@Klomster Belgium here! GMT+1! The brothers will have fun regardless!
That being said, I think it's time our favorite Dragon God said something, no? The second he confirms that they can return, oh boy. Don't expect Asivar to stick around for long.
Sonora-System Ygora – High Orbit – Beholder-class battlecruiser “Tringrad” - Bridge 22:53 Flagship time Sonora Purge – Day 1
On the dark side of Ygora’s moon, Usra, 3 small, golden explosions erupted across the black void. Three small Emisarry crafts sprang forth and flew through the cold emptiness around the moon. A reckon unit, making sure the fleet’s arrival would stay unnoticed until it would all be too late. Once the squadron gave the “all-clear” the fleet jumped in. A part of the Fifth Crusader Fleet jumped in. Three Prophet-classes battleships, a Hero-class battlecruiser, a Beholder-class battlecruiser and a Throne-class battlecruiser. Part of the Purge wing from the Crusader Fleet.
“All systems operational. All ships ready and accounted for. We are clear across the board.” One of the Yvuïn controllers reported to Umbeliar Admiral Hugnises. Who simply nodded. The elder alien had a beautiful career behind him. But now it was time to give the newer generations a chance. Soon he would be honorably discharged and retire to the Gaia world of Illuminai. In the Asiv-system. Yet, he still had a duty for now. The Purge Wing was pretty busy. Every now and then a planet revolted against their Asiv rulers. Thinking that they could generate and control Faith without their gods. It was a stupid idea and most paid for it. On the main bridge, elevated above most Controllers he stood with Juricar Tendraya. A female Umbeliar not even half his age. Yet talented in both Faith and strategy. Though she was a little overzealous for Hugnises. But he accounted that to youthful passion.
“As discussed, we shall commence orbital bombardment.” He reported to the Juricar, who graced him with nothing more than a nod herself. Down on Ygora, all hell broke loose. Suddenly a fleet came up on the sensors of its capital, tirelessly scanning for the fleet to jump in so they could open fire with their Ground-To-Orbit weaponry. Yet once the fleet appeared on the radar, it was already too late. The Yvuïn battlecruiser “Shanaï” opened up the orbital bombardement. Only 2 energy bolts from the surface managed to reach it, yet the Yvuïn built their shield capacitators strong and sturdy. It did not break. But down on the surface the Ground-To-Orbit installation was bathed in golden flames. Not soon after the Beholder-class “Tringrad” appeared from beyond the dark side of the moon. It too opened up its orbital bombardment arrays, helping the Shinai in destroying most dangerous installations on the surface.
In the meantime, the Prophet-classes were launching their Deliverance-bombers and Gate Landing craft. Flying out from the massive the Battleships they came down upon the recently destroyed installations. Sonora-System Ygora – Surface – Ysaya 11:24 Ygora Central Time Sonora Pruge – Day 17
After 17 days of bloody fighting, the Heretics of Ygora finally surrendered. The purge was a widespread success. All targeted compounds were destroyed by orbital fire, and the single remaining Asiv was evacuated within 3 days after it started. Deliverance bomber wings made countless atmospheric subflights. The Heretic militia forces were subdued in every corner. Not being able to stand up against the full might of the Faith Users equipped Purge Wing. Emissary strike craft destroyed every technical they could find from high up. Ground forces were ruthlessly efficient in taking down bulwarks of Heresy.
Civilian casualties were in the tens of thousands. On the dawn of the second day of the purge many tried to flee the bombarded world of Ygora. Once in orbit, charging up their Enlightenment Drives, the Hero-class battlecruiser appeared. Firing off it’s long-range Purge-beam. The civilian ships were utterly devastated. But it wasn’t enough. Many emergency pods were shot in space. Others were fished up, only to be imprisoned and prepared for trial. Even on the ground the civilian population was ruthlessly treated as Heretics. Whether they helped or fought off the rebels. It did not matter to the Yvuïn Knight Orders. Entire cities became penal compounds. With limited food, energy or water many started to starve. Right until now.
