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    1. Flagg 12 yrs ago

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@Ink Blood @Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket @ECDN

War council posted! Let's keep things moving- please have your next post be your characters preparing for the attack. I will have a post with the Rainlanders arriving at the end of this week. Have your reactions to/interactions at the War Council be told in flashback. Reasonable control of Daigon is of course allowed if it facilitates your moving the story along, and I'm happy to collab with anyone who'd like
Well, the first War of the Machines seems to be drawing to its final inconclusive chapter — leaving, alas, everyone the poorer, many bereaved or maimed and millions dead, and only one thing triumphant: the Machines. As the servants of the Machine are becoming a privileged class, the Machines are going to be enormously more powerful. What's their next move?
- Tolkien, 1945



Chapter 2: In The Country of Madness


Feed the gods or be eaten
- from, The Precepts of the Forge


The night was moonless, but Lord Vissaban had no trouble picking out the leading elements of his army, far down where the scrubby uplands ended and the Red Desert began. Inspired by some omen of the priests, the Shashul had decreed at sunset that his conquest begin without delay, not waiting even for the morning. The Emperor's word was law, and so pyres fed by frantic slaves now burned every league along the Scorpion Road as it snaked its way down the last, steep miles of the Vorgul Shelf, lighting the way for the endless tide of soldiers descending from the Rainlands.

Scale armor and polished spear tips glittered in the firelight, making the Road appear in the darkness like some flame-tinged river, winding lazily between hills and forest. As he watched, awed, Vissiban was reminded of nothing so much as the great serpent of the old legends, the ancient dragon said to be lying in wait, preparing to consume all of Azoth.

The Shashul's supreme commander and most trusted general wondered for a long, doubtful moment just what he was unleashing on the world.




Not family, these, nor friends. Rather a pack of wolves, united by only by desperation and by hunger.
- from, The Shashul's Daughters, a Tragedy in Three Acts


The Coward stood in the center of what had been Lord Qazr's private amphitheater, on the sand where only a few days previous slaves and beasts fought and died for the amusement the wizard-lord and his entourage. It was a small arena, nothing compared to the vast Circus Carnivora where Zar Vorgul's grand spectacles were held, but its tiered semi-circle of stone seats was large enough to accommodate those who would soon be directing the city's defense. It was an eclectic crowd.

In the center, in Qazr's old throne, sat Lord Odrosyan, resplendent as ever in robes the color of sunset. He'd replaced the face powder of a courtier with fearsome Drathan warpaint, giving his jowled moon of a face the impression of a sneering monster. He seemed much less the mincing dandy of the day previous, more sorcerous and wild.

Around him was arrayed a much diminished court of Drathans, those too attached to Zar Vorgul or too irresistibly curious to flee the coming battle. Like their titular lord, the wizards were all arrayed in warpaints and headdresses as flamboyant as they were fearsome. Among their number sat Lord Alkhazar, flanked by Faceless lieutenants in painted masks identical to his own. Assembled together the Drathans looked like nothing less than some demonic choir.

Many of them were looking with pointed suspicion at the Saliszi contingent to their left: Barsabbas the Phantom and other commanders of his rogue army. Many of the Drathans had wanted the Saliszi heretics turned away at the gates when they had arrived in the wake of Alkhazar's army, but Daigon had had the last word. The Coward knew that Barsabbas had his own agenda in being here, but he also knew the Forge Cult hated one thing more than Drathans: heretics. The Firebrands were in Zar Vorgul, and their survival was now tied to the survival of the city entire.

Next to the Firebrands, sat Gost and a cluster of Necrodomii in war-kit, their unblinking electric gaze following Daigon in unnerving unison.

Har Dok other Beast King captains sat to the right of Odrosyan and his coutiers, intermingled with the commanders of the city guard and more than a dozen sellsword companies: Coward's Men, Red Fangs, Goblin Eaters, Desert Wolves, the Forge-Burned, and more. A diverse and varied brood of killers, united in brutality and ambition.

Finally, at the end of the semi-circle, sitting in the shade of a pillar, sat Malkut of the Viitru. Daigon caught her eye a moment.

