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| The Apostle |


[NAME]
Syrenia

[ORIGIN]
Iliandur

[AGE]
Early Twenties

[APPEARANCE]
Syrenia is a descendant of Iliandur, although which dynastic line is particularly unknown due to the effects of her rebirth. With flowing pink-colored hair and blue eyes, Syrenia has a naturally soft appearance; though she is not as petite as she appears. Standing at 5’3”, Syrenia is shorter than most considering the average height of a woman of Iliandur was nearly three or so inches greater. In her time as a clerical knight of Iliandur the training Syrenia was forced to endure has given her a physical conditioning that has shaped her physique to be durable yet flexible, though her training like many others did not block her from an early demise.

[PERSONALITY]
Whilst Syrenia was a girl of faith, she was also a daughter of a scientist thus her viewpoint isn’t as nearly as naively optimistic as some of her peers were. This background taught her to be practical in her life and in her views, though that practicality did not stop her from being killed in the vicious way that she was. However, practicality did not impede her from the religious ideology that was ingrained within her nor did it remove her of her compassion or sincerity for others. Whilst she might be quick to point out that something is impractical or unwise, it will not always stop her from acting; though the new world she will experience might test those very views.

[SKILLS & TALENTS]
Skilled Archer — The clerical knights of Iliandur were capable archers as well as swordsmen and priests. During her lifetime preceding the Inalienable Dreamless Syrenia was trained as an inquisitor; the formal title given to apostles of the Grand Cleric and guardians of peace.

Apostle – As part of her training as a clerical knight Syrenia was taught how to channel the energies from holy relics to use minor holy magic with such as small blessings, wards, and other spells. Without an artifact Syrenia lacks something to draw from and even with her gift of rebirth she lacks the knowledge to draw from her own soul.

Daughter of an Alchemist – Whilst she remembers little with the rebirth process, Syrenia was the daughter of an alchemist and was taught since childhood about the process of potion-making and general herbalism for the benefit of others. This also grants her a minor knowledge about toxicology if and when it comes back to her.

[INVENTORY]
Inquistor's Quiver — Stripped of her bow, Syrenia retains her quiver though it has been stripped of all of her arrows.

Clerical Knight's Armor — Syrenia’s armor as a clerical knight was crafted for a mobile fighter that could allow quick movement with limited but sufficient protection. However much of it has been lost to time and by the thieving hands of fallen humanity. What remains of her armor has been restored from the decay of time; but it is apparent that she is missing a shoulder spaulder. The cloth underneath the armor remains though its color has faded.

Satchel – With her backpack stolen, it is a surprising relief that Syrenia has anything to hold scattered potions, coin, and objects at all. A small holding capacity, but it is better than nothing.

[GIFT OF REBIRTH]
Holy Conduit — Perhaps as a nod to her origins as a clerical knight, Syrenia has been gifted with the holy energies of Helstar & Aegis that drown her soul in potent holy magic. The abilities of this gift are varied but unknown to her; allowing herself to serve as a divine conduit the purity of her soul can heal, cure, or revive and perhaps purify or smite.









// C O M P E N D I U M //



| GODS |

Lyriel — The goddess of creation who fashioned the planet and humanity with conviction and hope.

Arcanus — Arcanus is Lyirel's husband and is depicted with an orbed staff. He is the god of magic and creator of the arcane stream. Arcanus is also known as the Lord of Spells and the God of Wizards and is a deity who concerns himself with the advancement and preservation of the magical arts.

— — —

Aegis — Known as "The Guardian", Aegis is a son of Lyriel and is said to wield only a shield. Where Helstar is the judgement of sin, Aegis is the arbiter of forgiveness. With his brother he makes the brothers of divinity— holy magic is said to descend from their existence.

Aerya – A goddess of air & wind who exists as the guardian of storms and the patron god of the happenings of the fall season.

Aqusar – A god of tides & frost who exists as the guardian of change and the patron god of the winter season.

Darzamat — A goddess of darkness who exists to twist man to challenge her brother, Helstar, proving to him in a everlasting gamble that humanity is inherently evil and weak.

Helstar — Known as "The Oathkeeper", Helstar is a son of Lyriel and is said to wield a warhammer. Helstar is the defender of virtue and enemy of sin. Supposedly is the judicator that decides if humanity goes for salvation or damnation in their afterlife. With his brother he makes the brothers of divinity— holy magic is said to descend from their existence.

Ignis – A god of fire who exists as the guardian of harvests and the patron god of the happenings of the summer season. He keeps humanity warm, and keeps their spirits lit.