The Purge Trials began. Those who didn’t die, would have wished they had. Your trial lasted maybe 5 minutes, if you’re a captivating speaker. Those got off easy: execution. Others were not so good, they faced slavery. Some even dared to openly defy the Asiv. Torture, a practice officially banned on civilians, was perfectly allowed by a military tribunal. Many bones were broken.
The Juricar was very thorough, and demanded statistics from all twelve different tribunals. Up in orbit the Purge Fleet of Admiral Hugnises received new orders. Ygora was initially established on the fringes of the last expedition’s discovered zone. Now he was ordered to expand the known galaxy of the Asivar Theocracy. Seer Drones were deployed.
Okay so I was thinking about a sword-cutting-sword a little and realized... that's hella impractical to block, don't you think? Like imagine someone tries an overhead strike down towards you and you hold your blade horizontal to block? Well, the lower half with the hilt just keeps going and MAYBE hits something. But that upper half? Yeah that's definitely going to leave a mark on the blocker.
Damnit! You make me want to go join this realm! I can see it now... a tiny cat human thing punching armored guys to death.
WHAT YOU MEAN, ARMORED GUYS!? You think my mighty warriors fight with armor like those pityful knights of Ha!? Heck no! Fur, leather and some chainmail! His Chosen are covered in tattoos though, which I'll give an important meaning through the RP. But you can be sure their skin is exposed at points showing off their tattoos. But sure! Del Sombra can definitely enter his realm. Though be prepared to be punched by Asivar himself, only to get obscenely drunk at night with him. He may not be the god of parties but he definitely knows how to make one! (though still, expect to be punched. Even at the party, especially during the party).
Also, making Lycans! And with making, I mean brainstorming. Not going to make those vanilla Lycans, oh no! They will be a blessing!!! Oh and hella strong too.
Oh also, for those who are curious. Nirvana is the literal name of the Viking warriors' heaven. Most probably know that, but Asivar's Nirvana and the viking one are pretty similar. For starters, in the viking Nirvana they could feast and eat in a big hall. Where you could get infinite ale from the udder of some divine goat. Anywho, when they're happy with the partying and such they go outside and literally fight the shit out of each other. When someone dies, they are brought back to life (don't know the exact circumstances how, I just know nobody really dies there) and they can also fight with the gods there (Odin, Tyr, Thor). The guys there are named Einherjar. I just added the eternal hunt part because I think it would be extra awesome.
EDIT: CORRECTION! I made a mistake! The Norse heaven is called Walhalla (writing differs sometimes). Nirvana is the Buddhist version of "heaven" or actual enlightenment. Sorry!
Well I have officially hit rock bottom, I think that @SepticGentleman has ruined me, because I just spent at least a half hour making a hero sheet for a regular camel.
Not a man cursed to become a camel.
Not a super intelligent camel.
A regular. Camel.
Don't you dare not post that sheet. I must gaze upon your creation.
Nirvana, the realm of eternal combat. The lord of bloodshed’s divine realm was one, massive forest. Woods stretching endlessly, occasionally with a clearing for a creek or a small flow. The woods were full of game and predators living their eternal lives. You could die here, but once the sun went back up the next day deer would find itself awakening near creeks and wolves near their own pack. It was here Asivar remained for the entirety of the Silence. But the forest was not calm. No it was a blood-soaked place of violence, murder and a criminal amount of rage.
In the epicenter of the realm stood Asivar’s Hall. A massive, wood construction separated in 2 parts. The most eastern part was filled with beds, the western part was a massive hall filled with benches and tables. At the center of the feasting hall was a vat of ale and a table filled with cooked meat. That, every morning, was refilled. Near the entrance was the sacrificial table.
