Avatar of Gowi

Status

User has no status, yet

Bio

You should look at my new account, I think.

Most Recent Posts

I think everyone is still figuring out the characters tab; I've seen it used for applications, but I've also seen it used for only approved characters. So I don't know.
No, as with previous installments this is more about redesigning characters already defined. But there has been occasions where people have taken an original creation and attributed it to a legacy name in the continuity (for example, I played Captain Atom, but was not the Nathaniel Adam variant of the character but rather an original creation). I don't know how the other staff members of the game feel about endorsing that however.
Because the whole "I'm not joining your club" line was out of heartwarming friendship, right?
It returns in new form after a year of hiatus and contemplation. Greetings, everyone. Maximum Comics is the successor to my run of Ultimate DC, a superhero reimagining and dedicated collaborative writing game that was often seen as the companion piece to All-Star Marvel, which I believe is now currently under new management since @Dedonus took the reins in a very appreciative show of support of the established game. I would like to thank that individual for that as since nearly a year ago the games we designed disappeared from notice. There’s a lot of apt criticism that could be said on any sole issue but that’s not what this thread is about, this thread is an announcement and interest check. As I delegated with the leftover key members of Ultimate DC and All-Star Marvel, I realized a lot of things and we discussed and brainstormed what the ideal avenue would be. It is here that we decided to rebrand our games as Maximum Comics, following in the influence of the One Universe game that the members from Superherohype established. So here we are with Maximum Comics, a rebrand of both DC and Marvel—which is clear as both me and Ersatz have put a lot of time into considering the proper way to bring this back in the best way possible. It’s clear that we both still want to write superhero stories as we have expressed interest in a variety of games since our own went on indefinite hiatus. But this is not a classic, “year one” reboot so to speak. The RP will begin ICly in Winter 2010. The continuity will take place during an Insurrection planned out by the ambiguous secret society that is led by Vandal Savage as they announce themselves publicly to the world in a show of brutal actions against the Justice League. Writers who take hold of members of the Justice League will be responsible to play out these events against their characters as they become subject to these assaults in the tone of “Tower of Babel”. The world will engulf in a frenzy as the major heroes are taken out in ways that previously would have seemed impossible. This is the main plot point of our beginning. However, there are other encounters and arcs to be designed here and playing a ‘parent character’ would require setting up your spiel of rogues, allies, and wards throughout your recent history as a vigilante. There will be examples once the OOC has been posted and I’ll be here for Q&A with other members until that happens. It’s safe to say legacy characters will be at the least defined by our major heroes, but there will be no applying for the likes of Dick Grayson and their history until there is a Batman; there will be no Kara-El before there is a Superman; no Roy Harper without Green Arrow—this is not a new practice though, so I suppose I should move on to the ones that are. There will be no POVing a major villain who is part of a rogues gallery (ie: Joker to Batman) unless that parent hero is being played. But you know the drill from thereon—lore established by the parent character is seen as canon continuity unless they decide to be favorable and modify it as they know cooperation is the name of the game with this stuff. There will be more to say as time goes on, but I have a busy Febuary/March, but I will be working around the clock to answer questions and make sure the game doesn’t launch rather in 2016. Despite the failings of this brand in the last two years, I think I have it all figured out and have a nestled group of GM management that can make it work and not solely depend on my ambition alone. Think of this as a sort of announcement-meets-interest check. http://www.roleplayerguild.com/topics/77554-maximum-comics-insurrection/ooc