Terimah – A goddess of earth who exists as the guardian of earth and the patron god of the happenings of the spring season.
| LOCATIONS |

To Be Added
| MONSTERS |

To Be Added







| PREMISE |

“I think being dead is better than being alive.”
— Syrenia of Iliandur

Redemption: The Shadows of Esarion is a collaborative story inspired by several mediums within the dark fantasy genre such as Demon Souls, Hexen, Akame ga Kill, Claymore, and Beserk. The idea came to me when I was bouncing creative ideas for a new project with my roommate; who, at the time, was playing through the Souls series in anticipation for the newest entry to the series. The idea is that prospective players will take the role of a rebirthed individual who are known due to this reincarnation as “redeemers”, a term that applies to the fact that they are supposed to redeem humanity and bring light back from the depths of the darkness. But such redemption is hardly a simple task considering the state of the world— a world that much like Dark Souls is one swallowed in misery and ruin.

The level of the setting is one that is centrally medieval with some variations to formula for creative options. When the characters awake they will find themselves face down in the dirt, gasping for air as their body is reawakened and regenerated by strange magic. They will be together in their confusion as there will be little people left in the world that they find themselves in that will be helpful, hopeful, or sympathetic— for this is a game that has been repeated several times. The rebirth of old heroes has happened for so long and with no “redemption” for the world following that they don’t see any reason to care. They choose to accept their reality. But if this is reality, why did the gods reawaken others? A valid question for many.

Player Characters are lost upon their rebirth: entering a world with no answers to where they are, when they are, and who they are. They may have a name, they may have some brief thoughts on what they did; but they do not have any comprehensive knowledge or wisdom beyond that fact. Outside of retaining their skills and talents, characters will also be reborn with a power that is reflective of them; but their access to it will be brief no matter the level of power existing from within. These abilities are called the “gift of rebirth” and are unique to those who have been brought back— but it also means their soul is far more valuable this time around considering it has been imbued with divine energy. Evil men, monsters, demons, and spirits will sense this and try to harvest it for their own gain.

So I'm going to need around 3-4 players excluding myself and @McMolly who sort of was my brainstorming drone utility. I will be taking at the maximum a party of seven (so five players); if we don't get that many it ain't even a thing. Would like the cast to be limited to be one per country of origin, but can be discussed otherwise. Better to have fun than limit things like ancestry.

So I leave you with two questions: who are you, and are you interested?

Comments?, Questions?

| THE REALM |

The world of Esarion has fallen into chaos following the apocalyptic event known as The Inalienable Dreamless— a harrowing event that consumed the world following humanity’s descent into sin. Even the goddess of creation, Lyriel, could not prevent the downfall of humanity and the calamity of the accursed energies that would bring a dawn of unfathomable evil to the world. This unfathomable evil would be the sin-spurred bringers of the fall of humanity as warped abominations like wraiths, monsters, cretins, demons, and other creatures crawled from the darkest shadows ready to devour what humanity had become. Cataclysmic disasters shook the realm and entire kingdoms faded into a distant memory. Humanity blackened as they were forced to witness their genocide.

The realm as it once stood was centered on seven kingdoms of humanity, all with opposing viewpoints despite a shared cultural ancestry. What happened following the Inalienable Dreamless is not particular obscure to the few factions of humanity that have survived— denying the genocide that dark magic had tried to commit upon them. However, for understandable reasons humanity has not rebuilt in the traditional sense. There are no more kingdoms, no more guilds, no more academies, and no more covens: the world has splintered humanity of any sense of unity they had and the majority of the surviving members of the race wander their fractured world like a group of senseless nomads as a dark shadow looms behind them as it stalks them at every chance opportunity.

But the ancestry is still there:








| REBIRTH |

The creator of our world, Lyriel, has once again looked down upon the physical realm in search of those to be redeemed. The massive kingdom spanning graveyard that served as humanity’s final battlefield, The Hollows, is where the goddess returned her eyes to as the souls that have not left would now be ready to reawaken. However she only reawaken a few at a time and it is upon this unknown year that she has risen more than one.

When the Inalienable Dreamless dawned upon the world, many people died at the end of accursed creatures, deceiving blades, and unfortunate circumstances— falling down into the crimson-drenched mud of the battlefield as they prepared to meet their gods. It was a terrible fate, but a fate nonetheless… but for whatever reason there was no afterlife. Due to the effects of the Inalienable Dreamless there was no “end” and whilst people did die they would not stay dead for very long. Those who fell would once again rise, though this curse came with its own drawbacks and advantages.

These drawbacks would include the loss of identity, the loss of wisdom, the loss of knowledge, and for some… a loss of purpose. As the process of “Rebirth” could take centuries— when the individuals cursed with being reawakened did so they would not recognize anything and not remember who they were outside of a name and fractured thoughts of who they were. All they knew is they were “redeemers”. However, the advantage of being reawakened tempers this fact as redeemers with the abilities that comes with their soul being reinvigorated with divine energy: the gift of rebirth.

