Avatar of Force and Fury

Status

Recent Statuses

2 yrs ago
Current Shilling a good medieval fantasy: roleplayerguild.com/topics/…
2 yrs ago
Don't mind me. Just shilling a thread: roleplayerguild.com/topics/…
2 yrs ago
So worried right now. My brother just got admitted to the hospital after swallowing six toy horses. Doctors say he's in stable condtion.
8 likes
2 yrs ago
Nice to meet you, Bored. I'm interested!
7 likes
2 yrs ago
Ugh. Someone literally stole the wheels off of my car. Gonna have to work tirelessly for justice.
4 likes

Bio

Oh gee! An age and a gender and interests and things. Yeah, I have those. Ain't no way I'm about to trigger an existential crisis by typing them all out, though. You can find out what a nerd I am on discord, okay?

Stay awesome, people.

Most Recent Posts

Potential interest.
NGL, it's outside of my comfort zone too in terms of RPs, which is why I wanna run it. I studied this shit in school but have never RPed in this kind of setting, so I figured 'what the heck', you know?
Well, thanks for the support. I try to run things that are a bit offbeat, and I'll try to plug this one more time.
First, for some Theme music!




The Great Air Race Begins!


The year is nineteen hundred ten. King Edward VII sits upon the throne of England (but for how much longer?) and all is well within the British Empire. Nevermind those ambitious Germans, meddlesome French, reckless Yankees, and chaotic Italians. Yes, indeed. Everything is jolly good (so long as you're a white British fellow from a reasonably well-to-do family, that is)!

There is one small problem, however: those tiresome new technologies so beloved of the Americans and continentals. Britannia may rule the waves, but she does not rule the skies - at least not yet. To this patriotic end (and also to increase the circulation of his newspaper and simply because he has money to burn), the English newspaper baron Lord Worthington has decided to bankroll a great air race from London to Paris and then back again to London. As encouragement, he has offered up the princely sum of £15,000 to go to the victor, who he fully expects to be a loyal subject of the crown.

Already a dazzling assortment of aviators, mechanics, and dreamers has started to pour into the new purpose-built aerodrome taking shape in the northern suburbs of London. Whether by invitation, word of mouth, or by having read about the event in local newspapers, they have made their way to this mecca of nascent aviation with one goal in mind: win. Some are motivated by a lust for money. Some crave fame. Others have been swept up in a wave of patriotic fervour, and still others are here to prove a point, whether it be political, moral, or personal. One thing is for certain: the great air race is set to be a spectacle like nothing that has ever been witnessed before, and naturally, the presses and the public are all agog about those magnificent men in their flying machines.





Entry Guidelines for the Interested Aviator


So, this is a lighthearted competitive RPG set during the peculiar Indian Summer of the Late Edwardian Period, four years before the First World War broke out and when flying was still new, exciting, and oh-so-glamourous. It's based on the 1965 movie of the same name and borrows a lot of thematic inspiration from it. It also has a lot in common with and is something of an homage to Wacky Races. There will be shenanigans. I fully expect a wide range of ridiculous characters, exaggerated antics, absurd contraptions, genius bodgers, and dimwitted daredevils. This is the sort of RPG that revels in poking fun at national and period-appropriate stereotypes, is more than a bit tongue in cheek, and is not averse to cleverly breaking the fourth wall. That's not to say that it isn't competitive as well. There will be a winner. However, the focus is equally on worldbuilding and developing interesting storylines and truly zany and memorable contraptions. The following are some basic rules, expectations, and bits of information.






Aircraft and Pilot Specifications













Miscellaneous Information



  • I: If this garners enough interest, an OOC will be posted on the weekend, and it will include a map of the course, some helpful links, a complete and final CS with raw code, and a handy listing summarizing each entry. We'll have to get to at least five players for me to consider running the RPG.
  • II: Any questions, comments, and/or recommendations would be appreciated. If you think that we can run this without the thirty point stat aspect, please sound off below and let me know!
  • III: This RPG has been crossposted on the Drowning City Forums, which mainly focuses on robotic combat RPGs. I guess we'll see which forum shows more interest.
  • IV: Finally, have a skeleton CS:





Good Luck!

