Archer who claims he's blind for fame but he's really not.
<Snipped quote by Goldeagle1221>
So for healing, the one that'll likely be used the most, all the components are provided by the person whose being healed. The character would draw a circle diagram, the person'll go in the middle, and then the character would sit at the edge and summon the spirits, using (or forcing depending on whose being healed) their energies to heal them. This'll take a toll on the person as well, since having spiritual energy forced into you to supercharge your healing process isn't pleasant.
For possession, the character will have a token of one of the three (an arrow head, a rusty hilt, a spear head, or something along those lines). They'll draw another diagram, only this one is square and the character will be in the middle. They'll cut themselves and drip some blood on the token, and then summon the spirit into their body. The once the spirit takes over, they cannot summon other spirits until the character takes control (usually a few hours, maybe shorter or longer depending on the situation.) This'll probably be the least 'lose control of my body' risky, since these three are gonna be connected to the character (Family, maybe) and not want to harm them. It might gradually change over the course of the RP, depending on events.
For scouting, another circle diagram, slightly different than the healing one, with some blood from the character, an eye from something (preferably human, for clarity), and a burning herb to help their spirit connect with the other spirit (probably at least slightly hallucinogenic). This'll be the most risky, since their spirit is connected directly to another spirit that isn't as trustworthy as the three above.
Simply talking to the spirits to see if they've noticed anything or have any secrets to give up will only require a burning herb and some quiet, so the character can go into a trance and have a chat.
If the capturing of the souls of the slain isn't too OP that'll require a diamond diagram, blood from the character, some bits and bobs of metal, some herbs, and time to fight and subdue the spirit. If that's allowed, it'll be the most risky since its trying to capture a spirit that doesn't want to be dead and doesn't want to serve you and trying to prevent it from taking over your body.
I like it! Aristo and I will go over the capturing bit.
Since it was brought up to me, I figured it was worth relaying.
The civilization descriptions aren't very big because Aristo and I were willing to allow a degree of freedom within the presented parameters; however, if you all need more information, Aristo and I can provide as requested and expand on the descriptors and parameters of each civilization.
So I've a character idea that I think'll work with the magic system.
Basic outline is that they were from a tribe the Kothar conquered and had to wipe out because the Tribe chose total annihilation over surrender (or maybe they angered one of the ancients and got destroyed? That might actually work better).
One member survived, the Tribe's only magic user. The character tried to bring their tribe back and succeeded, after a fashion. The character now has all these various spirits of their tribe inside of them (similar to Ermac with less of the flashy magic). And can use ritual to have these spirits do various things. These rituals include, but are not limited to: Seeing through the eyes of one of the spirits as they spy on a faction, communing with the spirits for information, drawing upon the collective energy to heal injuries, and being possessed by one of the three that were the tribe's mightiest warriors to help fight, their weapons being spectral (but still only having the same physical effect The arrows look ghostly but still act like normal arrows, for example).
The character could probably also use the same ritual to chain the souls of particularly powerful slain enemies (or allies you never know) to them for similar effects. But that's just a secondary thought that is probably too powerful, and not something that is in the main idea.
The major drawback being that every time they do this ritual the character has to also fight off the other spirits since, you know, people don't like being trapped between life and death, with a major risk of losing control of their own body or spirits being released through them to try and possess those around them.
Thoughts?
Me and Aristo will discuss it. So far personally I like the direction as long as it is indeed ritual based rather than instant, but. Have a feeling you do in fact mean the former. Can you give me an example of how they might conjure these spirits?
I'll let Aristo look at your blood magic proposal.
As for behind the scenes shenanigans, there are none besides one player sending me their cs privately. Only one person, @Monkeypantshas been accepted. He should be posting his sheet in the character tab.. Monks!
@AristoThe reason I posted my WIP sheet was to get feedback, which I got! Funnily enough, in my first draft I did write her up to be more of an oracle/seer, as you described with Mortianna; but decided against it since it was nigh impossible to RP as such, since I dont know what happens in the future, and I dont want you guys to spoil possible surprises (even if written vaguely, as they should).
It's hard to write up compelling and interesting magic that doesnt immediately show its effects. Ideally I'd love to come up with magic that might manifest itself days after the initial casting, but that'd be awfully boring and difficult to write given how long IC days can take OOC. Not to mention that I imagine our group will be travelling a lot, so its rather hard to keep setting up ritual sites.
I'll tone down the direct effects and switch it to more witchcraft. Salves, charms, visions, etc. Did just realize that Game of Thrones also had some pretty fantastic low fantasy magic... But I guess birthing shadowy demons would be a no-no on this website. Are we allowed to summon demons, or would that still be considered too direct?
Oh and as for their God, I dont think it's really relevant if he truly is or not. I think it's like current religion, where every group thinks their God is the one True God; with everybody else being impostors. That said, in my head Marra was merely an arch-mage from before the Cauldron who unlocked the secret to immortality, just not in the way he envisioned it. Essentially, he exists only because people remember him, which over the many years since turned into a twisted sort of worship.
The link is shared with accepted players! As for rping birth, it's better if that's done out of scene to avoid upsetting anyone.. Although I don't know why you would? As for summoning demons, that should be fine in limitation, as we already accepted one summoner character. The summoned creature would follow the same rules as a regular character. I.E nix metagaming/powergaming. Summoning the creature should be done either by an artifact (preferably one with a negative side effect) or done by ritual.
Sure, makes sense. I'll do a little more character creation and then get back to you on it.
Great! The general feel is that magic is vague, hidden, hard to understand and likely that even great wizards do not entirely get it. A fickle flame that we just manage to coerce.
I'm not really a bird.
[center]-0-
Where did I play,
A land of twisted branches,
A kingdom of clay,
A swamp of memories,
A never-ending day,
Where did I run,
Across the dawn,
Through the sun,
Across the sky,
Through laughs and fun,
Where did I walk,
Pristine grass green,
White cliffs of chalk,
Pools of sky so blue,
Orchard stones that talk,
Where did I sit,
By the gates of silver,
Near endless pit,
By forever horizon,
You may remember it.[/center]
<div style="white-space:pre-wrap;">I'm not really a bird.<br><br><div class="bb-center">-0-<br><br>Where did I play,<br>A land of twisted branches,<br>A kingdom of clay,<br>A swamp of memories,<br>A never-ending day,<br><br>Where did I run,<br>Across the dawn,<br>Through the sun,<br>Across the sky,<br>Through laughs and fun,<br><br>Where did I walk,<br>Pristine grass green,<br>White cliffs of chalk,<br>Pools of sky so blue,<br>Orchard stones that talk,<br><br>Where did I sit,<br>By the gates of silver,<br>Near endless pit,<br>By forever horizon,<br>You may remember it.</div></div>