From the early dawn, right when the sun came up the chosen Champions of Asivar would rise up from their beds. Taking up their weapons from the feasting hall, they marched outside. To the clearing before the hall. Where, with a single horn blow from Asivar, chaos was unleashed. In a massive free-for-all warriors struck at each other. Fighting for almost the entire day. Those fallen were carried back towards the beds, where they’d rise again the next day. Re-invigorated. But not all participated in the mad battle. Some picked up their bow and arrows and stalked the forests. Nirvana was a place of Eternal Battle and Eternal Hunt. But once the moon came up, all warriors dropped their weapons, and the hunters were welcomed back to the hall from their long day of stalking their prey. The dead animals are to be thrown on the sacrificial table, from which they disappear. Serving merely to appease Asivar and prove that they were worthy of the Eternal Hunt and Eternal Battle. Every night he grants his warriors their wish. To feast on infinite ale and meat. Like madmen, they devoured the food while raging and shouting at each other. Fistfights at night are common. But all retire towards their sleeping quarters because only then can the sun come upon again. Dawning a new day of battle.
And so Asivar remained in his realm, fighting or hunting among his Chosen. Maddened every day with blood. Trying to fight off the yearning to return to the real world. His God War was not yet won, nor lost. It had to continue. And on a faithful day, when he just finished decapitating one of his own Chosen, did a white wolf appear from among the forest. Asivar immediately knew this creature was not from here. It carried a letter in his mouth, which it gracefully laid before Asivar and ran away. Behind him the clamor of metal upon metal never seized as the God of Bloodshed read his message. Throwing open the large doors of Olympus Asivar marched towards his old throne. A crude construction of wood, bone, skulls, and fur. He slammed his massive war axe 'Avenger' into the table. A clear insult towards Ha, who forged the divine weapon back during the God Wars. The elegant metal has long since blackened and red, bloody veins pulsated its desire to strike out at something. It was not, in fact, the weapon Asivar would use mostly. It was fairly unworthy yet he carried it around as a stark reminder towards anyone of the God Wars he fought against his brother. With a grump, he took his ale-skin and took a sip of the bitter liquid inside, before he, begrudgingly spoke: “Speak, Kilgarrah. I have no desire to be among detestable company for long.” Though while he spoke to Kilgarrah, he eyed his age-old brother, Ha. Completely ignoring the annoying god, Iuppiter. If only he was the constant bringer of a storm, maybe then Asivar would grace him with a nod.
[H1]Character name[/h1] [H3]Quote that inspires your character[/h3] [img]Picture of your character (realistic preferred, but if you'd like to use anime that's ok.)[/img]
[B]Appearance:[/b] (2 paragraph minimum.)
[B]Personality:[/b] (2 paragraph minimum)
[B]History:[/b] (2 paragraph minimum)
[B]Metahuman Classification:[/b] Please be as detailed as possible. 2-3 paragraphs, may also be done in bullet point form. Required information, what you are, what you can do, weaknesses, strengths, any other pertinent information related to you're more than human nature, or are pertinent skills.
[B]Allergies:[/b] if applicable
[B]Pre-existing conditions:[/b] if applicable
For those too lazy, you can copy the sheet from the hider XD. No need to finish off the tags.
The Asiv - Every religion has its gods. For the Asivar Theocracy, those are the Asiv. They are the leaders, founders, and guides of the Asivar Theocracy. Serving as beacons of the Faith. They gather the other species' belief for to turn it into actual power. They can be considered gods. Should everyone stop believing they are, they have no power and die. But that is nigh-impossible to happen. centuries of indoctrination has cemented the Asiv so deep within the minds of the people that should the Asiv die, civil strife would be so great that every other species is plunged in chaos. The Asiv have no physical body. Instead, they exist as hyper-intelligent constructs of pure energy. They remain on machines named "Golden Thrones" from where they rule, control or show their power. These Golden Thrones enhance the absorption of Faith, but also serve as relays of the power of the Asiv.
The Umbeliar - Physical representations of the Asiv, or so many claim. The Umbliar are bipedal creatures with 2 arms commonly standing over 2 meters in height. Their triple jointed legs give them an edge in running speed. They only have 3 fingers, each the same amount of degrees away from the other. They can hold things but not like most humans (as they don't really have a thumb). Umbeliar are the great warriors and champions of the Asiv. They can harness the Faith Energy better than any other race, save from the Asiv themselves. This kept them high in all ranks.
