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But yeah, the long shorty of nation-RPs is they require the existance of other nations and as a consequence, other concurrent nation-RPs... which usually means entire dedicated forums.
8 days ago
Current
But yeah, the long shorty of nation-RPs is they require the existance of other nations and as a consequence, other concurrent nation-RPs... which usually means entire dedicated forums.
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8 days ago
BTW, I've been off/on a persistent nation-RP since '05. If I ported it over to here... there's going to be a LOT of noodle-incidents. youtube.com/watch?v=yNbJb1N…
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8 days ago
From there, you create a pool of characters hailing from "your nation". And they interact with characters from "other nations" to incite incidents internationally.
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8 days ago
Nation RPing is basically open-persistent world-craft roleplay. If "your nation" isn't consistantly persistent between a multitude of roleplays, it's a LOT of dead-end work.
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18 days ago
Owning a pet and being the brave one in the room to keep them calm worked well enough to keep yourself calm. As being happy and calm is almost as infectious as fear.
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Bio
-There will be delays in replies. Largely due to working overtime, voluntary obligations; other RPs and online-things may compete for my attention.
'Bout me: Started RPing (badly) back in '05, mostly doing nation-RPs with an emphasis on technology and strategy, later edging out to character-espionage and military-tactics before doing "less serious" character roleplays that were outside of the 2005-2008 continuity.
That's when I went to Dead-Frontier, and found the RP community there, joined a clan, did some pretty good roleplays and pretty much loosened-up my online-personality. When the clan-leader decided to move her RPs here, most of the clan followed.
Took a course in technical-writing back in '08, so now I may sometimes use the semicolon correctly.
In 2010 I dusted off the old nation-RP continuity I had, doing a few hetelia-esque RP-shenanigans there..
RP-Habbits: I tend to geek-out on little technical-details, and sometimes infer how those details would impact the background of the roleplay. Great for world-building, not so great when you had a perfectly good plotline and I just MacGyver it off the rails (though I usually er to the side of amusement, sometimes it creates very grim side-stories).
”Storytelling is the essential human activity. The harder the situation, the more essential it is.” ~Tim O'Brien
Age: 29 Occupation: Mechanic/handyman, moonlights as a gun-runner/smuggler. Race: Maned Wolf (techincally some sort of racoon/dog/panda thing) Gender: Male Height: 6' 1" (684 cm) minus ears, add 3" (7 cm) for ears. Weight: 143 pounds (65 kg)
Descriptive Appearance: Twombly dresses in a workmanlike appearance, practical, well-worn, and comfortable. When working in his shop, his hands are constantly coating in a grease or grime of some sort or another; he makes a point to wash it out before going anywhere special, best not to leave any fingerprints.
As a maned wolf, he is mostly legs and arms, with a surprisingly flexible neck that in conjunction with his various postures and facial expressions, tell a very wide and easily read range of emotions. That is of course assuming you aren't just fixated on watching his tail.
Personality: * Confident, some may say too confident * No sense of personal space * Flirtacious with anything that moves * Mischevious and easily bored * Kleptomaniac (beware of any unattended loose articles of clothing, keys, food, cigarrettes, or firearms) * Reclusive (see notes)
Quirks: Due to being unable to hear people coming behind him, Twombly has a tendancy to search for reflections or shadows to indicate a person's presence. Rendering their attempts at surprising him mostly-moot to the unwary.
Except in a dark room. Then anything and everything surprises him. Note: do not announce yourself by turning out the lights in his workshop.
Enlisted in 1943 and was then shipped out to the Pacific theater of operations just as the war began to die-down in preparation for the invasion of Japan. After their surrender, Twombly was stop-lossed to occupy some backwards southeast asian peninsula until late November 1946, and felt a bit crummy about not being allowed to vote that particular year. On the upside the extra few months and the rapid retirement of his commanding-officers meant a few last-second promotions and hardly any oversight of the motor-pool. So long as he didn't make too much noise...
Hence how he managed to bag a contract (to himself) to "repair" a tank meant for the French occupation forces, with a few "modifications" that were suggested by his unit (likely in jest). Of course, the French later didn't want that particular vehicle, so now he's stuck with it in his garage with nobody willing to buy it.
Which is how he casually ventured from being that quiet guy that was good with tools into a gun-runner for hire (using the tank [actually an M8 greyhound] he absolutely cannot find a buyer for as his credentials).
