Mahz, there appears to be an issue at the moment with tagging or quoting where pressing reply takes you to a page that only states "Internal Server Error".
....The individual 'Evie' is an enigma, splashed and adorned in obscene colors of gaudy embellishment, tales spun through elaborate gestures and broad smiles, an obtuse bearing grin and laughter wed to the brim with delight. Lived and told of jovial pursuits in life edged with manic, euphoric dalliances. Felt, but never seen, flitting through life as a touch of radiance: blinding and adoring and suddenly never there. She is razor nails linked and edged in metallic and hole-punched ears, smoke and ash fallen on her curling tongue found to be entirely charming with loosely spun utterances and darling drawls of a Southern Belle with prettily enunciated endearments: 'Oh bless your heart.'
....Evelyn has been studied as an eternal creature of the sun, a glowing lamplight of existence therein to eclipse the shadows of unknown origins, smothered in the brightest of lights to cast the darkest of shadows. An overbearing wraith that stands on high as a would-be defiler of torment to shade blonde and blue bearings with a waif figure adorned in chimes, trinkets, delicate touches of dainty jewels befitting a royal dame rather than an Agent acclimated to espionage. Uttered as the literal cloak and dagger, a silent creature that stalks through establishments unseen and unheard; a ghost, a specter, an illusion that phases through wall and shadow. The apparition ornamented in shades of grey as monochromatic conspiracies of what one would refuse to acknowledge or endure, the underbelly of society in which she thrives because someone has to.
....A child found wallowing in the swamp and marshlands of Louisiana, thrown through reeds and muck and grime, an orphan babe thought pitiful, forlorn, and silent-bound clung to cypress trees. The assumed year of her birth was hastily scrawled on loose sheets of paper, her likeness embellished with coiling, barrel girls, saturated eyes of blue and dusted pink on cherub bearings to promote health and vigor, to charm and ploy and pry into families that would see her in awe, fostering her with care and intention to fill empty homes and vacant hearts. From home to home, Evelyn was shuffled and plucked, moved at a constant pace through each sparkling American family that sought to preen and pride itself on its image of an ill-fated dream unachievable by mortal depravity. Darling nicknames here and there, attached as leashed monikers to bribe and coax words from her, small names of family attached as loose-stitch merits, praise unwanted or unheard as she refused to entertain them, even as a small child. She didn’t speak until the Dark Eclipse as the world stood still, bridling through adult and child alike in throes of concentrated energy that would shift the destinies of all. She unleashed laughter and song and accented words with impacted vowels and shortened whispers.
....Age eventually wore her out of the system, family after family trading her for less. Evelyn cycled through doors and arms for years, learned their particular graces of home, learned to speak and soothe and phase through them all. Appearing in places she should not be, never quite belonging but always present.
....It was not long before she briefly entered the home of [REDACTED].
....It all goes hazy and murky when she crests adulthood with a meager education in hand and shadows worn into the light of her exuberance. At only eighteen, Evelyn Deveraux vanishes from public society, gone unnoticed and unheeded, just another statistic lost under a crumbling system of war-orphaned children.
....Virumosis ravages her body swiftly, every cellular structure expanding, twisting, painful awakenings that erupt at the age of eleven and push outward before sluicing through slivers of skin and bone that phase out into whispers of ethereal wisps. It ebbs and flows, and Evelyn is left with the hideous sensations that canter through her body as she unwittingly phases through objects, materials, even people with little control possessed to temper the occurrence. As a child, it goes unnoticed whilst she moves from place to place, interlinking her fingers through doors, walls, and glass, fringing onto shadow and light as dust motes intimately twining through shaded darkness.
....Through time, Evelyn lingers close to fortified facilities, leans in just so to decipher utterances of phrases and curious words exchanged under breaths. From one place, and then another, casually trespassing onto high-security properties, blinking out of view as she merely drops into basements and chambers and vaults. She doesn’t take anything of material value, not quite; it’s information she seeks, names she hunts, looking toward and for answers that she’ll use another day, for another time. Realistically, it’s just because she can. She plays the part, laughs and soothes, and bribes; moves along to an unheard song and dance. There’s little to inspire a criminal penchant, for the world is donned with shades of grey, and she the pinprick of light in its perpetual gloom with an eternal smile. Her appetite gradually wanes until Evelyn wonders a little closer than she should, beside an unmarked, unassumed building, unbeknownst to her, that immediately casts her likeness upon H.E.L.P’s radar, particularly the Enforcement and Response Division, which results in a constant cat and mouse game for two years. She performs just enough to be interesting, walks into establishments she shouldn't, smiles at the camera, and then whisks away. Not enough to advertise her differences publicly or to be worthy of immediate recruitment, much to the vexation of her soon-to-be superiors, not until Evelyn manages to [REDACTED]
....It goes without saying, upon immediate detention, that ‘Evie’ is introduced to the Bureau officially.
