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Reluctantly retired roleplayer.

Except when I'm not.

Why are you here when you should be writing posts?

You can edit a bad draft, but you cannot edit a blank page.

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S E T T I N G:

Our tale will begin during the Autumn of the Long Harvest when Redwall Abbey is visited by the Travelling Thistledown Troupe. The Mossflower Country will be the primary setting for events in our story, with Redwall Abbey obviously appearing heavily in the beginning and end of the game and any time in between if we decide to run any sort of 'B' plot featuring additional Abbey Dwellers.

For this game, we'll primarily be referencing from this map, which is heavily based upon the official map from the Redwall Map & Riddler. Unfortunately, Jacques has a number of minor inconsistencies from book to book both in geography and scale of the characters (ie in the original Redwall, horses, manmade structures and the size of the cat are all more in line with realistic proportions versus as the series went on and developed and a lot of these elements are dropped leading to wolverine being roughly the size of a badger).

Our vermin horde, however, will be of my own creation is going to be coming from the East, beyond the Bell and Badger Rocks and even beyond the Southern Plateau. Coming from the distant land of Yurazea, the Prince and his army, will be shown primarily through GM posts as advancing steadily and the obstacles they have to overcome until such a point that they've made it to Mossflower Woods.

M O S S F L O W E R C O U N T R Y:
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R E D W A L L A B B E Y:
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B R I E F H I S T O R Y:
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Following the destruction and flooding of Kotir, an ancient castle in Mossflower ruled for seasons by the Greeneyes family, blueprints of the Abbey complex designed by Germaine became reality with Martin's assistance.

The Abbey was built out of red sandstone from a neighbouring quarry by woodlanders of Mossflower and survivors of the Loamhedge Abbey plague. Construction took more than 20 seasons.

A tapestry was woven in the Great Hall and dedicated to Martin the Warrior. After the deaths of Germaine and Martin, both mice were entombed beneath the Abbey.

While it is ordained to be a peaceful location, many times a warrior is called upon by the residents to combat a threat against this peace.

Redwallers traditionally name the Seasons after some large occurrence or event. Young citizens of the Abbey are called Dibbuns.

The unwritten rule of Redwall Abbey is that "Redwall mice can go anywhere, through any territory, and pass unharmed."

A B B E Y C H A R T E R:
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I
To be brothers and sisters of peace and goodwill while living together under the protection of Redwall Abbey.
II
Forsake all unnecessary forms of violence, not only to Mossflower, its trees, grasses, flowers and insects, but to all living creatures.
III
Help and comfort the dispossessed.
IV
Harbor orphans and waifs.
V
Offer shelter to all creatures alike.
VI
Give clothing, warmth and food to any beast or creature that is deemed in need of such.
VII
Educate and learn, particularly in the healing arts, comfort the sick, nurse the injured and help the wounded.
Take food from the earth and replenish the land by caring for it; husbanding crops, living in harmony with the seasons always.
VIII
To honour and protect friends and brethren, only raising paw to do battle when life at Redwall is threatened by treachery and the shadow of war; at these times every Redwall creature should show courage, fortitude and obedience to the Father Abbot. The taking of another life must always be justified and never carried out in a wanton manner.

R U L E S & G U I D E L I N E S:



Well I HAVE been wondering how many licks it takes to get to the bottom of a tootsie pop.

I’m good for whatever general info you feed us, boss.


Exactly 53 if licking exclusively vertical while rotating in a clockwise manner.
Hoping to have the OOC up tomorrow, was wondering if there was any information that people were particularly looking for?
Dedicated to the memory of Brian Jacques...
T H E Y U R A Z E N P R I N C E


A T A L E O F R E D W A L L

P R E M I S E:

Lord Wraith invites you to return to a simpler time and embrace the nostalgia of epic battles waged between beast and vermin. Adapting the novels of Brian Jacques into a roleplay, the intention is to replicate Jacques' storytelling style with players taking on the roles of Abbey Dwellers or other members of Mossflower in an effort to repeal an invading vermin horde led by a Prince intent on taking both the titular Abbey and the Sword of Martin the Warrior for himself.

As events unfold in the initial IC, it will turn out that the Sword of Martin the Warrior is missing from Redwall Abbey. After the Spirit of Martin reveals itself to the player characters, they will then depart from the Abbey to locate the ancestral weapon, all while the advancing horde led by the Yurazen Prince comes closer and closer. Ideally, the story will revisit favourite locations like Salamandastron, and favourite factions like the Guosim (the Guerilla Union of Shrews in Mossflower) shrews and the Long Patrol.

Players will be allowed to apply initially for one primary character who will be undergoing the quest, but later able, and encouraged to create supporting characters as other factions are encountered and the world expands. In keeping with the style of the books, heroic characters will only be 'beasts' (mice, squirrels, otters, moles, hedgehogs, shrews, hares and badgers), while villainous characters will be vermin. Initially, players will be dissuaded from applying as vermin, but as the Yurazen Prince and his army come more and more into focus, players will be able to assume the role of supporting characters in the vermin horde.
I think that's enough interest to get to work on an OOC.
Ah yes. Hedgehogs and their traditional role as keeper of the cellars of the abbey. I can work with that.


Someone has to keep the cordial and ale under lock and key. And of course sample it... hourly...
I’m also thinking I need to reread all the books I have.

The otters are so fun and energetic. So are all the other critters… but my brain just equates energy and excessive enthusiasm with Redwall otters.


Oh for sure, and that suits them. Sometimes I look at the different races in terms of fantasy creatures and moles are obviously dwarves, while I think squirrels are closest to elves. Mice are the humans and shrews are halfings. Badgers are almost a half-giant, but I'm not really sure what otters and hares would be comparable to.
I’ll need to do some light re-researching, but so far I’ve got the amusement for a badger or Hedgehog at the moment. I’ll stew on more specifics as thinns move along and iron out something more concrete.

Edit: Deeper thoughts have struck me. I must look a few things up to properly respond to this query.


Hedgehog would be fun to have along. They tend to be a less common species choice even in the books.
I’m thinking otter, mouse, or mole.


Big fan of the otters myself, I'm debating if I'm going to run a primary character or if I'll just use proxies to fuel the plot.
<Snipped quote by Lord Wraith>

Some kind of archer squirrel. Though, upon seeing a few episodes of the show I'm kind of smitten with playing a big ass hare... <.<


Haha, Basil has that effect on people.
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