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9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

@Shadow Daedalus@Ashevelendar@TalijaKey@Feisty-Pants@Raijinslayer@Bright_Ops@Caits

Hey all,

So I was thinking since we have quite a long while before we complete the Kanto Region that I decided to make second options sooner. Whoever acquires the Pewter Badge will have options at seconds. I'm going to make the Pewter Badge a Battle Royale since waiting for each trainer to fight Brock might be a little long-winded lol. So yes, all trainers will fight Brock and his mighty rock Pokemon. Once you all have managed to defeat him and earn the Pewter Badge, then I'll increase the limit by 1. Therefore, 2 Trainers: 2 Pokemon
The Fat King




Other Aids




Objectives


  • Protect the Queen and Princess.
  • Discover who the Bridge Lord impostors are.
  • Apprehend or kill if necessary the Bridge Lord impostors.


Rules


1. Servants. This scenario is mostly challenging because the players do not know who is the impostor and who isn't. Unfortunately, there isn't that much action in this scenario. This scenario challenges the psychology and the characters' abilities to discern friend from foe. Players can utilize NPC servants if necessary for their posts, but there will be servants who play a key role in the scenario controlled by the GM.
2. Decisions. The decisions your characters make in this scenario can dramatically effect the game. The correct decisions are not going to be revealed or given to you, so you'll have to do your best. Whatever happens happens.
3. Explore. Feel free to explore the castle. Characters may uncover clues.
4. Bridge Lords. The Bridge Lords are aware that the king hired some mercenaries to protect his castle and family. They know who you are, but you don't know who they are. Be careful traversing the castle alone, they may take advantage of an opportunity to catch your character off guard and end his/her life.
5. Read the rules. Some of you may need to read this slowly, thoroughly and more than once. These rules are here for you to refer back to. If you follow these rules, then there won't be any problems and you will enjoy a fun scenario. Be advised that more rules may be added.
@Cyrania@Fetzen@Ashevelendar



The Great Hall




At the far end of the hall, the resonating knock of two wooden doors unfolding traveled across the room. Wearing a yellow, gold-tinged gown was the queen with her dark hair stacked like an ice cream cone upon her head and decorated with thin gold chains and sunflower petals. To her right was her young daughter, wearing a white and pink tinged gown with her hair braided and wrapped a top of her head with pearls and pink flower petals - clearly cash shop items. Holding their skirts, the two entered the room amidst an announcement:

"Now presiding, Her Majesty, Queen Abatha Bridgewater and her daughter, Princess Madeleine!"

Two soldiers wearing bronze (in color) armor escorted the women to the table and before anyone took a seat, they stopped as though waiting...the two royal guards gave those that were seated an irritable look as though they should had known royal etiquette. One guard muttered:

"Was respect listed as a requirement on the poster?"

Queen Abatha who seemed to have taken more interest in her nails answered nonchalantly, "Probably not."

Princess Madeleine stared at the three guests with her eyes glimmering with interest. She didn't see too many non-humans. Well...actually, she didn't get to see too many of anything really. Her mother kept a close eye on her.

"Whatever. Let's just sit and get this over with," the queen said.

The guards slid the chairs out for both women and made sure they were comfortably seated before they took their seats next. If the three were expecting a warm welcome, they didn't get one.

"I don't know why the king insisted on hiring these plebeians. Are we not doing our jobs?" asked the princess's guard.

"Apparently not," the queen's guard replied. They appeared to be having a conversation as though the guests didn't exist.

The queen peered down at her meal, and found her glass of wine to be more worth her time. She cupped it and spoke, "It's only for one night. The fat bastard will be back in no time. He doesn't like traveling, and if there wasn't a banquet at the meeting, then the meeting will be short."

Princess Madeleine blushed in embarrassment at her mother's frankness. In front of the guests! "Mother..." she whispered at first, and then corrected herself. "I mean...my queen."

"I'm only being honest, dear. It's no secret," she said before raising the glass to her lips.
Stolen Daughter




The imp's eyes narrowed at Alexander and his lips cracked into a smile, revealing his triangular teeth. He reached down to grasp the fat, wobbly root. It looked more like a grub than a tuber. Waving it around in front of him as it quivered and dripped a watery-liquid, the imp explained:

"Do ye know 'ow t'use t'is lad? Ye just plug it where t'sun don't shine and its milk do t'ee rest."

He then offered the root to him and arched a brow when he asked for fairy stool. That told the imp that he knew more about what was on his rug than what he was playing him for. Retracting the root, the imp placed it back on the carpet and brought his hands together. He interlaced his fingers and gave them a loud and unpleasant crack before his smile widened into a grin.

"Oh-ho, so yer not justa' lad after all. Ye know sometin' 'bout t'ese herbs. Ye an apoto'cary? An alchemist?" His smile stretched to inhuman limits, the corners of his mouth nearly touching the lobes of his ears. "A wizard?"

