I'm unsure about having Scrap in the name because the Scrap archetype exists, and I'm not sure if a leader of a group of ragtag gang members who don't all run some variety of machine is fitting for that.
I considered making a Scrap deck honestly. Probably going to go with Ancient Gear if and when this potential RP happens.
As for gang names, I'm not going to be much use; I've just got the name Junkyard Dogs stuck in my head, which I guess works with the outer area being called The Collar.
-Need to hear from people if we're throwing speed spells in or not. Getting some mixed messages right now, so a definitive answer either way would be nice.
No opinion. I'd have to start watching the show to even understand how turbo duels work.
-Need more feedback on the idea I posted above. If anyone has anything to add to it, anything they don't like about it, or any other suggestion entirely they're free to post it, but a "this is good" is also fine because then I'll know I'm going in the right direction.
I like it. It's a simple enough premise to give our characters a reason to know each other, a reason to be duelists and a broad goal to work towards, while the setting itself has potential for larger plotlines later on.
-Need to find a way to ban King Cosmos from this thread since I still hold a grudge over that master rule question
You just have to criticise my deck ideas a little more than you normally do, till I crawl out of the RP a broken man.
Retaining the height of his Berserker form, Lancer is noticeably slimmer than in his other Class but still has a muscular body. He lacks the elbow protrusions of his other form and his facial features are much softer and gentler in appearance.
Stats
__________________________________________________________ Endurance: B
Magic Resistance A - Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi.
Battle Continuation A – A Skill that allows for the continuation of combat after sustaining mortal wounds. The ability to survive; makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Bravery A – The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. During his life time Heracles defeated many monsters and opponents with just his bare hands and brute strength, strangling the otherwise impervious Nemean Lion or crushing the giant Antaeus.
Divinity A – The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit. Being a mixed-race child of the King of Gods, Zeus, and a human, and becoming a god after death, Heracles naturally possessed the highest level of the Divinity Skill.
Eye of the Mind (False) B - A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. Gained through many ordeals and adventures, he is capable of calm analysis of battle conditions, by which competent grasp of the status of the self and the opponent are obtainable even in the midst of danger; utilization of such to deduce the appropriate course of action that permits escape from a lethal predicament.
Subtitle: Twelve Labours Type: Anti-Unit Rank: B Range: – Maximum number of targets: 1 Description: A continuously active-type Noble Phantasm that grants Heracles a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labours in life. It provides the three effects of resurrection, attack-nullification, and the ability to gain resistance to attacks which have hurt him previous.
God Hand applies a conceptual defence based upon rank; it defends against all attacks B-rank and lower, regardless of the attack being physical or magical in nature and ignoring the actual damage that the attack should cause. This Noble Phantasm also grants the effect of automatic regeneration, including resurrection after death, reviving him with a stock of eleven extra lives through layered resurrection magic; Heracles has lives equalling the number of labours he overcame to atone for his sins, rendering him an "immortal" being who must be killed once for each labour to be fully eliminated. For him to be damaged, he must be hit by A-rank attacks or above, requiring the opponent to have at least an A-rank "normal attack" registered through their Strength statistic, A-rank magecraft, or an A-rank Noble Phantasm. Additionally, every time he is harmed by an attack, regardless if it leads to death or not, he will gain resistance after he heals, with subsequent attacks from the same source becoming increasingly ineffective.
Subtitle: Shooting the Hundred Heads Type: Unknown Rank: C~A+ Range: “As the occasion demands” Maximum number of targets: – Description: A combat technique devised by Heracles during his battle with the immortal Lernean Hydra, originally taking the form of shooting all 100 heads of the Hydra with a bow and arrow, it was later adapted so that it could be emulated with any weapon type and against any opponent. The result was an all-purpose Noble Phantasm capable of adapting and changing how it appears depending on the target and the circumstances of its use.
Depending on how it is used Nine Lives can display power from Anti-Unit to Anti-Army, even up to fortress sieging all depending on the circumstances. In essence, it is a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping. It can also be a rush of extreme speed that adds up to a hundred attacks within a single breath. It changes form depending on the nature of the target.
