IC is up.
I made it so that everyone was already in the station and Lex was the last one to arrive instead of having several posts of people saying how they arrived. The intro IC posts can be introducing your characters to the others, surveying the scene or whatever. We'll move out of the station very soon.
Roosevelt Space Station orbits high above the human colony of Minerva, a far off small world which rarely sees visitors. The planet is covered in thick deserts accompanied by blistering temperatures during the day and bone chilling ones at night. However, the world when it was colonized did have oxygen in the atmosphere, enough that with some terraformation it could be turned into a livable world which it is now. Though the only people that live on it are miners.
Normally it is quiet on Minerva and the space station which orbits the world, but all the talk of the station is the rumored arrival of several high profile criminals, rumored to be joining some odd, expendable task force. However, any questions asked of this are quickly shot down. To the public, the squad doesn't exist, it's just an absurd rumor. It's not actually.
A ship docks at the far end of the station, then departs. Tucked away from the others is a strange, advanced vessel, it's maiden voyage soon to be taken as its crew is assembled. A man in handcuffs exits the docked ship, three armed figures behind him, each of them in advanced suits of armor, all of them covered, helmets hiding their identities. The group heads down a hallway away from the hangars, the handcuffed one stopping to glance at a pretty secretary at her desk, before he can say a word to her one of the armed men escorting him shoves him forward with the butt of his rifle.
"What? I didn't do anything." Lex Hargrave asked, his eyes wide open in a look of faked innocence.
"Keep moving, scum." The guard which pushed him says.
"For the record, I agreed to joining your fancy crew, you should treat me nicer. What happens if after you push me, I fall and break my arm? That'd probably piss off your superiors."
"They have cybernetics for that stuff, idiot." One of the other guards says as Lex shakes his head, moving down the hallway. The station was always quiet, it's only use as a clearance area for anyone coming to the planet and as a first response to any attacks on the world. It was in other words, the perfect place to gather the criminal crew.
"How much do they pay you to do this crap? Y'know, the dirty work like pushing around convicted criminals?"
"Enough." One of the guards muttered.
"Doesn't sound like it..." Lex mumbled, the guard not hearing him.
Soon enough the group came to another hallway, next to the door at the end stood two more armed guards, identical in appearance to the one's escorting Lex. Lex's handcuffs were undone as one of the doormen nodded at the escort guards as the door came open. Lex was pushed inside, the door shutting behind him.
He regained his footing to find himself in a large conference type room, a long table in the middle, chairs all around it, many filled with his other fellow criminals turned expendable heroes of the galaxy.
"Good to see the captain of the S.S. Vigilance finally graced us with his presence," A man in the corner of the room said to Lex, his arms folded, his clothing that of a military man. A service dress uniform, several gold stars on his chest signifying that he was of high rank and importance. "Please take a seat next to your crewmen." The man added as Lex moved towards the end of the table, taking his seat at the far end.
The uniformed figure then looked around the table, his eyes scanning the seated criminals. Behind them near the walls of the room were more guards, rifles in their hands. The man at the front of the room spoke in a deep weathered voice akin to that of someone who had been in military service for many years and had given many speeches before.
"My name is Vice Admiral Johannsen, I am in the charge of gathering the crew of the S.S. Vigilance, which you all are a part of. Now that the crew has been fully gathered, I feel I should brief you quickly before you all head onto your ship and depart for your first destination." The vice admiral said, then cleared his throat.
"You have all been selected because you possess invaluable sets of skills that would be of great use to the well-being of the galactic community. Unfortunately, you all have commited and been convicted of various crimes which would ordinarily have you imprisoned, executed or exiled. This is not an ordinary case, in exchange for your service, you have all been promised various things, most often your freedom. This freedom does not come easily, though." He paused for a moment.
"You have all been fitted with ankle monitors which will serve as a means to keep you from attempting anything rash such as deserting your service. Any tinkering of these devices will not be accepted. In the event of the activation of them, which you do not want to happen, your life will be prematurely ended. Of course that will not happen, I am sure of it."
