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3 yrs ago
LUV GOIN 2 A RENNASANZ FAIR. LOTTA FAGET NERDBOYS BUT GAWTDAMM I LUV THEM TURKYLEGS. COULD BOUTA DOZZEN OF THEM TASTY LIL FUCKS. LEMME GET A HELL YEAH BRUTHER
4 likes
3 yrs ago
MY PAPAW TOLLD ME 1 THING: SON WHEN UR MY AGE, UR GONA APPRESHIATE TAKIN A GOOD SHIT. AND BRUTHER, HE WUZ RITE! KEN I GETTA FUCKEN HELL YEAH?
5 likes
3 yrs ago
GONNA HAVE 2 DO SUM COMONITY SERVISE BC I GOT A FUKKIN DUI. I ASKED THE JUDGE IF HITTIN ON FAT-ASSED MEXICAN GIRLS CULD BE A SERVISE 2 THA CUMUNITY! LEMME GET A GOTTDAM HELL YEA BRUTTHER!!
3 likes
3 yrs ago
I like a man that knows what he wants. And I love when what he wants is to wear a pirate’s hat and poop on my chest whilst saying “Arr! Swab the poopdeck ye scurvy hedgepig!” Aye aye, daddy! 🥵😫🏴‍☠️
7 likes
3 yrs ago
MY UNCLE DONALD TAUGHT ME 1 THING: NEVER ITCH UR BUTTHOLE AFTER EATIN SUM HOT ASS CHICKEN WINGS! CAN I GET A HELL YEAH BRUTHER??
5 likes

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lol who gives a shit

Most Recent Posts

@gorgenmast
Spaceship manager, huh?
I am not sure this truly counts as a nationgame here but well, this didn't stop somebody trying this before.
I participated in that and wonder if my old stealth ship is fine.


Wow, I actually never finished the last part, huh?
Anyways, is this type of ship fine to you or not? I can tweak this a lot but first I need to know if you are okay with the ship's tech. It's built on the setting of a different game, afterall.


The technology seems plausible, but somewhat beyond the capability of current human technology. Humans in this universe have only developed crude Alcubierre Drives. Manipulating gravity waves and sigularities is the cutting edge of human technology, and technologies such as the Warp Gun and the singularity engine are too advanced for the humans. The Vorqhul would probably have this sort of technology, and so I could justify developing a slightly-nerfed boundary system developed from captured Vorqhul ships.

In any case, the ship's concept and many of the technologies are reasonable for this universe.
@gorgenmast

How does this CS look?



Fighters! That's what I forgot for the Nemesis.

I like the fighter/bomber concepts and the idea of a cursed ship really appeals to me. I like Ark Royal a lot. Start working on a post for her because I'm making the IC thread now.
I wanted to give everyone time to finish their sheets before posting the IC thread. But I feel like the RP's wheels are just spinning now. Time to take this thread to IC. I'm going to make a few revisions to the OP before I post the new thread. No need to stress about finishing sheets, just focus on making a compelling first post.
Posting my own WIP application here before I lose it.



Nice work as always. Once we get to IC feel free to post whenever.



So far looking really good. Glad to have you with us in this RP, Flagg.

It's hard catching you on Steam nowadays so I'll ask here: What kind of government does humanity have? Is it the usual United Nations-like democracy, or is it more of a military government? Given the war with the Vorqhul, maybe the remnants of an emergency military government that just sort of stuck? It could be the reason for insurrection - people are upset that the military hasn't relinquished all power.


Exactly what I was thinking. The oligarchs probably got accustomed to the emergency powers they exercised during the war and are likely reluctant to relinquish their authority. The situation reminds me of the American colonial sentiment following the Seven Years War.

What is combat like? Quick and dirty or a slug fest? Is there time to scuttle/abandon ship or do they go *boom* more often than not?


I think it's entirely dependent upon the situation and intent of the attackers. If one ship gets the drop on another and gets off a shot or two before the enemy can react, then the attacked ship will likely be wrecked in short order. During set piece battles, when both sides are aware of each other, I can forsee these battles taking quite a bit longer. But given the dangers of space and the lethality of most ships' armaments, I suspect most engagements would be fairly short-lived. But there will always be exceptions that can be justified if you need a longer battle for your stories.
Just the sort of sheet I had in mind. A good example of a succinct, effective application. Very good.

I'm planning on getting my own sheet out for Nemesis tomorrow.
So here is the application format. I have always hated these things with a burning passion, but I also understand that they are a necessary evil. I feel that these points will give both you and your fellow players a decent look at your ship and your captain. Now I may be forgetting some critical information on this template and/or I might be including fields that really don't matter. Fill out as much as you need to give us a feel for what sort of starship you're using and who your captain is; exclude fields that you feel are unimportant and add fields you think matter. Err on the side of brevity; too often NRP players will expend a huge effort into perfecting an exhaustive application, only to find their creative energy used up before their first post.