@Legion02
Bridge Rat Infestation




Enemies



From left to right: Willards (mini-bosses); Plague Rats (minions); Rat King (Boss)


Objectives


  • Work as a unit to kill all the Willards to reveal the location of the Rat King.
  • Discover where the Rat King is hiding.
  • Save as many innocents as you can.
  • Destroy the Rat King and save Bridegwater.


Rules


The rules are simple. Everyone is free to destroy as many rat minions as you want. I did not set a specific number to rat minions because regardless if I did with how many people are in this game, people will wind up killing 100+ if not 1,000+ rats any way.

1. Mini Boss & Boss. The GM will reveal when a Willard has appeared and control the Willard. You may notice the behavior of the rats change when the Willard is present.
2. The Rat King. The Rat King won't appear until all of his officers are destroyed, ie. the Willards. It is unknown how many Willards there are. Basically, as many as the GM sees fit to create the right amount of drama. Currently, the Rat King's presence is unknown.
3. Civilians. The GM may manifest an innocent. You do not create innocents to save. The GM will. If a team ignores saving a civilian or fails to save the civilian from the rats, then it may bring about a consequence that may not affect the current mission, but the story and how the NPCs perceive the heroes.
4. Read these rules. Some of you may need to read this slowly, thoroughly and more than once. These rules are here for you to refer back to. If you follow these rules, then there won't be any problems and you will enjoy a fun scenario. Be advised that more rules may be added.
@Trickster@knighthawk@Zelosse@liferusher@Ayemdar@Raizin@JackalopeLove@Bright_Ops





There were swarms of rats, about the size of medium-sized dogs, devouring the produce, bread, and even linens of the markets that once breathed with fine incense, spices, and exotic foods. The market that was once full of laughter, music, and performers was now full of vermin and pestilence. The stench of death and feces was thick, and to top it off, the pungent smell of fire. A home was on fire. The occupants had set it ablaze to keep the rats out, preferring to burn rather than be devoured. The Bridgewater guards that tried to rescue them were eaten alive as quickly as chicken in a lake full of piranhas - not even the bones were left. On the ground there lie only armor. Glorious loot for any thief desperate and greedy enough to snatch it up, and also a quick ticket to the afterlife for the rats guarded it like dragons.

A child opened the windows of his home, pushing them open to present his face darkened by the ash the fire carried. He hopelessly rubbed at his burning eyes. The cool night air on his skin gave him some hope of surviving, but death was a choice he wasn't ready to make. His parents had so easily given up their lives and burned and tried to take him with them. Crying, he hung out the window from his two-story home calling into the night for anyone who could save him from his aberration.

"Help! (cough) (cough) Help! I don't want to burn!" he screamed. His life couldn't end like this. (Civilian 1)

A woman had attempted to flee in one of the row boats just off the North Canal and headed toward the Bridgewater Isle. The rats followed, swimming efficiently like dark crocodiles in the water. Weeping and panting erratically in her panic, the woman rowed as fast as she could, but the wicked creatures were gaining.

"Damn the devil for havin' these creatures swim after me! Get away!" she screamed at them. She was prepared to dive into the water and swim to the bottom if she had to, but the creatures in the canal were just as ominous as the rats. (Civilian 2)

If the rats were allowed to continue their feast, then their infection would spread.

Three turns until the rats spread into The Square if they aren't stopped.
I updated the interest thread so hopefully we'll get more writers in here. :)
Hey everyone,

We're always looking for new trainers and pokemon, so feel free to give this game a look over. Below is our current active roster. The trainers are currently chilling in Viridian City so this is the perfect opportunity for new trainers and pokemon to get involved at the Trainer House. You can find a link to the main game in my signature. :)

Approved Characters


Shadow Daedalus - Submission: Pokemon | Honedge
TalijaKey - Submission: Trainer & Pokemon | Rasa Elenua & Zorua
Feisty-Pants - Submission: Pokemon | Vulpix
Ashevelendar - Submission: Trainer & Pokemon | Alexis Ghost & Phantump
Raijinslayer - Submission: Trainer & Pokemon | Jaden Locke & Noibat
Bright_Ops - Submission: Trainer | Gredy Silvertongue
Caits - Submission: Pokemon | Charmander

Trainers: 4 Pokemon: 6
@Shadow Daedalus@Ashevelendar@TalijaKey@Feisty-Pants@Raijinslayer@Bright_Ops@Caits

I'm going to be nice and allow everyone to have 1,000 pokedollars. I was going to originally give you guys squat until you all battled for some money or scrounged up cash the realistic way!
@TalijaKeyEveryone has 0 Pokedollars, and it was proposed to battle for some money. But...since I don't want to make this game harder than necessary...since I wanted to simulate the struggle and hardship a trainer faces...
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