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11 days ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
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22 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4 likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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Mercenaries of Olivenland - Fantasy RP set in the same world as Intrigues of Venedig

I. Intro



II. Interesting Countries that Trade with Olivenland







III. The Factions inside Olivenland



*The rest is to be filled in either later on in the game, or by the players.*

IV. Magic System











V. What if I don't want to play a Mage?



V. Rules



VI. Character Sheet Skeleton

Mercenaries of Olivenland - Fantasy RP set in the same world as Intrigues of Venedig

I. Intro



II. Interesting Countries that Trade with Venedig







III. The Factions inside Olivenland



*The rest is to be filled in either later on in the game, or by the players.*

IV. Magic System











V. What if I don't want to play a Mage?



V. Rules



VI. Character Sheet Skeleton

Noble Arms: Restoring Hope - With Gratitude to TheHangedMan

In the twilight of World War II, a mysterious power surfaced among select humans. This power, the Noble Arm, was the ability to conjure up a paranormal weapon that can defy the laws of physics, a weapon innate in the user's mind and summoned by their will into reality. For reasons that still cannot be explained despite years of research, Noble Arms only take the form of weapons from before the First World War, however, despite the antiquity of these forms, the power they can bear to the battlefield is unlike anything modern technology has been able to produce.

The ability to manipulate everything from small marbles to all four classical elements.

Forces that can block bullets, toss bolts of lightning, or even reduce matter into atoms in seconds.

And for the rarest and strongest, the strength to withstand the explosion of a nuclear missile.

All of these powers and more still have surfaced alongside Noble Arms and the ones who bear them, the Arms Masters, are sought after by countries all around the world. Where once the strength of a country was decided by the technological strength of their Army, it is now judged by the power of their Arms Masters.

But this state of affairs has produced sadness and strife; the world was not prepared for the possibility of superhumans, people who just by existing, challenge the notion of equality between men. And so Arms Masters and Normal Humans live in an uneasy state of coexistence, with radicals on both sides wishing to shatter the peace and dominate one another.

The year is 2020, ten years since the Union of Arab Republics was shattered by the Hammer of Masters, an organization which believes that Arms Masters are not part of humanity, but a 'master race' destined to dominate the world. The Hammer, relying on the immense power of their Noble Arms, broke the governments and armies of Syria and Iraq (Egypt is fine; it regained its independence from the UoAR some decades ago), establishing the 'State of Masters', a regime dedicated to the supremacy of those who held Noble Arms. But in the moment of their triumph, their 'Malik', Yusuf Al-Kindi, was poisoned by a discontented slave, and their state fell apart.

Now was the turn of the second group of radicals, the Disablers, to emerge. Normal humans who believed that Arms Masters were a separate race of monsters and freaks, the Disablers felt vindicated in their genocidal creed and with help from volunteers from the United States, Europe, and Russia, sparked an armed revolt where guns, bombs, and poison proved the bane of many members of the State of Masters. Exterminating even innocent children, the Disablers brought down the remnants of the State of Masters, plunging the centre of the Middle East into an anarchic void.

Enter Operation: Symbiosis. An armed force funded by multiple nations, corporations, and the two rival organizations called the Arms of Nobility and Organization for Disarmament, Operation Symbiosis is a numerous, well-funded, but fractious force divided in its goals. Should it restore order to the region, or just be content with dismantling the remnants of the State of Masters and the more radical Disablers? Should it ally with local forces to do so, even those that profess religious radicalism (like that has ever worked in other worlds)?

And if it did both of those things, should it attempt a utopian vision in which Arms Masters and Normal Humans cooperate with one another instead of conflict, and if so, does it have a chance?

Only time and your involvement will tell.

------

Basically, unlike previous versions of Noble Arms, Restoring Hope is a semi-sandbox RP where (almost) every faction is playable, although Operation: Symbiosis (see below) members are preferred. You can play adult military or civilian personnel as well as the usual 'child prodigy' characters. In fact, adults are more encouraged in this setting for obvious reasons. You can also play normal people, people who do not have any Noble Arms and have to rely on technology.

