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C E L I N A J A C K S P A R



Smith's Rest, New Anchorage
Present Day



Mornings for Celina had always started early. She awoke, often before the sun, and strived to be out of the door by first light. Since the election her routine had grown only more vigorous; she now ate at the office, or if the welcome-workload was abnormally high, made due with coffee—she was a tower, but a narrow one. This didn’t save her any great amount of time, but it did get her out of the house faster. Since the girls had gone, she found that she preferred being elsewhere, curiously.

The walk to work was considerable, and brisk, but Celina had always been a durable woman. She was Alaskan-born, she’d suffered through unyielding winters on little more than brittle shelter and willpower. The breeze would not shake her. Relocation had been offered as a result of her new office, but she’d refused. To say turning down a suite in the higher, sturdier buildings closer to the centre was purely for humility’s sake would have been a lie. She knew it looked better for her to remain living amongst the civilians. It served her more to remain firmly in the lay-land where her roots were than to watch her growing city from the comfort of a penthouse, just as it served New Anchorage to have a leader who didn’t put herself above them. There was no small satisfaction in the fact that she’d secured a rather unanimous approval within the settlement. But her home, Smith’s Rest as it would forever be, was not the only settlement she needed to be concerned with.

“Good morning, Chief Minister!” Her attendant, an eager if somewhat scattered young woman named Naomi, greeted her outside of her office. She was partway through her twenties and quite apparently pregnant, but despite this she always managed to meet Celina on-time, with a cup of coffee and a daily schedule ready.

“Good morning,” she returned, and entered the office. Naomi followed.

The room was nothing special, bigger in reputation than actual size. A desk with its back to a window that saw the centre from two-stories up. Cabinets lined one wall, a long couch the other with a table bearing water for guests. She’d have preferred something with a few of the distant facility, but she also held a certain fondness for the grit of the settlement’s middle.

Naomi laid out an over-stuffed folder as Celina took her seat. Falcon’s Reach. Most of the papers she’d already read over the past few weeks. They detailed mainly the nature of the expedition Graham was sending out to them, which concerned her little. What Falcon’s Reach wanted from them mattered significantly less than the fact that they’d asked for help. Smith’s Rest had doubtlessly grown into the strongest of the independent Alaskan settlements, but they were still a far cry from being a true presence. If New Anchorage was going to become a truly independent entity, they needed more than one up-jumped settlement. Much more. Others might have employed more direct methods, since it wasn’t exactly difficult to force subjugation on others with a fleet of NC’s behind you. The Megacity demonstrated this clearly.

But it was not her goal to herald in a Megacity. At least not as they were understood now.

Their methods were effective, but flawed in inconsistent, yet nuanced and exploitable ways. Fairbanks had a history of ignoring their outlier settlements, Red Star prized machine over pilot, and Volkov—as much as they were owed for New Anchorage’s survival—was no stranger to unrest at even the most trusted levels. Already these flaws had netted her star-players from across the world. Tahlia Styles, daughter of Jin Styles and renowned commander from Broken Hill. Anastasia Kalfox, Volkov prodigy. Fouren and Drahdt, whose dossiers may have been less decorated, were certainly no less promising. Even out of the pilot seat she had in her fold a storied commander from Denver-Vegas, and the Ingram Kalfox.

It would have been easy to glance at New Anchorage and see nothing more than a sprawling tower of ice-crusted iron. And it would be a mistake.

“So, Falcon’s Reach is ready and expecting our team. They’re holding off on the ‘thanks’ for now but I’ll bet that comes in spades once this is all taken care of,” Naomi said, sifting through a few of the papers.

Celina expected as much. Smith’s Rest and Falcon’s Reach had never been much more than neighbors, it was right for them to be skeptical, which only meant their appreciation would be more sincere. The payment for this little mission wasn’t stellar, in fact it was markedly less than they should have expected, even from a waster plot like theirs. That was the point. The payment was more of a formality, coverage for the labor and some of the supplies they’d use, little else. What she truly wanted from this was conversation, and favor. She had no problems helping Falcon’s Reach establish itself, she only wanted to be a part of their reconstruction—and she wanted them to know that. What mattered here was unity. If they could bring Falcon’s Reach into the fold, then suddenly their territory, their eyes and their eyes, reached much farther.