Specialization: Wind School of Magic Attended: Alteration Primary Deity Worshiped: Meifeng
Permanent Sacrifice: Y
Deity Sacrifice was made to: Meifeng
Reason behind Sacrifice: Being able to sneak into places without tripping alarms, or rather, not letting anyone hear the alarms he trips over.
What was Sacrificed: Over half of his hearing
Equipment: A very ridiculously bright (and heavy) flashlight
Other: After sacrificing most of his hearing in order to sneak up on people, he has so often found himself victim to being snuck upon that he has generally become reclusive from any unfamiliar places.
Well, if the MiG-31 pilot takes a pressure-suit, it can take nearly forever to get ready, since to put that on you've gotta strip down to your skivvies, and find an extra set of hands to pack your meaty frame into it. -Or the pressure suit is Lonnie's skivvies, in that case getting ready is pretty quick and simple.
Seems the latter case usually happened if one expected to be on-alert for that day, stripping-out soon as you got off.
Which brings about the problem of pilot-hygiene during sustained high-intesity operations. (which during the cold-war, also had to consider the possibility of fields being chemically contaminated and/or irradiated) -Which is about when the US Air Force unvieled the "poopy-suit".
Also: MiG-25 as a ground attack jet: "As the bombs would weigh no more and incur no more drag than its regular load of R-40 missiles, its performance was not impaired, leading to some impressive bombing feats; when released at an altitude of 20,000m (66,000 ft) and a speed above Mach 2, a [normal] 500 kg bomb would have a glide range of several tens of kilometres"
-There will be delays in replies. Largely due to working overtime, voluntary obligations; other RPs and online-things may compete for my attention.
'Bout me:
Started RPing (badly) back in '05, mostly doing nation-RPs with an emphasis on technology and strategy, later edging out to character-espionage and military-tactics before doing "less serious" character roleplays that were outside of the 2005-2008 continuity.
That's when I went to Dead-Frontier, and found the RP community there, [url=http://24.media.tumblr.com/tumblr_m9mc4xgiGS1rf8iqto1_500.jpg]joined a clan[/url], did some pretty good roleplays and pretty much loosened-up my online-personality. When the clan-leader decided to move her RPs here, most of the clan followed.
Took a course in technical-writing back in '08, so now I may sometimes use the semicolon correctly.
In 2010 I dusted off the old nation-RP continuity I had, doing a few hetelia-esque RP-shenanigans there..
RP-Habbits: I tend to geek-out on little technical-details, and sometimes infer how those details would impact the background of the roleplay. Great for world-building, not so great when you had a perfectly good plotline and I just MacGyver it off the rails (though I usually er to the side of amusement, [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/InferredHolocaust]sometimes it creates very grim side-stories[/url]).
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<div style="white-space:pre-wrap;">-There will be delays in replies. Largely due to working overtime, voluntary obligations; other RPs and online-things may compete for my attention.<br><br>'Bout me:<br>Started RPing (badly) back in '05, mostly doing nation-RPs with an emphasis on technology and strategy, later edging out to character-espionage and military-tactics before doing "less serious" character roleplays that were outside of the 2005-2008 continuity.<br><br>That's when I went to Dead-Frontier, and found the RP community there, <a rel="nofollow" href="http://24.media.tumblr.com/tumblr_m9mc4xgiGS1rf8iqto1_500.jpg">joined a clan</a>, did some pretty good roleplays and pretty much loosened-up my online-personality. When the clan-leader decided to move her RPs here, most of the clan followed.<br><br>Took a course in technical-writing back in '08, so now I may sometimes use the semicolon correctly.<br><br>In 2010 I dusted off the old nation-RP continuity I had, doing a few hetelia-esque RP-shenanigans there..<br><br>RP-Habbits: I tend to geek-out on little technical-details, and sometimes infer how those details would impact the background of the roleplay. Great for world-building, not so great when you had a perfectly good plotline and I just MacGyver it off the rails (though I usually er to the side of amusement, <a rel="nofollow" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/InferredHolocaust">sometimes it creates very grim side-stories</a>).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Still reading this?">Still reading this? [+]</button></div><div class="hider-body" style="display: none"><img src="http://i161.photobucket.com/albums/t238/PROHT/Blastwave/BlastwaveDieeee111.png" /></div></div></div>