Avatar of Jb
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Status

Recent Statuses

4 yrs ago
"STOP. QUOTING. ME." Jb, 2019, quoted in 2022." Roland, 2022, quoted in 2022.
2 likes
7 yrs ago
STOP. QUOTING. ME.
3 likes
7 yrs ago
Gone fishing for a week, will return soon.
7 yrs ago
Happy New Year!
4 likes
8 yrs ago
Merry Yuletide, one and all! Gods bless.
1 like

Bio

Greetings,

I am Jb; Briton by birth, roleplayer by my own hand, and lover of literature. I am also an amateur historian, a receiver of a Bachelors degree in Ancient and Medieval History - quite a useless degree, actually - and would like to think that I'm a fair, honest and open guy.

As far as RP'ing goes, I'm pretty open to most things really, all you need to do is ask! :)

So, if you've ever any questions for me, wish to speak about RP's involving myself or run by myself, or simply feel like a chat, don't be afraid to get in touch.

Most Recent Posts

@Necroes You once called Urgrugg a glass cannon...I'm beginning to think that that's quite wrong.

As for being 'boring', I'd hardly call hijacking the bridge of a vessel, semi mind-controlling its denizens with oratory and actual mind powers until we bend them to our wills, then escaping 'boring'.

It's times like this that I begin to wonder, as I've said before, why we even need other players. Why do we even need folks with other skills? Urgrugg seems to be anything we need at any one time, capable as a navigator and a combatant, as a ranged psychic attacker or as a close-combat machine (he is an Ork after all), as a summoner of daemonic entities, generally something I'm surprised the entire Ordo Xenos and Malleus aren't after at all times - dissecting him would be a worthy pursuit of their efforts indeed.

I'm fine with hijacking anything, really, so either I can post - which will be later today or tomorrow - or Necores can post. Either way, we'll get underway.
It seems we are once again in a position where lore and rp clashes and people are angry.


I don't think anyone's angry, I'm certainly not, but there is a difference between using the actual lore of the universe and pulling things out of your backside to make the lore fit your vision of things. I'm not saying that that's been done here, just that this is probably why people would get angry.

I also never said there was a problem with your Cogboy, just that I've not glanced at the CS in a while and had no idea what his skills were...beside mech-things.

I'd go so far as to say that, in spite of protestations to the contrary, half the problem is having two quite potent psychic characters in a group of rather 'numb' beings. When I say 'problem', I mean others reacting to their frankly awesome (in the original sense of the word) abilities. Then again, that's generally the issue with psykers in general in any 40k setting.

But orks can be warp corrupted


Out of genuine curiosity, can you give me an example of that? Don't say Tuska either, he's not corrupted, he's manipulated by Khorne for entertainment purposes. AFAIK though there's never been a properly corrupted Ork in the lore.

Anyway, I like the idea(s) from Klom, and he's put it forward quite succinctly. I think we'd probably be good to G.O. with one of those ideas.

Lastly...

We should stop arguing over lore when the real problem is how on earth are the dark angels and vedius gonna join the party?


Pretty easily, I'd imagine; Thorn is already a quite netural character, Xeph will probably be fine once he learns he's being hunted by the Dark Angels, and Vedius is part of an entire legion that fell to Chaos - I'd think he'd be smart enough to know he wasn't welcome in the Imperium anymore, and would therefore have to not go back there ever. At least not with his current views in mind.

Our characters aren't made of stone, and they have minds of their own, it won't be as hard as you believe.

Can I also just re-iterate, this entire RP was based around renegades, pirates and mercenaries, I actually specifically stated that it was not a Chaos RP. Not sure why everyone seems to think that just because we have people aligned to Chaos that everyone needs to turn to Chaos (at least that's the vibe I'm getting here.) People seem to forget free will as much as they forget that there's plenty of traitors/enemies of the Imperium who never even spoke a prayer to the Ruinous powers, a good number of the Fallen among them.
I figure it's far more likely for them to just go ramming speed into an Imperial ship's bridge, take the bridge hostage, and commandeer the ship via suitable "persuasion" of the captain, whether social and subtle, or "I will mind control your brain directly via technology". 99% of the crew never even has to know they were boarded, on account of 99% of the crew doesn't work on the bridge.


Most people do seem to forget this, this being the fact that only the folks on the bridge really know what's going on on the bridge, the vast majority of any Imperial ship never even knowing who the hell is leading them. Then there's Rogue Trader ships which have entire crews made up of servitors...anyway, that's for a different time.

I am surprised that, out of all the plans, no-one has gone for a little bit of mind control, especially our Green resident; it may require that we abduct the Cap'n and implant something in their brain (probably where we bring the Mech in), but either way it may be preferable to warping an entire Xenos vessel.

Worth noting, but the actual decision of what ship to board is going to be Vedius'; whilst we should pick a ship to board, it ought to be based on Vedius' mindset of "what is a good ship to board and how". That said, a random Eldar ship winds up being a definite "no" in this situation, since there's no real way for Vedius to know that anything along the lines of the plan Necroes has suggested could be done, and I imagine even if he did, he'd rather object to turning hundreds of sentients into Chaos Spawn like that.


This is only partially true...mostly the part about my choice etc. The ship is on auto-pilot, the codes have already been figured out, so technically anyone with even rudimentary piloting skills could probably pilot it. Then again, no-ones even asked him, although the ship is damaged and probably needs to be landed/docked somewhere sooner rather than later, which does mean that chasing after an Eldar vessel does seem unlikely.

If I need to GM ex machina this thing then I will, but I reckon we can come up with something that doesn't involve mass spawning and running about after shadows in a slowly decaying ship.
I personally just want to stick to what's most likely, logical, and cannon for our rp, to keep that realisticish feel.