"Your first mission in service shall be a visit to the world of Ecscarvis, whose inhabitants have reported being troubled by a terrorist cell. Those reports have since been confirmed. I trust you will take care of the issue with delicate and appropriate manners." The vice admiral said, then looked at one of the guards. "I shall now take my leave, you will shortly all be escorted to your new vessel." He added then turned and left the room, two of the guards following him out, still leaving several more in the room with the new crew of the Vigilance.
"So I'm your captain, though you don't need to call me that, Lex is just fine." Lex said as looked around at the others, quietly cautious of his new crewmen.
Sorry to double post, but should I go ahead and post my character in the characters section?
Yep, anyone who hasn't already posted their accepted character in there needs to as well.
To make it clear, is Drew accepted? =P It hasn't been explicitly said, and if any changes need to be made before I move it over, I'd want to make them first.
Sorry man, was about to PM you that he was accepted. I forgot to reply to that in the OOC, had a lot to reply to. You may add him to the characters section.
Lemme know if you want something changing.
Character name: Magnus Blackclaw
Criminal?: Yes
Convicted for: Seventythree counts of murder in the first degree, possession of illegal weapons, property damage in excess of 8.9 billion, conspiracy to cause mass fatalities, facilitating the production of improvised explosives, eight counts of murdering a member of the security services, grand theft auto, resisting arrest and two hundred counts of assault with intent to cause serious injury or death.
Species: Mesocricetian.
Gender: Male
Sexual orientation: Straight.
Age: 15, 35 in human years.
Appearance: Magnus is a long haired Mesocricetian, meaning that the fur covering his body is roughly ten inches long, and tapers off into a 'cape' near his hindquarters. The colour of his fur can best be described as 'charcoal', with vertical stripes of white, black and grey going from one end of his body to the other. He has a nasty scar behind his left ear, which is coloured white (whilst the other is black), and new fur has yet to grow over it. His eyes, customary of his people, are black. Magnus' pointed nose is slightly crooked, and missing thin strips of fur across its length, whilst his incisors are yellow and nicked in places.
Height: On four feet, roughly 5ft. On two feet, roughly 7ft.
Weight: 321 ibs.
Apparel: Magnus wears an improved version of the Mesocricetian Quadrupedal Ballistic Combat Armour (QBCA). QBCA is made from square fragments of plasma treated steel titanium bound together by a leathery synthetic anti-ballistic material known as targon, and forms a jumpsuit that protects a Mesocricetian's vital organs. The visual effect is not dissimilar to a turtle's shell, and so many refer to the QBCA affectionately as T-shell.
As Mesocricetian soldiers move on all fours, and stand only to aim their weapons, the shoulder, back and arm areas of the QBCA are extra thick. The chest and stomach regions, therefore, are more susceptible to missiles. However, this allows Mesocricetians to maintain their dexterity.
Magnus' version is made from the latest lightweight anti-ballistic materials, allowing him to move quickly and easily whilst still benefiting from the effectiveness of QBCA affords its user.
Additionally, Magnus wears a Panzer Helm III, or PZH III. The Panzer Helm, designed by Earth's military, was developed especially for Mesocricetian infantry. Essentially, it is a thickly armoured helmet, covering the face, ears and neck with blast-resistant alloys. Moreover, each Panzer Helm comes fully equipped with 'Optical Assist' technology, which works to provide the otherwise near-blind Mesocricetians with almost 20/20 quality vision. Optical Assist also features night-vision and thermal imaging modes.
Weapons: The Mount Sinai Munitions Corp MS-32K, Meso Variant. Smaller than the original, and lacking some of the range, the MS32KM is designed for the smaller arm-length of the Mesocricetians, making for a more comfortable grip.
Equipment: Energy powered arc welder, capable of cutting through several types of materials.
Personal starfighter: N/A
Skills: Engineer, Systems Technician
Weaknesses: Extremely susceptible to rapid temperature changes.
