Avatar of Lionhearted
  • Last Seen: 9 mos ago
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    1. Lionhearted 9 yrs ago
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@HushedWhispers@Alfhedil@ihinka@Polaris North@hero@WolfLover@Queentze@Monacho@Kitty

Alrighty! I have finished my character, Ambrosia Sanguis, and I made the introductory post. We have officially pushed the ball so it's actually rolling now! lol? Everyone is now free for posting, that has had an accepted CS of course.

We are still open for recruitment so if anyone that hasn't made their CS yet, you are still welcome to join, but I wanted to get this RP started before the interest was lost.

Have fun everyone~!


Also, if anyone has any trouble with posting, contact me or any of the GMs for assistance!
@Lionhearted I mean, I never stated that I was making a character sheet. I was being a slightly-less-than-silent lurker. However, I have been thinking about creating one.


Sorry. Saw your interest and assumed so. If you make one, then just make sure to post it here. If you don't, then you don't.

Thanks for replying anyway.
I'm close to beginning the RP as I have my character finished and I'm starting on the IC post!

@Divine Darkness@CollectorOfMyst@CrystalApple

How are the characters coming along?


In Character Regulations


• Inform everyone, or at least the GMs, if you're unable to post in respects to the pace of the roleplay.
• Be sure to post at least two and a half to three paragraphs or more.
• Be sure to read everyone's post before posting your own. Collab posts are definitely encouraged.
• If you want something drastic to happen within the story, or whatever, please let the GMs know your idea via PM.
• Please use the header given below for organizational purposes!

So I want to offer some thoughts to y'all for consideration.

With regards to the Weres and their physiology. Considering their healing factor I was thinking that it would not make much sense for Weres to get scars from wounds as they would heal at a faster rate and scaring would not have time to occur. So any light wounds would not leave any scaring, while severe wounds and silver inflicted wounds would scar. The turned Weres would obviously retain their scars from befor the turning, but after would scar as described above. As for the born Weres, they would only scared as described above.

What do you think? It makes more sense to me with their accelerated healing. If we decide to accept this as canon, the accepted Weres might have to alter accordingly their CSs.


I've actually been thinking about this matter as well as I've been reading about scars within were's appearances. To my knowledge, scars are apparent when a wound takes awhile to heal. Depending on the severity of the wound, depends on how apparent the scar is. For werewolves, they regenerate at fast rates, and it mentions that werewolves can even regenerate missing body parts when they reach a primitive age and experience. Thus, the clotting of their blood probably clots at faster rates and a quick recovery, to what would be fatal wounds to a human, would leave no scarring. But, in the cases that a werewolf is severely injured, be it by deep wounds, wolfsbane, silver, etc., they are more likely to scar.
Looking at all the various bios, I'm starting to see that I'm not up to the quality of writing of you guys. I'm not sure yet, but I think I'm out.


Aw, I'm saddened to see a player go like this! If you don't feel comfortable, I definitely don't want to force you, but you are ALWAYS welcome to post a sheet up and participate!


On a side note, I'm going to be really busy for the rest of today and then tomorrow morning. I've been working on my character, as well as a introductory post to get the ball rolling. Thank you so much for the patience everyone!
@Lionhearted I edited the occupation bit, slightly.



Also! Be sure to post her within the same post as Devin! To save for double posting.
Actually, voodoo is African in origin. It would rise around the 17th century, and has its foundation in West African religions. Shamanism is more Native American. As for whether or not necromancy is among Voodoo practices... well, most practitioners are highly respectful of the spirits, be they departed lives, or as patrons of the world’s aspects. But, just like many things, it is the user who determines what that power is used for.

Voodoo is ritualistic, and involves communication with spirits. It should not be considered evil or dark.


I see. Shame on me for my terrible source material. Lol.

While it shouldn't be considered evil or dark, it is often misconceived as so because of how it's portrayed by media and such. Also, some of their spells can be considered dark, which is why I mentioned that there are spells that fall underneath a blurred line between voodoo and dark magic. But then again, there's always a blurred line, no matter which branch of magic is being discussed -- but often times, voodoo is more commonly related.

@Lionhearted Thank you for accepting Devin :)
I shall add him to the character tab and add in the sword skill. I think he could have taken it up as an interest and it might come in handy somehow, as he has other form of protection. If an occasion should rise up and he might need it.

As for Vivienne. The major witch coven, she dislikes is the Voodo Coven. There are some witches, that she likes outside of her own coven. Her opinion about the other supernaturals...well it's debatable...as it's bound to change every now and again.

I can certainly change the shop round a bit, with the scrolls. Her shop would also be open to believers and practitioners of magic, not just witches. But to the public, she could sell the antiques like you suggested...and maybe some form of tokens or talisman's, for good luck.
but her shop can be open just for the Supernaturals, if preffered.


I see, perhaps her shop lies away from the voodoo coven and those from the voodoo coven know not to enter because of the rivalry that they have? I think it'd be cool if you opened it up to believers and practitioners! Granted, Salem is a place in which people go to learn, discover, and invest in things supernatural for their own interest, which could give good business! But perhaps, to the real witches, they know that there's offered products such as potions, scrolls, reagents for spells, talismans, enchanted items, etc. This is something that we can discuss, but for now you can just place Vivienne in the Character Tab since everything else looks good!
I don't believe necromancy falls under druidism. More like under voodoo.

Also the concept of witches under the guise of church people, though largely exaggerated, is not that far fetched. The Church did use pagan hollidays as base for it's own to better supplant the old practices. Christmas and Halloween being the two largest and internationally recognizable that I can offer as an example. I'm not sure as well about the larger scale of penetration though. A single Saint and profit here and there, maybe. Let's not forget Pope Joan, the female Pope. She certainly managed to penetrate way over to the top.


That's definitely arguable with categorizing necromancy, that's why it is, in and of itself, it's own branch of magic. Druidism does have aspects and ideologies of promoting life and survival, giving them spells of healing. Though they do believe in an afterlife, so pulling those that are already dead is a debatable topic. I apologize for placing it within the wrong category. Voodoo does revolve around more ritualistic, Native American spellcraft, even implementing spells to raise zombies(which is totally necromancy), but there is a blurred line between black magic and voodoo magic. In all honesty, pure necromancy falls under black magic, and possibly voodoo magic. Somewhere within that gray area.

While the idea of witch guised as a saint could be formed, I believe it'll just add confusion to the roleplay.
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Hmmmm, I planned to make a Witch that intruded on Werewolf territory in a innocent way with the nature dynamic that I was going to run with. If this is the case then, I'll just make a Native American Witch which should be fairly more mundane that the previous two ideas that I had going. Hopefully thats fine ^^


While faeries and such do promote innocence, I believe that your witch could intrude on werewolf territory innocently still! I think it'd be interesting for a wolf pack to befriend a druidic witch. It's actually very fitting since the wolves and the druid both have a love for the wilderness! But just go with whatever you feel happiest playing! That also follows the guidelines of course...
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