@Lucius Cypher I actually have a plan for how to discredit Arms Slave and leave the Sweepers ripe for Retsu to sweep in and consolidate power, though it will depend on whether she can give Broker the information she needs and maybe some assistance getting where she needs to go.
Oh yes, assuming the plan works and Retsu is capable enough to spin the story, then Arms Slave will find himself with very few people wanting to even be seen with such a monumental failure. Nyahahahaha!
One of Lucius's characters hires Broker to destroy and discredit another of his characters in totality...well, a tall order but it should be interesting.
Considering your character isn't likely to be participating, at least in this round, I imagine you will be in the audience, perhaps talking with Eris or meeting with some other noble. You'd have to consult KoL or Windel unless they want to let Tholl or another of that menagerie I call a character list come out for a chat.
The events so far: The song knights gather in the capital of the Bach Empire, the city of Appreggio, for a grand tournament to show off their prowess to the three nations. Among their cadre was an icy thief plotting some scheme involving the tourney and being pursued by an amorous, cross dresser, as well as the knight Mary Stradford who nearly started a war by deciding to make her entrance via a boulder hurtling at the city. As song knights and citizens swarmed to avert the disaster, a mysterious figure shows up to summon a Dissonance in the middle of town and nearly incite a riot if not for the timely arrival of the city guard after the song knights slew the monster. To keep the peace all the knights were ushered onto the arena for the tourney, and those still participating are now:
Ring One: Moros Vorsickle vs Farrah Gilden!
Ring Two: Cass Mormont vs Victor Strom!
Ring Three: Mary Stradford vs Randar Xenil!
Ring Four: Claudia Blair vs Taylor Sinclair!
These are the events so far, at least, the events that would affect the overall plot.
@Lucius Cypher Don't worry, this is it for characters and Hildr will be vacating the area as an NPC should... or at least till Eris needs her mother again.
I'll see about getting Rufus into things tonight or tomorrow while Kanburo tries to drag a certain unfortunate RPer back in here and away from the R/A building.
Jin Ikagi, or rather Rufus as he prefers to be called, was the first child born to a lovely couple who didn't believe in a little thing called contraception of any kind. He had two brothers and six sisters who all looked up to him while their parents worked to support there ever expanding family unit. The children would have liked to spend more time with their parents, but life wasn't a cheesy family movie, and Rufus knew very well that it was better to have somewhat steady food then see their parents 24/7 because they were unemployed. It wasn't easy, but there were worst situations with which to care for eight siblings who looked to him for guidance.
There was always a pressure placed upon Rufus' shoulders, but not once would he complain unduly or curse the fates that had encumbered him. At his bleakest he would disappeared for brief periods of time to center himself. His nickname was first derived from a tendency to be found atop the highest rooftop her could find, sometimes having gone so far as to refer to the location as 'Roof-chan'. Disturbing attachment to inanimate surfaces aside, his parents and the more wizened siblings recognized that there was a need for release in their elder that he just couldn't satisfy where he was, so along with purchasing him Deep Ground Online, they had dipped into the college funds to send Rufus to Purple Crown Academy in the hopes that it would do him some good.
And if he happened to secure himself a good position for his efforts in DGO, then it could only benefit the family in the end.
Personality:
One would struggle to recall if an unkind word had been uttered by Rufus. He's a compassionate and caring soul who handles most of life's troubles with an easy smile that some consider charming. There is a magnetism to him that can lead to complete strangers on the train confessing to him his life story, whereupon he will politely listen and nod as required. He enjoys high places with unobstructed views as well as eating seconds and thirds whenever possible. When he feels overwhelmed he doesn't lash out, but withdraws inwards. For a long time this was done literally isolating himself away and up high, but as of late DGO has served him well.
In game he is much the same as in real life. There isn't a major personality shift or sudden influx of megalomania that strikes him. He plays the game courteously and with that same easy going smile on his face. Violence is part of the game, and he would certainly kill any dissolution or player before him, but he doesn't treat it as a personal power trip.
Avatar Class: Mage | Sorceror
Avatar Title: Warped Reality
Avatar Level: 3
Avatar Profession: Scribe
Avatar Guild: Red Guild
Avatar Abilities:
Achieved
Lvl 1- Gateway: Creates two portals through which players, objects, projectiles, or spells, regardless of affiliation to Warped Reality, can travel between each other. Both portals can be placed anywhere within 100ft so long as there is an unobstructed line to the point where the oval shaped portal will form. Momentum is preserved when going through these portals and they do not have to placed on a solid surface, such as opening on a particular space in the air with any orientation Warped Reality so chooses. Closes at will or after duration expires Active Ability | Duration: 1 Round | Cooldown: 1 Round
Lvl 2- Antimatter Cascade: Launches a bolt of unstable matter from Warped Realities staff. Upon contact with a target it will explode in a 3ft radius dealing moderate damage. Every enemy killed by the original explosion will also explode for 25% less damage then the last explosion in a chain reaction that continues until no new enemies are killed. Active Ability | Cooldown: 1 Action
Lvl 3- Roiling Singularity: Creates a 25ft singularity that draws in unsecured enemies and loose objects alike. Does light damage while caught inside the singularity with additional damage from collision with other players and objects. Explodes with great force, dealing heavy damage and expelling all trapped players and objects in random directions. Active Ability | Duration: 2 Rounds | Cooldown: 3 Rounds
Lvl 3- Twin Spells: Allows you to use two spells at the same time, including the same spell.
Unachieved
Lvl 4- Staff Mastery: Increase the effective abilities of staff by 25%
Lvl 5- Enlightenment: Casting time for spells decreased and their power increased by 25%
Lvl 6- Magus Blast: Unleashes a burst of condensed mana, dealing a high amount of defense-ignoring magic damage to anything within a 10-foot radius. Instant cast; sixty-second cooldown.
Lvl 7- Crawling Chaos: You cause pain to all opponents who are merely in your presence. For ever thirty seconds they are within 50 feet of you, they take 5% damage. Their speed is also cut down to a 1/3 of their max, and prevents flight or teleportation.
Lvl 8- Cataclysm: You raze a structure to it’s very foundation, causing 80% damage to anything caught within the area of effect including yourself and your allies. Thirty minute Cooldown.
Lvl 9- Magic Itself: Your body becomes an arcane mist. Physical damage taken is reduced by 25%, and magic damage dealt is increased by 50%. Weapon:
Can I get your approval on this @Lucius Cypher? Also Windel was too afraid to ask, but he may have wanted to know if the traits where going to have their timers adjusted to fit in with the new system.