Powers: Behavioural Inhibitor Off Switch - Magnus' Behavioural Inhibitor can be controlled by the team's designated leader. Deactivating it will instantly revert Magnus to his native mental state, and he will attack everyone. Whilst this may seem rather pointless, and potentially dangerous, a Mesocricetian's natural high aggression and resourcefulness can be an ace card when situations go to shit.
Personality: Magnus is very quiet, and barely speaks. Although he does grunt a lot, in fact, grunting is all he seems to do. He will often zone out if someone talks to him about anything other than the mission, displaying his obvious disinterest in what they may have to say.
Biography: Magnus lived an ordinary life as a dockyard systems engineer, grinding away 9 til 5 every day without much purpose - like many of his kind.
One fateful morning during a routine logistical systems check, he suffered a serious head injury when a crane lost its grip on a container, and released it on top of him. Consigned to a coma for four weeks, Magnus' damaged behavioural inhibitor went undetected by hospital staff. Upon waking, he thanked those who had helped him back to health, promptly left the hospital, murdered a weapon's store owner, took a stash of guns and waged a one man war against his own peoples.
Six days of death and destruction later, and Magnus was finally apprehended. Hundreds had been killed or wounded in a rampage that had torn half a city to pieces. Although originally sentenced to death, the Meso Supreme Court took mercy on him, noting that his actions were committed out of "diminished responsibility" due to his damaged behavioural inhibitor.
Although some secretly feel that it was Meso's human benefactors who had averted the death penalty, seeing the potential in one such as Magnus.
He was swiftly and quietly transferred to Oblivion Squad, and there he has remained for two years.
Since his rampage, a new generation of robust and hardy behavioural inhibitors were commissioned for use on Meso. The main advantage of these new inhibitors, aside from their sturdiness, is the Meso Central Intelligence Agency's ability to monitor them, and identify any individuals at risk of repeating the Magnus Incident.
Only have an issue with the bio. Oblivion squad doesn't have a waiting list, it's usually brought up around or right after the trial, one can't be in it for two years. Everyone in this is new to the squad as a whole.
| Jack Rose |
Criminal?: Yes
Convicted for: Three counts of possession of illegal firearms and too many counts of drug trafficking and distribution
Species: Human & Proud
Gender: Male
Sexual orientation: Heterosexual
Age: 29
Weapons: Carries a .357 Magnum Rhino 50DS w/ Armor Piercing Rounds & a Masamune Plasma Knife (a regular hunting knife, however with the press of a button becomes superheated and can cut through things as tough as titanium).
Equipment:
Augmented eyes -- can zoom in slightly, can activate nightvision, increased accuracy, thermal vision, and so forth
Cybernetic implants on his calf, bicep, quadricep, and thigh muscles. When these muscles are tired the implants kick them into an "overdrive" of sorts, injecting them with adrenaline and aiding them allowing for enhanced strength and running when needed.
Personal starfighter: N/A
Skills:
Chemistry- Because of Rose's background in drugs he has extensive knowledge about chemicals and the chemistry behind them. For example he knows what to chemicals to mix to make a mustard nitrogen explosion and what chemicals to mix to make a hydroelectric acid to dissolve a body. This includes the ability to be able to easily identify chemicals and know what they do.
Gunplay- Sleazy crime required Rose to know how to properly use a gun. Rose is no prodigy marksman, but when staring down an iron sight he can hit most things with respectable ease.
Navigation / Steering Rose's trafficking has taken him all over the galaxy and as a result he knows his way around. He commonly steered "borrowed" Freight ships but has had experiences with all kind of ships.
Weaknesses: Rose is attempting to "cleanse" himself of his coke addiction. As one might imagine the withdrawal symptoms cause major drawbacks. Headaches, fatigue, etc.
