STATUS:
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Current
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
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9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
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10 yrs ago
Happy Thanksgiving!
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10 yrs ago
Happy Birthday to me.
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Bio
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
@ZarkunIt actually is written on the OOC. It's in hider titled "Character Sheet & Sheet Explanation."
General Abilities
Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.
When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)
Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. These abilities are awarded after certain boss battles. These abilities are powers that your character normally wouldn't have. They can also be weapons that are foreign to your character’s game verse. These are GM awarded so do not fill this out.)
I think I'm going to edit the Special Abilities section because I do not want to be the one to award "Special Abilities" or "Special Weapons" to characters and then the characters/players not even like them. So I will change this to for as long as you are RPing in a different universe outside the universe your character is from, then you can choose to use your level up to acquire a special ability or special weapon from that game universe your character is conducting a mission in.
I will award Special Items at the end of missions for characters to keep in their inventories to use however they see fit.
Currently, our game is nearing the end of a mission. I'm going to start accepting character applications for the game. Be sure to check out the main game [here] to see who is active and inactive. All characters in red are inactive and their characters playable. I encourage you to ask me who is available to be RPed and who isn't. So if you're interested in joining, go ahead and post your interest here. Be sure to "MENTION" me and let me know who you are interested in playing or to even drop a CS for the character.
I am looking to recruit active and dedicated players. The players who are currently active in this game are dedicated and are going to be rewarded with second character slots. Once you have proven to me that you're active and dedicated, which normally requires one completed mission or event, then you'll earn the right to open second character slots.
This game has a cool crowd of writers, so if you like teamwork, interaction, character development/growth, then this is the game for you. I do not put up with BS, so if you're a drama llama you can either leave that at the door, at home, or just don't even join because I will kick that shit out. We haven't had any problems yet and I like to keep it that way.
All right, so I finally posted and there are a few things I want to say:
1) GM posts reflect consequences of character decisions. You are penalized for lack of tactic, so do not take offense to it. A lot of times I am capturing the thoughts of the current character I am writing for. They are not to be confused with my own thoughts. I also will hint to where your mistakes are if they continue to happen;
2) knowing when to plant seeds is a big deal in this world. I don't penalize people if they're not within range of phozons. It is when a character or group completely changes setting that the phozon counts are lost. So as long as you see me post phozons being available for harvesting, then they can be captured by the plants. If you plant a seed in an area where the chances of collecting phozons are very low, then that's a problem. However, depending on how the story goes, if a boss eventually dies in that area then you may want to plant even more seeds prior to a boss dying (therefore, you're gambling). Once the GM posts a boss's death, then you cannot plant seeds after. The phozons just won't count because once all the bosses or "possible bosses" have died, then the mission is over. Which takes me to the third explanation.
3) If you are a writer who doesn't normally post over 300 words, then do not worry. I forgot to clarify that the XP you are getting every GM post is just word count XP. At the end of a mission, the total boat-load of XP you get from all of your character's actions, contributions, assists, kills, etc. is totaled and given to you on top of the word count XP you received throughout the mission. So writers who don't post as much will still be able to benefit from leveling;
4) When I GM I GM. I am not going as hardcore as I will in a Delta mission. This is you guys' first mission. If you think I don't see the errors in teamwork, I do. They will be addressed more than likely by Guile at the end of the mission. Characters will also be placed into certain teams based on their performance. I will say the level of this mission is at least how I would write a "Charlie-level" mission. The possibility of a player character dying is moderate as opposed to high in a Delta mission. I do not make the bosses or boss-level characters pushovers. I make you have to see the strengths and weaknesses and learn to take advantage of the weaknesses and any opportunity that presents itself to land a successful strike. You must know where your character is. Having a character move around and even you not knowing where he or she is, is pointless. A lot of damage will be ignored because not even the GM will know where your character is. Know where your character is, know where the enemy is, and know where the objective is otherwise you're writing blind.
That's all I have to say. Nearing the end of this mission, I'll re-open recruiting and applications to get us more players. Right now, I'm using this period to see who all the dedicated players are. Any player who is still around by the end of this mission is worth keeping. Those who go AWOL and disappear, I do not care for because that tells me that they would have disappeared any way throughout the game. I only care about dedicated players and so I thank all those who are sticking around and enjoying watching their characters develop. After this mission, there will be a brief sandbox period where players can go out into Platform City and relax. There will be a "Smash Arena" event that players can choose to participate in. We'll then gather up all the new recruits (to include second characters) for the next mission. Welp, that's all for me informing you all of what's happening and what's going to happen in the future. :D
The Valkyries hadn’t expected their leader to run. They glanced back, watching the cowardly hero flee the enemy. It was absolutely disgraceful. True warriors fought to their last breath and died in battle! The Valkyries were furious and hadn’t done what Quina hoped they would—mainly because they weren’t commanded to. They instead looked across at each other from their cover before cursing silently and frowning at the ground. The three Valkyries gripped their psyphers and like the last two who had died before them, they sprang out from their cover and charged the enemy on battle cries. The least they could do was buy the coward time to escape. The archers didn’t shoot for they already knew the three brave Valkyries were dead. Balls of fire dropped from the trees and detonated on contact with the earth. Quina would hear the explosion. The Valkyries were incinerated in the inferno, purple stars floating about the swirling flames.