Subtitle: Proof of the First Labour Type: Anti-Unit Rank: B Range: – Maximum number of targets: – Description: the pelt of the Nemean Lion, obtained by Heracles after exterminating the beast during his First Labour. The beast's skin, through an arduous method, was worked by Heracles into the form of a long, decorated cloth with a distinct pattern. It is worn like a robe over one shoulder and covering his torso.
The Nemean Lion was a species of a Demonic or Divine Beast, similar to the Ugallu of Babylon. Such creatures can "reject" human civilization, the Nemean Lion acting like a singularity that rejects human civilization itself. This ability is retained by its pelt, Gilgamesh likening it to an armour that cannot be pierced by any tool created by humans. The pelt's vulnerability is in attacks not delivered by human weapons. Punches, swipes of claws, other forms of natural weapon and the such all directly affect Heracles. The pelt is inherently tough, so though it may be pierced, it will not be ripped apart by such attacks.
Subtitle: Pillars Which Bear the Burden of Atlas Type: Anti-Unit Rank: A Range: – Maximum number of targets: 1 Description: A Noble Phantasm which takes the form of two large stone pillars. These pillars as the same as those which once stood on either side of the Strait of Gibraltar, that Heracles erected in order to take the burden of the sky off of Atlas’ shoulders so that the titan could retrieve the golden apples from the garden of the Hesperides as part of his eleventh labour. In this form they are large, heavy and unwieldy weapons which Lancer swings around without grace and uses to simply crush his opponents with brute force.
Originally intended to support the sky itself, these pillars have been repurposed as weapons but still carry the conceptual quality of “bearing a great burden”. When striking an opponent with these pillars Heracles is able to impart some of this “burden” to that opponent, gradually weighing them down with the weight of the heavens that Atlas once bore on his back. As the burden increases, one would find it harder and harder to move, each step feeling increasingly heavy, until even taking a step becomes an impossible task; however, as the weight one feels is only conceptual there is no harm to the bearer even when the full burden is applied.
Arguably the most famous hero of Greek legend, Heracles’ status as a “faultless hero” is further enhanced by being summoned within one of the Knight Classes. Heroic and noble and with a strong moral core that cannot be completely erased even by madness or by Command Seals, Heracles’ will not compromise on his core values even if commanded to by his Master and is willing to go against their orders if necessary.
Capable of fighting with cunning and strategy as well as brute force, Heracles is nonetheless known for his occasional moments of great anger and fits of rage. From beating his harp instructor to death as a child to many other episodes of killing people in anger over his lifetime, the act of going berserk is something that Heracles will never fully escape.
Heracles was a demi-god born from Zeus, the king of the gods, and a human woman. While he had superior talent in all areas, he had a number of personality issues. He beat his lyre instructor, Linus to death after he reprimanded Heracles for making errors and then caned him with rods, so his mortal father Amphitryon sent him to tend his cowherds. He thus became a splendid man who accomplished several great deeds that caused the King of Thebes to grant Heracles his daughter, Megara. They had two children, and he earned the right to succeed the king.
He was both young and strong and it seemed that there was no match for him among humans. His future seemed bright, having married the king's daughter and bearing two children, but Zeus's wife, Hera, detested the child born between Zeus and a human. She meddled with his fate at every opportunity, and she started by sending madness to him that caused him to kill his family. Troubled by the sins he had committed, he received a sign that he should atone by becoming the slave of Eurystheus, the man who took away his promised position as king.
Eurystheus, jealous of the strong hero, gave him many difficult tasks, and claimed that Heracles would remain his slave until they were completed. These difficult labours were tasks impossible to complete with normal human skills that later came to be known as the famous Twelve Labours of Heracles. The number of labours originally chosen by the gods was ten, but Eurystheus added two more labours after denying the fulfilment of two of them. Heracles managed to complete even those tasks, so he was granted not only his freedom, but he also received an immortal body as proof of his great accomplishments.