Membership in a faction allows one the perks and privileges that each organization (see below) has; for example, an Operation: Symbiosis member has decent rations, medical care, and access to the latest technology, but also risks the hatred of the local population and the wrong side of a roadside bombing if they're not careful. PCs are limited only to the rank of Colonel or the equivalent (unless with special permission from the GM) but can get promoted up to Faction Leader if they are careful. They can also increase the power of their Noble Arm (if they have any) or gain access to more sophisticated technologies in time.

PCs can also start at multiple places in the region, within reason - We don't want PCs being too far from each other. The general direction of the plot will be guided by 'Region Events', such as the Operation: Symbiosis deployment, the resolution of the war against the Hammer of Masters (see below), and Kuwait and the Gulf's attempts to undermine the Aishanids of Barsa (see below). PCs are expected to react to these 'Region Events' and even start their own once they grow powerful and influential enough.

Note again that Operation: Symbiosis members are preferred for the first few applications...













Mikhail Chekhov

Mikhail wanted to scream, but he could not. He wanted to rage, to shout, to throw a tantrum, but it was clear that his capability to do so had been removed. Was this permanent? If so... If so...

He cried.

Tears fell from his eyes at the thought of the words he can no longer say, words he can no longer say to Tyler and Hakuro and his Mother, Mina Chekhov. Mikhail was capable of love, even now, and the few people he had left in his life were his few remaining ties to sanity. But now, now that Ashcroft (Or Impostor-Ashcroft) knew about his secrets and planned to hurt and kill at least one of those he liked -

He was damned, that was true, damned to pursue a road of revenge that can only end with his soul burnt and scarred. But he knew what innocents were, still didn't wish them harmed in his quest. And he did not want Hakuro/Hatto-san to be one of the people hurt. Nor Tyler, although the real Ashcroft liked his friend for being 'proper' and accomplished.

Oh my God, were they worrying about him? Did they even know that he had disappeared? Or did time here run differently than in the 'real' world? If only there was cell reception in this dungeon!

He tried to see if his smartphone had cell reception after all - It didn't.

Turning off said phone, Mikhail opened his backpack to pursue his textbooks - Even studyiing was preferable to getting bored out of his mind. On instinct, he tried to say something, anything, and found out that the spell on his voice had faded like some JRPG when he let out a short, "I'm bored..."

A pause.

"I can talk again." Testing out his regained ability to speak, Mikhail said softly, "I need to find a way to escape. I can't let these assholes get their hands on Hatto-san. But how can I get out of their constant vigilance and that of Impostor Ashcroft's?"

His Keychains - The ones of a Beretta Nano and the Butterfly Knife - Glinted. On instinct, he grabbed them and they began to transform into an actual gun and knife. No reaction from the guards - Did they even see the glint and transformation? Whether they did so ir not, he hid the weapons in his uniform - These can be of use at the right moment.

They can't keep him in here forever.
Edit: I changed this so that William had two siblings but one of them survived.

Name: William Ascot

Appearance:



Age: 16 18

Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and two younger siblings as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.

But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the Ascot Family except for Gilgamesha and a heavily-injured WIlliam and one of his siblings.

Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he founded the Cassandra Club, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was a sword which glowed with magical energy - One of her many artifacts.

It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.

William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to the Cassandra Club's activities full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...

Mundane Skills: Writing/Runescribing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship. Ascot is also learning to be a Blacksmith/Weaponsmith.

Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Dream and Imagination Magic and it is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.





Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.

Faction (Marduk, Ishtar, or Cassandra): Cassandra Club.

Are you a Descendant of the Illuminated Poet?: Yes.
Edit: I changed this so that William had two siblings but one of them survived.

Name: William Ascot

Appearance:



Age: 16 18

Bio: William was born to Cyrus and Gilgamesha Ascot - The former was a lawyer and diplomat, while the latter was the most beautiful and prideful warrior-maiden in the world. This pairing of minds and bodies was very unusual even in Iliad city, with many wondering whether Cyrus Ascot had used sorcery higher than Gilgamesha's own epic-scale powers to charm the lady. But the marriage proved loving despite the inevitable rumors and brought William an older brother and two younger siblings as well as him. All were raised in happiness and love, albeit ignorant of the world beyond Iliad City except for what they saw in books.