The archers charged around the blaze and started chasing after Quina like hounds hunting a fox. The enchanter lowered to the ground and followed behind the archers, and as soon as they were clear of the fire, all nine fairies took to the skies to swiftly pursue the fork-wielding chef. Arrows started to rain upon Quina and the enchantress was beginning to wield another spell until two red diamond-shaped crystals shot from the forest canopy on black chains. The crystals stabbed the enchantress like knives, the fairy’s mouth falling open in shock before she burst into phozons. The sudden death of the enchantress caused the nine archers to immediately stop. They hovered over the trees as the crystals swiftly disappeared beneath the tree line. The archers shot arrows into the boughs where they had seen them disappear and the crystals reached out of the woods to claim another fairy. The phozons of the two deceased beings darted into the trees as though sucked out of the sky by a vacuum.
The archers realized that they couldn’t see the enemy and immediately dropped to the forest floor. A red figure darted over Quina’s head until it flipped down from the trees in front of him/her. Landing in a crouch with black chains about her waist and red psypher crystals to her left and right was a red-hooded woman. She stood and turned to face Quina, her amethyst eyes assessing the thing that she just so happened to…save? Did she? The woman resembled a belly dancer that wore thigh-high stockings, her lengthy blonde locks pooled about her shoulders.
“A toad with a fork…I’ve never seen such a thing,” said Velvet. Her eyes motioned passed Quina at the seven remaining fairies. “You can’t outrun them. Their only purpose is to destroy any who near the Abandoned Castle. You’re better off killing them. Why carry that fork if you don’t even know how to use it?”
The woman was cold, but she was trying to be somewhat helpful. The creature was alone and ugly…she felt sorry for it. At the same time, Quina reminded her of when her lover was turned into a Pooka. She learned then that appearances didn’t matter.
Total Enemies: 7 Minions: 7 – Ringford Fairies Location: Fighting Quina Quin and his/her 0/5 Valkyrie soldiers. New Companion: Velvet
Team Two
The green man was first to boldly face him, swiftly taking the steps toward him. Oswald glared at Luigi and the rest of his team, watching as the remaining team members seemed to take a backseat. His team was dividing, which meant they were given other orders. General Brigan made no motion to come at him as vigorously as Luigi. Of course not. Not when there were others who could do it for him.
The shadow knight was breed on the battlefield, having served in countless battles with Ringford and Ragnival. He was the adopted son of Prince Melvin, creator of the Shadow Knights; the slayer of the King of Dragons, Wagner, and the all-knowing dragon, Hindel. Most importantly, he was the prideful husband of Odin’s daughter Gwendolyn. The woman who he was risking his very life to protect. Brigan’s champions were fools if they thought they were going to get by him so easily.
Oswald did not entertain Luigi’s attacks. He remained just out of his hammer's reach, stepping backwards as he continued to keep an eye on his surroundings. He knew where Luigi was and he knew where General Brigan was. There were more warriors he had to look out for but the flaw in their leader’s plan was that they would have to scale the stairwell to reach Gwendolyn’s chamber, which made Oswald’s job too easy.
As he expected, which was why he kept the known opponents where he could see them, a shot was fired at him from above. On a blur of black flames, the red psypher rose next to the shadow knight’s head and with his blade, Belderiver, deflected the round at Luigi. The other units were storming the stairwell only adding to his targeting. He wouldn’t even have to lift a finger. He would use their own teammate’s firepower against them. Each shot the sniper fired at him, Oswald directed the first three at Luigi.
The following shots Oswald deflected at Samus and Hapu. At this time, if the Guardian wasn’t on the second floor, then his exact location after jumping down from the rafters needed to be clearer. Using him and his relentless, tactless shooting to pick at his teammates gave the shadow knight the advantage. Oswald wasn’t sure if Luigi’s wooden hammer was sturdy enough to deflect the energy the Guardian was firing or even the other defenseless members on the stairwell. Whichever one fell, flinched, or even attempted to try and save the other, Oswald intended to follow up with a deadly slash from his soul-sapping blade. However, he hadn’t got that chance when the stairwell suddenly jerked beneath his feet. The Shadow Knight gasped in fright as he staggered, having lost his balance.
General Brigan was leisurely marching up the stairs with a malicious grin stretched on his face and his red eyes gleaming with an evil darker than Queen Odette, ruler of the Netherworld and the dead in Erion. He wouldn’t have cared if Team Two perished trying to stop Oswald. The general knew that whatever damage they managed to inflict on the fighter would only soften him up for when he would destroy him himself. If the heroes died fighting Oswald, then they weren’t worth the trouble. Weaklings; pawns; that’s all they were in the end.