Powers: N/A
Personality: Rose is very charismatic and charming; some people say he has a way with words. He loves to show people a fun time and can party like no one else. However, when the need arises he can be the brutal and ruthless Kingpin that he is -- showing no mercy whatsoever. It has sometimes been said that it bears an uncanny resemblance to a personality disorder, however this is not the case.
Biography: Born to a poor family in the slums, Rose grew up in what was known as the Iron Jungle. It was an extremely industrialized city, with thick black coal and oil fumes permeating the air. In the Iron Jungle men would march to their work in coal mines or factories and come back covered in soot. It was in the underbelly of this city that Rose made his worth.
Rose's family's economic standing got him involved with the wrong crowd fast. Wealthy businessmen would supply dealers with psychedelics and other drugs to sell on the streets for a quick dime. It didn't take long for Rose to get wrapped up in all of this; at the age of eleven he had sold his first bag of shrooms. However, his family was a broken home. His father had been killed in a drive-by shooting when he was only five, and his mother had been diagnosed with Osteosis (a form of joint paralysis) disabling her ability to work when he was fifteen. This forced Rose to turn his drug dealing hobby into a job.
His rise to the top was a dirty one, even for a drug dealer. Double crossed deals, unsolved murders, and police informants all helped him gather enough influence to become the Kingpin that he was leading up to his arrest. He would employ many maneuvers to make the most profit possible. But he made a crucial mistake that dealers know never to make: he got addicted to his own product. After he got addicted to coke, it all went downhill from there.
His addiction spiraled out of control until eventually he got caught in public high out of his mind. One thing led to another and the police officers on duty realized he was the highly wanted Jack Rose -- Kingpin of the Iron Jungle.
Accepted.
This is quite the nice full rp. But I'll ask if I'm allowed to join anyhow xD
Sorry, think I'm gonna have to close it up. Two other people PM'd me about joining, I accepted one already. I didn't intend for it to get so full, but it took off. Check back later, I might reopen it.
As of right now new sheets are closed. @orichalk sent in a species a page back and it was accepted, I'll of course allow them to make a character. @Comic has a character in work as well, I'l allow them to finish and submit it.
I'm working on the IC now, it shall be up soon.
I'm going to bed now. I'm not sure how much work I'll be able to get done on my character tomorrow, but either way I think it's best if you take a look at this before I get too far into that task.
So anyway, here's the species description I wrote out tonight. It's not especially inhuman, but I'm not sure I want to deal with the complications of that right off the bat. Tell me what you think.
Species name: Oko
Appearance: In the early days, there was quite a bit of experimentation with the Oko genome and a great amount of variety has mostly died out since stability returned. Though exceptions remain, individual variety is not larger than, as a point of reference, humans, and traits have been selected for utility in space travel. They are slender and small (normally between 100 and 130 centimeters in height and rarely exceeding 40 kilograms in mass) four-limbed sophonts, functionally either bipedal or quadrupedal. A human would compare them to a very strangely-proportioned monkey or variant of marsupial.
[I’m going to use convergent evolution here as an excuse for not wanting to deal with a very non-human character having to interact with human ones.]
The Oko have rust-red to burnt-orange, feathered (though in somewhat hairy, in that Oko kind of way), slender, and vaguely humanoid builds, atop of which are relatively large heads, set with aural canals on either side, two eyes facing forward, and a large mouth. Their ears are capable of hearing slightly higher than humans (their speech is also higher and has but a few very distinct consonants); their slitted eyes have but one color, which is usually a shade of blue; and their mouths a row of square teeth and sensory receptors for both taste and smell.
Perhaps owing to similar initial conditions as those of Earth’s, Oko have many traits that are similar to humans: they respire, they have a skeletal system supported by muscles not too different conceptually from ours, they maintain very precise homeostasis, they have highly advanced and adaptable immune systems (though they have mostly fallen out of practice), they have four four-fingered hands/feet (two of which are more like thumbs), and they have a tough and greyish layer of skin. They really aren’t too interesting for a human xenobiologist, but they do have olfactory receptors elsewhere in their skin, so they can “smell/taste” objects with their arms or hands. They are hermaphroditic.
