Thanks for the interest so far. I think that if we get a couple more interested players we can move up to the OOC by the end of this week at most.
In case you need an example for how to fill the CS, here's the one I'll likely be using for this RP for you to use as a rough basis when thinking about power levels and such:
Name
Mavis Limit
Age
17 years old
Gender
Female
Class
Striker
Nationality
American
Appearance
Height
164 cm
Weight
[Redacted]
Bio
"A girl that hides a dangerously smart side behind a happy go lucky facade."
Mavis was born in a frontier area, where reconstruction after the disaster was just beginning. From the earliest age she saw what's to be under the threat of constant destruction. Even so, she carried on through her early childhood and teenage years without any big traumas or events that made her that very distinct from all you other average girls.
As a result from that she developed a pretty nice personality and is generally a good person to hang around even though her amicable ways do hide a layer or two of complexity under them. Especially, when it comes to improvising on the battlefield and other weird hijinks. After all, you don't need to have suffered from the moment of your birth in order to develop a complex personality, do you?
Armament
Altair, a multipurpose shield made of composite materials capable of withstanding almost any form of damage. It's an armament that's easy to use, but hard to master. However, in the hands of a trained fighter, it offers an unparalleled degree of both offense and defense. Not only can it protect its wielder, but also redirect part of the kinetic energy of any attack that hits it right back at the source. The shield can also be used offensively, functioning in a manner similar to any other melee weapon, like vibroblades.
Psychic Drive
Mavis' Psychic Drive, which she named Repulse, is the ability to project or expand her aura creating a wide range force field around herself. She can also use it to instantaneously repel attacks and push creatures and objects away from herself, or as a sustained shield at the cost of burning through her reserves of power quite fast. Using Altair to amplify her output can reduce the cost of this ability. In fact she's able to channel this power through her shield even if she isn't holding it. It's worth noting that Mavis also can "reverse the flow" of Repulse to push herself (or her shield) away from things which is a tricky she's fond of using in creative ways.
Extra
• She has a cat named Enterprise (Enty).
• Her parents moved to Japan for work related reasons, mostly thanks to her mother's work as a medical researcher bringing her to the Academy.
• She has a nearly-unhealthy liking of sour-sweet candies and junk food.
• Loves heroic stories, especially superhero stories.
What degree of Tech. are we talking about? Do you accept Mechanized body parts (High Tech) and/or Androids (Not fully, since need Psychic potential). When you say they use their psychic powers to enhance their Attack Power, how so do you mean?
While my reply from yesterday still stands, I guess that I understand what you are asking better now. The abilities listed in the classes are passive bonuses that they (generally) have while their aura is still active (i.e.: while they still have reserves of psychic power to use).
For example, a Striker typically trains to deploy their aura in a way that makes them even stronger and tougher than it's expected of other agents of their same level of skill. In other words, they are extra tankier when compared with a gunner that's around the same rank.
And, on top of that, their Psychic Drive abilities (which are mostly unique) go even further beyond to reinforce whatever tactic they prefer using in combat.
I hope this made my previous reply a little easier to understand.
“You really are the real deal, huh? A true professional trying to save the world… for a small fee, of course,” a distinctly youngish female voice said in a nonchalant tone just as Keisuke reached the staff’s quarters where he had to bring the fruit of his, and his Servants’, work to. “Though, I don’t think this is that bad either. If I have to work with someone, I’d prefer it if they could be a little more easygoing, but a reliable personality is the next best thing,” the owner of the voice said without even getting up from the chair that she occupied, or at least turning it around to face the door.
“Oh, I’m sorry. I didn’t even introduce myself and am already making a bad impression,” she said, finally catching up to her own rudeness but still not seemingly giving it too much mind even as she got back to her feet and faced Keisuke. The selfish red headed girl extended a hand marked with a set of Command Spells which vaguely resembled a rose, or perhaps flames, towards him. “It’s a pleasure meeting you, I’m the second Master chosen by Master Kaleidoscope to help with this project, Eleonor Evangeline. Apologies for not being able to join you earlier but the staff here wouldn’t let me do a Rayshift without taking care of… some medical concerns first,” the girl said in a much more friendly way.