But this idyll would not last forever, as terrorists from The Herrmannreich, the closest neighboring nation and sworn enemy of Iliad City, struck at the Ascot Family as they were celebrating William's successful entrance into Marduk Academy, where Gilgamesha was teaching. Despite the great power Gilgamesha was capable of using, the closeness of her family made sure she couldn't use her full strength without harming them. And so the terrorists, with knives and suicide vests, killed all of the Ascot Family except for Gilgamesha and a heavily-injured WIlliam and one of his siblings.

Although William was fully healed, both himself and Gilgamesha were traumatized, and their reactions drove them apart - William wanted to know why the descendants of the Illuminated Poet are being purged, while Gilgamesha wanted only revenge against the world. And so when William came back to Marduk Academy, he planned to found a new club to unite members of Marduk and Ishtar, aiming to nip the feuds caused by his mother's new obsession in the bud. It didn't work, and Gilgamesha and William ended up arguing more. Eventually, Gilgamesha slapped William in anger, and in her other hand was a sword which glowed with magical energy - One of her many artifacts.

It was seeing William's frightened eyes that shocked her into seeing the enormity of what she was going to do, and drawing back her blade, Gilgamehsa, with tears, asked William to leave before she hurt him further. And with that, their connection was severed.

William went to stay with his aunt, Cyrus' sister Artoria, who lived alone as a spinster. Dropping out of Marduk Academy, he devoted himself to his plans for a new faction/club full-time, trying to find ways to unite adults and teenagers alike to finding the true foe and defeating them...

Mundane Skills: Cooking, Writing, History, Fencing and Unarmed Combat, as well as a bit of Shooting/Marksmanship.

Magic: William's Magic is not based on what is taught by either of the Academies but is rather his father and aunt's unique style of spellcasting. This unique type of spellcasting is Dream and Imagination Magic and it is directly descended from the Illuminated Poet's exclusive portions of the Epic of Making.





Personality: William deals with the hurt of losing his family through death or internal drama the best way he knows how - Project a strong and dynamic front to hide the pain inside. This gives him an apperance of overconfidence as he tries to portray himself as knowing the best at any given time, listening to advice only when he trusts the person giving it or it does not make him look stupid. When this apperance is destroyed, the main reaction is hurt, anger, and sadness, all sharpened by the fact that he has not dealt with the pain maturely... Much like his mother, a mother he wants to reconcile with greatly.

Faction (Marduk, Ishtar, or Cassandra when it's founded): Cassandra Club, once he founds it.

Are you a Descendant of the Illuminated Poet?: Yes.
Iliad City: A Magical RP in an Original World

I. Intro

In another universe, separated from ours' by impassable barriers, lies the planet of Historia, inhabited by Humans much like us, but blessed with impossible powers that we think of as 'Magic'.

Magic is a daily part of life, existing alongside technology just as advanced as ours', although some integrate magic with science to create advanced inventions. But it is a widely held belief among the people that the highest form of Magic is Storytelling, and that The One Deity, the Creator of the Multiverse, gave Humanity the power to warp reality through the telling of stories.

Three thousand years before the present day, when the greatest storyteller of that time, the Illuminated Poet, sang of the grief and joy of Humanity, appealing to The One Deity to provide a way through their sufferings. In response, The One himself came down and sang his own song, the Epics of Making and Unmaking, by which Humanity and whatever sapient beings lived beyond Historia was granted freedom from the will of the divine. From the Epic of Making were instructions for the casting of Magic, allowing Humanity to better their lives and that of others' at will, while the Epic of Unmaking allows one to reset the Universe itself back to the beginning, with the person or people who use it given power co-equal to The One Deity himself, but without infinite intelligence or wisdom.