Owing to the enhancements back in the more hectic old days, their skeletons are made from much tougher mineral structures than those of a human. Their bodies are much better at repairing the damage done by radiation, mostly rendering it hardly a problem. They can alter their homeostatic state to decrease their requirements of food and water. They are very good at thinking in three dimensions. They can take twice as much instantaneous acceleration as a human. That being said, they are still small and physically weak, so they are pretty easy to beat in a fistfight.
They’re aware of that, though.
Powers: They can take a lot of gees
Strengths: They are relatively intelligent and optimized for space travel. As a species, they tend to be pragmatic, but this has been known to lessen with age.
Weaknesses: Size, strength
Age scale: With rudimentary medical techniques, Oko can easily live with their advancements to 200 years, of which youth is considered to be about 30 and old age past 150. In the highly-developed core worlds, individuals have been known to live to 600 years, but past 400 the brain has checked out.
Culture: Most of the extreme elements of Oko culture died out a long time ago. bloodthirsty factions tended to die out in the long-run, and the religions that remain have given up on any violence, instead trying for converts by being appealing.
For the most part, the Oko begin any interactions with other species in a friendly manner and attempt to keep them that way. Return customers are the best customers, and the combination of a certain understanding that the galaxy is a dangerous place and their desire to have as many allies as possible tends to make them fear ripping others off even when they easily could.
That being said, they’re not ones for charity. Though some of the technology they possess may be vastly superior to anything a human has even laid eyes on, they don’t give away those things for free, or even for anything humans could possibly offer them. Their pragmatism and skill in economics leads them to always match product to customer: highly developed civilizations get the expensive offerings while the new species, such as humans, are offered the technology of the Oko’s dark ages.
But everybody gets something better out of it, and that’s enough justification for the Oko. They’re a species aware of their mortality, playing to stay around as long as they can.
Homeworld: Oka
Rarity: Common, about 30 billion, but spread relatively thin over a considerably large volume of space.
Government type: This varies somewhat, though the most long-lasting and powerful independent states are democratic.
Strength: They are no military superpower. They keep themselves armed enough to deter attackers and no more, preferring instead to buy their way out of conflicts or turn enemies into trading partners. They think they’ve learned from some of the older civilizations around that warmongering is a pretty bad strategy to outlast the competition.
Backstory - The Oko have been a space-faring civilization (depending on the definition) for about 1200 years. The first few hundred were rather tumultuous: hasty expansion, wars, and environmental disasters brought the species to fewer than a billion living on a handful of distant worlds. Eventually, a collection of peaceful factions restored stability and put the pieces of their civilization back together. The discovery of other intelligent life forms sped the recovery and spurred the path of their development into a species predominantly dependent on trade.
As they have matured and developed as a species, the Oko have developed a set of peaceful and relatively democratic institutions focused mainly on trade. They continue to expand, with timing determined by the best guesses of sophisticated artificial intelligences so as to minimize risk. They have outposts extending in tendrils hundreds (sometimes thousands, along the best trade routes) of light-years from their core dozen-or-so home worlds (which are in a sphere about 50 LY in diameter). The trade networks ferry goods from their sources to the optimal markets, which are generally determined by AI. Anything that will turn a profit and not endanger the Oko themselves — raw materials, hardware, software, technical knowledge, artwork (which they produce a fair share of themselves), passengers, often even weapons, etc. — is fair game for the Oko merchants.
For the most part, they have been able to avoid conflict simply by doing their best to provide whatever other species want. Sometimes, of course, their goals are territorial expansion. In that case, there’s not much choice but to fight, and the Oko have proven able though not especially apt. When they succeed, it is not through force but through clever use of whichever advantages (be they better AI, weapons technology, or resources) to subdue the aggressors. When they fail, they normally attempt to trade territory for security, which has been a successful strategy thus far.