C A R E E R W I T H T H E B U R E A U C A R E E R W I T H T H E B U R E A U
Evelyn is sporadically deployed for rather lengthy operations, an inconsistent career that employs her skillset for less than desirable situations and interactions that H.E.L.P would rather not be publicized. The other side of the coin, so to speak, that has Evelyn loosely labeled as a 'Fixer', a particular brand of Agent that operates primarily on solo missions, assigned to distinct underhanded methods and dealings that fester in favor of the undesirable person she has been assigned to 'fix'. In seven years with the Bureau, Evelyn has secured an alarming success rate.
P H O T O I D E N T I F I C A T I O N P H O T O I D E N T I F I C A T I O N
H Y P E R H U M A N A B I L I T Y || INTANGIBILITY __PRIMARY CLASSIFICATION || Esoteric __SECONDARY CLASSIFICATION || Dynamic __POWER SCALE || TBD __THREAT CLASSIFICATION || TBD
....Evelyn's virumosis wracked body can phase through a vast assortment of physical matter and materials, feeling her skin and bones and blood vibrate apart and back, fizzling outward into ghost-like tendrils off-white and silvered as she pushes outward and steps through. She can feel the grit of stone or slivers of metal through every link of the expanded cells of her figure or selected limb. She phases in and out, a flicker of a thought or shuddering emotion that also wills objects to pass through her and she through brick and motor and even earth. Evelyn can also phase through flesh and bone of others, interlinking her fingers through soft skin and hardened bone, and solidifying within, taking hold and rendering them immobile from the inside out.
....Evelyn is also capable of fusing objects and people; she pushes and intertwines high-energy particles through her body, concentrating vast quantities through her hands or portions of her body. She can push and pull through matter, provided she has a secure grasp, pulling objects or people through in the same manner she can phase through materials.
L I M I T A T I O N S ||
....Evelyn struggles with thick constructs, though able to phase through them, it sometimes takes longer than usual and introduces a unique fear of Claustrophobia. Massive objects that she attempts to pull through also prove difficult, as do more than one person that she attempts to phase and fuse with. Overloading masses of HZEs can also overwhelm Evelyn and disrupt her flow, vibrating molecules struggling to solidify and snap back together, as can intense waves of sound. Her glassy, weak constitution also limits the number of times Evelyn can phase her entire body through matter, requiring periods of rest in between vast and rapid usage.
W E A K N E S S E S ||
....Whilst phasing and stepping through, Evelyn is suspended in a brief, minute state of vulnerability, though capable of ignoring most physical constructs and dangers, she cannot react or respond in this particular state. Intense agony sears through her limbs when she phases, as Evelyn is incredibly sensitive and subjective to what is happening to her body. Able to bypass most objects, Evelyn, however, cannot resist Electron Beam Irradiation; her body locks up, contorts, and shudders, proving her to be overly sensitive to inhibitors. Physical touch also unnerves her, unless she initiates. Evelyn goes out of her way to avoid coming into contact with others.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ 'John Logan' | 141 | Single | Canadian _________________________________________________________ 'Ariel Weaver' | 24 | Single | American _________________________________________________________ Kurt Wagner | 27 | Single | German _________________________________________________________ No Affiliations
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ REGENERATIVE HEALING FACTOR Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human.
◼ SUPERHUMAN ACUTE SENSES Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human.
◼ BONE CLAWS Logan is physically equipped with two sets of three retractable bone claws stored in his forearms. The claws measure at exactly one foot in length. Both sets of claws and his entire skeleton are laced with adamantium. This makes his bones virtually indestructible. When extended, they tear through the flesh in his knuckles but his healing factor heals the injuries virtually instantaneously. The bone claws are able to tear through most types of flesh and have been able to cut through stone and even steel. Combined with the adamantium, Wolverine's claws are capable of cutting through virtually anyone and anything.