“When it is, I’d like you to invite them to send a delegation to our next town hall. Tell them to come with a list of their most pressing issues.”

“Yes ma’am. And your meeting with the builders’ guild is still on for two-o’-clock. Here’s the rest of the schedule, no major last-minute changes but some shuffling. Anything else?”

Celina shook her head no, and Naomi left the room. She had barely enough time to look through the rest of the schedule before her data-tool hummed an incoming call. Her daughter. She tapped to receive it, and went back to arranging her papers.

“Good morning, mother.”

“Good morning, Elizabeth. I trust everything is moving along there.”

“Yes ma’am. Kalfox, Fouren and Moore will be preparing to leave soon.”

“Moore. Right, yes, I’d almost forgotten. Good, he could use the opportunity to better his standing with the public. In the worst case, he still has Kalfox and Fouren with him.”

“Of course.”

Elizabeth’s tone was flat, it always was when they spoke, but Celina had an ear for divining meaning from it. It was obvious to her that she was not content with Graham’s selection, that perhaps she doubted Moore’s capabilities, or Fouren’s reliability. It was obvious to her that Elizabeth felt wasted with her feet on the ground, because that was how Celina had raised her.

“Your sister’s recovery should be coming along nicely.” Celina said. Changing the topic was easy when it came to Vera, moreover it was almost impossible for Elizabeth to remain stony then.

She spoke hopefully. “It is. She’s started physical training, and should be fit for simulations. There’s been no discussion yet as to her NC, but I believe they’ll likely repurpose Sky’s for her.”

“Good. New Anchorage has a keen eye on the children. I doubt they’ll get much out of miss Drahdt outside of the missions, so it’s important Vera maintains a good public appearance.”

“Of course.”

Silence then. Elizabeth had been more prone to that recently.

“Well. If you don’t have anything else to report, that will be all. Once the expedition returns, I’ll want the unofficial details. I’m sure Moore and Fouren will be willing enough to talk. Goodbye, Elizabeth.”

“Goodbye.”

Celina hung up and sat back in her chair. Turning to the window, she wished again for a view of the facility, or past that the vast Alaskan wastes beyond New Anchorage’s walls. Once that sight had been nothing but a bleak reminder of their meaningless existence, but nowadays she often took the opportunity to look upon it. Now it was more than just frozen soil and snow. Now, every inch of that pale horizon was potential. It was New Anchorage.
@DruSM157 No, bad, go to the corner.
Hey all! The OOC is now open, and we're accepting sheets for review. If you're still interested, mosey on over here: roleplayerguild.com/topics/169643-let… !
M i m r i n
“You haven’t changed, no one has–you’ve just lost everything that made you great, and now you’re…this.”



Character Name

Mimrin of Draethir

Age

Early Twenties

Gender

Female

Archetype

Agile Duelist

Physical Description

Mimrin isn’t an entirely imposing person. She is of average height, but lean and boyish, lacking bulk. Her hair has faded to a pallid white, with only the faintest wash of pink dye remaining in a handful of strands, suggesting a more bombastic life. Her eyes are a burning emerald, miraculously untouched by the resurrection.

The mark of her death is fairly evident: from the ugly scar running the whole of her neck, it’s fair to assume she was decapitated, and not cleanly.

Personality Traits

There are two sides to Mimrin. The one who awoke would have been considered a disgrace to her warmongering homeland. She is reserved, timid, and shies from violence out of fear. Her Draethir blood has cooled, congealed, and left her with a worried, caring attitude. Some might even say Mimrin is friendly.

Then there is Mimrin, the Undying.

Most of those brought back from the grave may feel within them a tug towards their old ways. They may fight urges or give into impulses reflecting who they once were. True to the title once bestowed upon her, the Mimrin of old did not truly die. This past self still lurks in the depths of her mind, not a mere collection of impulses and memories, but a personality all its own. This Mimrin is vile, sadistic, hungry for violence and revels in coaxing the worst out of her compatriots.

And so the Mimrins, Redeemed and Undying, remain in constant struggle. While the former enjoys more frequent and complete control, as they say, old habits die hard. When backed into a corner, like any animal, instincts take over.