Vessel Name:
Vessel Type: (If applicable)
Vessel Class: (If applicable)
Armament loadout: (Brief outline of ship's weaponry)
Onboard vehicles: (Outline of any vehicles carried on the ship such as dropships, fighters, etc. if applicable. Any support ships assigned to your vessel should be listed here as well.)
Crew: (Number of total crew. Might also break down of officer/conscript ratio, describe any marine contingents aboard, list other important crew members, etc.)
Overview: (Description of the vessel, its combat role, brief summary of its history if it is a seasoned warship. Treat this like the ship's bio field.)

Captain:
M/F:
Age:
Rank: (If applicable)
Bio: (Brief history of your captain. The point is not to recount their life story, but to sow the seeds for your captain's motivations and aims by grounding them in a backstory.)

Remember that the keyword here is "brevity". Most of these details will be roleplayed out soon anyway. I'd guess that if you're needing 2k words or more to fill your application out, then you're probably doing it wrong.

So, do we have to worry about artificial gravity and time distortion and all that? I'd prefer it if we could just nonsense our way past that and brush it under the rug. I am also super excited that this is generating interest and I am already formulating a plan for a small battlegroup.


I agree. This is not meant to be "hard sci-fi", so don't worry about those details. But yeah, I am also quite pleased to see this moving right along. Once I have some applications from prospective players we can move right along to OOC stage.

Interested interested interested.

Potential character idea: A sportsman of sorts, relishing the opportunity for promotion alongside a deeper love of the hunt.


I can certainly see a Most Dangerous Game slant to the mission to take out Admiral Vranas. I dig it.

I have an interest for this... FOR SCRIENCE

I want to be a science vessel if you couldn't tell


I don't have a problem with you playing more of a non-combatant role, but I'm wondering if you have a way of involving yourself in the plot at hand or bumping into other players. We don't need people going off and doing their own thing with no intention of interacting with anyone else (I'm looking at you, Aaron). If you can find a way to tie your scientific mission into the story at large, I'm all for it.
Seems as though interest seems to be building steadily. I'll throw up a pre-application sheet to give you guys the ability to really flesh out your ships, characters, backstories, etc. I hate filling out these applications more than anyone, but they serve as a demonstration of active interest in the RP and get you to really sit down and think about your ship and crew.

@Inkdrop

I sort of get the impression this may be confined to the solar system but I'm no Googer.


Multiple star systems. We're interstellar up in this piece.

Love this, although I probably don't have time depending on your posting requirements. How frequent do you expect? I would like to play an Eosian commander...used to serve under Vranas and bitter that he was always overshadowed by the defector, this scenario being a perfect opportunity to kill Vranas more for his own personal reasons than the greater good of humanity. Can we expect a cameo from the vorghul or are they pretty much a non-threat?


I'd love to have you and your character sounds to be exactly the sort I'm looking for. My guess is that 1-2 posts a week would be ideal, but if you have other commitments I get that as well. As for the Vorqhul, I intend for them to have a secondary but active role in the plot. Expect a Vorqhul appearance within my first 3 posts.

Interested.


Hell yeah.

Hunt for the Red October is one of my favorite films. I'll keep an eye on where this goes.


Glad to have caught your attention.
@gorgenmastwhat sort of starship weaponry would be most prevalent? Stuff like Battlestar Galactica, with missiles and cannons? Star Trek style phasers? Etc... also, is there going to be a certain form of FTL travel?


Good questions.

The Vorqhul use directed-energy weapons - flashy beams of concentrated energy focused onto a single point to overheat, melt, or cut through enemy ships. This is the gold standard of ship-to-ship weaponry. A select few larger, more modern vessels like Nemesis will have these. For the most part, however, these weapons will not be as sophisticated as their Vorqhul counterparts due to the inability of humans to perfectly imitate their technology. These weapons will consume enormous amounts of energy and cannot be relied upon completely. DEW-outfitted ships will likely need missile pods to shore up the limitations of DEW weapons. The vast majority of human ships will rely on kinetic weapons - huge railguns and missile pods will be the bread and butter of most warships. But there is plenty of room for space mines, point-defense lasers, rail-miniguns, you name it. Whatever the case, the weapons loadout must have some vulnerabilities or weaknesses. No SS Mary Sues, please.

I envision FTL/warp technology working in a similar fashion to Star Trek's Warp Drive or Halo's Slipspace technology simply because it seems to be the most convenient, plausible means of achieving FTL travel as far as I can tell. In this universe, I've called them Distortion Drives, essentially just an Alcubierre Drive. All the theoretical science aside, these allow a spacecraft to travel at superluminal speeds up to about 50 parsecs/150 light years away at a time. Naturally, there are some limitations to this technology. There is a "recharge" time that must elapse before a ship can warp again and warping very near a star or planet's can play havok on the accuracy of a warp.
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