Avatar of Gisk

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

This is an RP that uses the Lancer tabletop RPG system, which can be found online for free here. It focuses on a small, rather new mercenary company that does not yet have a name.

Though we will be using this system, the only lore and story from the rulebook that you need to concern yourself with will be the companies that you can acquire equipment license from.

[CHARACTER CREATION]
Characters will begin at License Level 0, within the Lancer system. The system in question has a web based app that can help create your character and mech, as well as maintain them and export into a simple text block to show the stats.

If, for whatever reason, you are unable to use this, you may simply fill the sheet out as follows. In either case, please include a short bio(for all intents and purposes, your story starts now, so your backstory does not need to be long), and a picture and/or description of your character.

You may also include a picture of your mecha, and please remember that the rules and options you choose for your mecha do not affect its appearance. Though everyone will be starting with the GMS Everest frame as a base, you need not assume that they all look the same. Where's the fun in that!



[PLAY]
As I said, we are playing using the Lancer system, which will necessitate die rolling, as well as reference to a map. The map will be maintained by myself, and updated after every turn. You will need to join my discord server, because this is where I have a bot that will be rolling dice, and it is also where I will have a channel dedicated to the current map.

Play is split between narrative and mech battle. Narrative play is completely free form for the most part. If there is a task that both has stakes, and has a chance of failure, you will be asked to roll for it. Rolls, as stated before, will be done using a bot in discord(for the sake of transparency and fairness). Any given narrative roll simply needs to beat 10 on a d20 roll. If you can argue that one of your triggers is valid in the situation, you may invoke it to gain a bonus. I, as the game master, can also impose bonuses and penalties depending on the situation.

Mech combat will follow the rules as laid out in the Lancer core rulebook. For the most part, this simply dictates how far you can move, how many actions you can take on your turn, and requires rolls for your attacks. There will be a turn order during mech combat. As a whole, the player characters go first each round, and the order of player actions can be decided between the players. If a decision can't be made, or if you prefer, I shall have you roll for it(if we roll, we will add agility as per initiative in DnD). Once the order is set, you shall stick to it unless I decide we need to deviate(for example, if a player is delayed).

The way it shall work is that when your turn comes, you shall announce what you intend to do, and make any applicable rolls. Once movement and attacks are resolved in-rules, you may post the action in the IC thread!

[STORY]
The first mission will be titled The MECHnificent Seven.

Love it. Also, love the little ammo you gave me with a mercenary group who does not like him.

Good picture choices, too, I thought.
For long term, I assume you mean.

Hey all, on this subject, please add a short bio and description and/or picture to your character. I don't require much for this, just to get an idea.

Also do remember that you are by no means bound to the pictures in the book for your mechs. Their appearance is totally up to you, despite everyone using the same frame to begin with.


» WIDOW «
Holly Pritchard
SOLDIER, LL0
GRIT:0 // H:1 A:1 S:0 E:0
[ SKILL TRIGGERS ]
SURVIVE (+2), STAY COOL (+2)
PULL RANK (+2), ASSAULT (+2)
[ TALENTS ]
EXEMPLAR 1, LEADER 1
TECHNOPHILE 1
[ GEAR ]
ASSAULT HARDSUIT, MEDIUM A/C
LIGHT SIGNATURE, THERMITE CHARGE
PATCH, MAG-CLAMPS
----------
« RECLUSE »
[ GMS STANDARD PATTERN I EVEREST ]
STRUCTURE:4/4 HP:12/12 ARMOR:0
STRESS:4/4 HEAT:0/6 REPAIR:5/5
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:9 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: NEXUS (LIGHT) / MISSILE RACK
Heavy Mount: HEAVY MELEE WEAPON
[ SYSTEMS ]
Servant-Class NHP, EXPANDED COMPARTMENT
PATTERN-A JERICHO DEPLOYABLE COVER, RAPID BURST JUMP JET SYSTEM
MANIPULATORS

Wow, that app is super useful for this.

So I have a character. I will be playing them much like a player, however, you may treat her like an NPC in regards to making rolls to charm deceive or whatever else. Hell, try to kill her and mutiny if you want, just beware consequences from other players.
Okay, it sounds like we're mostly settled on LL0, so I'll stick there.

Our first mission will probably end up being just one battle anyway, so we'll move up a level quickly.

So, the game actually also has a fun(I think) way of randomizing relationships between characters. Basically you go around the "table" and for each other player there's a d20 table that you can roll on with stuff like "they tried to kill me once" or "they saved my life" or "I'm in love with them."

When I first did this story, it was like in the Magnificent Seven where it was a group of randos that got pulled together, but I've come to believe that have a predetermined connection between all the players can be helpful. If you want to roll on that chart for each other, feel free.

@vietmyke They don't, but this is the first mission.

By the rules in the game, anyway, getting a new mech is as easy as deciding you want one between missions. I believe, and I shall double check, that by level 3 you should have access to a new frame(depending on where you put your license points).

@rocketrobie2 no, you have the right of it.

Now, my intention was to start at level 0 for simplicity, but I'll let you all chime in. It would be a little more complicated, but if we start at 3 you would have a lot more options for your mechs, and we wouldn't all be bound by the starter frame. What do folks prefer?

@Dead Cruiser I'm certainly not full yet.
"You be careful, Acrius' 'teaching' has been known to leave men with broken bones," Faira actually didn't know if this was true, but it tallied with her experience of the young man.

She looked the girl over, sizing her up before stepping very close and speaking to Acrius in an undertone.

"Zatana and I have work outside the walls tonight. The Guard will be two short, so be extra vigilant. But don't spread that about."

She clicked her tongue at Steak and made her way toward the Eastern gate.

The cannon that had been moved here was quiet for the time being, but Faira was pleased to see that the guard here was as alert as ever, despite the lateness. She saw at least two who were tousled haired and had clearly gotten out of bed recently.

She waited here for Zatana.
Very happy go see the interest!

@ReusableSword, I like the way you structured the sheet, and it seems to cover some stuff I missed so don't mind me as I copy/paste it.
@PPQ Purple@vietmyke

You will need to know how to build your character and mech, and understand what you are allowed to do on your turn in combat. Theres a cheat sheet for the latter, and the character section in the book walks you through the former. I will help guide when rolls are needed, but that's fairly simple for most situations.

As for a battle map: I haven't decided if I'm going to use it or not. It would help keep things structured so we don't have to argue about enemy position based on the prose. If I use one, I will maintain it personally, it will simply be posted as an image on discord, and updated after every turn.

Call Sign:
Name:
SUPER SOLDIER, LL0
GRIT: // H: A: S: E:
[ SKILL TRIGGERS ]

[ TALENTS ]

[ GEAR ]

---------- Mech -------
« APPROACHING STORM »
[ frame ]
STRUCTURE: HP: ARMOR:
STRESS: HEAT: REPAIR:
ATK BONUS: TECH ATK: LTD BONUS:
SPD: EVA: EDEF: SENS: SAVE:
[ WEAPONS ]

[ SYSTEMS ]
© 2007-2024
BBCode Cheatsheet