This marked the beginning of the great hero Heracles, the greatest hero in Greece, who singlehandedly achieved great deeds equalling those of the Trojan War and the Argo Expedition. Despite that, Hera's hatred was endless, so the rest of his life was again full of madness. While he should have been immortal, he was killed by poison by one of his wives. Though he was a great hero equally matched with the sun god even as a human, he was slowly killed by Hera's persistent jealousy. His wife was tricked into making him wear a shirt stained in the Hydra poison-tainted blood of the centaur Nessus, sealing his fate, at which point he build a pyre for his own funeral and burned himself, entrusting himself to Zeus' judgment. The gods approved of his great deeds in a conference, prepared a seat in Olympus after his death, and acknowledged him as a god.
Character Objectives: To increase the wealth and power of her family
Legend
__________________________________________________________ Country: China
Nationality: Chinese
Affiliations: None besides her family
Rank:
Alignment: Neutral Evil
Lanfen is not held back by morality; she is someone who is perfectly willing to kill others by the dozen if it furthers her goals even a little. She is driven by greed and has a cruel streak that, while it doesn’t push her to inflict unnecessary suffering, does mean she enjoys what suffering she does inflict.
Stats
__________________________________________________________ Magic Circuit Switch: The image of a snake coiling around a rat
Although she has never attended the Clocktower, Lanfen is as versed in the basics of General Magecraft as any graduate of the Clocktower would be, having received a comprehensive education from her family. Aside from this she has a strong foundation in formal craft and cursing technique, both of which are geared towards working with her family’s specialty of Gu magecraft.
Gu magecraft utilises the practice of sealing several venomous creatures, such as spiders, scorpions, snakes and so on, in a container and waiting for them to devour each other; the poisons and grudges of those creatures are concentrated into the surviving creature and this creature is then used as a source of power or as a charm to perform various acts. The creature can either be used in its entirety or its poison can be extracted and used instead, depending on how much power is required.
As a type of magecraft that is very well suited to cultivating magical energy into containers, which can then be used by any Magus and not just the one who cultivated it, Gu magecraft has a good synergy with Formal Craft. The magical energy produced through Gu is also inherently negative, meaning it is well suited for use in cursing techniques; Gu practitioners often use their art either to accumulate wealth, usually at the expense of others, or as a means of enacting revenge and are well acquainted with curses as a result.
Concealing Umbrella – A mystic code capable of concealing the magical energies of a person by creating a weak effect not dissimilar to a bounded field. The effect does not reach very far, covering the person holding it and perhaps a couple of others standing in close proximity. The effect is more easily bypassed than that of a bounded field, but it works well at preventing detection from those who are not actively looking to find someone.
Magic Opium Pipe – A pipe used in order to spread poisonous vapours over a wide area. When packed with a form of solidified Gu poison and lit the smoke produced by this pipe can be controlled and directed by the Magus holding the pipe.
A dozen minor Gu creatures – While the Huang family may possess an extraordinarily powerful Gu creature, every Gu practitioner should regularly cultivate a number of their own creatures for their own use so as not to be tied to one location and so as not to be dependent on others. Lanfen has in her possession twelve minor Gu creatures that she keeps with her at all times to act as fuel for her magecraft when her family’s creature is not readily available. They are strong enough as to be able to shapeshift into different animals and Lanfen likes to have them take the form of blood-red butterflies, but they are able to take on more subtle forms if need be.
The ancient familiar cultivated by the Huang family over the course of centuries; originally an ordinary creature, it has been fed enough grudges that it has become something much more. On the level of a Monstrous Beast, its original form is no longer known, being able to shapeshift as any well-developed Gu creation can, but it often takes on the guise of an abnormally large snake of some kind. Capable of producing powerful magical venoms that fuel the Gu magecraft her family uses, it is also a formidable beast in its own right having been the focus on her families efforts for centuries and having accumulated tens of thousands or hundreds of thousands of grudges.