“Why do people suffer? Why do we hide and let plague destroy them? That isn’t nobility. That can’t be nobility… can it? Name: Pythia “The Yellow Rose” Heartspire Age: 15 Gender: Female Personality: Pythia is ultimately a child of kindness and earnest naivety, whilst her teachings have led her to understand the world isn’t entirely sunshine and rainbows she still maintains a sense of kind optimism despite understanding what horrors man is capable of—it isn’t “easy” for her, either, as she struggles with many moral and ethical dilemmas when faced with opposition. Her relationship with her adopted parents is on good terms, despite a few years of hoisting up their trueborn heir to their house over her, which is understandable by all means but it still hurts as she despite what the law says is still a very young child who even with her longtime mentor finds herself being pushed into action way too early in life. So you could say that Pythia is a ‘beta’ personality as she prefers to be led, though if she feels opposition to her beliefs she will confront said leader… probably… maybe over tea… in front of everyone… under a good omen. Role/Title: Cleric History: The story of Pythia is one that is vague to the adopted daughter of the noble house of Heartspire, as she has heard all of the tales of how she came to be—in the end, she had no concept of the truth of where she came from which maddened the girl from a young age to have her questions answered with more questions. A big question arose early regarding her obvious affinity with magic, something that didn’t necessarily outcast her from her friends and peers but did make her feel strangely out of place. It was by her parent’s coin that a noble scholar and magical tutor from Lumoise was afforded and it was with that person that she learned what type of magic she was attuned to. Her place at the table of magic was one of healing, warding, and protecting; something that would resonate with her personality as she would hear story after story of plague or famine or fatal injury that she felt were not necessary. As Pythia’s youth carried on her instructor became the only guiding light in a sea of what she felt was irrelevance, because why was she within these walls if people outside of them suffered? She pondered as she looked to the noble heroes of old and new for inspiration whilst she struggled with her beliefs. Such struggle was not made easy by the lessons given to her by her instructor who explained the varied opinions of magic of the world, historical consequences, ignorant fear-mongering, and brutal dangers of magic as pertinent teachings that she should be aware of and as she was quite young at the time she found herself terrified of them but never to the point she wanted to shy away from her magic. It was about this time that her parents conceived their first blood child, a male named Xanye. It was then that the divide between the “high society public” became apparent—it wasn’t that they were afraid of her but simply disregarded her as she was no heir of House Heartspire and they made that abundantly clear as they nicknamed her brother as “trueborn”. She was twelve years past her nameday. With her parents paying more mind to her brother, Pythia absorbed herself more into her studies of the arcane and divine. She looked to the gods for guidance in the spiritual nature whilst she looked to her instructor for even more guidance on not only magic but philosophy. Such dedication became her daily routine outside of court etiquette of the nobility. This would come to conflict when she turned fourteen when the conversation of courting came from her parents lips as if they interested in the concept before at all. “Your life is your path.” – apparently that was only true in the case of engagement. The fifteen year old looked to her instructor for guidance and she was told a truth she had not considered. Within a year she would be an adult by law and her choices would be many; amongst that realization her mentor also confessed that they had little more they could teach them from here and it would be best to apply to a foreign academy of magic or alternatively begin her own path by self-teaching—as a mage without experience was just a fancy scholar. The boys her parents began suggesting would turn into a game of sorts as Pythia took all of the collective knowledge before her; she would deny betrothal and instead enlist in some manner for the empire itself. It was no surprise that after being in a safe, walled city that she would want to find an avenue to explore and help people at large with her skills. In a matter of time she was a legal adult and had a decision to make. So it was in a rare enlistment that her story continues. Anything extra: Pythia’s skills as a cleric are that in wards, restoration, and to an extent alteration. You can basically view her as a quantifiable “white mage” who works within a holy dynamic but as a very young and inexperienced caster she doesn’t have proper battle focus nor does she have the years of dedication for really powerful spells so I’ll have to play that into her combat style. The idea is to have her as a young cleric to learn through experience and probability. Her mentor's name was Altaria Silverhawk.
Looks like we have an official OOC, so I suppose I'll migrate to there.
Oh god, it's the Trinity Curse!
Aw, Rin's basically in this too? Now I have to as every time I get a chance to collaborate with Rin and Dblade it just never works out. Anyway, I've PM'd my CS to the big bosses. So here's hoping?
Lorenguard - "Upon the Burning Isles" | Eve of Corruption, 2011 A great power metal tune from what happens to be one of my favorite albums in the genre.
