Avatar of Kho
  • Last Seen: 20 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
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    1. Kho 12 yrs ago
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7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

Most Recent Posts

<Snipped quote by Lugubrious>

Kho mentioned in the OOC before we started working on the planet that it had a molten core (he said so that "Ferghus won't blow us all up trying to make one"), but Escre presumably removed it when he made the Astral Home. At least, that's what I've been assuming. I would go dig up the post but it was in like the 20's or something of the pages, and I'm too lazy.


That was me talking, Lugu made it different ICly, and IC trumps OOC unless I specifically point out otherwise. Like with some of Act's posts.
<Snipped quote by Kho>

Assuming that the city building and all these divine gifts are almost instant, I still think 10 years is too short considering that there are Wi masters. If we assume that the Wi has been widespread for something like 8 years, I'm still not sure if humans would have truly grasped it, much less started declaring themselves masters at it.

Oh, there's also how twice we have been given a rough approximation of a human's age: the father in the story about the ambush is about 30, and one of Kho's posts mention a woman that is around 90.


No city building has occurred yet, they're all mud/wooden huts.

Regarding the old lady and the father, they could have easily been created that age.

Your point regarding Wi mastery is valid though. We either assume that divine intervention means that they're particularly attuned to it, meaning mastery (at least of telekinesis, which is not too complicated a branch of Wi as it is) doesn't take too long.
If we are going to make it longer than ten years, though, then Ialu will never catch up. That's the only thing really stopping me from making it anymore, else I would have gone for a hundred years.
Also, I'm changing the Free Point system slightly. Will have it up in the OP as soon as I can (under Might)

It will be effective from Next Turn.
Oh and @Kho, how many years cab we assume has passed from the start of Galbar?


Hmm, not sure. I'd say a good few hundred thousand years. Animals were probably around for ten thousand to twenty thousand years. Humans, Dyuns, Cimex have been around for three to ten years.

If anyone has more scientifically accurate numbers, feel free to suggest something better
As usual, if you spot any errors in the Turn Sheet, tell me

Evelynn is in grey because we'll probably have to just let her go if she doesn't post this turn

@Lugubrious I'll ask jet to edit his post. I think taking all the Order was a bit much

@jetipster Do you reckon it'll be ok to leave some of the Order behind? A dozen or so?
This actually works pretty well. We can assume that the Order was initially large, and the reason it became so small was because Svei took 'em all!
@Lugubrious No, it's an interesting development! Just as the Liaison made these bonds, they were savagely torn away. What would this do to it? How will it react? Does it really care?
Turn 4


Turn 4 Might:

Vowzra - Level 4 - 7 Might - 0 Might 0 Free Point Carried from Previous Turn - 1 Free Point

Arguis - Level 4 - 7 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Vestec - Level 4 - 7 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Evelynn - Level 2 - 15 Might - 10 Might 2 Free Points Carried from Previous Turn - 3 Free Points

Astarte - Level 3 - 8 Might - 2 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Sveiand - Level 3 - 6 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Undasis - Level 3 - 8 Might - 1 Might 1 Free Point Carried from Previous Turn - 2 Free Points

Ferghus - Level 3 - 11 Might - 5 Might 1 Free Point Carried from Previous Turn - 2 Free Points

Sauranath - Level 4 - 7 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Escre - Level 3 - 6 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point
Just wondering, just read jet's post, did all those who the Liaison taught get transported to the new archipelago? And if so, does the 'Order' still exist now?
@Lugubrious OOC will be fine, unless there are any secrets you don't want everyone else to know *looks around conspiratorially*
I'm just interested in knowing if they are an 'Order', which would otherwise require Might (but I think it is safe to say that, due to that terrific post, I'll let it pass in a restricted form - restricted to the village it is in and twenty or so members. If you want it to grow, you'll have to spend Might in future)

As the Liaison already wields the kind of Wi being taught, I don't there is an issue there.

Last thing - the temple is not (at least now) a holy site is it? Because that DOES require Might otherwise the game mechanism managing how they work breaks.

Spelling and Grammar: 9/20 (few typos here and there, but brilliant on the whole)

Writing Quality: 10/10 (The definition of gripping. Loved it)

Story Line Advancement: 10/10 (This new 'Order' of sorts and the new Wi humans know will change the Fate of Mankind forever! What's more, you've just inadvertently set humans on the path to more advanced architecture xD let there be stone houses and walls)

Character Development: 10/10 (For an Outsider, your character has really grown close to humans. His ability to understand his own weaknesses and limitations and calling out to his god. Surrounded by his new Order, I think he will only grow as a character. You've put him in an interesting position, perhaps the fame of this temple will grow so much that it will attract other Heroes...coughIalucough)

Independence: 10/10 (You've seized on what others have posted and progressed beautifully)

15 Khookies
Don't treat Outsiders as completely physical beings. They are like mist or water, no matter how hard your try to hold on to them, they will slip through somehow.

@Lugubrious tell me more about the temple and these new followers.
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