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Recent Statuses

11 mos ago
Current Catching up today. Yippee!!
4 likes
12 mos ago
Shaping up to have one of the worst weeks of my life so that's fun
6 likes
12 mos ago
Pop an interest check up! Plenty of people not interested in that kind of thing. It's less visible because 1x1 discussion happens mostly over PMs
4 likes
12 mos ago
#DwarfSupremacy point me at the dumb elves boss
1 like
1 yr ago
TIL Texas has used AI to translate thoughts into text.

Bio

Forever towing the line between 'is this better in RP or forum game format'



GMT | On Mobile

Most Recent Posts

| EXPERT SKILLS |

A S T R O G A T I O N
Navigation in outer space.

B O T A N Y
The study of plant life. Unlocks Xenobiology when trained in Pathology and Genetics.

C L O S E Q U A R T E R S C O M B A T
Hand to hand, Melee fighting. Unlocks Weapon Specialisation when trained in Explosives, Firearms and Gunnery.

E N G I N E E R I N G
The design, building, and use of engines, machines and structures. Unlocks Robotics. Unlocks Cybernetics when trained in Jury Rigging. Unlocks Artificial Intelligence when trained in Hacking.

E X P L O S I V E S
Bombs and incendiary devices. Unlocks Weapon Specialisation when trained in Close Combat Fighting, Firearms and Gunnery.

F I R E A R M S
Guns and their use. Unlocks Weapon Specialisation when trained in Close Combat Fighting, Explosives and Gunnery

G E N E T I C S
Hereditary and the variation of inherited characteristics. Unlocks Xenobiology when trained in Pathogy and Botany.

G U N N E R Y
Starship Weaponry.Unlocks Weapon Specialisation when trained in Close Combat Fighting, Explosives and Gunnery

H A C K I N G
Unauthorised access to computer systems. Unlocks Artificial Intelligence when trained in Engineering.

J U R Y - R I G G I N G
Makeshift Repairs.Unlocks Cybernetics when trained in Engineering.

M Y S T I C I S M
Spiritual apprehension of hidden knowledge.Unlocks Xenoesotericism..

P A T H O L O G Y
The study of the cause and effects of diseases. Unlocks Surgery. Unlocks Xenobiology when trained in Biology and Botany.

P H Y S I C S
The science of numbers, quantity and spacstudy of nature and properties of matter and energy. Unlocks Hyperspace when trained in Mysticism and Astrogation.

P L A N E T O L O G Y
Study of planets and other celestial bodies.

P S Y C H O L O G Y
The study of the behaviour of the mind.Unlocks Sophonotology when trained in Linguistics.

T A C T I C S
The movement of units in battle.Unlocks Command when trained in Vehicle Specialisation.

V E H I C L E S P E C I A L I S A T I O N
Understanding a specific vehicle class. Unlocks Command when trained in Vehicle Specialisation.

| TRAINED SKILLS |

A R C H E O L O G Y
Ancient cultures and their artefacts. Unlocks Mysticism when trained in Art and Theology.

A R T
The application or expression of a species' creative ability or imagination. Unlocks Mysticism when trained in Archeology and Theology.

A T H L E T I C S
Physical sports and games. Unlocks Close Combat Quarters when trained in Military Training.

B I O L O G Y
The study of life. Unlocks Psychology, unlocks Genetics.

C H E M I S T R Y
The identification of the substances of which matter is composed. Unlocks Explosives when trained in Military Training.

C O M P U T E R S
Fluent use of computers and networks. Unlocks Hacking. Unlocks Engineering when trained in Heavy Machinery and Mechanical Repair.

D R I V I N G
Operation and control of motor vehicles. Unlocks Vehicle Specialization when trained in Piloting.

F I R S T A I D
Emergency medical care and treatment. Unlocks Pathology.

G E O L O G Y
The study of the natural features of a terrestrial body or natural satellite.

H E A V Y M A C H I N E R Y
Operation and use of large pieces of equipment. E.g cranes, exposures, forklifts. Unlocks Enginnering when trained in Computers and Mechanical Repair.

H Y D R O P O N I C S
Growing plants in nutrient solutions without soil.Unlocks Botonony.

L I N G U I S T I C S
The study of languages. Unlocks the Advanced Skill Sophontology when trained in Psychology.

M A T H E M A T I C S
The science of numbers, quantity and space. Unlocks Physics.

M E C H A N I C A L R E P A I R
Fixing broken machines. Unlocks Vehicle Specialisation when trained in Driving.Unlocks Engineering when trained in Heavy Machinery and Mechanical Repair. Unlocks Jury-Rigging when trained in Scavenging.

M I L I T A R Y T R A I N I N G
Standard Military Training given to all military personnel.Unlocks Gunnery. Unlocks Tactics. Unlocks Firearms when trained in Rimwise. Unlocks Explosives when trained in Chemistry.

P I L O T I N G
Operation and control of air and space craft.Unlocks Astrogation.

S C A V E N G I N G
Searching discarded waste for useful items. Unlocks Jury-Rigging when trained in Mechanical Repair.