Roleplay Something Wicked This Way Comes “Why do people suffer? Why do we hide and let plague destroy them? That isn’t nobility. That can’t be nobility… can it? Name Pythia “The Yellow Rose” Heartspire Age 15 Gender Female Personality Pythia is ultimately a child of kindness and earnest naivety, whilst her teachings have led her to understand the world isn’t entirely sunshine and rainbows she still maintains a sense of kind optimism despite understanding what horrors man is capable of—it isn’t “easy” for her, either, as she struggles with many moral and ethical dilemmas when faced with opposition. Her relationship with her adopted parents is on good terms, despite a few years of hoisting up their trueborn heir to their house over her, which is understandable by all means but it still hurts as she despite what the law says is still a very young child who even with her longtime mentor finds herself being pushed into action way too early in life. So you could say that Pythia is a ‘beta’ personality as she prefers to be led, though if she feels opposition to her beliefs she will confront said leader… probably… maybe over tea… in front of everyone… under a good omen. Role/Title Cleric History The story of Pythia is one that is vague to the adopted daughter of the noble house of Heartspire, as she has heard all of the tales of how she came to be—in the end, she had no concept of the truth of where she came from which maddened the girl from a young age to have her questions answered with more questions. A big question arose early regarding her obvious affinity with magic, something that didn’t necessarily outcast her from her friends and peers but did make her feel strangely out of place. It was by her parent’s coin that a noble scholar and magical tutor from Lumoise was afforded and it was with that person that she learned what type of magic she was attuned to. Her place at the table of magic was one of healing, warding, and protecting; something that would resonate with her personality as she would hear story after story of plague or famine or fatal injury that she felt were not necessary. As Pythia’s youth carried on her instructor became the only guiding light in a sea of what she felt was irrelevance, because why was she within these walls if people outside of them suffered? She pondered as she looked to the noble heroes of old and new for inspiration whilst she struggled with her beliefs. Such struggle was not made easy by the lessons given to her by her instructor who explained the varied opinions of magic of the world, historical consequences, ignorant fear-mongering, and brutal dangers of magic as pertinent teachings that she should be aware of and as she was quite young at the time she found herself terrified of them but never to the point she wanted to shy away from her magic. It was about this time that her parents conceived their first blood child, a male named Xanye. It was then that the divide between the “high society public” became apparent—it wasn’t that they were afraid of her but simply disregarded her as she was no heir of House Heartspire and they made that abundantly clear as they nicknamed her brother as “trueborn”. She was twelve years past her nameday. With her parents paying more mind to her brother, Pythia absorbed herself more into her studies of the arcane and divine. She looked to the gods for guidance in the spiritual nature whilst she looked to her instructor for even more guidance on not only magic but philosophy. Such dedication became her daily routine outside of court etiquette of the nobility. This would come to conflict when she turned fourteen when the conversation of courting came from her parents lips as if they interested in the concept before at all. “Your life is your path.” – apparently that was only true in the case of engagement. The fifteen year old looked to her instructor for guidance and she was told a truth she had not considered. Within a year she would be an adult by law and her choices would be many; amongst that realization her mentor also confessed that they had little more they could teach them from here and it would be best to apply to a foreign academy of magic or alternatively begin her own path by self-teaching—as a mage without experience was just a fancy scholar. The boys her parents began suggesting would turn into a game of sorts as Pythia took all of the collective knowledge before her; she would deny betrothal and instead enlist in some manner for the empire itself. It was no surprise that after being in a safe, walled city that she would want to find an avenue to explore and help people at large with her skills. In a matter of time she was a legal adult and had a decision to make. So it was in a rare enlistment that her story continues. Extra Pythia’s skills as a cleric are that in wards, restoration, and to an extent alteration. You can basically view her as a quantifiable “white mage” who works within a holy dynamic but as a very young and inexperienced caster she doesn’t have proper battle focus nor does she have the years of dedication for really powerful spells so I’ll have to play that into her combat style. The idea is to have her as a young cleric to learn through experience and probability.
© 2007-2026
BBCode Cheatsheet