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<Snipped quote by Etcetera>

But they do it funly. Mostly... At least most everyone scaled horribly at the moment has been erased.


I'm glad the mouse is gone too.

<Snipped quote by Unhinged>

KEFLA MADE LITERALLY JUST AS MUCH SENSE AS VEGITO AND YOU DIDN'T BITCH THEN


Ooh, Dark is triggered.
<Snipped quote by Etcetera>

But muh Dargon Bowl Fanta-cease.


I'm sorry, DB is probably the biggest example of how to do power scaling poorly.

<Snipped quote by Etcetera>

Except, you know, Tsukuyomi. And Geass. And literally any of Dark's other eye moves. And Kill-Point. And any Codex. And pretty much any of the original cast who can one-shot nearly anything without any wait time. Etc.


Regression to the mean.
@DarkwolfX37

I prefer to chalk the "shounen logic" part to starting with generic tactics until you can adapt to your enemy. Fights go way beyond "who can hit harder" since it about who can best utilize their abilities, surroundings, and strategy to win. It's closer to chess than it is to War (the card game).

<Snipped quote by Etcetera>

Yeah.


I hadn't realized it was that popular.
@FinalFrog

Believe it or not, someone does happen to be mute. They're a very expressive individual, so that becomes less of a problem due to their actions. It's not that hard to follow when you get into it because you end up knowing who everybody is and what situations are going on, and then perhaps if there are two different groups of people in the same location and such—it's something that you pick up pretty quickly just through reading and doesn't become all that much of a problem for anyone. If someone is invisible, something along the lines of
*You are impacted by an unseen force*
Would work well. Add descriptors if you want power scaling.
*Kicks you with enough strength to send you a mile into the crust of the Earth*
vs.
*Kicks you with the strength of a meteor impact*
Of course, that's not an exhaustive list, but just some examples.
I don't really understand your last sentence, but along that line of idea, we, for all intents and purposes, don't control where it goes. There's no goal, no final barrier to reach, no limit to the world. Every individual has his or her own traits, goals, and motivations, and they all happen to be linked by some commonalities that bring them together.
<Snipped quote by Etcetera>

60 maybe but free dlc.


Woah. I'd have to scrape together some cash.
<Snipped quote by Etcetera>

Eeyup! 4 player online co-op! We can hunt them mons together!!


Oh, neat. I wonder if it'll be expensive.
<Snipped quote by Etcetera>

I will play with ya too!


There's multiplayer?
<Snipped quote by Etcetera>

It is huge in Japan because they purpisely made it mainly on hend held consoles. But they are taking the risk to reach for the western audience and make it at home consoles and PCs


Oh sweet, it's for PC. I may get it at some point then.
<Snipped quote by Nimda>

I played the beta. And it comes out January.

<Snipped quote by Darlit Glitch>

Oh noic3. Thats actually pretty cool!


Ah, cool. It seems to be a rather popular series.
<Snipped quote by Etcetera>

No. We're not trying to resist it. That job is done. We are working out how to delve into it, to get that Piece.


Don't we have to resist it to get the piece?
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