What degree of Tech. are we talking about? Do you accept Mechanized body parts (High Tech) and/or Androids (Not fully, since need Psychic potential). When you say they use their psychic powers to enhance their Attack Power, how so do you mean?
Well well.
Hmm, decently advanced tech, not to the point of flying cars and such but energy weapons, and cybernetics are possible. Maybe even androids, but they would be rare, probably only as secret projects of the government and such.
Well, as for powers, that depends mostly on the character in question. It varies from person to person, really so it's hard to give an explanation that encompasses all.
The world is finally living an era of relative peace and stability, after a long period of chaos. Society is able to prosper where none could thanks to the introduction of amazing wonders of modern technology that allow life to flourish where none could stand for the longest time.
These achievements were made possible after the creation of the seventy-two academies to educate and train the next generations of the defenders of Earth that fight the ever-present threat of destruction.
Your role as one of the members of one such academies is is prepare yourself for the unavoidable time when you’ll have to scramble into battle and fight, putting your life and limb at risk, to protect those in need.
Something About The Past
Everything changed when humanity learned for the first time that we aren’t alone in the vastness of the cosmos. Whatever it was that was out there, it had only one wish:
“To destroy everything, no matter the costs.”
Or at least, that’s what humanity thought of the invader's wants. After all, all attempts of establishing communications with them ended in tragedy. Even gathering the most basic information is a Herculean effort when their minds are the very definition of the word alien -- perhaps, even strange enough to be called eldritch.
No one knows for sure where the invaders came from; only that, one day, a long, long time ago, they arrived in our world as unexpected passengers of a massive meteor. Catching everyone blindsided, this great calamity would be known as the Second Genesis. It almost led to the extinction of all life in our world, forcing humanity to a critically low point and leading the society that existed before alien arrival to collapse.
It would take an untold amount of time for humanity to learn of ways to fight back against the invaders; ironically, their greatest salvation came from the very heavens the invaders originated from. Radiation left over from Second Genesis has mutated roughly 80% of humanity by now. Although no severe drawbacks have been observed, they have resulted in increased stamina, reflex, and strength to the human body; as well as granting a limited depth of psychic ability. Using this newly found source of power, humanity has begun to push back against the wave of destruction. It took even more time for the population to stabilize and, finally, for a new world to arise from the ashes of the former one. The sacrifices of many have led us to the current era.
But despite humanity’s best efforts, the invaders were never defeated completely. And it looks like they never will be.
And Something About Now
Even though the threat can’t seem to be eradicated, life still goes on.
Today, humanity is able to inhabit most of the territory it owned at its peak before Second Genesis. This was in part to evidence that suggested that this wasn’t the first time our world had been visited by these invaders. Indeed, the meteor that triggered the K-T mass extinction event could very well have been carrying the same beings that plague the world today. How and why the invaders took so long to rise again is a question that science has yet to answer. Nevertheless, such questions have no bearing on the lives of the common people, who do their best to help humanity prosper and find their own happiness in life.
The center of modern humanity's survival are the academies built all around the world to train the next generations to fight the danger of the invaders. Using their enhanced physical capability and psychic nature, these eager youth have been thusly dubbed, Psychers. Each and every one of their academies boasts the best in terms of technology and science to help push back the threat of annihilation. This story will follow the exploits of the students of one such academy. The 2nd Tactical Arts Academy: Yamato, built just right outside of the limits of the reconstructed city of Neo Kyoto. It is the newfound the capital of Japan after Tokyo was turned into an inhospitable mess of alien activity.