The Surrear - The most common "plebs" of the Theocracy. Quad-pedaled insect-like creatures with 2 arms. They rarely grow over 1.7m. Most are genetically engineered to fulfill certain roles in the Theocracy. Natural mutation and development is branded as heresy and evil. For only the true gods (the Asiv) may create living beings. Surrear are neither strong nor particularly intelligent. But work instinctively together to overcome obstacles.
The Yvuïn - A strange, recently discovered race with an aptitude for the Faith Energy similair to the Umbeliar. The Yvuïn are human-like but with small crystal formations on their back. Upon discovery they were still in a medieval time period. Now they serve as proud guardians and warriors for the Asivar Theocracy. Their worship produces massive quantities of Faith Energy so the Asiv are very happy with the new race. The Umbeliar? Not so much. But they cannot deny the species' advantages to the Theocracy.
Goverment
At the head are the Asiv. While all Asiv are equal, some prefer to leave the civil matters to others and dedicate themselves in other fields. Still, all Asiv are welcome in the Divine Throne Council. Where all major civil matters are discussed. While, again, all Asiv are equal, some demand more respect than others. The eldest, often slumbering, sometimes rouse in times of potential crisis or great opportunity. Their words are considered to be the words of aeons of knowledge and experience. Should an Elder speak, his council is almost always honored.
The Umbeliar often control the executive powers. Simply put, what the Divine Throne Council says, the Umbeliar command and the Surrear and the Yvuïn do.
Society
All live in the belief that the Asiv are gods. Every waking day is spent either honoring them through prayers in the temples or through hard work on the fields or the factories. Common Surrear will probably never leave their home planet. They live with nothing too much but nothing too little. Constantly grateful that their bellies are full and minds and souls are pure. These simple creatures desire nothing more. The Umbeliar desire power over everything. They are gathered in Houses, dedicated to an Asiv. For example: the House of Thornthegar has 1.598 Umbeliar as members, whom can each siphon Thronthegar's Faith Energy on demand. These houses vie for constant power and try to take it from the others. While this is not frowned upon by their gods, certain measures (like assassination) are. Though certain Asiv may secretly allow it. Umbeliar are beyond a doubt arrogant and vain. The Asiv are eternal creatures of energy that want nothing more than the entire universe collectively bowing to them. They stand above petty things like war or anger. Saying those are mere distractions towards the light. The Asiv have no doubt that all species in the universe will see the light, their light. Even if it must take aeons.
What stands appart from all of these are the Yvuïn. Honorable warriors, the Yvuïn are blindly faithful to the Umbeliar and the Asiv. Every curious to the limits of the Faith Energy, the Yvuïn have set on to be the first race to discover its true depth. They believe that the Faith Energy is closely tied to a deep understanding of the universe and the eternal cosmic dance.
Military
Ground forces
Orders of Templehaven Templehaven is the capital of Faith use. All those with an innate talent for the art are sent to its mighty academies on the lush, Gaia planet. Only buildings and institutions that work directly with Faith use are to be built on the ground. So it is literally heaven for those researching and training in the use of the strange energy. The Orders of Templehaven are many and encompass a large scope of duties. Some are guards to the Umbeliar ambassadors, others must perform active combat duties. As you may have guest, Orders of Templehaven utilize Faith users exclusively.
Yvuïn Knight Groups Yvuïn, noble and strong, formed Knight Groups to act as marines onboard of fleets. They are the first to enter the fray and the last to get out. Knights use a mixture of Faith driven weapons. Mostly plasma or railguns. Though some Knight groups have taken to only recruit former members of an Templehaven Order. These orders take pride in melee combat. With thick shields and impressive speed they swiftly bridge distances. While the Umbeliar initially saw these Knight Groups as foolish, their efficiency in battle against rebels was unparalleled. In recognition of their skill these Knights were placed in Noble Knight Groups. To separate them from the others. Now technology is advancing further and further. With implants aiding in Faith use to effectively turn Noble Knights into pure energy for short periods of time. Allowing them to charge forward at incredibly speed. At the cost of their barrier though.