Lanfen is a patient and methodical person, someone who understands the value of taking their time to ensure things are done properly, but this is due to a surplus of restraint rather than being her natural state; it is against her base nature to hold herself back and to take things slow but these are the values that she was taught and she has enough self-control to abide by them.
She is greedy, naturally avaricious and covetous, but not so much as to let it affect her actions. She is one to set her sights high and always aim for the biggest reward possible, but is able to let an opportunity pass if pursuing it would put herself at risk.
There is a cruel streak running through her that shows itself on occasion. Lanfen does not actively seek to do harm to others, but if she must harm others to reach her goal then she will not hesitate to do so and will even do so with a hint of eagerness at times. There is a mocking note to her personality that she is not always able to hide.
The Huang family has existed in some form or another for over 1000 years, although anti-sorcery purges and changes to the political climate in China mean that they have undergone several transitions during that time. Hailing from Southern China they are a group of Gu practitioners who used their abilities to quickly acquire a vast amount of wealth and power, using curses and poisons to eliminate rivals or prominent individuals and claim their fortunes as their own. However, such growth attracted attention and during one of China’s many purges of Gu practitioners and witches they were discovered and nearly eradicated; their work was destroyed, their members nearly wiped out and their fortune lost. Some of the family managed to survive, by luck or by design, and were able to rebuild from the ground up.
This story repeated itself several times; a swift rise and an even more abrupt fall as Gu practitioners were hunted and eradicated by whoever was in power at the time and all eyes turned towards those families who had no good explanation for where or how they had obtained what they had. All progress lost and all fortune scattered as the Huang’s were left to pick up the pieces and start again. Hard lessons were learnt along the way and a subtler, more careful approach was adopted; a slower accumulation of wealth, less obvious grabs for power and a lot of care given to staying in the shadows and giving people no reason to notice them.
They learned the hard way that growing too fast tends to attract attention and all the power in the world meant nothing when the might of the Emperor was directed against them. Patience and a slow and steady solidifying of their foothold would mean that they would outlast any Emperor that sought to eradicate them, or any other threat for that matter. The last purge they fell victim to was 400 years ago and because of their new approach they were one of the last groups of Gu practitioners to be discovered, giving them the time they needed to hide and secure most of their assets and even avoid the destruction of the most powerful of the Gu creatures that they had been cultivating over the last 200 years, preventing the loss of their magecraft.
This is the Huang family as Lanfen was born into it; careful, methodical and subdued. They yearned for the wealth and power they once achieved at their height, though they were not lacking in either, but restrained themselves and focused on slowly and steadily cultivating both in a manner that would benefit future generations more than themselves. Always with an eye to the future, the Huang family grows and grows and grows without exposing themselves to the world at large. Even so, they could not resist the allure of the Holy Grail War; they know they are taking a risk in sending a representative and exposing themselves, but what they stand to gain if they claim the Grail is potentially greater than what they might lose. After all, it’s not like they haven’t rebuilt themselves several times before and the loss of a single Magus is hardly comparable to the purges of the past.
Huang Lanfen’s Command Seal takes the form of a coiled snake split into three sections; the head, the main body and the tail, each with a small gap separating it from the next section.
Since I know a fair number of people hated Master Rule 4, would there be any special rules in place for summoning extra deck monsters or is Master Rule 5 going to be used as is?
A few people have mentioned the idea of buying card packs to get new cards, but how would that work in an RP exactly; what I mean is, how do we determine what cards are in a pack?
Battle City definitely lends itself to more of a one-off in my head, if not just a single arc. The stakes are definitely lower compared to... Well, pretty much every season thereafter, but going down this route also brings in to question how slow the opener is going to be + how fast the players want to scale into the bigger stuff. A smaller-scale opener to establish a baseline could help.
I definitely support having a short, small-scale opener to establish things. Slow opening segments are the killer of far too many RPs.
Though the small issue with a battle city plot is that it could lead to players being spread out/Result in some players getting all the action and some players getting next to none. Ante Rules could also lead to some scenarios where a deck can be entirely crippled.
