All of the challengers face the gyms in the same order, which is why there is always a crowd of people waiting for you; they are there to watch the challenge take place. It's also why the first three leaders all show up to see you off once you beat Kabu; because most challengers don't make it past the third gym. Kabu is the first big hurdle and most challengers fail at that point.
I was trying to find a source that says the order is based on strength, but I can't find one. Maybe I'm making that up.
But they do also have multiple teams depending on how many badges the challengers have, it's just that they know exactly where in the order they will sit.
Yeah, the order is determined by the placement each Gym leader gets in the Champion's Cup I believe; it's essentially a strength ranking. Milo is first because he's the weakest of the leaders, Raihan is last because he's the strongest.
If I read correctly, Hestia, Henrietta, and Pastille conflict for leadership of the Circhester Gym.
There's no conflict with Henrietta.
I didn't specify because I knew there would likely be overlap, but I'd always intended for her gym to be anywhere but her hometown. Or Ballonlea, but that's just because the aesthetic doesn't fit.
I have some places I'd like it to be, but I'll just take whatever's available at the end most likely.
Whether he was complying or had just worn himself out, it seemed like the homeless man had stopped struggling for now. If he could just search the man in peace then this would be resolved in a few minutes at most; he’d either find something that looked like it came from the museum and arrest him or he would find nothing and let the guy go. Pre-Fab would even hand him a card before he left so he could make a complaint and earn some compensation; the guy would come out of this encounter a richer man.
If he was innocent.
Before any of that however, he still needed to deal with the crowd gathering around them. The last thing he needed was some conscientious citizen involving themselves thinking they were doing the right thing. Not that standing up to authority when they were overstepping their bounds was a bad thing, but when Parahumans were involved it was best to stay the hell away and let other Parahumans deal with it. Things could get messy otherwise.
Sure enough, someone had walked up behind him to ask why he was restraining a homeless man. A fair question, but not one he was willing to deal with at the moment. He turned to look at the speaker over his shoulder, ready to dismiss him and get back to work; if he wanted an answer he could read the papers tomorrow.w
“None of you bus-“ Blood. A lot of blood. Raising his pistol again, Pre-Fab stepped back from the blood-soaked stranger and pointed the non-lethal weapon at him. “Stay where you are!”
Hitting the side of his visor again, Pre-Fab sent out the alert to the PRT to say that he needed assistance. Urgently. Dealing with one unknown Parahuman was bad enough, but two? And judging by the clothes this man was wearing, the blood, the sword, he was definitely a Cape.
Give everything your all; that’s the only way to live. Let me see your determination!
NAME: Henrietta Durand
AGE: 24
GENDER: Female
BIRTHPLACE: Circhester
GYM TYPE: Ground
APPEARANCE: Henrietta is fairly tall for a woman at 5’ 10", while also being quite slim, which makes her look even taller. She has an athletic build due to her active lifestyle and her arms and legs, when they are visible, are noticeably toned with muscle. Her skin is naturally pale. She has short dark-brown hair and dark-brown eyes. Her hair falls in wavy locks on one side of her face, dyed with a gradient that starts as dark brown and transitions to caramel at the tips.
She learned fashion from her mother, who worked in a boutique, and as such pays a lot of attention to her appearance. Her clothes consist of a long, cocoa-coloured shirt with an upturned layered frill collar with a black single strapped waist cincher. She wears black trousers that have golden lining around the pocket and ribbons attached to the back of a golden zipper seam around her knees. She wears a pair of dark black, high-heeled leather calf-high boots with golden buckles. She also wears a number of accessories, including her black gloves with the index finger missing, a black beret with a cocoa brown trim and a pair of black, wire-rimmed aviator sunglasses.
PERSONALITY: Above all else Henrietta is someone who always seems to display a level of quiet confidence. There is self-assuredness to the way she moves and the way she conducts herself which is displayed in the straightness of her posture, the tilt of her chin and the little knowing smile she often wears; she has a certain poise to her that is hard to describe until you see it for yourself.
Henrietta is driven by an aggressive determination which pushes her to move forward no matter who or what is in her way, something which is apparent both in the way she battles and the way she interacts with others. She has a forceful personality and isn’t easily swayed by others; once she has set her mind to something there is little that can divert her unless she makes that decision herself and she has a bad habit of ignoring the concerns or needs of others.
She feels strongly about things and her emotions tend to be clearly on display, which can get her into trouble or rub people the wrong way. Her temper burns hot but is also short-lived, her mood can be changed drastically by small things but never for too long; she can come across as mercurial at times.
BIOGRAPHY: Although born and raised in the Galarian city of Circhester, her parents hail from Kalos originally and this has certainly had an influence on her upbringing. Her mother worked at the boutique in the city and her father was a trainer at the Pokémon Gym when she was young, though he had retired by the time she became a trainer herself. She inherited traits from both of her parents; her poise and bearing came from her mother, her love of Pokémon and battling came from her father and her confidence and determination came from them both equally.
Henrietta was always around Pokémon from a young age due to her father’s work and also because her mother also raised Pokémon of her own. She always wanted to become a trainer someday, a fact that she didn’t keep secret from anyone, and it was always a question of when, not if, she would begin her journey. Her parents were supportive of the idea, but they always expected her to keep her travels within the Galar region for a few years before becoming a gym trainer like her father or even a gym leader someday; when it became apparent that Henrietta wanted to travel the world, see every region from Galar to Kalos to Alola, they were less supportive.