◼ SUPERHUMAN ATTRIBUTES Strength, Speed, Agility, Reflexes, Stamina, Durability. Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human.
◼ ANIMAL EMPATHY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human.
◼ PSIONIC RESISTANCE Strength, Speed, Agility, Reflexes, Stamina, Durability. Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ADAMANTIUM SKELETON Both sets of claws and Logan's entire skeleton are laced with adamantium. This makes his bones virtually indestructible. The adamantium that Wolverine has is a unique type to him. When the metal was grafted to him by the Weapon X program, his healing factor altered the properties of the metal, infusing it with the bone without inhibiting any of his skeleton's functions. The new metal was dubbed adamantium beta. -
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ PHASING Kitty Pryde can pass through solid matter by allowing the molecules of her body to travel through the space between the molecules of whatever solid she is travelling through. She can also render other people and objects intangible by touching them. When phasing through extremely dense materials, such as adamantium, Kitty experiences pain and disorientation as well as those with dense metals in their bodies should she phase through them. Kitty is capable of phasing any amount of her body through objects as well as humans, leaving them unconscious. Kitty is also capable of killing another being by phasing them into a solid object and then releasing them, causing them to solidify while still within the object. Kitty has trained herself to reflexively assume her intangible state at any indication of danger, such as a loud noise like a gunshot, to protect herself.
Kitty can disrupt electronic devices by passing through them in this manner without harm to herself. When she uses this ability in the opposite direction, she can levitate herself by walking on air, as if she were walking up a flight of stairs. In her intangible state, she is weak against certain energies, psionic and mystical attacks. While in phase form, Kitty has a remarkable resistance to psychic probing and psionic attacks, and she the potential to be able to use her phasing abilities to perform surgery, essentially phasing cancerous growths out of people's bodies.
One theory that could potentially explain Kitty Pryde's power of intangibility is that of "spintronics". This theory is based on electrostatic repulsion, which is the force that keeps subatomic objects from passing through one another. Electrons naturally repel each other and instead of positive or negative charge, electrons have what is called "spin", which is based on a random pattern of up and down. If Kitty can rearrange her molecules into an organized manner so that they are "polarized" with the objects she is trying to pass through, then she can pull her molecules through objects (like a molecular magnet) by controlling the spin on all of the particles in her body. By reversing the polarity on air, she can then air walk by making the air around her much harder. This also explains why she disrupts electronic systems since she basically polarizes the spin of electrons in objects she passes through and drastically changes the conducting forces in circuitry.
◼ LOCKHEED Coming Soon to an IC near you. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ KATANA Equipped with a pair of katanas during her time as Ogun's Shadowcat, Kitty is an accomplished swordsman due to her programming at the hands of the Samurai Master. Now on the run from the Purifiers, these weapons are always close at hand.
◼ LAPTOP A former computer engineering student, Kitty is a genius with applied technology and computer science and she is especially skilled with computer hardware design and use. -
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SUPERHUMAN AGILITY & DEXTERITY In addition to his primary power of teleportation, Nightcrawler's physiology is unique in several different ways. His agility far surpasses that of an Olympic-level gymnast, and his bone structure allows him great flexibility. His spine is more flexible than an ordinary human, enabling him to remain in a crouched position for a long time and perform contortionist-type feats without causing any damage to his spine. Nightcrawler's balance and bodily coordination are all enhanced to superhuman levels. He can cling to surfaces through microscopic suction cups located on the pads of his hands and feet. However, some surfaces are so frictionless that he cannot cling to them. He also possesses superhuman dexterity, being able to manipulate items and fence with either hand as well as his tail.
◼ TELEPORTATION Kurt Wagner is a mutant whose primary mutant power is the ability to teleport himself, his clothing, and a certain amount of additional mass from one point to another virtually instantaneously. He teleports by displacing himself into the Brimstone Dimension, travelling through it, and then returning to his own dimension at a certain distance from his point of departure. He consciously determines his point of return. The entire process occurs so quickly that Nightcrawler is unaware of being in the Brimstone Dimension at all. Nightcrawler guides himself through the Brimstone Dimension by a subconscious, natural direction-finding sense. Although Nightcrawler controls his teleportation ability with his conscious mind, his power to teleport is not psionic. Rather, it is the result of an unknown biochemical/biophysical reaction which he triggers mentally.