And so the Illuminated Poet taught pieces of the Epic of Making to those who followed him, turning them into the first Magi. The Epic of Unmaking, however, was transmitted directly into the souls of his own children, the Twenty Sons and Thirty Daughters, who each inherited a fragment of the Epic. He then prophesied that the more descendants they have, the more the Epic of Unmaking will be shattered and its pieces spread out among each scion and that the Epic will only be completed once more when the descendants of the Illuminated Poet are reduced to one person, who will then have the decision to reset the universe.

The intention, of course, was to make sure that the universe will be reset only if Humanity becomes irredeemably corrupt and/or the amount of suffering in existence multiplies to an unbearable level. Despite the risks involved with the existence of such a power, a 'contingency plan' for Humanity was still regarded as necessary by all parties, including The One.

Fast-forward to the present, and the majority of the descendants of the Illuminated Poet have suffered purges, slaughters, genocides and massacres from the various nations of the world due to ignorance and misunderstanding, or even outright lies spread by their enemies. Their one safe refuge is Illiad City, an independent city-nation founded by the freethinkers and outcasts of the world, people dedicated to artistic and philosophical pursuits, as well as worshippers of The One Deity. Despite the hostility of other nations towards it, its access to a greater portion of the Epic of Making makes it equivalent to the great empires of the world in Magical might.

But now, a feud is brewing in the two prime Magical Academies of the city, a feud brewing from how to deal with the world's hostility towards them. Ironically, this feud might be the one thing that brings down the metropolis...

II. The Factions of Iliad City

Marduk Academy for The Mystic Arts Holds power over the pieces of the Epic of Making that govern 'Heroic' Magic - The Magic of Light, the Elements (Fire, Water, Air and Earth), and the power to heal the wounded and the sick with mystic energy alone. Their students are the champions of the defenseless, the honorable knights-errant and the wise wizards. But confronted with the hatred of other nations towards them, they seek a 'muscular' foreign policy, asking that Iliad City use its magical might to conquer the neighboring empires and repressive states that wish to destroy Illiad before they grow too strong. However, whispers are being heard that push for more than that - That Marduk Academy should attempt to rule the world so that no nation would exterminate the descendants of the Illuminated Poet once again.

And Professor Gilgamesha, its Principal, is beginning to listen...

Ishtar School for Creative Minds, on the other hand, holds power over the pieces of the Epic of Making that govern 'Black' Magic - The Magic of Darkness, Entropy, Blood and Death, as well as the power to inflict agony and weaken their enemies. Their students are the spies and assassins, the dark knights whom monsters and criminals fear. Despite this, they used to work alongside Marduk Academy, until Professor Nergal, it's principal, began urging for the casting of the Spell of Otherworldly Travel, which will transport Iliad City onto another dimension where its people can live in peace. Problem is that 1.) This requires the pieces of the Epic of Making that Marduk Academy does have, and 2.) Marduk Academy considers Ishtar's solution cowardly. And so the feud begins to simmer...



III. Interesting Places in Iliad City

WIP, to be added in the game.

The Leviathan Port - Iliad City's port is where most of its foreign trade comes from, due to the Hermannreich's on-and-off hostility. A bustling structure where great cargo ships dock and depart, the Leviathan Port is watched over by great ranged guns from two coastal forts that guard the entrance to the bay, as well as Ishtar School for Creative minds, whose campus is only a few miles away.

Artisan Coffeemakers United Branches - A set of coffeehouses spread all throughout Iliad City dedicated to the production of quality artisan coffee, tea, and pastries at a fair and affordable price. Both Ishtar and Marduk have cafes of ACUB in their premises, with secure internet lines to each other, and it is rumored that students who wish to establish forbidden contacts with each other are allowed to use said lines... For a price.

Enchanted Mountain - Iliad's prime amusement park, with a large Ferris Wheel, magitech roller coasters, and virtual reality simulations of any environment one can think of, as well as various restaurants catering to every palate. It is also a 'truce zone' between Iliad and Marduk, due to Professor Gilgamesha having spent time there in better days and not wanting to let the place be stained by the current inter-school conflict.