These gifts are immensely powerful, but have their own limitations; for example, you might be able to turn invisible but it will not be long… especially if you have just been reawakened yourself. There is also the fact that redeemers never truly know how to use their gift and it never utilizes when they really “want” it to, but rather when it “needs” to. A conflicting and fickle gift, for sure.

But for some it means something.

| RULES |

Honestly, I feel like it is a bit superfluous going over an established rules section; but I guess this might be a bit necessary to go over for the RP’s sake. Let me be clear, I believe I am a fair GM albeit a bit of one with a serious disposition— but if you respect me and your fellow players, I respect you. Don’t… and well, I turn into a shark. Let’s not turn this into a shark movie, we have enough of those don’cha think? With that said, here are some brief guidelines to note so we can have a fun time and not a shitty time.

  • Every single person should be aware that we will respect and obey RPG’s rules. Mahz and his staff are really reasonable and have designed a site where we can have fun without too much hassle. So let’s not contradict those guidelines and rules.

  • The GM staff should be respected at all times, but not just them. Your fellow players should not be belittled, condescended, or felt unwelcome. Even if you are frustrated you should make sure you are not antagonizing your peers. This is not to say you have to “handhold” them or “sugarcoat” yourself— but you need to follow rules of civility. There is no question about that.

  • Don’t powergame! Since this is an action RP for a lot of its content you should know what is and isn’t okay. We’ve all been (assumingly) RPing for a long time but we know what meta-gaming, power-playing, god-modding, and the other variations of the “don’ts” of RPing are. Don’t do them.

  • This is a collaborative RP! But we shouldn’t focus on collabing every other day on unfair schedules. Not everyone is from the eastern side of the United States— I want potential players to feel like they are involved as well as try to keep a good rhythm going for the story. This means I will try not to time-skip or scene shift unless it is the right time.

  • Players who drop should not be surprised to see their characters become brief NPC’s for a time. I will find a way to write them out, but if you quit in the middle of a battle there will be consequences to that. This is not be taking over your characters but keeping consistency of the RP cohesive and not allowing a “dead stop”.

  • It is the PLAYER's RESPONSIBILITY to keep up with the IC. It is not the GM's or others to mention, ping, or otherwise inform you that you should be posting.

  • Character applications will be posted in the OOC, Accepted applications will be posted in the Characters tab.

  • Have fun!

| CHARACTER SHEET |

[h2]| TITLE |[/h2]
[hider=Image][/hider]
[b][NAME][/b]
[indent][/indent]
[b][ORIGIN][/b]
[indent][/indent]
[b][AGE][/b]
[indent][/indent]
[b][APPEARANCE][/b]
[indent][/indent]
[b][PERSONALITY][/b]
[indent][/indent]
[b][SKILLS & TALENTS][/b]
[indent][/indent]
[b][INVENTORY][/b]
[indent][/indent]
[b][GIFT OF REBIRTH][/b]
[indent][/indent]
@Zeroth

Very valid questions – the amnesia is to serve as more of a characterization hook, but won’t serve as a completely absence of knowledge. Characters will have skittering memories of their childhood, the world as they knew it, and their education; so our characters will have a consistence in memory even if they draw blanks on greater knowledge like their family name, certain events of their time, and so forth. Generally it will be up to the players to make their characters remember more and more as they went along but will be expected to making their memories restoration be well-paced and sensible. For example, no automatically knowing [X Character] is the Princess of Draethir or something like that. The idea of the setting is to keep a sense of mystery and tension, you know?

As for your second point, all elementary/fundamental knowledge is something they will have.

If a player wants to play a character from Xir, for example, I guess I would have to explain magic a bit— given the influences this should be pretty simple but a lot of what I draw from for the Magocracies knowledge includes arcane magic at a light-to-moderate level. So basically mages were not capable of teleportation or magical floating castles but had the basic arcane bolts and tertiary schools (divination, destruction, alteration, and enhancement; no conjuration though).

@ClocktowerEchos

I am not sure what are posting schedule will be, so that can be discussed when I launch the OOC.
Back from dinner and I got two interested parties. That's good, I'm quite happy with that.







| PREMISE |

“I think being dead is better than being alive.”
— Syrenia of Iliandur

Redemption: The Shadows of Esarion is a collaborative story inspired by several mediums within the dark fantasy genre such as Demon Souls, Hexen, Akame ga Kill, Claymore, and Beserk. The idea came to me when I was bouncing creative ideas for a new project with my roommate; who, at the time, was playing through the Souls series in anticipation for the newest entry to the series. The idea is that prospective players will take the role of a rebirthed individual who are known due to this reincarnation as “redeemers”, a term that applies to the fact that they are supposed to redeem humanity and bring light back from the depths of the darkness. But such redemption is hardly a simple task considering the state of the world— a world that much like Dark Souls is one swallowed in misery and ruin.