T H E O L O G Y
Study of religion.Unlocks Mysticism. Unlocks Engineering when trained in Art and Archeology.

Z E R O - G
Working in a vacuum, vaccsuits, ect.
Character Sheet
1. Roll 6d10 four times and assign to each stat: Strength, Speed, Intellect, Combat. Your HP is 2x your Strength stat. (ADD GUILD DICE TUTORIAL HERE)
2. Pick your class.
3. Spend your free skill points. Trained skills cost 1. Expert skills cost 2. Master skills cost 3.
4. Set your inventory:
Quick and effective? Pick a loadout set and roll 5d10 for your starting credits.
Fully customised? Roll 5d10, times by ten, for your starting credits and buy from the inventory list.



ANDROIDS //

+5 Intellect, +5 Speed
A terrifying and exciting addition to any crew. They tend to unnerve other characters with their cold inhumanity.

Androids are trained in Linguistics, Computers and Mathematics by default. They start with +2 Skill Points to spend.

Androids are far less susceptible to Fear. However, fear Saves made in the presence of Androids are made at disadvantage.

Androids gain 1XP whenever they interface with a piece of alien technology or with a higher intelligence.


MARINES //

+5 Combat, +5 additional Combat per friendly Marine nearby.
Marines are here to shoot bugs and chew bubblegum. They’re handy in a fight, and good when grouped together.

Marines start with Military Training. They start with +3 Skill Points to spend.

Marines have good Armour ratings and strong bodies by default. But when a Marine panics, every friendly team member nearby must make a Fear save.

Marines gain 1XP whenever they kill an enemy.


SCIENTISTS //

+10 Intellect.
Scientists are doctors, researchers, or anyone who wants to cut open aliens (or infected crew members) with a scalpel.

Scientists start with two of the following skills: Computers, Archeology, Biology, Mathematics, Chemistry. They start with +3 Skill Points to spend.

Scientists have high Sanity, based on sound reasoning skills and logical thinking. However, when a Scientist fails a Sanity save, every friendly team member gains 1 stress.

» Scientists gain 1XP whenever they study aiece of alien technology or living organism.


TEAMSTERS //

+5 Strength, +5 Speed.
are the rough and tumble crew and workers out in space. Think Ripley from Aliens.

Teamsters start with Zero G training, Mechanical Repair, and Heavy Machinery. They start with +4 Skill Points to spend.

Teamsters are good all rounders. In tight spots Teamsters may reroll Panic effects, as they are not easily shaken by the horrors of space.

Teamsters gain 1XP whenever they discover a new area.
In Marco Playdoh 2 yrs ago Forum: Test Forum

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CHARACTER NAME
+ ANDROID +
Age || Gender || Height
Lvl 0 || 0 XP || Title
/ HP
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__________________

Resolve: 0
__________________
STR:
SPD:
INT:
COM:

__________________
S A V E S
_______________________
Armour: 25 / 25
Sanity || 20
Fear || 85
Body || 40
__________________
I N V E N T O R Y
_______________________
A: Vacc Suit*
Oxygen Tank*
Mag Boots*
Hand welder
Crowbar
Laser Cutter
Body Cam
Lockpick Set
Bioscanner
Infrared Goggles
!! PANIC !!: FEAR saves in the presence of Androids are at disadvantage.
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A P P E A R A N C E / /
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P E R S O N A L I T Y / /
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
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H I S T O R Y / /
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
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S K I L L S / /
__________________________
L I N G U I S T I C S The study of languages.
C O M P U T E R S Fluent use of computers and networks.
M A T H E M A T I C S The science of numbers, quantity and space.
+2 Points to spend

__________________________

I think @Guardian Angel Haruki might be in group B!
Everyone liked the post 👍
I'm so excited by these wands y'all
It's never too soon to start the Carl Cult
@Dark Cloud oh! Yeah you can create new characters when you die, you wouldn't get kicked out the rp.

On a similar topic, I hadn't thought too much about multiple characters, but I've ran roleplays with rules for them before. Stuff like making new characters is for fun and not to buff your favoured PC - can't trade between your own PCs, can't use your own PCs to outvote on a problem, ect. Or you can 'bank's your characters in town but can only run one actively at a time.

Food for thought anyway. Don't think anyone is wanting to run multiple PCs yet either way.
@Dark Cloud honestly though I'm not sure if the RP will be too deadly or not at level 1, so if people start loosing all their clones for no good reason I might give out more. Gotta find that middleground where things are fun but not a blender or cakewalk!
@Dark Cloud Then your character cannot be revived by clone.

Death is a real possibility and danger. But I wouldn't be averse to players creating story arcs to bring back beloved characters. E.g finding a great Cleric and bringing their comrade across the wilderness to bring them back. Making a pact with the Magical Academy for more clones on the dead person's behalf. Traveling to a plane of death or Underworld to bring someone back.

That's all fun stuff. I like stories like that. I just don't want to get people's hopes up that everything is safe and there are no consequences. It's possible to bring people back, but I would consider it more of an exception then a rule
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