Surrear Military A mixture of marines and army, the Surrear are not meant for battle individually. Instead they rely on heavy numbers to overwhelm the enemy. Their biggest weakness is no doubt their dependence on Faith Engines within their army. As Yvuïn and Umbeliar can defend themselves temporary with their innate connection to Faith, Surrear depend on machines. This has driven them to be very vehicle orientated. While Surrear grunts are not an uncommon sight, mostly you’ll see them controlling mechs, walkers or ranks.
Space forces
Emissary Interceptor-Fighter The Emissary is often the first sign of a Crusader Fleet arriving. It is a multi-purpose aircraft capable of interception, aerial and space combat. As well act as escort and scout ships. They have a small Enlightenment Engine that allows them to make minor warp jumps. The true danger of the Emissary is it's Void drive. New, experimental technology that lets certain crafts jump very limited distances. In essence, they can blink. In a dogfight, it can suddenly blink out and appear right behind you. The Emissary is armed with 2 small Faith Energy Projectors (or FEPs) which shoot homing bolts of energy. A pilot, when controlling an Emissary, has a synergetic bond with the Faith Engine inside the ship. Should he desire so, he can pull more Faith Energy from his sworn Asiv and enter an Overdrive State where he can launch an incredible amount of bolts in a short time at the expense of his shield. After exiting the Overdrive State the Faith Engine but recharge. In other words, it leaves the ship entirely vulnerable.
Seer Recon Probe The Seer Recon Probe is often used for long distance observation and reconnesence vehicle. Often mentally controlled by a Seermaster back on a bigger ship, these probes are sent to solar systems with the potential of life. Either to observe it or to deems a planet right for colonization. Further, it is sent to a colony's neighboring solar systems to find resources. The Seer Recon Probe is unarmed but is outfitted with a strong Enlightenment Engine, as well as sublight Messenger Engines to traverse the solar system swiftly. The Seer's Eyes sensor array functions literally as the ears and eyes of the Seermaster controlling it. While not yet used, every Seermaster has something called the Shadow Protocol. Dictating that should they encounter another space faring civilization they would warp out immediately out of the system.
Deliverance bomber The Deliverance bomber is exactly what it is. It flies in and is generally used to do as much damage in a single strike. Unlike the Emissary it has no Void Drive. It does have an Enlightenment Engine and a very strong Faith Engine powering a Singularity Forge. The forge creates a singularity of Faith Energy capable of melting through most armours and overload most shield generators in a few good hits and releases this as a bomb against the enemy. Should a pilot ever feel so inclined, he can sacrifice his own life and the Deliverance Bomber to create a massive, uncontrolled singularity. Fed by the ship's Faith Drive and Enlightenment Engine the singularity grows massive in size for a moment, consuming every particle (like a black hole) in its path. Leaving nothing behind. Though this sort of suicidal behavior has never been seen so far.
Gate Transport Craft One of the only vehicles of the Asivar Theocracy to not have an Enlightenment engine. The Gate Transport Craft has but one use: to arrive at a destination and setup a temporary Warp Gate allowing forces to either get on the enemy's ship or on the ground. The Gate Transport Craft in itself does not carry troops. Instead, they stand ready on a larger craft for the gate to open. Should the Gate Transport Craft be destroyed, the Warp Gate is cut off and no more reïnforcements can step through it.
Most ships are designed by the Asiv, thus most of the fleet are Asiv ships housing several thousands of crewmembers, each of the 4 different races. Some Asiv ships, like the Prophet-class are too small for the current Asivs and are therefor entirely controlled by Umbeliar, Yvuïn and Surrear. Yvuïn ships are specifically fitted to only house Umbeliar and Yvuïn. They are designed by the Yvuïn with only space battle in mind. While the Asiv ships still house rows of auxilary and utility systems, the Yvuïn Throne- and Seraphim-class do not.
