher MP cost upon the summoner.
~Mana Whip~ (Tier 1, Magical)
After a moment of preparation, the user projects their ether into physical form in the shape of a long spindly whip comprised of swirling blue energy. The whip can then be lashed at an enemy for minor damage at medium range. The mana whip has utility outside of combat, however, as it can also be used in a more precise form as a way to manipulate objects from a distance (picking up items, opening doors, flipping switches). The higher the user's Magic stat, the more weight the whip will be able to support and the longer it will be able to reach. However, the more work you do with the whip, the more MP it will consume in the process.
~Trained Familiar: <Kashaka>~ (Tier 1, Passive)
Kashaka is a snake about four feet long. It has gray skin and is remarkably resilient with a sort of armored rocky
hide(Equally adorable and same color, more made out of skin and scales). It has relatively small fangs but they have a powerful venom in them. First it causes a weakness in the muscles, then the weakness disappears but the target is put in a sort of mental daze, unable to react to things around them. This mental stupor can last for up to two minutes depending on how high the targets defense is and surprisingly leaves little long lasting ill effects on the target. Sarina prefers to use a sort of mindspeak with her when they are touching but at longer distances verbal commands work as well.