Then he spoke, his shivering voice quiet but carrying.

"I've given you your orders. Lord Alkhazar's soldiers will hold the southerly walls and towers, and the Dreamer's Gate. City guard and hirelings will hold the rest of the battlements. The Beast Kings, Necrodomii and the Firebrands will reinforce threatened sectors at my command. Lord Odrosyan and his colleagues will be using their talents to destroy the Rainlander War-Engines-"

"The full might of our Art will be made known," said the wizard.

"Quite," said Daigon. He was wearing a light cuirass of chitin and black glass, with a battleaxe at his hip and two swords slung across his back. One a simple, business-like steel blade, the other an elegant white glass scimitar, decorated with elegant Drathan script along the face of the blade.

"Our position is good- the battlements are strong and we lack not for food or water. The plains around this city are utterly dry, and the Shashul cannot sustain a siege. They will storm the city immediately," said Daigon, "The Rainlander legions are well trained, but your men are seasoned killers. There is one thing to fear-"

"False gods," said Barsabbas.

Daigon glanced at the hulking Salszi, "The Swordarms, the elite of the Forge Cult. They are few, but the boons given them by the spirits they serve are powerful. They can cut through a score of troops with ease, alone."

"Not Necrodomii," said one of the tech cultists flanking Gost, his voice a flat buzz, "The relics are superior to the haunted metals of the Saliszi."

"Our friends," said Daigon, gesturing to Gost's company, "have given us a number of what they call minor vox-relicts. You will each be given one, or a signal-rune enchanted by Lord Odroysyan. Activate these when and if you encounter the Swordarms or even hear their battle prayers. Reinforcements will be deployed to you."

Daigon paused, eyes sweeping the muttering crowd.

"You all have your reasons for being here," he said, "but your fates, our fates, are now one. Tied to this city. If Zar Vorgul survives, our destinies will again take their own separate courses. If it falls, this will be our shared tomb."
Interested.
Got a post up to set up Mantid. Still thinking up an opening to bring him into the narrative.


I have a thought. The Drathan Archmagister would want to head off any potential bug-crusades and the like
while he's also fending off the Shashul. He would likely send an envoy to Orchid Home.
@Ink Blood @Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket @ECDN

Hi all,

I'm sorry, I couldnt get the post up today. I may or may not have time to write this weekend, but please know I'm totally committed to this RP. Please consider throwing some posts up in the meantime, since momentum is important and I think we have a cool thing going here.
@Ink Blood @Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket @ECDN

Ok folks, war council post to be put up today or tomorrow. Thanks for bearing with me.
A subtle knife for those whom armies cannot conquer.
- from, The Instruments of Rule
Athalo daz Velym, Dictator of Zar Dratha, Archmagister of the Congress of Masters


The sun crept toward the horizon, and the winding streets and alleys of Zar Vorgul fell into a premature twilight, shadowed by the city's massive walls.

Daigon stood on a parapet above the southerly Dreamer's Gate. Now that the wrathful sun was setting, a stream of Zar Vorgul's denizens flowed out of the city below him, headed west along the broad, sandy depression known as the Dust Way, fleeing the wrath of the Shashul.

Drathan magnates, magnificently adorned and mounted on their hulking gaan-lizards, plodded alongside commoners clutching desperately to water skins. Slaves and merchants and sorcerers, whoever was brave or foolish enough to risk the long, dry road to Ashfall risked it. Better the desert than the Rainlander's Forges.

But the emigrants were not the only traffic along the road. Soldiers in dark lamellar and light desert cloaks marched against the tide of fleeing civilians: Coward's Men, Beast Kings, Red Fangs, Goblin-Eaters. The sellswords of these and a half dozen other companies flooded into the emptying city.

The Archmagister had decreed that Zar Vorgul hold at all costs. The coffers of the Union were deep indeed, and the Ashlands and Red Desert had no shortage of men and mutants desperate or crazy enough to risk death for coin or titles or land in the fertile Drathan Delta. Or, in the case of Daigon himself, for the secrets of the Art.