He can teleport distances of up to two miles (3 km) under optimal conditions. The longer the distance over which Nightcrawler teleports himself, the harder and more exhausting it is for him to make the teleportation "jump". It is easier for him to teleport between north and south (along Earth's magnetic field lines) than it is for him to teleport between east and west (against the magnetic lines). Under optimal conditions, teleporting only himself and his costume, Nightcrawler can displace himself a distance of about two miles east-to-west, and up to three miles north-to-south. Making a vertical teleportation upwards is difficult and dangerous, fighting against both the electromagnetic and gravitational fields.
He possesses a limited unconscious extrasensory "spatial awareness" ability which prevents him from teleporting into solid objects within his immediate vicinity, but this ability diminishes the greater the distance he teleports. Because teleporting into other solid matter would cause severe injury or death, he will only teleport to an area he is familiar with or that he can see at the time or has seen in the past. His power automatically displaces liquids and gases when he arrives.
The process of teleportation places a strain on his endurance and that of any passengers; carrying mass other than his body and clothing when teleporting adds additional strain to his body. Through practice, he has been able to teleport with a passenger over a long distance without exhausting himself. Extensive training has raised his tolerance for teleportation, but most of his passengers lack this tolerance. Therefore, one of his tactics is to grab opponents and make several quick teleportations with them. They usually become weakened or even pass out from the strain.
After Nightcrawler teleports, he leaves behind the smoke and a faint scent of burning brimstone; this is a small portion of the atmosphere of the dimension through which he travels when he teleports. His teleportation power is due to a biophysical/biochemical reaction he consciously triggers within himself. A loud "bamf" noise is always present whenever he teleports (being the sound of air rushing to fill the space he was just occupying). His teleporting also causes a slight change in the atmosphere before he arrives, although only superhumans with heightened senses can detect it.
◼ UNIQUE MUTANT PHYSIOLOGY Nightcrawler has only three digits (including an opposable thumb) on each hand. He also has only two toes on each foot, each longer than an ordinary human's, with a toe-like protrusion on his heels (which allows him to grip with his feet). He has a prehensile tail, approximately 3'6" long, which could support his own weight. Nightcrawler has pointed ears and pronounced fang-like canine teeth. His spine is more flexible than an ordinary human being's, allowing him to spend much of his time in a semi-crouching position without damaging his posture and enabling him to perform contortionist-like feats. His body is almost entirely covered with a fine blue-colored fur.
He can blend into shadows, both as a result of this indigo-coloured fur and the dimensional portal which always surrounds his body and absorbs photons. The Brimstone dimension he travels through constantly bends the light around him, making him appear in shadow during normal daylight and rendering him nearly invisible in the dark. Nightcrawler's prehensile tail is dexterous enough to allow him to grab onto objects with relative ease. His tail is strong enough to not only support his body weight, but also lift an adult man completely off the ground at the same time, and is deft enough to fight with while wielding a sword or blunt object. He also possesses a degree of heightened night vision.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ RAPIERS A skilled fencer and swordsman, Nightcrawler is adept at a three-sword style of fighitng and prefers rapiers, foils and other fencing style of swords opposed to heavier blades. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ COVERT OPERATIVE Wolverine has acquired and demonstrated advanced covert abilities during the years he has worked with the Devil's Brigade and Team X. He has trained in the use of and is familiar with many weapons, vehicles, aircraft and computer systems. Logan is also considered a highly skilled assassin and has learned numerous techniques to dispatch enemies.
◼ MARTIAL ARTIST Due to his age and experience, Logan has been able to learn virtually every form of fighting style on Earth, mastering 28 forms of Kung-Fu alone, as well as the pressure points located not just on the human body, but also on some alien bodies as well. Logan can also stop the negative effects of Chi-based attacks by controlling his thoughts and emotions. His skill is honed enough that he is also able to "disappear" to other skilled opponents amid combat.
◼ MULTILINGUAL A polyglot; Logan is fluent in many languages including English, Japanese, Russian, Mandarin, Cheyenne, Korean, Lakota, and Spanish. Logan also has some knowledge of Farsi, French, German, Thai, and Vietnamese. ◼ WEAPONS EXPERT Logan is a trained expert with many guns, blades, explosives, and other weaponry due to his experiences as a solider, samurai, spy and mercenary. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TRACKING Due to his superhuman sense, Logan is considered to be one of the world's most skilled trackers. -
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ DANCE TRAINING Kitty is trained in ballet and modern dance. She continued to take dance training under the tutelage of Stevie Hunter and was highly agile.