The way I interpreted the Ante Rules for this is that it wouldn't necessarily be that you'd have to give up your strongest card like in the anime, but rather than you'd both wager a card upfront before the duel began. The fact that Ammokkx said you'd register your deck and your card collection as two separate items means you'd potentially be anteing a strong card that isn't vital to your deck and potentially something that you don't even use. I can see the Ante Rule mostly being a way to get your hands on off-archetype extra deck monsters.
I could be completely off base though.
You could also just pull a Joey and lose your best card right away and have to claw your way back. There's story potential there.
Why is it every time I start to think about getting back into Yu-Gi-Oh one of these RPs shows up?
+0 to Scripted duels - With my grand total experience of 2 duels in previous RPs, I could go either way. I've done a duel where everything was scripted in advance (hmm, that duel example looks familiar) and I've done a duel where we created the collab one turn at a time with the winner planned in advance but nothing else. My vote is for flexibility so people can duel how they want (except simulators). +0 to Point buy - Point buy would be a good way of tracking when to add new cards to your deck. Maybe make it an OOC thing though rather than having characters actually earn points; I don't know how the old RP did it. +1 to Super duper mega ultra special Soul cards - Because they're cool. +1 to Appropriate Culture - Has Yu-Gi-Oh done anything with Mesoamerica yet? I'm feeling in a Mesomaerican mood today.
A perhaps unpopular thing that's worth noting, and it's a mentality that could help in this RP: The duels in Yu-Gi-Oh rarely follow the actual rules. If we treat dueling like the anime does, it's about character interaction and writing the drama and stakes of a duel, not so much making sure we are following tournament rules.
I haven't properly watched the anime for a while but outside of Duelist Kingdom I can't think of many examples where they ignored the rules. Can you give some examples of what you mean?
Character Objectives: To increase the wealth and power of her family
Legend
__________________________________________________________ Country: China
Nationality: Chinese
Affiliations: None besides her family
Rank:
Alignment: Neutral Evil
Lanfen is not held back by morality; she is someone who is perfectly willing to kill others by the dozen if it furthers her goals even a little. She is driven by greed and has a cruel streak that, while it doesn’t push her to inflict unnecessary suffering, does mean she enjoys what suffering she does inflict.
Stats
__________________________________________________________ Magic Circuit Switch: The image of a snake coiling around a rat
Although she has never attended the Clocktower, Lanfen is as versed in the basics of General Magecraft as any graduate of the Clocktower would be, having received a comprehensive education from her family. Aside from this she has a strong foundation in formal craft and cursing technique, both of which are geared towards working with her family’s specialty of Gu magecraft.
Gu magecraft utilises the practice of sealing several venomous creatures, such as spiders, scorpions, snakes and so on, in a container and waiting for them to devour each other; the poisons and grudges of those creatures are concentrated into the surviving creature and this creature is then used as a source of power or as a charm to perform various acts. The creature can either be used in its entirety or its poison can be extracted and used instead, depending on how much power is required.
As a type of magecraft that is very well suited to cultivating magical energy into containers, which can then be used by any Magus and not just the one who cultivated it, Gu magecraft has a good synergy with Formal Craft. The magical energy produced through Gu is also inherently negative, meaning it is well suited for use in cursing techniques; Gu practitioners often use their art either to accumulate wealth, usually at the expense of others, or as a means of enacting revenge and are well acquainted with curses as a result.
Concealing Umbrella – A mystic code capable of concealing the magical energies of a person by creating a weak effect not dissimilar to a bounded field. The effect does not reach very far, covering the person holding it and perhaps a couple of others standing in close proximity. The effect is more easily bypassed than that of a bounded field, but it works well at preventing detection from those who are not actively looking to find someone.
Magic Opium Pipe – A pipe used in order to spread poisonous vapours over a wide area. When packed with a form of solidified Gu poison and lit the smoke produced by this pipe can be controlled and directed by the Magus holding the pipe.