The core worlds of the Oko are highly developed, relatively egalitarian, crowded, and wealthy; however, these qualities all begin to fluctuate more and more outside of this region, and often are highly dependant on the status of surrounding civilizations: the wealthier they are, the wealthier and better-run the Oko colonies near them tend to be. Some of the colonies along major trade routes may even be wealthier than many core worlds, though others are not so lucky. The tendril of colonies which overlaps with Human space (for all intents and purposes a very young, if potentially promising race), for example, are generally considered to be a backwater of crime, poor automation, perpetual poverty, a relative lack of enhancements, and wretched medical technology.
[That’s where I intend my character to start out, as an “in” for this human-based venture.]
Hey, how are we all? Thought i'd post my proposed race before creating a character.
Species name: Mesocricetians
Appearance: Mesocricetians (mazo-cry-sate-ians) are typically stout-bodied, with tails shorter than body length, and have small, furry ears, short, stocky legs, and wide feet. They have thick, silky fur, which can be long or short, colored black, grey, honey, white, brown, yellow, red, or a mix, depending on the sub-species.
They posess an upper and lower pair of large incisors, and have elongated cheek pouches that extend as far as their shoulders.
Generally speaking, a Mesocricetian is around 3-4 feet high when on all fours, but can reach 6-7 feet if they stand on their back legs.
Their front feet are akin to human hands, with stunted claws and only four fingers, but lack posable thumbs.
Powers: None to speak of.
Strengths: Mesocricetians are extremely flexible beings, despite their size and stocky build. They're also quite strong, and this coupled with their large incisors makes them formidable in close combat.
They are able to communicate and hear in the ultrasonic range.
Weaknesses: Despite their powerful build, Mesocricetians possess fragile bones, and cannot take the kind of beating they look like they could.
Additionally, they are colour blind and nearsighted, forcing them to rely on their sense of smell.
Age scale: 30 years is considered the average lifespan of both males and females.
Culture: Mesocricetians are anarchists by nature, believing that no one creature has authority over the other. Their history has not been of competing nations, but of competing individuals. Naturally, they did not evolve same way as other races, and their population has always been small.
However, with the advent of human contact, came outside intervention in the form of behavioural inhibitors. Over the last 100 years, nearly 90% of the Mesocricetian population has been implanted with microchips that greatly impair their natural aggression to each other.
The consequence of this, is the rapid establishment of the Mesocricetians as a rising power. Birth rates have skyrocketed, and under careful human observation, their technology has reached plateaus that would have otherwise been impossible.
However, a cultural void has taken the place of their inhibited aggression. Depression is widespread, and most Mesocricetians rely on a cocktail of anti-depressants to keep the suicide rate stable.
No religion, and not much art to speak of. The Mesocricetians exist because they must; because alien ideals of unity, increasing life spans, flashing lights and political clout have to pay off at some point. Right?
Homeworld: Meso
Rarity: Mesocricetians now number in the hundred millions, thanks to the behavioural inhibitors. However, they are rarely seen anywhere other than their homeworld.
Government type: Democracy, based on and established by Earth.
Strength: Meso is a rising power, with its current industrial output sitting at roughly 50% of Earth's. Their fleets and ships are modelled on Earth's, with slight alterations.
Though capable of mounting an effective defence of Meso, they are ill equipped for offensive warfare. Typically they assist Earth in its endeavours, and rely on it for defence in return.
Backstory: See culture. Can expand if necessary.
Both sheets are good, loving the detail on each of them.
I cant totally see humanity converting the Mesocrietian people to democracy, I mean America seems to try to do that nowadays, only makes sense that in the future its attempted with other species, hehe.
Character name: Ro'Essel
Criminal?: Exiled
Convicted for: Her family failed to overthrow the Se'lela and as the highest genetic claimant left alive Ro'Essel was exiled to live among the dammed as her people think of the Oblivion Squadron
Species: Ko'secti
Gender: Female
Age: 19 Ko'sect (43 terran)
Appearance:
Sexual orientation: Bi
Height: 6'2"
Weight: 162
Apparel: Her most common war attire is a type of cloth armor called Iridis silk that can resist most hand held ballistic weaponry and blades.