Asiv ships Prophet-class Battleship
Hero-class Battlecruiser
Beholder-class battlecruiser
Smite-class Dreadnought
Asivar-class Dreadnought
Yvuïn ships Throne-class Battlecruiser
Seraphim-class Dreadnought
Technology
Faith Faith is the very basis of everything Asivar. It is a mystical power, generated by the common belief and prayer of so far every creature encountered by the Asiv and their minions. Faith is generated through worship. Passive worship works by common, daily belief that all Asiv are gods. This generates a steady but low flow of Faith towards all Asiv out there. Active worship is active prayer towards the Asiv or an Asiv in specific. If you worship with no particular Asiv in mind, the generated Faith is split between all Asiv in existence. Though more Faithful servants (mostly the Yvuïn and the Umbeliar) have mastered a way to worship a specific Asiv. As well as to personally bind themselves to this Asiv without the use of a Personal Faith Drive (though this is still mostly used to enhance natural ability).
Faith can be turned into a variety of energies to be used in machines. But pure Faith drained from an Asiv can be utilized by those biologically capable enough. These users of Faith go by many different names and titles, even in the military. A common trait among Faith Users is the ability to create physical barriers and throw energy bolts that seem to be equal to lasers (although these bolts can even bend or change direction mid-air). Very talented Faith Users are able to use very hard skills named Miracles.
Faith Drives The very basis of all technology of the Asivar Theocracy. Faith Drives are bio-cybernetically programmed to link with one Asiv. Draining required Faith for machines from the linked Asiv. Faith Drives also hold a rather large reserve of Faith in case the link is severed. Small ships often only require small Faith Drives, though the larger the ship, the exponentionally larger the Faith Drive must be. This works in the advantage of military personel, who can easily outfit various machines, as well as their own troops easily with Faith Drives. But this makes the creation of medium-sized ships like cruisers and destroyers quite hard.
Void Drive Experimental technology that so far has only been able to be outfited on small ships for two reasons. One, the Void drive is lethal to be used in gravity wells. Even in orbit it offers problems. Secondly, so far fighters are the only ships small enough so the Void drive doesn't need to be large but large enough so it can actually carry the Void Drive. Void Drives allow for short distant but instant teleportation between two points in space.
Enlightement Engine The Warp Drive of the Asiv. Once again, an Enlightement Engine grows exponentionally larger. Making it difficult to outfit it in medium-size ships. Enlightmenet Engines use massive amounts of Faith and thus often need to recharge after a jump. With the exception of Seer Probes. Who hold enough reserve energy to make a double jump incase of a Shadow Protocol activiation. Enlightement Engines require a moment to warm up and jump, but have the advantage that they are completely untouched by gravity (in other words they can perfectly jump out of gravity wells and orbit).
Faith Energy Projectors The main armement of every vehicle of the Asivar Theocracy. FEPs are mechanized versions of Faith Users. Allowing the manipulation of Faith into combat effective shapes like bolts. With the Belief Interface of a pilot these bolts can often be guided. FEPs can be very dangerous should an pilot be overzealous. As the Belief Interface is dependant on power from the Faith Drive, which can get exhausted. Leaving the pilot burned out.
Messenger Engines Superlight engines powered by Faith. These engines are often used to cross several light-minutes or hours to nearby systems. Messenger Engines are so far only outfitted in large ships and Seer Probes. They aren't big, nor do they require much faith. But the mechanism behind takes long to create. Thus it is often left out from most ships.
Warp Gates The ancestor to the Void Drive, the Warp Gate acts like a two-way door from one focal point to another. Letting matter transport instanteniously from one place to another. Warp Gates require an exact framework which, upon even the slightest of damage, could collapse on itself. Warp Gates are entirely without gravity, thus posing no problem what so ever to the enviroment.