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20 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
9 likes

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Most Recent Posts

@FoxSoxs, Well, the main issue seems to be that NC Cores (the reactor/cockpit/central computer units of the Mechs) are precious and regarded as irreplaceable, while the NC bodies built around said cores are not. This is the reason Mercs and Independents with NCs can function, as they typically code it so that if a Corp siezes their NC, they can rig the Core to explode. So a 'Salvage Mech' would be a waste of a good Core. It's not insurmountable, but still an issue.
@ArmorPlated, accepted.
Wooo! It's here! If I'm allowed, may I reserve an Assault NC slot, please?


Sure!
((Reserved.))
((Reserved.))
Abberant Dawn - A BeeNCQuest Mecha RP (With permission from Inkarnate)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire and members of the Electrum Company who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

Here are the rules on characters and NC's: (last rules, I swear.)

You can have more than one character, with the limit being as many as you can take without stressing yourself out.

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


------

[b]NC Character Sheet:[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments[/b]:


-----

Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Field Repair/Hacker - 1 Slots):

Support (Anti-Aircraft/Machine Guns/Drones 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers/Shotguns 2 Slots):

Heavy (Heavy Artillery/Heavy Melee and Armor 1 Slot):
No reserve players, I take it?
Note: This RP is still ongoing!
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