Characters
The playable characters will all be trainees at the Academy, which divides its students in three rough groups, or classes, based on each of their combat role specialization. They are:
• Strikers: Close-quarters combat specialists who use blades and other physical weapons. Uses their psychic power to increase their attack power and endurance.
• Gunners: Long-range engagement specialists who uses firearms. Uses their psychic power to increase their movement speed and dexterity.
• Linkers: Support units whose abilities and skills doesn’t match the definition of the other classes. Often use drones to assist their teammates in combat. Uses their psychic power to "link" with their teammates and direct them. They have the largest field of psychic range.
A battle squad is generally assembled with one of each different type of operative, with the Striker and Gunner taking down the enemies in direct combat and their Linker offering support either from a command center, or another safe position.
Each character has access to a certain number of abilities derived from their enhanced physical prowess. Among the general abilities that every agent is meant to have are a passive force field, or aura, that protects you from harm.
Furthermore, each character also has one unique ability, meant to compliment their playstyle, named Psychic Drive with initial access to up to three different techniques. More may be learned through the course of the RP if certain circumstances that allow so are met.
Rules
• No Godmodding, Power Gaming, Metagaming, Mary Sues/Gary Stus, and or similar types of characters/behavior.
• Each player is allowed one character for the time being. This number may be raised in the future, however, no one can have two characters be of the same class (Striker, Gunner, or Linker).
• No player will be awarded special roles (teachers, antagonists, etc.) at the beginning. If you have any good ideas and prove yourself to be capable of doing taking such a responsibility, we may change our mind… later.
• There will be no specific posting order. However, wait at least two turns before posting again to let others have fun as well.
• Discussion in the OOC is nice, but if there is prolonged heated argument, take it in the PMs. Otherwise, the GMs will solve the problem. Criticism is ok but, if you want to come here to argue, please refrain from doing so. This will result in a quick and swift ban.
• RPers who "sporadically" lose interest or leave without saying anything are discouraged. I strongly suggest you either inform me or the Co-GMs of your leave of absence. If it’s an emergency, then at least tell us it is.
• Please post your Character Sheets onto the OOC for evaluation. After being accepted, you may then post them onto the Character Tab.
• Follow the Guild's rules for content/language. Take any improper material to PMs, please.
• Keep your IC posts at around a length of one or two paragraphs for each character in your post. Under certain circumstances this number might fluctuate up or down, but try to keep with it as much as possible.
• We take suggestions from the players into consideration with a great deal of importance. However, we are the final arbiters of any issue. Do not question our final verdict and don't test our patience.
• If you have any problems, questions, comments, or concerns, please do not hesitate to let the GMs know.
• Have fun.
Character Sheet Template
• Name: Self-Explanatory • Age: For Trainees, it's between 15 and 19 years old • Gender: Male or female. (Please, don't answer anything other this) • Class: Gunner, Striker, or Linker • Nationality: Pick any you wish. For the sake of simplicity, consider that most of the current nations still exist in some shape or form after the Collapse. • Appearance: Anime/cartoon images and or text descriptions only, please. If it's not evident in an image you may be using, including at least the character's height in a separate field is recommended. • Bio: A brief description of your character's backstory and personality. In other words, who they are as a person and why they are so. At least two paragraphs in length are more or less enough, just try to not go too overboard on this one, ok? • Armament: Your weapon(s) of choice. If your character doesn't use any, include a description of their combat style or anything else similar. An armament may have a few special characteristics or abilities, as long as they are reasonable. There are two categories of damage that any armament can deal: Energy (lasers, beam swords, etc.) and Physical (bullets, arrows, vibroblades, etc.). • Psychic Drive: Your character's unique ability, try to not have it be too overpowered. • Extra: Anything else not mentioned above. (Bits of trivia, theme songs, likes, dislikes, fears, etc.) Optional, you can ignore this if you have nothing else to add. • Sample Post: Write a short post (around 2 paragraphs) describing an important moment of your character's life, a bit of their daily life, etc. This will be the most important part of your CS, so try to make your writing skills and interest in the story as evident as possible to impress us, ok?