The level of the setting is one that is centrally medieval with some variations to formula for creative options. When the characters awake they will find themselves face down in the dirt, gasping for air as their body is reawakened and regenerated by strange magic. They will be together in their confusion as there will be little people left in the world that they find themselves in that will be helpful, hopeful, or sympathetic— for this is a game that has been repeated several times. The rebirth of old heroes has happened for so long and with no “redemption” for the world following that they don’t see any reason to care. They choose to accept their reality. But if this is reality, why did the gods reawaken others? A valid question for many.

Player Characters are lost upon their rebirth: entering a world with no answers to where they are, when they are, and who they are. They may have a name, they may have some brief thoughts on what they did; but they do not have any comprehensive knowledge or wisdom beyond that fact. Outside of retaining their skills and talents, characters will also be reborn with a power that is reflective of them; but their access to it will be brief no matter the level of power existing from within. These abilities are called the “gift of rebirth” and are unique to those who have been brought back— but it also means their soul is far more valuable this time around considering it has been imbued with divine energy. Evil men, monsters, demons, and spirits will sense this and try to harvest it for their own gain.

So I'm going to need around 3-4 players excluding myself and @McMolly who sort of was my brainstorming drone utility.

So I leave you with two questions: who are you, and are you interested?

Anyway here's some more info:

Comments?, Questions?, Interest?
| THE REALM |

The world of Esarion has fallen into chaos following the apocalyptic event known as The Inalienable Dreamless— a harrowing event that consumed the world following humanity’s descent into sin. Even the goddess of creation, Lyriel, could not prevent the downfall of humanity and the calamity of the accursed energies that would bring a dawn of unfathomable evil to the world. This unfathomable evil would be the sin-spurred bringers of the fall of humanity as warped abominations like wraiths, monsters, cretins, demons, and other creatures crawled from the darkest shadows ready to devour what humanity had become. Cataclysmic disasters shook the realm and entire kingdoms faded into a distant memory. Humanity blackened as they were forced to witness their genocide.

The realm as it once stood was centered on seven kingdoms of humanity, all with opposing viewpoints despite a shared cultural ancestry. What happened following the Inalienable Dreamless is not particular obscure to the few factions of humanity that have survived— denying the genocide that dark magic had tried to commit upon them. However, for understandable reasons humanity has not rebuilt in the traditional sense. There are no more kingdoms, no more guilds, no more academies, and no more covens: the world has splintered humanity of any sense of unity they had and the majority of the surviving members of the race wander their fractured world like a group of senseless nomads as a dark shadow looms behind them as it stalks them at every chance opportunity.

But the ancestry is still there:







| REBIRTH |

The creator of our world, Lyriel, has once again looked down upon the physical realm in search of those to be redeemed. The massive kingdom spanning graveyard that served as humanity’s final battlefield, The Hollows, is where the goddess returned her eyes to as the souls that have not left would now be ready to reawaken. However she only reawaken a few at a time and it is upon this unknown year that she has risen five.

When the Inalienable Dreamless dawned upon the world, many people died at the end of accursed creatures, deceiving blades, and unfortunate circumstances— falling down into the crimson-drenched mud of the battlefield as they prepared to meet their gods. It was a terrible fate, but a fate nonetheless… but for whatever reason there was no afterlife. Due to the effects of the Inalienable Dreamless there was no “end” and whilst people did die they would not stay dead for very long. Those who fell would once again rise, though this curse came with its own drawbacks and advantages.

These drawbacks would include the loss of identity, the loss of wisdom, the loss of knowledge, and for some… a loss of purpose. As the process of “Rebirth” could take centuries— when the individuals cursed with being reawakened did so they would not recognize anything and not remember who they were outside of a name and fractured thoughts of who they were. All they knew is they were “redeemers”. However, the advantage of being reawakened tempers this fact as redeemers with the abilities that comes with their soul being reinvigorated with divine energy: the gift of rebirth.

These gifts are immensely powerful, but have their own limitations; for example, you might be able to turn invisible but it will not be long… especially if you have just been reawakened yourself. There is also the fact that redeemers never truly know how to use their gift and it never utilizes when they really “want” it to, but rather when it “needs” to. A conflicting and fickle gift, for sure.

But for some it means something.
Our dynamic is going to be a mess.
Google. "[Actor/Etc] gif tumblr" usually gets me what I want.
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