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Well, if social class ends up determined by combat skills, I wonder what would be of a goody two-shoes, boring, everyday girl such as Aria?

While the Demon Aristocracy feasted and joy over a cursed night of wandering spirits and the Heavens persevered in their idyllic stasis, Hyperion lived on. The city of never-ending, never-sleeping night where all of this world's commodities are just the slice of a credit chip away, safeguarded by the eyes of of the all-knowing and benevolent High Queen of the Machina of Mankind, such it was and such it'll ever be, as long as Eos can help it.

One of the so ubiquitous holographic advertisement displays that dotted Hyperion, more exactly, one that was right in front of Bastion's window, changed from the streaming of mysterious idol's performance to a join the Machina broadcast network as the High Queen made an announcement.

"Unit-T and pilot Tina, Utada and Bonesword, you have been selected to lead the Machina's effort in the next main battle. All of you as well as any other units that desire to join the skirmish, report to the nearest dispatch bay. You'll be briefed on the objectives and conditions on route to the battlefield in order to preserve crucial intelligence," Eos said with a commanding voice as Hyperion and the remainder of the Machina domains remained silent in awe. The gravity of the High Queens tone said it all: it was time for another decisive battle.
The Battle of Lenuria
Hidden within the deepest reaches of the eternally frozen Hyperborean Sea, Lenuria's Deep is said to hold both great riches and immensurable dangers.

Unlike the raw nature of Ruthria's resources, Lenuria's treasures are of a much more refined kind. Weapons, armor and many other artifacts of great power lay within the sunken halls of the capital of the eponymous kingdom that once flourished on these waters before disappearing from the face of the Nexus in the span of a tragic evening. If the legends are to be believed, the once golden city even holds the greatest bounty the seas have to offer, the Staff of Okeanos, capable of bending the oceans to its wielder's will.

The chasm in which Lenuria rests is not without its dangers, though. An ancient evil, dreaded and baleful, inhabits these waters, spreading its murky presence like a pitch-black oil to blind and suffocate all that dare disturb its rest. Legends tell that it was because of this being, a visitor from beyond the very stars, that Lenuria fell, in the first place; its luster tarnished and the many wonders wrought by its masters, fated to never be seen again.

Whether there's any grain of truth to this story, or it remains as a baseless legend is yet to be seen.
Objectives and Conditions
The conditions to achieve victory in this battle are simple: Acquire the Staff of Okeanos, bring it to Lenuria's Throne Room and claim rulership over the ancient sunken city. The faction that achieves these objectives first, or is the last one standing —after all members of the others have been eradicated— wins.

That said if the Ancient Evil that sleeps within these waters raises up and defeats all of the combatants, this battle can end in a loss for everyone.
Extras
Given that the battle will take place in an underwater environment, the participants will be provided with means to breathe underwater as well as resistance against environmental hazards such as the normal water temperature and pressure, through faction specific buffs, if needed.

Nothing else will be provided but, despite Lenuria's depth, there's enough pale ghostly illumination coming from exotic life form, like algae patches, anemones, and fish to make visibility conditions similar to those of a Waning Moon in a dense forest. Other natural occurring events such as underwater geysers —or thermal vents— and underwater currents, as well as the wildlife itself, like giant crabs, man-eater polyps, can be used for combat advantage as well.

As always, all members of a same faction will be starting in the same location, around Lenuria's ruins, a retreat portal will be available for those who give up. Other than this, there'll be no external help of any sort.

The whole battlefield has around 12 kilometers in diameter, divided between underwater ruins, at the northern half, and a series of natural features leading to a seemingly bottomless pitch-black trench, with very violent underwater currents, towards the southern.
Isn't there an active skill among those passives, making that a total of 5 actives? I mean, that first one isn't passive at all.
Indeed, I'm not very much up for PVP because it leads to all kinds of sourness.

I prefer to put character over power more often than not. I think that it makes things more interesting this way.
Yes, everyone has their own preferences.

I just adhere to the common sense. "Streamlined Efficiency" and "Simplicity's Elegance" are things I can't part with in any aspect of my life.
• Name: Akatsuki.
• Age: Unknown, believed to be around 17 years old.
• Gender: Female.
• Race: Automaton.
• Appearance: "I am at your service, my liege."
• Personality: One would think that a being made of steel and magic would have no emotions or semblance of humanity. Those who do so are probably going to be very surprised with how humane Akatsuki can be at times. A sheltered existence made her social skills become all weird but she's ultimately a good person, better than most flesh and blood humans, in fact.

Akatsuki's stoic exterior may make her seem to be an aloof being, however, she does have a big soft spot for cute things, especially children, and animals. Being a machine causes her to have certain hardship to comprehend certain concepts which can lead to Akatsuki being easily swindled by, for example, a merchant that selling food at a price far too above the correct one.