The mercenary general was not watching the lines of refugees and soldiers flowing through the gate below him. His eyes were on the sand-blasted metal hulks settled in the desert just off the main road, a short ride from a lesser gate nearby. The Vitruvians had emerged from the wastes to set up camp earlier in the afternoon, meaning to milk every last coin from the city before the Shashul swept down on it.

Daigon doubted very much that there were such things as benevolent gods. But the arrival of the trader-clans made him open to reconsidering his skepticism. Their unique weapons, honed from the fossils of ancient horrors, would be vital against Saliszi steel.

But Daigon was not content with buying their swords.




Even before the last stall was erected and the first stars had begun to appear in the empty blue sky, the night market had filled. The distant shouts and the babble of voices mingling like river water with the faint strains of music, the sizzle of cooking food and the clink and clatter of goods changing hands. The canopies were well stocked, but fewer in number. Most notably, the glass furnaces were absent this year -- what little custom pieces were being wrought were being wrought high above in the bellies and work-baskets of the crafter’s homes.

He found the tent he sought nestled between two of the metal behemoth’s weathered, sand-caked legs. The elder thing loomed above them, its shadow spanning the desert, its long neck wrapped with climbing-ropes and thick red ribbon. Its enormous head lay half-lowered, the contents long ago shattered, replaced with misshapen layers of copper, glass and silk. The things were ancient, even by the lights of the Old Ones.

But that wasn’t why he was here.

At length, the robed nomad that had preceded him emerged from behind the veil. They inclined their helm once, and withdrew, face invisible beneath the scallop-shaped mask. The curtain flapped gently, marked with the scorpion-tail rune of Viitru-Ba, a coil of smoke unfurling from within.




Inside, the scene was half boudoir, half arsenal. Piles of luxurious cushions heaped around racks of cruel and intimate weapons.

The Intoxicatrix sat cross-legged with her back to him, before a low table facing an elaborate tapestry. Miniature braziers, cut through with old Vitruvian runes, flanked the makeshift altar, packed with glowing coals, and a dark stone idol, small but intricate, sat between them, wrought perversely into some impossible, half-human shape. Something dark glistened on its claws, and Daigon didn’t feel the need to guess what it was.

As the curtain fell behind him, the enclosure was cast in hazy twilight, the air a dizzying soup of incense and perfumed oils. The red glow of the braziers gave an unearthly feel to the scene, casting the woman’s dancing shadow far larger than its twin, burning deep red runes into the tent’s silken walls.

There was a thin, songlike keen as the Envenomer dragged a white-glass dagger along a length of cuttlebone, sharpening it beyond a razor’s edge. Firelight flickered at its edge, glinted from the tips of carved glass nails. She did not turn around.

“I know you,” the words trickled slowly from her lips, like poisoned nectar, “The Coward. Why do they call you that, Coward?”

"I fled a battle. A long time ago in a place far from here," said Daigon in his quiet, shaking voice, "but a thing like that, there's no leaving it behind."

He ran a hand through his black, sweat-soaked hair, pushing it away from his brow. His pale eyes glittered in the gloom.

"I've wanted to meet you for a long time. You have an unsettling reputation," he said, only the hint of a smile creasing his gaunt and weathered face, "I knew the father of your son, when I was young. A reckless man."

There was an ear-perforating krak as the glass blade snapped off in Malkut's hand. The aftersong rang in the ears like a musical hangover, a few stray shards pealing as they struck metal or wood. A dark trickle of blood glistened at her closed fist.

"Yes," she said, mildly, her voice betraying nothing more than its first, soft introduction, “He was.”

She twisted her neck to look him in the eyes for the first time, painted and beautiful, regarding him a moment in silence before sliding her body to follow suit. She drew one of her silk scarves from her throat, winding it around her hand, slowly and deliberately, as though doing nothing more than painting her nails. The weapons in the tent still throbbed with the sub-aural hum of split glass, setting teeth on edge. There was no question he was playing a very dangerous game.

“The Viitru have no word for cowardice,” she continued after a heartbeat. “Interesting. Don’t you think?”

She gestured fluidly to the reptile skins laid opposite her own, in unspoken invitation to sit.

