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@The Otter

It's not a matter of arrogance. I did not ask you for critique or assistance. I was directly talking to the GM. It's aggravating to be answered by someone else not involved. It pollutes the conversation by adding outside opinions. You just telling me to "do this, do that," without letting the GM or Co-GM answer didn't help, either.

@Raineh Daze

The distance thing is information I didn't actually have. I can see, now, why that wouldn't actually work as well as I wanted. Knowing that, I would change my character concept to something that does work. I don't think my counterargument was lazy, but flawed from a lack of information.

I've really only played Three Houses, so outside of that, I am, admittedly, ignorant.

@Yam I Am

...I'm sorry, who are you?
Vita and Rain can always tell me my own interpretations of things are wrong, I'm just giving you more food for thought in the event "Akitsushima doesn't have harpies and isn't connected to the continent" is held as a firm ruling on the character.


I, shockingly, don't need your food for thought. I, respectfully, offered a counterargument and solution to Vita. Not you.

If Vita says, my counterargument and offered solution won't work, so be it. Plenty of other ideas. But, trust me, I don't need yours.
@The Otter

I didn't realize you were put in charge of what is and isn't allowed in the world-building AND character moderation. My bad.
I think it's more a matter that a temple in a Medieval Stasis European Fantasy country like Estival, Velt, Thaln, etc. wouldn't have people filling the role of Miko. Something similar, perhaps, in the way that a lot of cultures have had similar roles, but not specific and similar enough to use the exact same term.


If the issue is that Estival doesn't have a suitable environment, that's as easy a fix as just deleting that specific name, and saying it's a generic template with a foreign culture.

My problem is that fix reduces any sense of culture and heritage from my character being an foreigner in a small part of a larger whole. I can't see how the Harpies flying to Akitsushima, settling there for a season, then returning Estival, and bringing back the culture and heritage they assimilated from Akitsushima back with them would be a problem overall.
@Enkryption: Mmm, Akitsushima is the setting's Japan equivalent and is not connected to this continent, and it doesn't have harpies.


This feels like such a small detail. Species move. Birds are migratory; they fly across entire landmasses and oceans to settle seasonally. There's no reason that the Karasu couldn't have migrated from their home continent and settled there; some opting to stay behind, and assimilate into the new culture - becoming a new people, settlers.

Humans do that, literally, all the time. And, they don't have the added benefit of WINGS to fly with.
Here goes:


@Enkryption: Mmm, a couple things here.

Harpy feathers are pretty ordinary feathers, so I'm not really sure how they'd be useable in that way. I know "shoot feathers as projectiles" isn't exactly uncommon but they're usually more inherently magical entities or the feathers have unique properties, harpies are in most respects in-universe "ordinary" in terms of their physical properties.

Also they're not really beasts per say, aside from being less human(in their wings and legs and all that) then the non-monstrous races. They're actually one of the most commonplace monstrous races since they get employed as couriers.


My justification is Ninja-themed Wind Magic, as far as being able to fire the feathers. Basically, coating the feathers in magic, giving them a rigid form, and cutting edges. Beyond acting as a focus for the magic, they are just normal feathers, unless coated in herbal oils to give them debuffs on hit, like poison or torpor/slow.

I'm very curious, now, about if there would be something to playing her as a Courier, and having her basically serve as the messenger of the temple she learned her magic from in the first place. That would give her a pretty good sense of direction, lay of the land, and, potentially, polyglot skills, as she would find herself in foreign places to delivery and retrieve parcels.
@VitaVitaAR

Had a strike of inspiration at work, and thought of a Harpy Ninja that uses Healing Magic to regrow her feathers which she can shoot like kunai and herbal oils to cause debuffs - this at the cost of making it harder to fly, the longer she is involved in combat.

Definitely feels like it utilizes the limited, direct combat potential of a Harpy, and their unique nature as a beast.
@VitaVitaAR

I see. Well, I'll mull over some options. Admittedly, even with the inclusion of a thumb, a Harpy is still short on choice, since they aren't conducive to much without, at least, two fingers, as the Teenage Mutant Ninja Turtle have taught us. Apologies for being difficult; trying not to fall back in a normal, human character.

Unfortunately, a lot of my inspiration went into my Nem.

Never liked playing the healer, but, perhaps, a Cleric would serve? Possibly, an Undead Hunter?
@Enkryption: We do have one heavy-on-the-destruction mage already.


Are Classes FCFS, then? If not, would two Destruction Mages really be a problem?
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