The one thing that's certain is that, once she swears service to a lord or cause, she'll devote her full existence to it. Until her duty/contract is done, or she's dismissed. Such devotion can get to self destructive levels sometimes. If she's not stopped, Akatsuki would do anything anything for her current master, up to and including, giving up her own life for their safety. For her master, Akatsuki would even endure being treated as a lifeless machine —or doll, to be abused— despite the fact of how much she hates it when people treat her as if she's an inhuman monster.

• Skills: As skilled a saboteur, Akatsuki is trained in all manner of covert operations, including, spying, encryption/decryption, infiltration, demolition, assassination, psychological warfare, etc. Almost no tactics are too low for her, including the usage of explosives, poison, hidden weapons as well as martial arts. She also has exceptional stealth and sensorial skills, both from her training and nature as an artificial human. Lastly, but not least, she also has survival and tracking training despite not having any biological needs, given that those skills are also basic for any saboteur. Oh, and she's also quite good at taking care of children, especially reading stories for them...
• Abilities: Akatsuki is much stronger, durable and faster than a normal human. She's also immune to any manner of disease, poison, doesn't need to breath. However she still needs rest to recharge her spent energy. Moreover, she's able to eat human food and convert it power, but she needs a lot of food —especially sweets— to make up for a proper recharge or her magical energy. Seeing Akatsuki gobbling down food is almost as easy as seeing her with a blade between her fingers. Make of that what you will...

However, Akatsuki's greatest ability is her unique power to control magnetism. She generally utilizes it to create all sorts of weapons made of iron-sand that she carries around in her body. Even if her own iron-sand supply is emptied, she can simply draw more from the ground around her as long as it has enough concentrations of it. This is especially useful in riversides and beaches, which are places naturally packed with iron-sand. This ability is the reason why Akatsuki was known as the Living Forge, Rust Killer, Black Iron Princess, among other names during the Yeln War.

• Equipment: Despite being able to provide almost any manner of gear she may need on the fly, Akatsuki owns —and cherishes— a short, exotic-looking sword that's the last memento she has of her father. It has her clan's motto "Evil swiftly cut" engraved on its hilt. She also used to own a bejeweled hairpin, another present from her father so that she doesn't forget that she's girl, not a machine, but it was lost long ago. Akatsuki would give almost anything to recover it.
• Brief History: It's unknown when, how, or by who Akatsuki was built. Being an automaton with specs and abilities far above most of her kind, to the point that she's hard to analyze even for the most proficient machinists, theories about her origins abound. In all likelihood, Akatsuki is a relic of the Yeln Empire and their insanely advanced technomancy, however, there're few ways to prove that theory.

She has occasional flashes, or "dreams", of dark laboratory/workshop as well as shadowy figure that Akatsuki thinks is her creator, or her father, as she likes to think about it. However, none of them are conclusive, leaving her with more questions than answers.

Akatsuki's earliest conscious memory is the day when she joined, or better was taken under the wing of the leader of a Laakian saboteur clan. She was treated as a daughter by the seasoned assassin as well as the rest of the clan, allowing Akatsuki to grow as an individual, despite the extremely sheltered life of saboteurs. The only thing they knew about her is that Akatsuki was "recovered" from a supply convoy belonging to Yeln Empire, they were fully prepared to destroy her before the clan's leader —who had recently lost all of his direct family— decided to take her in.

For years, Akatsuki fought beside her new family, seeing most of them perish thanks to the hardships of their living. One day, when the war was almost over, the remnants of her clan were sent to a mission that turned out to be a trap set by a Yeln spy within the Allied Forces ranks. Needless to say, they were decimated by Yeln Airships. Akatsuki only escaped because her father pushed her off a cliff.

Once again, she didn't know how long she spent unconscious, but Akatsuki's next memory is of being awakened by a machinist and being forced to join a city gang out of gratitude by their boss. Despite the fact that she hates this job, or the way he treats her as if she's less than trash, Akatsuki, is forced to obey him by her saboteur vows.

Maybe fate has something else in stock for her, who knows? One can only hope...

• Theme Song:
I'll see about getting a reply out this weekend. I don't wanna get so far behind as I did for the last post.
I'll likely get a reply out later today or tomorrow.
@Hammerman@KawaiiKyouko@Inkarnate@Bushman501@SamaraJayne96@Joshua Tamashii


It has been quite some time since we last checked so, let me ask: How goes everything, people?
I can easily say that: "simple is best".

Simplicity actually allows for far more room to work with a character and not need to keep track of complex resources and rules is a boon. Then again, here's an old school D&D player talking.
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