Oh, right. Carrying unconscious girl deal. Does Ariel need a hand with that?
Oh, no. She did it.
Actually how strong is Ariel cause Elizabeth isn't exactly small. Nero removed the childhood curse so she's a full grown eighteen year old and weights about a hundred and thirty pounds give or take.
@t2wave Since Elizabeth's face is on the Lacrimavision it's possible to assume that Cody might see it and come looking for her since he feels responsible but otherwise I don't know. I suppose she could leave her in the infirmary for the doctors to take care of or Ariel could take her back to the Phoenix Wing hotel so she can keep a closer eye on her. It really depends on what Ariel would do.
Magic: Auron has an ability to coax and influence the natural world around Him stones metals and plants fall into his dominion though his control and ability to perform said magic is poor almost embarrassing
History: Auron is the caretaker of his family's estate and the dishonored child his ability is lacking and his only gift is the families sacred blade it can only be drawn by steadfast blood and multiply their power tenfold...yet he still can barely grow a flower his weakness steams from his curse placed upon him by his family to keep him in check:'(
Personality: he has a happy and ready attitude about him he is always willing and ready to give it his all many might call him a try hard Greatest love: Helping others
Three strengths: Determination despite the odds
Positive attitude in the face of danger
Durable
Three weaknesses: his spellcasting
His physical strength
His curse that keeps him enfeebled
Appearance: he has short feathery light brown hair and emerald green eyes his skin is slightly pale and he has a him of a blush his clothes are messy and he wears a green jacket and pants with a brown shirt his family blade on his hip he wears a heavy pair of boots.
Out of curiosity is English your first language?
There is no F Class Magic as far as I'm aware. We have D, C, B, A, and S for common wizards. The definitions of what marks the power levels of each is on the first post of the OOC.
If you wouldn't mind could you expand a little on Auron's magic? It's a little unclear as to what exactly it does.
Ahh lag sorry his family placed a curse that limits the amount of power he can output at any given time certain events must occur to release each of the seals First *Find something worth protecting* Second *learn how to let go of your failures* Third *put your life on the line for another* Fourth *save an enemy* Fith *kill a friend* Sixth *lose a lover* Seventh *rage* Eighth *repent* Ninth *defeat someone for another* Tenth *learn your place* Eleventh *sacrifice everything* Twelfth *die in another's stead Thirteenth *be steadfast in the face of death*
How exactly can you have something after "die in another's stead". This is Fairy Tail so death is a bit subjective I suppose but from the perspective of someone making this curse having further road blocks to his magic after "Death" seems a little bit odd.
As I noted earlier the Character Tab is for accepted characters. While Auron looks like he has potential he hasn't been formally accepted by the GM and Co-GMs yet.
*um hello is it alright if I join this roleplay its my first time on this site and my friend recommended this roleplay*
I'd suggest doing you're homework first. A roleplay has three tabs
Tab 1: IC stands for In Character and is meant for the actual story of the roleplay and interaction between the characters. Tab 2: OOC stands for Out Of Character and is meant for the roleplayers to converse about the roleplay, decide where it is going as well as where new applicants post queries about joining. This is where you should have asked. Tab 3: The Character Tab is where Character Sheets are posted only after they have been accepted by the GM.
To answer you're question the GM is always accepting new applicants despite how large this RP has grown. You are welcome to submit a character but if you're new to roleplaying I would suggest joining some smaller roleplays to get an idea of how it works on this site. The Phoenix Wing RP is incredibly large and as such a lot slips through the cracks. This is a good story and has many talented writers attached to it but it might not be the best place for a beginner to start.
@Prince of SeraphsAh, then a lot weaker, as the only thing I can imagine being equivalent to what that sounds like would be him somehow drawing 100% of Set's power into his body which would either A)Kill him, or B) leave him crippled for the rest of his life and never able to use magic again. Possibility of a C, which would be he fuses with Set, but in that case he won't be able to materialize fully on this plain and have to have a vessel of some kind, and even then it wouldn't be the full power of the god(unless he wants to break the vessel)
I meant the personality more than the actual power level but there are similarities.
@Prince of SeraphsWell, it's a similar concept so I'm not surprised. In that form, power level would be around lower-mid S rank, so probably equal to the Avatar in power as well, if not a bit weaker.