[color=b7ffff][b]• Name:[/b][/color] Self-Explanatory [color=b7ffff][b]• Age:[/b][/color] For Trainees, it's between 15 and 19 years old [color=b7ffff][b]• Gender:[/b][/color] Male or female. (Please, don't answer anything other this) [color=b7ffff][b]• Class:[/b][/color] Gunner, Striker, or Linker [color=b7ffff][b]• Nationality:[/b][/color] Pick any you wish. For the sake of simplicity, consider that most of the current nations still exist in some shape or form after the Collapse. [color=b7ffff][b]• Appearance:[/b][/color] Anime/cartoon images and or text descriptions only, please. If it's not evident in an image you may be using, including at least the character's height in a separate field is recommended. [color=b7ffff][b]• Bio:[/b][/color] A brief description of your character's backstory and personality. In other words, who they are as a person and why they are so. At least two paragraphs in length are more or less enough, just try to not go too overboard on this one, ok? [color=b7ffff][b]• Armament:[/b][/color] Your weapon(s) of choice. If your character doesn't use any, include a description of their combat style or anything else similar. An armament may have a few special characteristics or abilities, as long as they are reasonable. There are two categories of damage that any armament can deal: Energy (lasers, beam swords, etc.) and Physical (bullets, arrows, vibroblades, etc.). [color=b7ffff][b]• Psychic Drive:[/b][/color] Your character's unique ability, try to not have it be too overpowered. [color=b7ffff][b]• Extra:[/b][/color] Anything else not mentioned above. (Bits of trivia, theme songs, likes, dislikes, fears, etc.) Optional, you can ignore this if you have nothing else to add. [color=b7ffff][b]• Sample Post:[/b][/color] Write a short post (around 2 paragraphs or more) describing an important moment of your character's life, a bit of their daily life, etc. This will be the most important part of your CS, so try to make your writing skills and interest in the story as evident as possible to impress us, ok?
“Phew… At least it’s not giant bu--” Leyna said once the weary looking student explained the situation, stopping her tongue a moment before saying something that might poke their chitinous mage. “Bunnies, yeah! At least we aren’t going to face giant bunnies… those are really a pain in defeat… hehe,” she added hastily, in an attempt to recover from her near faux pas.
“Anyway, I agree with the others. If we are going to fight undead, in an underground maze, the time of the day means nothing. We can go as soon as we finish our preparations,” Leyna said, agreeing with Sophie and Vira. “Plus, we shouldn’t try to make miss Kiri’s life harder. It’s asking too much of anyone to have all the answers to our questions, especially a student making up for her empty-headed of a teacher.”
“I’ll see you tomorrow. Please, take care on the way home,” Christa said before parting with one of her classmates that shared most of the way back home with her. Despite having the possibility of having a driver pick her up, Christa always prefered to walk back home for multiple reasons. The most important of which -- after she became a magical girl -- being that this allowed her to scout the streets that lay between her school and her house.
Christa took a glance at her phone, noticing that there was no recent activity just as she was making her way through a park. A passing raven caught her attention momentarily, but she gave it no mind in the long run, instead wondering whether or not the girl from the earlier message had already found a place to stay.
Just when Christa decided to make a quick detour to buy herself a drink, she came across a much more unexpected sight. A youngish-looking, red headed girl fidgeting around one of the swings. The blonde stood there for a moment, observing how the other girl tossed herself in the sandbox before getting herself back at a seat position while grinning in a disturbing way. While any normal person would just walk away after such an unsettling sight, Christa decided to check whether or not the girl needed help. Perhaps, she was lost and Christa could at least help her find the nearest police station?
“Hi there,” Christa smiled as she approached the girl, trying not to startle her, “Did something happen to you? If you wish, I could try to help you,” she said, extending an open hand towards the girl.
"A girl that hides a dangerously smart side behind a happy go lucky facade."