Oh, my dear Wraith, we're already waaaaaay past that point - we've got a magick chaos-aligned Greenskin, a bunch of Astartes of varying loyalties, a Dark Mech who I've really no idea what all his skills etc actually are...he's some sort of weird psychic mec or something, isn't he?

In short, logical and canon went out the window way back when we had that little disagreement about an Ork being capable of using warp magic and summoning effing daemons.

Now, I do agree with @Sophrus to a point, and on that note I do also think that we have a couple of options here that do not completely defy established lore.

1) We land on one of the smaller craft, head straight for the 'vital organs' of the vessel and cut off the head at the bridge, then somehow persuade the remainder of the crew that it would be a better idera to serve rather than die.

2) We carry on past the battle in our little vessel and take our chances with a battle all around us.

3) Our group heads over to the Outpost, docks/boards it, and nabs a small (and undamaged) craft from there before making our getaway.

4) We attack one of the troop-transports/supply vessels and jettison away as fast as possible.

People appear to be forgetting two important things; firstly, the missile that struck us was likely a 'stray', and our ship remains a gnat in a larger battle. Second, the Eldar won't destroy the ship - due to the spirit stones - but that doesn't mean they won't board us.

Is this what being part of an evil party in a TTRPG is like? I think this is what being part of an evil party in a TTRPG is like.


I feel that you're probably correct.
I'll get a post up tomorrow, get into combat finally, and hopefully banish some scum back to the warp.
@Necroes Possibly has to be one of the most OTT and frankly lore-breaking ideas I've ever read, as indeed this entire RP is pretty much turning out to be. That being said, I think we're pretty much too far gone for me to give a rats backside, and I did tell you to board a ship (though I was expecting an Imperial one), so feel free to pull off your completely non-canon plan and we'll get going again I guess.

@Wraithblade6@Klomster@BCTheEntity@agentmanatee@Sophrus

If anyone has any objections or concerns now, apart from them obvious, make them now; if not, then we'll just wait.
is it just me or are most Imperaial ships listed with a crew of tens of thousands? which means the handful of us couldnt crew one remotely effectively


Don't need to crew it, as long as we control the crew.
<Snipped quote by Jbcool>

@Necroes BATTLESHIP BATTLESHIP BATTLESHIP BATTLESHIP!!!!


Yea, pretty sure we'd all be dead.
Warhammer 40k: The Eternal Fight For Freedom

A WH40K RP of the Penal Legions


Accepting new players




Summary:


What I'm looking for are dedicated fans of both 40k in general and, more particularly, the lore and the Imperial Guard; I envision Gaunt's Ghosts mixed with Sharpe and his Chosen Men mixed with the Dirty Dozen mixed with Alien mixed with Band of Brothers/Pacific and Saving Private Ryan. Generally, I wish to write (not really 'play') a gritty, semi-realistic (as 'real' as you can get with laser-firing cannon-fodder in a Grimdark universe), narrative along the lines of BoB.

We'll be starting on a Penal World, and from there we'll see how it goes.

Here a couple of things to note.

1. I'm looking for a fireteam or squad/section, depending on how many are interested, with specific positions to be filled.

2. We'll be part of a Penal Legion made up of elements from all over the Imperium, that means an expendable but surprisingly tough and vicious bunch of mofos. They could be anything from a clerk who diddled some numbers, to a serial rapist, murder, deserter, illegal gambler/brawler, a truly framed an innocent person...whatever. Just, please, use your head and think of a logical path to the Penal Legions and Penal Colonies - think WWII German Strafbattalions or Soviet Shtrafbat formations.

3. This is Advanced, anyone looking at this forum should know what that means in terms of rules, writing etc.

4. Abhumans - Ogryns or Ratlings, that is all.

5. Characters are part of the Guard's Penal Legions AKA the scum of the Imperium, so no Astartes, Ecclesiastical troops, etc.

6. Realism; as I said I'm not expecting every little detail, but what I do expect is variety in personality and background, suitable responses to things, and no crossover between meta knowledge and knowledge that a character might posses. Lack of ammunition and so forth will also be a factor, decisions you make having an effect overall.

7. Characters can and will end up dying - you're in the Guard, son!

8. This is going to be a mature-themed RP, things will get adult, so you've been forewarned.

9. If you plan to leave after showing interest here, or you're just generally untrustworthy when it comes to remaining in an RP, just don't post here. Just don't.

10. No psykers, so don't even ask.

11. I would recommend that you read up on both Penal Legions and Penal Worlds before starting your character sheet.


Welcome, one and all, to the grim darkness of the future where their is only war!

I'm going to get the ball rolling in the IC section, after which you may begin posting in whatever order you like, and we'll see where it goes from there. Simply send me your Character Sheets and await the Bat Signal!

As already stated, any questions – and suggestions - are welcome!


Rules


- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will get the moderators involved.

- No godmodding (controlling someone else's character).

- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.

- One character per player.

- My decisions are final.


Character Sheet


Please submit your character sheets by posting them in this thread - once accepted you can post them in the Char tab.

Name: Your character's name. A pretty obvious one, so enough said.

Gender: Again, obvious.

Age: ?

Former Occupation: Were they in the Guard, a bank clerk on a Hive world, what?

Former Rank/Position: Whether military or not, this is obvious.

Mental and Physical Traits: (This should include any belief system(s), specific skill sets and the like)

Appearance: (Bodily looks)

Wargear: Every member of the Legion has this as their standard wargear, anything on top of that can be looted from the enemy.

I expect people to keep their sheets updated, and, if your character does cop it, for you to produce another.

History: How did they come to be imprisoned, what were their crimes and so on.


If you have any questions, please feel free to ask.


“Sleep in peace, you members of the jury who condemned me to this place; sleep in peace,” ― Henri Charrière, Papillon
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