Weapons: Long sword, Six throwing daggers, sling with 28 one ounce spheres and a medium laser pistol.
Equipment: Medkit, comms, humidity collar and wrist computer.
Personal starfighter: (Optional)
Skills: Martial Arts, Melee weaponry, Tactics, Desert Survival an Linguistics.
Weaknesses: Caffeine and Desert conditions
Powers: Telepathy and Teleportation Omega Level.
(As an Omega level teleportationist Ro'Essel is a living capital weapon when injected with an enhancement drug but use of this drug can cause her instant death. Omega talents are capable of causing people an up to entire worlds to vanish forever dependent on the amount of enhancement drug injected with the greatest level having a 97.87% chance of killing her. The drug is held by the Oblivion Squad's High command because the laws of her home world do not allow any there to kill her so they hope the other races will)
Personality: Ro is a very intelligent and honest young woman who even considering her condition is never depressed. Open with her thoughts and feeling she can seem too blunt to many she's around. Brave she never fears nor is apprehensive about combat no matter the odds.
Biography: Ro'Essel was a member of the Royal house's Na'Helar branch which recently tried to overthrow the Se'lela in a war of succession but lost. Few if any know the details of her former existence or the reason she was not killed but only exiled.
What is known is that she is a very powerful and skilled fighter trained as all of her caste is in the arts of war.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Species name: Ko'Secti
Appearance: Ko'Secti appear to be human at first glance but this only superficially as being a race descended from aquatic mammals their eyes have two eyelids and when they blush they are colored by jagged strips of either green, brown or in the case of royalty turquoise blue and pointed ears that have caused some humans to nickname them elves.
Powers: As a race the Ko'Secti are telepathic but they also poses different mental powers as individuals which range from telekinesis, pryomancy and rarest teleportation.
Strengths: Ko'Secti are about 25% stronger that humans their size an as a semi amphibious race can hold their breath for 30 to 45 minutes and dive to depths of nearly 200 meters
Weaknesses: Ko'Secti have an acute sensitivity to caffeine which is poisonous to them and coming from a very humid world an being semi amphibious need to wear special clothing in dry environments or suffer wounds due to drying skin in less than four hours.
Age scale: 75 to 200 years old determined by under coloration greens living 75 to 100, browns living 100 to 150 and the blues 125 to 200+ years of age.
Culture: The Ko'Secti are because of their telepathic nature a very honest race and because of this have learned that other races are not. This leads them to be very cautious and suspicious of non telepathic races.
Home world: Ko'Sect
Rarity: 21 billion + on three worlds in their star system
Government type - Matriarchal Monarchy: Ruled by genetic hereditary royalty who fight for the right to become Se'lela (Empress) who is the goddess mortal the Ko'Secti respect the powerful.
Strength - The Ko'Secti are ruled by a war caste that seeks battle as a way to enter their highest aspiration of reincarnation or the court of their moon goddess. They prefer to fight with what many would see as archaic weaponry such as swords and even spears but do have acess to powerful high tech weaponry as well. Their Religion makes their war caste unshakable warriors in combat as well as masters of tactics which to them is another form of worship.
Back story - The Ko'Secti were a subject race about 5,000 years ago to a powerful race they call Jen'hal (The Evil Ones) who practiced genetic manipulation an selective breeding on their people. The Jen'hal ruled over the Ko'Secti for 2,000 years till one day Se'lela rose up and led a major revolt against them and succeeded in their overthrow an eventual destruction.
Her race was now free but Se'lela saw from her telepathic gestalt that the Jen'hal were not the only evil in the galaxy so even though they held the high tech created by their former masters the Ko'secti became an insular race that refused contact for nearly 2,000 years. Then there came Tonya Es'yatan (Tonya the Longwalker) who showed the war caste their true hearts.