Mavis was born in a frontier area, where reconstruction after the disaster was just beginning. From the earliest age she saw what's to be under the threat of constant destruction. Even so, she carried on through her early childhood and teenage years without any big traumas or events that made her that very distinct from all you other average girls.
As a result from that she developed a pretty nice personality and is generally a good person to hang around even though her amicable ways do hide a layer or two of complexity under them. Especially, when it comes to improvising on the battlefield and other weird hijinks. After all, you don't need to have suffered from the moment of your birth in order to develop a complex personality, do you?
Armament
Altair, a multipurpose shield made of composite materials capable of withstanding almost any form of damage. It's an armament that's easy to use, but hard to master. However, in the hands of a trained fighter, it offers an unparalleled degree of both offense and defense. Not only can it protect its wielder, but also redirect part of the kinetic energy of any attack that hits it right back at the source. The shield can also be used offensively, functioning in a manner similar to any other melee weapon, like vibroblades.
Psychic Drive
Mavis' Psychic Drive, which she named Repulse, is the ability to project or expand her aura creating a wide range force field around herself. She can also use it to instantaneously repel attacks and push creatures and objects away from herself, or as a sustained shield at the cost of burning through her reserves of power quite fast. Using Altair to amplify her output can reduce the cost of this ability. In fact she's able to channel this power through her shield even if she isn't holding it. It's worth noting that Mavis also can "reverse the flow" of Repulse to push herself (or her shield) away from things which is a tricky she's fond of using in creative ways.
Extra
• She has a cat named Enterprise (Enty).
• Her parents moved to Japan for work related reasons, mostly thanks to her mother's work as a medical researcher bringing her to the Academy.
• She has a nearly-unhealthy liking of sour-sweet candies and junk food.
• Loves heroic stories, especially superhero stories.
“Alright, I think that’s enough for today, girls. The school festival is sure to be a success when we have this much talent among us,” the voice of the drama club’s counselor teacher sounded loud and clear through the auditorium, ending one more rehearsal session to to the Academy’s next big presentation. As was customary of these moments, a not small number of the younger club members gathered around Christa’s stoic figure.
She had been chosen for the lead role in their current play, so it was only natural that such a thing happened when most of the other roles had yet to be determined. “Still, the Phantom of the Opera, huh? I never thought I would have the chance to play a musical before graduation,” she thought while complimenting the others and giving them tips on how to improve their skills, if they allowed her to.
Nevertheless, this was only half of what Christa never thought she would be doing in the immediate present, the other half was much harder to explain to anyone not acquainted with the underworld of magical girls. And, just as she was thinking about that while taking a shower in the auditorium locker room, Christa noticed her phone buzzing. ”There has been a lot of activity in this chat room recently, huh? Much more than usual. I guess that this tournament is really getting everyone excited,” she thought after hastily drying herself and getting out to check the messages she lost during rehearsal.
Only the last one caught her attention, however, prompting Christa to log in and say something about it: *** Private Message TO User:[SleepingBeauty] FROM User:[Cendrillon] ***
Cendrillon: I wouldn’t mind having you, if you need a room. Would you like to meet somewhere and talk about this?
“I guess that’s it then,” Minami said to herself as she came back to the waiting area, carrying three more child-sized dummies to add to the pile that belonged to Houki and herself, which thankfully weren’t placed inside the bus just to be lost by the others who had nothing to do with their efforts. “Now it’s four for each one. I think we are in the lead, after everything,” she sent a message to Houki before slumping over her pile of dummies and coughing.
“Mom’s gonna kill me for this, nyah,” Minami said to herself, noticing how the fire and smoke had basically ruined her hair. She tried, however, to ignore the drama going around the other few students who were already waiting for whatever the school had to say about this very badly executed test. That said, Minami couldn’t help but flash a cat-like grin towards the other group, especially Jet Boy who seemed all too lost in his temper tantrum.