A dozen minor Gu creatures – While the Huang family may possess an extraordinarily powerful Gu creature, every Gu practitioner should regularly cultivate a number of their own creatures for their own use so as not to be tied to one location and so as not to be dependent on others. Lanfen has in her possession twelve minor Gu creatures that she keeps with her at all times to act as fuel for her magecraft when her family’s creature is not readily available. They are strong enough as to be able to shapeshift into different animals and Lanfen likes to have them take the form of blood-red butterflies, but they are able to take on more subtle forms if need be.
The ancient familiar cultivated by the Huang family over the course of centuries; originally an ordinary creature, it has been fed enough grudges that it has become something much more. On the level of a Monstrous Beast, its original form is no longer known, being able to shapeshift as any well-developed Gu creation can, but it often takes on the guise of an abnormally large snake of some kind. Capable of producing powerful magical venoms that fuel the Gu magecraft her family uses, it is also a formidable beast in its own right having been the focus on her families efforts for centuries and having accumulated tens of thousands or hundreds of thousands of grudges.
Lanfen is a patient and methodical person, someone who understands the value of taking their time to ensure things are done properly, but this is due to a surplus of restraint rather than being her natural state; it is against her base nature to hold herself back and to take things slow but these are the values that she was taught and she has enough self-control to abide by them.
She is greedy, naturally avaricious and covetous, but not so much as to let it affect her actions. She is one to set her sights high and always aim for the biggest reward possible, but is able to let an opportunity pass if pursuing it would put herself at risk.
There is a cruel streak running through her that shows itself on occasion. Lanfen does not actively seek to do harm to others, but if she must harm others to reach her goal then she will not hesitate to do so and will even do so with a hint of eagerness at times. There is a mocking note to her personality that she is not always able to hide.
The Huang family has existed in some form or another for over 1000 years, although anti-sorcery purges and changes to the political climate in China mean that they have undergone several transitions during that time. Hailing from Southern China they are a group of Gu practitioners who used their abilities to quickly acquire a vast amount of wealth and power, using curses and poisons to eliminate rivals or prominent individuals and claim their fortunes as their own. However, such growth attracted attention and during one of China’s many purges of Gu practitioners and witches they were discovered and nearly eradicated; their work was destroyed, their members nearly wiped out and their fortune lost. Some of the family managed to survive, by luck or by design, and were able to rebuild from the ground up.
This story repeated itself several times; a swift rise and an even more abrupt fall as Gu practitioners were hunted and eradicated by whoever was in power at the time and all eyes turned towards those families who had no good explanation for where or how they had obtained what they had. All progress lost and all fortune scattered as the Huang’s were left to pick up the pieces and start again. Hard lessons were learnt along the way and a subtler, more careful approach was adopted; a slower accumulation of wealth, less obvious grabs for power and a lot of care given to staying in the shadows and giving people no reason to notice them.
They learned the hard way that growing too fast tends to attract attention and all the power in the world meant nothing when the might of the Emperor was directed against them. Patience and a slow and steady solidifying of their foothold would mean that they would outlast any Emperor that sought to eradicate them, or any other threat for that matter. The last purge they fell victim to was 400 years ago and because of their new approach they were one of the last groups of Gu practitioners to be discovered, giving them the time they needed to hide and secure most of their assets and even avoid the destruction of the most powerful of the Gu creatures that they had been cultivating over the last 200 years, preventing the loss of their magecraft.
This is the Huang family as Lanfen was born into it; careful, methodical and subdued. They yearned for the wealth and power they once achieved at their height, though they were not lacking in either, but restrained themselves and focused on slowly and steadily cultivating both in a manner that would benefit future generations more than themselves. Always with an eye to the future, the Huang family grows and grows and grows without exposing themselves to the world at large. Even so, they could not resist the allure of the Holy Grail War; they know they are taking a risk in sending a representative and exposing themselves, but what they stand to gain if they claim the Grail is potentially greater than what they might lose. After all, it’s not like they haven’t rebuilt themselves several times before and the loss of a single Magus is hardly comparable to the purges of the past.
Huang Lanfen’s Command Seal takes the form of a coiled snake split into three sections; the head, the main body and the tail, each with a small gap separating it from the next section.