Actually the entire idea behind the Avatar is that it is possessed of an insane power that cannot be matched by a single wizard. I've actually got half an idea for an arc revolving around it, the twins parents and two cults that worship the sun and the moon. Also to that effect if I ever actually get to the point where Dawn summons the Avatar (assuming he doesn't die as a result) he'll use the ability a grant total of once since it is nearly impossible to banish without the death of the user.
@Caits@Zarkun@ExpolarI've got an idea for a character, and while I'm sure this one needs some work, I'd like to get your guy's opinion on my first draft for him. This is my first go at a less outgoing character.
Character Sheet (please delete anything in parentheses) Name: Serapis Anon, but will probably go by 'Sera' Age: 17 Birthday: Magic:
God Soul: This is a form of Take-over magic that allows the user to take on the powers and forms of Gods, giving them access to great power and fantastical abilities. However, due to the sheer level of power that the god's possess, the user is only able to safely make use of a small portion of it. Serapis, being a long time user of this magic and being of the Old Blood of Iopis, is capable of holding a rather hefty amount of a god's power at around 10% as his current maximum yield. If he reaches this maximum, he'd likely gain enough power to be considered a high-level S-class mage, possibly near the levels of a Wizard Saint, though reaching his maximum would come with a litany of harsh side-effects afterwards and really burn him out.
orig09.deviantart.net/ee76/f/2009/255/.. Now then, the god that Serapis was bonded to is Seth, the God of the Desert, Storms, Chaos, Violence, War, and Foreigners. The powers he gives to Sera are the abilities to become the living embodiment of the desert's harshness, giving him magic that drastically heats up the area around him( especially during the day and under the light of the sun), casts mirage-like illusions on those who are caught within his auta of heat, controls and creates sand, and ,as Seth's influence grows within him, destabilizes magical energies around him due to the chaotic aura he begins to emit. The last one will also give him a decent amount of magical resistance as well, though it only has a noticeable effect if Seth has a large amount of influence on Sera. Along with these abilities, he also gains enhanced stamina, magical power and potency, strength, and durability, the extent of which is determined by two factors: How much conflict is happening in his immediate area as he gains energy and power from being near conflict(especially violent ones), and how much of the god's magic that he's currently channeling.
This power, great as it can be, does come with a few drawbacks. One such limit would be that he must be careful with how much of Seth's energy he allows to channel through him, because if he's not careful, then Seth's influence will take him over and the god will possess his mortal form. and while that means that whoever Serapis is fighting will be in trouble, it also means that so will everyone in the surrounding area, for while Seth is not a necessarily evil God, he is one that will not care if an entire city were to be buried in sand in order to destroy a single foe. For Seth, the ends justify any means, and those who get in his way will be crushed, no matter who or what they are. Another drawback of this magic comes from Serapis' bloodline. Whenever he deactivates this magic, he will be to use any magic for a short while, as his body has to readjust to the loss of power.
Seth influence will change his body physically depending on influence. For the first 20%, he'll be mostly in control and thus will only have a slight reddening to his hair, eyes, and skin, as well as possibly some sharpening of his canines. From 21%-80%, his appearance becomes more feral, his hair and eyes go full Crimson, he get's sharp fangs,claws, jackal-like ears atop his head, a long, crimson tail, and his eyes get a black kohl lining. At this point, their personalities are pretty merged, giving them the best of both worlds as far as tactics and confidence, though conflict is more likely to arise between them at this stage. From 81%-100% of his maximum energy channel, Seth takes over completely, and Serapis' mortal form looks entirely like the above picture.
Scepter of Was: This is a Holder-Type magic that is unique to Serapis, as the Scepter of Was is the symbol of Set's overall desire for power and domination of all things. With it, Serapis can control and manipulate Ethernano directly, whether it be in a spell or the air and land around him. In order to do this, however, he must be capable of speaking ancient words of power, silent words whose meaning is heard not by the ear, but by the soul, so if he's not given a chance to speak the words, he'll be unable to use the magic. Along with that, if the Scepter is taken from him or lost during a fight, he'll be unable to use the magic till he gets it back, though if the Scepter is destroyed, then it'll reform on his person the ned day.
