Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

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- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

Clever :)
In Mahz's Dev Journal 11 yrs ago Forum: News
Well, I tried to offer up some ideas. Maybe they would work better as mod powers (and really, thread-level banning should be a potential mod ability). So many GMs do thing in so many different ways. At the very least, a Co-GM would be useful for the sake of having someone else able to update the OP posts on all the tabs. That should be the very, very basic role of the Co-GM. That is, if one is employed by a RP at all. The one I ran in the past could have used it for sure, and I know several I participated in that had Co-GMs in name, just ones that were powerless and could have used the OP editing ability.
That's nice and simple. I like the idea of co-GMs being able to edit the first-post in each tab. As I was thinking out loud in my earlier post, it would make sense to promote the first-post of each tab into a more first-class component of the roleplay. Kind of like an optional, reserved post that the GM can always edit if they need. And it's those posts that the co-GMs could share edit-rights to. This would be a trivial feature to build off of the more complex feature of having revision history on posts, something I want to do anyways.
User1 created post 6 days ago (View)
User2 edited post 4 days ago (View)
User1 edited post 4 days ago (View)
User3 edited post 2 days ago
I made the Edit button fallback to a basic edit form if your Javascript isn't working. Looks like the first error in your screenshot is preventing the rest of the Javascript from executing. When you get a chance, could you click the blue link to the right of that first error message? It should navigate to some function call in the code that isn't working in IE8. The first error is "Object doesn't support the property or method", so the key to fixing this is to find the exact code it's complaining about. Ideally you'd just click that blue link and take a screenshot of where you end up.
In Mahz's Dev Journal 11 yrs ago Forum: News
- I figure if a GM has any powers at all, their powers concern roleplay-level details. - Mod powers concern forum-level janitorial work. For disruptive behavior, a GM will just report the user. - Post deletion is reserved for garbage posts like spamming and advertising. If you put your creative effort into a post on the guild, it won't disappear out from under you. Not since guildfall, at least. - Feature ideas don't need to be something that applies to all roleplay forums. Most roleplays don't need a GM like they don't need a dice system. But there are ideas that can be scoped to, say, the Tabletop RP forum if it gives them better tools to do what they want to do. The GM/Co-GM thing was brainstormed from this vague post:
Hey mahz, I love the Gm band you inplanted. You should allow players to give somebody else a Co Gm band. It would be much better.
I would need to actually hear the wishes of people that want such a feature, assuming anyone wants it beyond @The One. I just heard 'co-GM' and ran with it, trying to think of something a co-GM would actually do.
In Mahz's Dev Journal 11 yrs ago Forum: News
Edit: Looks like tags will trim all leading and trailing spaces. In forums, this behavior is undesirable. People aren't all that accurate when they bold text and click buttons - it just means they will misalign the tags just a bit and spaces will disappear, just as happened with me here.
Seems the distinction is that trimming is desirable in "block-level" tags (like quote and hider) but not in "inline" tags (like b and color). I will modify the parser to only trim the contents of block-level tags.
Also, think of removing the 'Topic:', 'Convo:', etc. markers? Six tabs in a row saying "Topic:" aren't very useful in the first glance - I have to either hover over them for a second or two or click on them to see what they are. "Mahz's...", "Welcom...", "The Pr..." would be much more useful from the standpoint of me as an user.
Fixed
I've also noticed a rather massive increase of loading times as of about two or so days ago (when loading was nigh instant), to the point where I've gotten a couple of timeouts. Might want to look into that? (I'll be busy with work for at least another week myself.) For the record, what page I am looking doesn't seem to affect the loading speed. Appears about the same for both forum views and text-heavy IC topics.
Thanks. I'll be fixing some regressions this week.
In Mahz's Dev Journal 11 yrs ago Forum: News
I echo the statement that it's not extraordinary useful, since people can use the [url] tags to properly format links in their posts anyway. It serves a niche purpose in immediately making it clear what thread you're linking to when you post the URL in, say, the IRC.
They're also good for search engines: http://moz.com/learn/seo/url.
Thanks Mahz \^-^/!!!!!!...........wait o3o I can't open hidden things two. Like the toggle under the box and images in a hidden.
Yeah :( The guild's javascript is used for the toggle buttons, so they won't work for you since the guild's javascript doesn't seem to work on your device. I'm trying to figure out how to fix this issue.
In Mahz's Dev Journal 11 yrs ago Forum: News
It adds context. Just give it a shot for a while.
In Mahz's Dev Journal 11 yrs ago Forum: News
not sure that's an improvement... Won't that change make it harder in the future to allow people to edit topic titles? Editing topic titles is something a lot of people want, and its not something that moderators should have to do.
Compare: http://www.roleplayerguild.com/topics/75056-mahzs-dev-journal/ooc http://www.roleplayerguild.com/topics/75056/ooc http://www.roleplayerguild.com/topics/75056-asdfasdf-d-fa-sdf-asdfasdfadfa-dsf-asd-fasd-f-ad-f/ooc The topicID (75056 in this case) is all that matters. The title portion is pure luxury that can be changed.
In Mahz's Dev Journal 11 yrs ago Forum: News
Just pushed an update that improves URLs. For example, this topic's URL changed from: http://www.roleplayerguild.com/topics/75056/posts/ooc to http://www.roleplayerguild.com/topics/75056-mahzs-dev-journal/ooc As always, I went out of my way to ensure old URLs redirect to the new URLs.
In Mahz's Dev Journal 11 yrs ago Forum: News
Added a IC/OOC toggle to the new-roleplay form instead of forcing the first post to be OOC.
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