Isolation was removed and the three worlds of the Ko'secti began building starships that could leave their system using the tech remembered from their former masters. These ships they named the Black Daggers were and are powerful warships designed to fight but used only to protect the Ko'secti Home system and pursue those who they deemed enemies. Then they built the Seekers which were designed to explore beyond their system and controlled by a new war caste called the Sa'Essel (Celestial or Star Dragons).
The Sa'Essel like other races are forbidden to set foot on the sacred world of Ko'sect because of their contact with outsiders. They accept their fate as a house apart knowing that by being such they are the direct servants of Se'lela second only to the royal house in her eyes.
The Sa'Essel have fought several of the members of the races which they are now allied most battles due to a lack of honesty on their part. Now a member of the Galactic Union the Ko'secti have given aid in the form of starship technology and high tech armors, weapons and other tech. They do not however lend troops or ships to the cause as their system has never been attacked.
Both race and character accepted. You can just edit your post in the characters section to your character's sheet.
Finished Drew up. I sent you a PM regarding him, Heat. Depending on that answer, he might change one more time, but you already know how, so you can probably determine whether you want to accept him or not off of that. :P
Answered your PM.
I'll be accepting a couple more characters then we'll close it for the time being.
A lot of human characters, was expecting some alien ones...
I'm writing up an alien character right now. The trouble is that I live in Europe and I tend to sleep between 6 pm and 2 am East Coast USA time, though I have plenty of spare time otherwise to be active. Is that something that could be worked around?
Yeah, I've done RPs with European people before, the time differences aren't an issue unless the RP is speeding along, which I don't intend for this one to do.
A lot of human characters, was expecting some Alien species
Most likely tommorrow
Super stoked. Are we only allowed one character? If not i could maybe whip something up for people to enjoy.
Also any hints on the opening scenario so i can start my opening post?
Yup, one character per person.
I can't give any real hints, sorry, I've got something good planned for the start, with a plot twist thrown in.
A lot of human characters, was expecting some alien ones...
I'm writing up an alien character right now. The trouble is that I live in Europe and I tend to sleep between 6 pm and 2 am East Coast USA time, though I have plenty of spare time otherwise to be active. Is that something that could be worked around?
Yeah, I've done RPs with European people before, the time differences aren't an issue unless the RP is speeding along, which I don't intend for this one to do.
[center][img]http://i.imgur.com/TMC4YHG.gif[/img][/center]
[h3][color=gold]ABOUT ME:[/color][/h3][list]
[*] Male.
[*] EST USA timezone.
[*] Been RPing since 2011.
[*] Mainly into sci-fi RPs.
[*] GM'd and been a player in too many roleplays to list.
[/list]
[color=gold][h3]CURRENT ROLEPLAYS:[/H3][/COLOR]
[hr]
[center][img]https://66.media.tumblr.com/7fde948170910338cdfbaa98c6dd6d75/tumblr_nxt5uhqOfe1qe0eclo4_r4_500.gif[/img]
[i]Fin.[/i]
Feel free to hit me up if you wanna RP with me or have a RP idea you think I might be into. [/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="http://i.imgur.com/TMC4YHG.gif" /></div><br><br><div class="bb-h3"><font color="gold">ABOUT ME:</font></div><ul class="bb-list" style="white-space: normal;"><li>Male.</li><li>EST USA timezone.</li><li>Been RPing since 2011.</li><li>Mainly into sci-fi RPs.</li><li>GM'd and been a player in too many roleplays to list.</li></ul><br><br><font color="gold"><div class="bb-h3">CURRENT ROLEPLAYS:</div></font><br><hr class="bb-hr"><br><div class="bb-center"><img src="https://66.media.tumblr.com/7fde948170910338cdfbaa98c6dd6d75/tumblr_nxt5uhqOfe1qe0eclo4_r4_500.gif" /><br><span class="bb-i">Fin.</span><br><br>Feel free to hit me up if you wanna RP with me or have a RP idea you think I might be into.</div></div>