After much arguing and persuasion a deal was eventually struck where Henrietta would be allowed to travel if and only if she could prove herself a capable trainer; one who would be able to manage travelling by herself where he parents wouldn’t be able to easily bail her out of difficulties. Her parents gave her an egg at the age of fourteen and tasked her with hatching, raising and training the Pokémon by herself. The egg soon hatched into a Mudbray and Henrietta began rearing and training the Pokémon to prove herself to her parents.
She and her Mudbray took to each other immediately and it wasn’t long before the two were inseparable. They began training together not long after and once Henrietta was satisfied that they were both strong enough she began battling as many of the local trainers as she could. Battling, it seemed, came naturally to her and although her parents tried to delay as much as possible they couldn’t deny that Henrietta had met their condition. Eventually her parents relented and gave her their support to begin her travels.
Since then Henrietta has visited many regions, battled many opponents and faced many challenges. Her team is drawn from the Pokémon she met across her journeys, from Sinnoh to Alola and some from much closer to home.
After several years of travel she eventually returned home to Galar. Upon doing she discovered that a position as Gym leader had recently opened up due to the previous leader’s retirement and on a whim she applied for the position. It was a chance to take on a new set of challenges, to face strong opponents and, most importantly, provided a path to the position of Champion.
How could she resist?
TEAM:
Atlas (Mudsdale) – The first Pokémon Henrietta ever had. Atlas is a reliable companion who is loyal to the end as well as being a hardy and stubborn battler, but years of being doted on by his trainer means he is just a big teddy bear at heart. Atlas has occasional moments of possessiveness towards his trainer, especially around strangers. Sheila (Gastrodon – West Sea) – Air-headed and forgetful. Sheila is the type to let the world pass her by as she sits and stares at the clouds. Everest (Mamoswine) – Stubborn and hard-headed. Everest is a grumpy old man in a Pokémon’s body; his temper is easily provoked but luckily he is the type to sulk rather than throw a tantrum, though this does make him hard to work with at times. Heracles (Rhyperior) – Arguably Henrietta’s most powerful Pokémon, Heracles loves to battle and love even more to showboat; he is right at home in the stadiums of the Galar region where he can show off to a crowd. Unfortunately he doesn’t know the meaning of the word ‘restraint’ and Henrietta has to be careful which battles she uses him in. Has a one-sided rivalry with Grace. Grace (Garchomp) – The other contender for Henrietta’s most powerful Pokémon, but far less concerned with the title than a certain Rhyperior. Grace is calm and poised and as such she tends to be the balancing aspect her team needs to function. Sahara (Hippowdon) – Lazy and unsociable. Sahara would gladly sleep the whole day away if she could.
Ferrous (Steelix) – The much put-upon leader of Henrietta’s second team. Ferrous spends most of the time trying to keep the peace between Henrietta’s other Pokémon. Forrest (Torterra) – There are two things Forrest cares about; food and sleep. Gregor (Gliscor) – Mischievous and energetic. Though he has been with Henrietta longer than most, he often falls into the role of younger sibling to the more serious and stern Pokémon around him. Charles (Nidoking) – The king of his kingdom of one. He doesn’t like to follow anyone’s lead but his own and can be unruly at times, but is also easily provoked into wanting to prove him strength to others.
Digby (Diggersby) – A joker who can see the humour in almost anything. Not the most responsible of Pokémon, as he is more likely to watch in amusement than put a stop to things. Fio (Trapinch) – One of Henrietta’s youngest Pokémon. Fio likes to burrow into the ground no matter where she is, so a diligent eye must be kept on her to ensure she doesn’t ruin the floorboards. Gobi (Sandyghast) – The newest addition to Henrietta’s team and one who is still finding her place.
RELATIONSHIPS: Henrietta sees her fellow Gym leaders as rivals first and friends second. She takes her position and Gym leader seriously and views the Pokémon league as a constant competition for the top spot.
Pre-Fab lowered his pistol as he saw that the man was no longer struggling, physically at least. Things already looked bad enough, restraining an apparently harmless vagrant with people pointing cameras at him, he didn’t need to add him aiming a weapon at him to the mix.
He ignored the protestations of the man and raised a hand to his helmet visor, tapping the side of his head to send a signal back to the PRT that he might need assistance soon. No one would be sent out just yet, but letting them know now meant any response he did ask for would arrive quicker.
“You’re suspected of being involved in criminal activity and are being placed under arrest. You can either allow yourself to be searched here or you can wait until some officers arrive to take you to a cell somewhere.”
Having to act like a severe, professional authority figure was probably the weirdest part of being a ‘hero’ to him. Despite looking the part, it really wasn’t who he was. He’d been a businessman a few short years ago, albeit a terrible one, not anything like the pseudo-law enforcement he was now.
“Play along and you’ll be released shortly, or keep shouting and this harder on yourself; it makes no difference to me.”
Pre-Fab let out a sigh as he finally caught sight of the suspected thief, already able to hear the frantic yelling and see the concerned and confused civilians at the mouth of the alley. Despite the shouting and thrashing around the drone continued trying to subdue the ‘homeless man’, wrapping its long legs around his torso and trying to pin his arms in place and as Pre-Fab watched, the second drone dropped down from above to join in the attempt as well, tangling itself around the man’s legs. Neither machine seemed to care about his protests or cries for help, they were too dumb for that, programmed simply to follow directions.
Slowing to a walk now that he had the situation in sight, Pre-Fab raised his pistol and aimed it at the struggling homeless man. “Stop moving. Let them restrain you and you won’t be harmed.”