Another drawback is that he only knows a few words of power, and mostly basic ones at that, though they can be effective if used right. Also, when affecting a spell or magical attack, he must meet it with equivalent magical energy in order to fully effect, else the effect be weakened or completely ineffective. Meaning that if someone were to cast a fireball at him, he'd have to match the amount of energy spent on if he wished to nullify it. There are different ratios for different effects, which'll be explained in the listings.
Nullify: Completely negates targeted magic, must match the magic cast to nullify Weaken: Weakens targeted magic, magic needed proportionate to how much one wants to weaken it by. Split: Either splits a magical attack around Serapis(or some other subject), or creates a hole with in a barrier for a short amount of time. Requires about half for the former, and a quarter for the latter Redirect: Redirects a magic so that it hits/effects a different target than originally stated: Takes about a third of magic used to cast said magic spell Enhance: Same as weaken, but this makes a spell stronger instead. Blast: Sends out a blast of magical energy, magic required equivalent to how powerful you want the attack to be Beam: Same as above, except with a beam of magical energy Fire: Adds fire magic to targeted magic, or just creates fire, cost depends on how powerful you want the added magic to be Earth: Same as above, but with earth magic Lightning/Thunder: Same as above, but with lightning/thunder magic Water: Same as above, but with water magic Slow: Alters the Ethernano in the air around a target, giving it more viscosity and slowing them down as a result. Can also be used to slow down attacks. Magic cost is proportionate to how much you wish for the target to be slowed.
Magic Level: A History: Serapis is the run-away heir to the Anon family, one of the Noble families of the far off Country of Iopis, found on a distant Continent that is mostly isolated from Fiore and all of the goings on with in it. He was sent to Fiore to escape from his elder brother, Anai, who had lead a bloody coup against their father, allying himself with a rival family in order to try and take their most prized possession,the Elysium crown. However, before they could reach the treasure, Sera's father sent him to the the far-off continent, hoping to keep the artifact and the last of his blood safe from his eldest's grasping fingers. And so Sera found himself in Fiore, with little to no idea on how to speak the language, no idea what the fate of his family turned out to be, and only the vague hope that he's too far away to be found by his brother or his followers.
Personality: Sera has always been a bit on edge, ever since he was little, jumping at every shadow and running from every loud noise. While he's toughened up a little as he approaches adulthood, it's still hard for him to face off against things he finds scary or intimidating. Despite that, however, there is a strong sense of stubbornness and determination with in and, when push comes to shove, one can count on him to put his fear behind him and try his best to help others.
When under the influence of Seth, Sera's personality takes a rather sudden change, as he gains a great deal of confidence, some would even say an excess, and he becomes much more aggressive and dominating in his mannerisms. He also becomes highly challenging to authority, likely to lash out surprise attacks at those in charge, in order to test if they're still worthy of being above him. Unlike Seth, however, Sera still cares for people and has a clear moral stance when it comes to fighting, doing his best to control his magic to avoid collateral damage, which at this point, is highly possible and likely if he just goes crazy with it.
Guild and guild mark location: Has the symbol of his family, a golden crown with a green jewel in the center, on his right shoulder, followed by the head of a crimson Set Animal set below it Team Members: None Three Strengths: (Not just combat) 1. Is very talented in the detection, reading and manipulation of magical energies and Auras. 2. His body is highly conductive to magic, meaning that any magic he uses or is used on him is more efficiently spent and/or grants a significantly larger bonus than it normally would, though it can also work against him. 3. He can recover his magic rather quickly,so even if he completely drains himself out, he should be good as new in a few hours and capable to fight within an hour. Three Weaknesses: (Make them Applicable) 1. Isn't used to talking to or being around people he doesn't know, having grown up sheltered 2. Has confidence issues and is easily intimidated by people he doesn't know 3. Can't speak the language, aside from a few words 4. Magic that is cast on him directly is a lot more effective, meaning things like curses and illusions are much more effective on him and harder to break. Greatest Love: N/A Motivation: To continue his family's legacy and protect the Elysium Crown Appearance: Additional Details:
Seth's full possession sounds almost exactly like what I'd intended for Sol's Avatar.