◼ MARTIAL ARTIST Shadowcat possessed moderate expertise of the martial arts of the Japanese ninja and samurai. Shadowcat demonstrated great knowledge of ninja methods of combat when she was mentally possessed by the Ronin Ogun. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ COMPUTER GENIUS Kitty was a student in the field of computer science, demonstrating a genius-level aptitude for programming, modifying, and diagnosing almost any computer system: even those of unfamiliar human and extraterrestrial origin, having a particularly vested interest in learning to protect against aliens such as the Reach. -
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ COMBATANT He is a skilled hand-to-hand combatant and a master at fencing, which he can even perform with his tail, which is strong enough to support his entire body weight. Martial arts training.
◼ MULTILINGUAL Nightcrawler is fluent in various languages due to his youth travelling around Europe as the star performer in a circus, and knowing the language of wherever they were that week was very handy. Kurt also speaks English, French, Spanish, and Italian, as well as his native German. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ACROBATICS Nightcrawler is an Olympic-class acrobat thanks to his flexible spine that allows him to perform contortionist-like feats and to go long periods in a semi-crouching position without injury. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Unlike metahumans, mutants had existed long before the word 'superheroes' became common jargon. James Howlett was one such mutant, born in the mid-1880s in Northern Alberta. Upon the night of his father's murder, James' mutant abilities manifested, and he stabbed his father's killer, Thomas Logan, before fleeing with his caretaker and best friend, Rose O'Hara, into the wilderness, while Thomas' son, Dog Logan, told the police that Rose had murdered Thomas.
The pair were inseparable, and their bond grew and evolved well past friendship while living on the lam. Their time together cemented their love for one another as they found a small mining community and integrated into it. James would go to work in the mines while Rose tended to their home. This all changed when Dog Logan, at the behest of James' grandfather, tracked the pair down. This encounter forced James to put Dog down. Despite having already seen James kill once before, something changed into Rose as James was forced to kill their former friend. She slipped away in the middle of the night, leaving only a note. This, combined with taking another life, broke something inside of James, and he fled into the wild.
Living among the dense Canadian Wilderness, Logan was adopted by a pack of wolves over which he quickly exerted dominance. Living among animals, he became one himself, and the feral man became something of a local legend, at least until his encounter with a small Blackfoot community where the feral James was introduced to a woman named Silver Fox. Due to a combination of his feral period and the trauma, James's mind had regressed to a point where he no longer remembered his name. This led Silver Fox to dub him 'Piinotoyi'.
During this time, a serial killer dubbed 'The Slasher' was working his way across Alberta. Encountering Silver Fox on a trip into town, the incognito killer stalked the woman while she was buying gifts to celebrate Piinotoyi's birthday. The Slasher had other plans and followed Silver Fox from the small town before attacking her. Piinotoyi intercepted too late, flying into a rage over Silver Fox's body and attacking the Slasher. The Slasher ultimately emerged the victor, but not before savouring the fight and promising Piinotoyi their paths would cross again. Devastated by the loss of Silver Fox and having seen Piinotoyi fight against the Slasher, the Black Foot gave Piinotoyi another new name, 'Carcajou', before banishing him not to return until he had properly taken vengeance for Silver Fox's death.
Tracking the Slasher, Caracjou was eventually led back to the Howlett Estate, completely unaware of its significance due to his lost memories. Bearing an undeniable resemblance to both Thomas and Dog Logan, Caracjou was mistaken as the younger Logan and brought before his own senile and aged grandfather, who offered him Thomas' old role of groundskeeper. With the Slasher in the wind and no leads, the newly dubbed 'Logan' accepted the job.
When the Great War rolled about, Logan was drafted and enlisted in the Canadian Expeditionary Force. His mutant abilities were eventually outed, leading to Logan becoming part of the Devil's Brigade. A special unit tasked with the most suicidal missions in the war, the Devil's Brigade was under the command of Silas Burr, another mutant. Logan's time in the Devil's Brigade earned him an invitation to the Weapon Plus Program, where he was assigned to Team X. A part of this special operations, Logan was ever the man on the move, travelling the globe carrying out covert operations. During these travels, he encountered and earned the respect of Ogun Ryu, a martial master and disciplined samurai who offered to train Logan in the ways of Bushido. Logan declined and continued on with Team X, serving the unit through the Second World War, where a special interest was taken in Logan.