Kaleidoscope Arcades - A series of arcades filled with the latest games mundane science and magitech can supply, and are thus destinations where both Marduk and Ishtar and students from other schools can be found competing against each other in a halfway-friendly manner.

Paradise Spa - The place everyone who is anyone in Iliad goes to relax, Paradise Spa is filled with treatments both mundane and magical which rely on pleasing every sense possible, from sweet aromas to soft coats of mud, to serene sounds and calm colors, along with filling yet tasty smoothies and juices, Paradise Spa is where the troubles of the world fall away, even for a while.

IV. How Magic Works

All Magic comes from instructions given in the Epic of Making, which in turn is a long poem or song that details the transference of a part of The One Deity's power to mortal Humanity, and the basic mental exercises used to 'pull' magical power from the depths of one's own soul to make what you imagine real.

The various 'types' of Magic come from concepts common to humanity, concepts that you either come up with or you are taught. If you can imagine a 'type' of magic, you can use it as long as you can come up with enough energy to do so. However, you cannot take magical energy from the surrounding environment, because of the fact that only Humans (or fully sapient aliens, if they exist) have magical energy.

Anyone can learn Magic, but few have the combination of strength of heart and imagination to be truly good at it. Therefore, Magical Academies are important so that what existing Magi already imagined before can be taught to other people. Basically, magical systems exist, but they are merely shortcuts for the human mind - You can totally make up your own magic system if you have energy and imagination.

But for those who cannot make up their own system or 'type' of Magic, here are the common systems that the Magical Academies teach:

Marduk Academy:

Elemental and Light Magic - Elemental Magic can directly control Fire, Water, Wind, Air, and Light, or create them out of nothing. This type can make fireballs, divert streams, lift the earth, cause gusts of wind, or smite people with blasts of pure energy. However, it cannot heal, enhance people, or predict the future unless mixed with another type of magic.

Healing Magic - Healing Magic can close wounds and replenish blood, cure diseases and heal cancer. However, only a few take it without mixing it with Elemental and Light Magic so that they can defend themselves or attack in turn.

Enchantment/Enhancement Magic - This covers Magic that strengthens the user, making them stronger, faster, and tougher, as well as Magic that can make mystic items and artifacts. By combining this school with the above two types of Magic, one can create swords that light up with fire, shields that are as light as cloth, and potions that when drunk, close wounds...

Ishtar School

The Combat Arts - Ishtar School thinks differently than Marduk Academy and does not divide Magic according to what it creates/controls, but rather according to the intent they are used for. In short, it doesn't matter that Magic used for fighting uses the elements, darkness, or even candy canes (although that last part is not encouraged), what matters is that the magic is used to fight.

The Kind Arts - This covers any use of magic meant to heal, protect, enhance and generally do positive things. As Ishtar School is still dedicated to what they think is Good, the Kind Arts are not discouraged, but those who learn them are encouraged to use Darkness, Ectoplasm, or just 'invisible waves of energy' to heal and never be too blatant about it.

The Dark Arts - Causing Agony. Disturbing the Dead from their rest. Draining magical energy from other human beings. All of those are regarded as necessary evils in Ishtar School, and they are taught to those students whom the faculty thinks can be trusted with their secrets. Darkness or 'invisible waves of energy' are mostly used as a 'conduit' for such powers, but some few use the Elements or even Light to give shape and range to their dark purposes. Beware of those.

Unnamed Schools, Mentors, Secret Societies, Etc.

Ex. Miscellenia - Anything you can think of as long as it's not too powerful or too gross. Candy Magic, Magical Girl Transformations, Exorcisms, go wild!

V. Rules

1.) Do not be an asshole.
2.) Take NSFW to PMs.
3.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
4.) This game is friendly to m/m and f/f romance.

VI. Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b] The usual age for a student is 13 to 18, but characters older than those are permitted.
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic:[/b]
[b]Personality:[/b]
[b]Faction (Marduk, Ishtar, or Cassandra Club when it's founded):[/b]
[b]Are you a Descendant of the Illuminated Poet?:[/b] Simple yes or no question.


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