...though I expect you to win without it!
Alright. This doesn't seem to have gained much traction, but I'll give it one more boost. If anyone's interested, then please express your interest now. Alternatively, if you're not, feel free to tell me why.

Barring responses from at least a couple of interested parties, I'll can this thing and have something new and a bit more conventional up for tomorrow.
Thanks for the encouragement, @Clever Hans, though I'd still encourage you to give it a shot if you can find the time at all, especially since this is such a niche thing. You can always crash spectacularly or take a dunk in the English Channel if you just can't keep up with the RPG or need to leave for whatever reason!
So, conceptually, this is a cool idea and I like it, but I'd love to see a little more info, personally.

1) what sort of technology level can we expect, at least roughly?

2) You listed it as nation, so are we controlling governments as opposed to individuals for the most part?

3) Is there any sort of central plotline/problem/opportunity/conflict that drives the story or is it more of a sandbox?
First, for some Theme music!




The Great Air Race Begins!


The year is nineteen hundred ten. King Edward VII sits upon the throne of England (but for how much longer?) and all is well within the British Empire. Nevermind those ambitious Germans, meddlesome French, reckless Yankees, and chaotic Italians. Yes, indeed. Everything is jolly good (so long as you're a white British fellow from a reasonably well-to-do family, that is)!

There is one small problem, however: those tiresome new technologies so beloved of the Americans and continentals. Britannia may rule the waves, but she does not rule the skies - at least not yet. To this patriotic end (and also to increase the circulation of his newspaper and simply because he has money to burn), the English newspaper baron Lord Worthington has decided to bankroll a great air race from London to Paris and then back again to London. As encouragement, he has offered up the princely sum of £15,000 to go to the victor, who he fully expects to be a loyal subject of the crown.

Already a dazzling assortment of aviators, mechanics, and dreamers has started to pour into the new purpose-built aerodrome taking shape in the northern suburbs of London. Whether by invitation, word of mouth, or by having read about the event in local newspapers, they have made their way to this mecca of nascent aviation with one goal in mind: win. Some are motivated by a lust for money. Some crave fame. Others have been swept up in a wave of patriotic fervour, and still others are here to prove a point, whether it be political, moral, or personal. One thing is for certain: the great air race is set to be a spectacle like nothing that has ever been witnessed before, and naturally, the presses and the public are all agog about those magnificent men in their flying machines.





Entry Guidelines for the Interested Aviator


So, this is a lighthearted competitive RPG set during the peculiar Indian Summer of the Late Edwardian Period, four years before the First World War broke out and when flying was still new, exciting, and oh-so-glamourous. It's based on the 1965 movie of the same name and borrows a lot of thematic inspiration from it. It also has a lot in common with and is something of an homage to Wacky Races. There will be shenanigans. I fully expect a wide range of ridiculous characters, exaggerated antics, absurd contraptions, genius bodgers, and dimwitted daredevils. This is the sort of RPG that revels in poking fun at national and period-appropriate stereotypes, is more than a bit tongue in cheek, and is not averse to cleverly breaking the fourth wall. That's not to say that it isn't competitive as well. There will be a winner. However, the focus is equally on worldbuilding and developing interesting storylines and truly zany and memorable contraptions. The following are some basic rules, expectations, and bits of information.






Aircraft and Pilot Specifications













Miscellaneous Information


  • I: If this garners enough interest, an OOC will be posted on the weekend, and it will include a map of the course, some helpful links, a complete and final CS with raw code, and a handy listing summarizing each entry. We'll have to get to at least five players for me to consider running the RPG.
  • II: Any questions, comments, and/or recommendations would be appreciated. If you think that we can run this without the thirty point stat aspect, please sound off below and let me know!
  • III: This RPG has been crossposted on the Drowning City Forums, which mainly focuses on robotic combat RPGs. I guess we'll see which forum shows more interest.
  • IV: Finally, have a skeleton CS:





Good Luck!

...though I expect you to win without it!
Always down for something involving the distant human past. I've joined the discord already, so count me in!
I was going to have the twins manage to grab onto that truck that was escaping and hitch a ride back to town, mainly because I'm really interested in this RP, but I'm going to be pretty busy for the next little while - busy enough to not really keep up.
© 2007-2024
BBCode Cheatsheet