Unbeknownst to Logan or the other members of Team X, their memories were constantly being manipulated, wiped and replaced with false ones at the end of every mission. Already a man with a fractured mind, Logan eventually forgot about his mission of vengeance against the Slasher. The Slasher, however, had been going by the alias, Sabertooth and was also recruited to fight on Team X, Logan happily working alongside the man he had promised to kill.
Selected to be Weapon X, Logan underwent an experimental procedure that bonded the metallic alloy known as Adamantium to his skeleton, before fusing completely with him. Under the effects of his healing factor, the Adamantium further evolved, becoming an integral part of him and recognized as Adamantium Beta. During his time with Weapon X, Logan was heavily sedated and controlled through a helmet, giving him false memories and turning him into a sort of puppet for the Program. He was even forced to kill an entire town, wanting to test if Logan would do any assignment. His abilities were put to the test. Eventually, Logan was able to resist the mind-control and break free from the facility. Enraged and more beast than man, he killed nearly anyone who stood in his way, leaving behind a trail of bodies.
Despite his shattered memories, Logan retained Ogun's offer to train him. Finding his way to Japan, Logan mastered bushido, finding peace again to accept love in the form of Itsu, Ogun's daughter. But under the orders of the Weapon Plus Program, Sabertooth had been sent to track Logan down. Unable to best Logan this time, Sabertooth killed Itsu, re-igniting Logan's quest for vengeance while sending Ogun down one of his own. Only this time it was against Logan.
Logan and Sabertooth would go on to tangle several more times, each time bloodier than the last. But neither was ever able to put the other down. Their blood feud even outlasted the Weapon Plus Progam as the events of the Reach's invasion forced the doors to close on the program lest it be compared to the horrors inflicted by the alien insurgents. But in the wake of the Reach came something far worse.
Despite the horrors the Reach inflicted on those they experimented upon, metahumans and mutants alike are viewed as Reach sympathizers, even allies. Repulsed by these 'creatures', a sect of extremists known as the Purifiers began hunting down mutants and metahumans alike, with a special target on Wolverine's back.
But it was not only the Purifiers after Logan. Ogun's chance for vengeance also presented itself when a man named Carmen Pryde found himself in debt to Ogun Ryu. As Ogun had lost his daughter, so too did it cost Carmen his daughter, Katherine, whom Ogun had manipulated and reprogrammed into an assassin of his own before eventually unleashing the 'Shadowcat' against the former Weapon X. During a confrontation in Madripoor, Logan and Shadowcat fought, with Logan eventually able to break Katherine of her programming. Reuniting the girl with her father, Logan promised to find a way to pay Carmen's debt.
Unfortunately, the Purifiers had already discovered their location and to save his daughter, Carmen sacrificed his own life, needlessly jumping in the path of a bullet meant for Katherine, who would have phased through it. With nowhere left to turn and forced on the run, Logan begrudgingly took Katherine on as the pair fled Madripoor, finding themselves on a boat to Germany.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Kitty and Logan are a pretty natural pairing in the comics, but I always enjoyed the dynamic that X-Men Evolution presented between Kitty and Kurt. Building on that, Kurt and Logan at times have a fun dynamic, so I figured what better plot than to have this little dysfunctional father-daughter combo running around with a potential love interest.
They're loners who are on the run, they're not affiliated with the X-Men or any other established team. They know they're hated mutants, and they're being hunted. Logan is running from something in his past that has ties to Kitty as well, and Kurt gets pulled into it, eventually proving himself an invaluable ally to the pair. The boon of playing this trio is that they're still able to keep up with some of DC's and Marvel's heavier hitters, allowing the 'Exiles' to crossover into other plots and larger events.
I'm looking forward to playing some new characters while doing world-building in the mutant corner of the 'Verse. Ideally, expanding the world vision that these three currently see and taking them from mutants on the run to something larger than themselves.
Reluctantly retired roleplayer.
Except when I'm not.
Why are you here when you should be writing posts?
You can edit a bad draft, but you cannot edit a blank page.
<div style="white-space:pre-wrap;">Reluctantly retired roleplayer. <br><br>Except when I'm not.<br><br>Why are you here when you should be writing posts?<br><br>You can edit a bad draft, but you cannot edit a blank page.</div>