Team Three
The legendary pilot had a nightmare of corrupted soldiers chasing him. Surrounded by wild, vicious screams, the tainted Valkyries were feral and vicious, but they didn’t seem to have as much tact as they once did before the virus. Fox’s counter assault was successful. The tornado kick struck the Valkyrie that had been on his tail in the chin, snapping her head back and sending her into a complete back flip. As he scaled the severed tree, the Valkyries were in mid-brake, trying to stop and whirl around before two caught Fox’s blaster to the face. The two Valkyries burst into purple stars as opposed to falling to the ground. Fox would be the second to witness death in Erion, and if Naija was close enough, she would be the third. Beings that died in Erion did not leave a corpse, but phozons. Two more Valkyries fell victim to the Fox’s wily tricks and the Valkyrie who had been kicked in the face earlier hissed in anger. She did not pursue the Fox on the ground but remained airborne, flying overhead. She removed from her belt a vial that she tossed on the ground ahead of the Fox and erupting vertically from the earth, uprooting trees in a whirlwind of powerful gusts was a large tornado. If the tornado was able to rip Fox into the sky, then he would be at the mercy of the remaining five Valkyries.
The sixth Valkyrie who had been trailing behind the group had been dropped to the earth by the stealthy siren (Naija) who had been secretly following. Her armor had been ripped off and without her wings, the warrior helplessly crashed down to the forest floor.
Meanwhile, the boulder Naija had lobbed at the Demon Lord was seen out of the corner of his black helm’s eye. His red eyes narrowed at the swiftly approaching object and with one strong flap from his tiny wings, he banked right flipping to the right and then belly up to watch the boulder soar over him. What he hadn’t been expecting was for an overgrown human with a hammer to be dropping toward him. His eyes flashed a bright red in surprise before the hammer slammed against his iron helm like a church bell—and even rang like one too. The nineteen pursuing Valkyries screeched in rage as Odin tumbled from the sky. When his cherub wings temporarily gave out, his heavy armor sent him crashing to the earth like a mighty weight. The Demon Lord’s flight to the Abandoned Castle was successfully delayed…but for how long?
Phozons Present: 4 (if these weren't collected in the last post) now currently, 8 Total: 12 - if the previous 4 weren't already harvested
Total Enemies: 25 Minions: 25 – Black Valkyeries Location: Airborne ---5 - after Fox; 1 - grounded; 19 with Odin.
Boss: Demon Lord Odin Location: Grounded
This GM post reveals the results of team decisions/consequences.
XP Initiated!
Keep track of your word count XP. Overall XP will be awarded at the end of every battle. This does not include Battle XP. That will be totaled at the end of the mission and gifted out.
Naija 3 Level up!
Fox 2
Luigi 2
James 3 Level up! (I checked your CS and then the XP added up to this point (which was 11 XP). Before this post, you had 8 XP points. You just earned 3. So you maxed out level one and have 1 point to add to the level 2 XP bar. Keep track of your XP.)
Samus 2
Hapu 0
Slayer 2
Quina 0
Mario 1
Try to write your posts without quoting other characters. When I put people's posts in the word counter, I erase the quotes of other characters, and that seems to lower the word count depriving players of XP. So try to write without it. When XP isn't initiated, then using other character quotes doesn't matter.
P.O.
If a player is inactive for more than 3 days, then the player can be skipped over on the 4th day.
Team One Order: Slayer, Quina
Team Two Order: Luigi, James, Samus, Hapu, Buck
Team Three Order: Naija, Fox, Mario
Be sure to re-read the scenario rules found here. Good luck!
@DoubleI also wouldn't take your writer's block frustration out on other writers when you just can't find the creativity to put Aquaman somewhere else. No one said you had to place him in the same location as everyone else. Other characters can easily go to Aquaman or create plots in that area if you can't find a purpose for him to be anywhere else. There is more than one city than just Gotham in play right now, and if you're going to whine about a role playing game period, then why join any? It's a sandbox game. I can write my character wherever the F I want to write him. I could have chose any place. I chose Gotham, so what? Get over yourself.
@Wraithblade6lol Dude just get out and don't join any other game you see me run in the future. You have been the whiniest writer I've ever seen on this site and I don't tolerate it. Whether this game is slow, dead, or the people have moved on, no one forces you to remain in a game if you are unhappy. There are over hundreds of more to join and their expiration is basically the same. If you haven't accepted that yet, then I don't know what to tell you, but I will not accept this in any of the other games I run or any future games I run. Have a good day.
I got out of work late tonight (10PM). I managed to get a Mario post done and I wrote Team One's section already. I didn't want to post a partially finished GM post even if I would have filled the rest in, but I'll finish it tomorrow. This is a holiday weekend so I am off for 4 days after tomorrow. But yes, remain patient. I'll finish the GM post tomorrow. :)
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
<div style="white-space:pre-wrap;">Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)</div>