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9 yrs ago
Current You did good, McGregor. Made us proud.
4 likes
9 yrs ago
No offense intended. But there's a sweet spot on the sliding scale of realism, and most of the interest checks I usually see skew too far to the realism end for me.
2 likes
9 yrs ago
Can't describe how quickly I go from excited to sad when a mecha premise turns out to be realism wankery.

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@Krayzikk@Onarax@Plank Sinatra

I've been thinking about doing a bigger post, but wasn't sure and decided to to leave it as being small. But if you guys want to start going out as we planned in your next posts, I don't mind. Would actually make a few things in my mind flow a bit nicer once someone starts their assign objective outside the inn. Unless you want to continue a little bit of mingling with each other, I don't mind that too :)


@Onarax is going to be gone for a few days, I think, but @Plank Sinatra and I can get Cyare and Angel moving out within a post or two. Partially mentioning people here because, well, I forgot my mentions.
Cyare Staunton


"It's his name," Cyare commented offhandedly, most of her attention fixed on her food and coffee. She was content to eat while she listened to Wes and Rei's thoughts, especially with food like this, but she didn't want to run the risk of Rei confusing the man further. "He likes nicknames. Practicality has nothing to do with it, he just likes it."

Another long draught of coffee chased the last of her sandwich, and served to disguise her smile. Things were working out quite well. Angel would be absolutely invaluable for their patrols, he couldn't help but be endearing. A public relations boon for sure. The quiet would be nice, too.

Crepes were, of course, ridiculous.

They were working.

"I'm just about done. You ready to go, Angel?"

@NarayanK @Write

Cheeky Mistralian.

Bianca’s little trick with the clutch was funny. And clever. It might have been an issue, in fact, if Port’s arrival hadn’t made her pick it back up a few minutes later. The bell was his friend, for once. Saved him from having to figure out how to move it.

Still, Port leading them to another room? Not a signal for fun times ahead.

That was his focus as he picked up his shield and filed out of the room, and his gut instinct was not wrong. Not even a little bit. The name was on the tip of his tongue before Port ever said it, but he uttered it under his breath anyway; Dionaea. It was bigger than his house. The beast must have been three stories tall, give or take half a story. And its height was not even the most impressive aspect. Its dozens of tentacles gave it a sheer volume that was hard to appreciate from a book; a textbook couldn’t convey the way the limbs moved, sinuous and powerful, around that central trunk. Port had defanged it in the literal sense, but it was not harmless. A Riesen was a Riesen, and after his last experience Ben wasn’t taking chances. He’d never seen a Dionaea before, Redwood wasn’t the right environment before. They were more familiar with its root-laying cousin the Datura.

It wasn’t anything like a Manticore, it was much too alien for that. It wasn’t particularly like Vlitra, either. But that feeling was the same. The three Riesens all inspired that touch of fear, that awe at the power implied and demonstrated. The Manticore’s hate and ferocity, even faced with its own demise. Spiteful enough to bring down a roof just to kill one or two foes, and strong enough to do it. The ancient implacability Vlitra had shown to generation after generation.

He wasn’t sure where this one fit yet. What would stand out in his memory. But for the first time that fear came with a certain confidence; he’d killed a Riesen last week, Bastille and Jumpercable. They weren’t immortal.

The ground all but shook with Joyous Guard’s impact, the tower shield propped up on one hand while he drew his tonfa from its rack. They merged into Caletfwlch seamlessly at his bidding, its familiar weight reaffirming his confidence. This was doable. Joyous Guard was going to get a hell of a maiden fight.

Satisfied his weapons were in order, he shot Sangue a grin and a shrug.

”Guess we’re not going to be bored.”

What to do about this thing was another matter entirely. Cutting the trunk would kill it, but the tentacles weren’t going to let anyone close. Not without cutting through them first, at least. Which he could do, but anyone who got close was bound to get the attention of the rest. Deinamig would help… But he’d used everything on Friday, and he’d need that reservoir again in a few days. That was one resource he’d have to try and go without if he could. There wasn’t a whole lot to block, either… Joyous Guard’s shield might not be the most useful…

See how it fought. Then worry about it.

”Hey, Nuit,” He piped up cheerfully, cocking his head a little in her direction. Sure, he’d only met the Faunus girl today but she seemed like a good sort. Working with her’d help make her feel welcome. ”I’ll probably have its attention pretty quick. If it gets hairy, drop behind me. Sangue, you too. We’re gonna need to cut our way towards its trunk. I can take a few hits if it gets a little pissy.”

“Who’s ready for some fun?



First draft. Will organize and condense into a format similar to the above later.

Left out most of how it factors into Promethion until everyone else has a clear concept, but it's meant to form lower arms and part of a backpack. Partially so its pilot has a seat somewhere on the torso, and not breaking their neck in the forearm every fight.
Wanted to apologize for my absence the past couple days, camping with almost no cell signal. Shoutout to Plank and Crim for being my interpreters while they were the only ones that could hear from me.

Working on a component concept. Expect soon.
Since we're tossing them up, first draft of a character concept. Will tweak as setting details are confirmed.



<Snipped quote by Crimmy>

The former, probably a colleague or student of Higini Somporn. As for the name of the robot why not Prometheus? It kinda fits with the organization's name and he uses a substance stolen from the monsters (Etherion) to fight for mankind's survival


I like the reference, it fits pretty well with the setting, but a little bland for a super robot game.

@Plank Sinatra and I were brainstorming for a bit, we'd submit (as a full name) "Giga Assault Hell Smasher - Prometheus" alternately written as "Giga Assault Hell Smasher Prometheus". Much in the same vein as "Dancouga" really being called in full "Super Beast Machine God Dancouga".

@NarayanK @Write @Ryonara @Azereiah @FlitterFaux

Bianca's efforts weren't completely missed.

The first time, sure, but by the time she was trying her Semblance two-handed? Probably trying to gauge it as much as Ben'd been trying to gauge her bag. He could leave it alone. Pretend he didn't see. Just ignore it.

But that wouldn't be any fun.

He caught the Faunus' eye, grin widening a little, and reached behind his chair to adjust its position. Just one hand, not really looking at it, and just to push it back a little bit so that all their new acquaintances had room to move their chairs. Pull on the top edge, reduce how far it slanted out into the aisle.

Then he laced his hands behind his head again, looking innocent as could be.
I was thinking of gunning for a pilot role, and I think @Plank Sinatra was too. By my count six people have expressed interest so far, with at least four specifically aiming to pilot, and one aiming to do something else (potentially).

So I'd say that five components would be a good plan, assuming we actually keep everyone. If not we can adjust, it's not hard to work with anything between three and five.

As for the actual robot...

I've been watching Dancouga Nova lately, so I kinda see components with some individual capacity. Forming the big guy obviously being the primary purpose, but not totally reliant on it to be effective. Maybe not full on smaller mecha, but at least things like fighters, tanks, etc for individual capability.

I refer to vehicles mostly because the general feel seems to be tech v organic, so it seems to make sense for me for the mecha to be very mechanical.

A sword is a must, as is some kind of punch and a ranged attack. But I figure we can nail down attacks a little easier once we figure out a general design scheme.
You've got my attention bruh
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