"No cowards when there's no place to run. Even a frightened man chooses death over the desert," said Daigon. He eased himself to the ground, knees cracking quietly, "except for me I guess."

"Yes. Here you are," she said, lowly, "In the desert....and facing death again."

It was unclear whether she was referring to the invasion or herself. She tied off the makeshift bandage, slowly flexing her hand. "Perhaps it follows you."

"Perhaps I seek it out," he said, "and take pleasure in denying it victory, again and again. Pleasure, sadly, does not bring me here."

“A child could figure out why you’re here.” She watched him a moment longer, her eyes moving over his face, emotions leashed. She leaned over, tossing something into the brazier, where it flared with vibrant orange light. “Talk.”

"The Salished, if they do not feed you to their fires, will subject you," said Daigon, "You do not love much, I think, but you love your people. Your people depend on the Union."

“Oh, you‘ll have to do better than love. How desperate is your master?"

"As desperate as the circumstances require," said Daigon, "I would heed his example."

"If the Shashul sees us taking sides in this war, the caravans would be marked for death. You ask a very great deal of blood, and I can’t imagine what you might have to offer us that would outweigh it. "

"To the Viitru I can offer that which the Rainlanders will take from you, your ancestral freedoms," said Daigon, "to you, Malkut the Envenomer, I have a different offer..."


Hey @Flagg, here's the character I've been working on, as well as a bit of a lore post to describe his home country to go along with him, since I wanted him to be a bit of a foreigner. Of course, I was working under the pretense that it was okay to just make up an entire country, but if not, I certainly don't mind just making him a part of the common rabble.





If there's anything that needs changing, or anything that just doesn't really fit, just lemme know. It's not like I'm married to anything here!

Also, after reading through the OOC, I've managed to come up with a little something that may be of interest to @Aristo, @Nieszka, and @Lone Wanderer. Assuming all is well with Mahaad's character sheet, of course.
Since Mahaad is a slaver transporting Nyr'Kiin slaves to and from the Drathan city-states, I was thinking he might already be on good terms with Alkhazar. If Barsabbas and the firebrands, as well as Cerys and the unbroken, have plans to invade Zar Endal, Mahaad may be in the right place at the right time. Both parties seem strong, but Barsabbas seems a little too intimidating to be a great diplomat, and Cerys likely isn't all that well-versed in communicating with people other than the mountain tribes. Feel free to correct me if I'm wrong on either of those things though! But for the right price, I'm sure Mahaad could be persuaded to help them with whatever goal they have in mind, as I'm sure they're aware that a powerful force behind them is only one side of the coin when it comes to war, specifically invasions. Plus, he's got all these supposedly able-bodied Nyr'Kiin with him, albeit against their will, that Alkhazar wasn't around to claim as his own. I'm sure they could find a good use for a group of insectoids. ;)


Accepted. One thing- Azoth is just a name for the world- as in, Earth. The area where the action is taking place = the Avanagashan Wastes aka the Red Desert and to a more limited extent the Ashlands (heartland of the Drathan Union).

Eyhwan works perfectly, and may occasionally be 'ruled' by a Drathan lord before he or she gets themselves murdered. Many Eyhwan emigrees would live and work in the Union.
Grrrrrrrrrrr! I was looking at Zar Endal. The other clans of the Arakkai are going to come together next post and then will march down from the mountains. If there's nothing to take, then I'll have to figure out a completely new way to get them into the desert. And throw away the next 3-5 posts I've planned out.


@Lone Wanderer @Aristo

I think @Nieszka's clans taking Zar Endal and Barsabbas marching north with Alkhazad to support Zar Vorgul would solve this issue. It's just my two cents, but I think an alliance between the really bizarre figures of Barsabbas and Alkhazad would be cool to explore, and them both coming to Zar Vorgul would tie them to the central plot.

Please keep in mind also that we can also just add stuff to the map- more Drathan cities and towns exist, surely, than what I've put up there, so if there's a need for more places to conquer...let's make them up. The map is more of a rough guide than anything meant to limit the plot.
@Aristo I love the idea of you either being with Alkhazad as a mercenary force with your own agenda, or seizing Zar Endal for your own.
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