Attributes

The Undying
Nothing in Draethir was given lightly, Mimrin tore this title from the hearts and throats and guts of her victims, and its blood-soaked meaning endured in her memories, even after death. It was the duty of Draethir assassins to hunt down valuable targets on the battlefield and dispatch them with vicious efficiency. Often they were considered suicide soldiers, engaging commanders, chieftains and archons, individuals they knew to be highly-trained. Mimrin survived though, on the back of exceptionally quick reflexes and a savage mastery in the art of fighting one-on-one. It stands to reason that these skills do not transfer well when out-numbered, however.

Squeamish Sadist
Redeemed, Mimrin is generally concerned for the well-being of others and tends to shy away from conflict or violence. She’s even adopted a fear of blood since awakening. Mimrin the Undying however, was and is a sadist. She delights in the pain of others, sometimes just delighting in pain itself. Though plenty might find this detestable, at the end of the day if someone needs to be hurt, brought to the very brink of their tolerance for agony, she’s the person to go to.

She Who Fights and Runs Away…
There’s glory in a bloody death, but there’s more glory in living to kill again. Redeemed, Mimrin sees her natural agility and affinity for speed as a godsend to someone who fears and has no talent for violence. In truth however, these skills were developed out of necessity long ago, and Mimrin the Undying much prefers utilizing them to skirt about her enemies, often closer than is necessary.

The Real You
Mimrin lost her memories in the redemption, like all of the redeemed. However, with her past self enduring still, Mimrin the Undying is more aware than most just how changed they can be. If she herself can be reduced to a trembling coward, than the others brought back as well would surely wretch to see what they had become. She looks for signs, for slips back towards her compatriots’ more ruthless natures, and tirelessly attempts to urge them back to their old ways.

Inventory & Equipment

Wrappings of the Draethir Assassins
A tattered mix of dark leathers and iron, one would be hard-pressed to call what remains of this ensemble “armor.” As well, besides the faded black-and-red colors, the only claim it holds to Draethir is Mimrin’s memory.

The Tyrant’s Claws
Gifted during her service, these daggers were the only things buried with Mimrin. While once they may have been beautiful weapons, time has rendered their value almost entirely sentimental. Their conditions are poor, with the better of the two missing its tip and bearing chips along its inward-curved edge, and the worse snapped off entirely an inch or so off the guard.

Gift of Rebirth

Duality/Assimilation:
In addition to being initially unaware of the gift in general, it comes with a secondary caveat–it can only be used by her former personality. This Gift is a supplementary to Mimrin’s fighting style. Conceptually it is a form of sustain, with which she can recover damages done to herself by inflicting damage upon others. In reality what this equates to is a violent, horrid exchange of flesh. By carving into another, the viscera produced replaces what Mimrin has lost in a whirl of scarlet veins. The extent of this reparative Gift’s uses is thus far limited to healing external wounds.


_______________________________________________




Physical Details
Mox is an unassuming person of average height. Though slight at a glance, an incredibly strict and rigorous training regiment, which she still maintains, has left her with a fair amount of muscle and excellent physical health.

It’s rare to find her without a smile on her face, or that same smile in her step, and just about every aspect of her demeanor. She has a tendency to dance as she walks, as if moving in time to some unheard music—or very much heard, if she’s wearing her headphones.

She prefers simple, comfortable clothes, but likes branching out to be a bit more fashionable when means allow—which, considering her new life as a freelancer, isn’t very often.

Background Information
Personal log of Ecclesia Agent █████████,████████████████,Designation: Gabriel.







Polaris Shift
Some might view Mox’s Shift as a mercy, others as a boon. After having lived with it for most of her life, she would, unequivocally, consider it a curse.

When she was younger, full-synching with her NC would cause her to lose memories upon disconnecting. These began small, and isolated, but over time expanded to include larger and more crucial bits of information, such as her own name, and could cover anything from singular moments, to entire days.

After a decade of intense and consistent work, the Shift now occurs whenever she disconnects, full-sync or not. Blessedly, these standard losses are often innocuous and easily remedied with a reminder. But ultimately the lottery of her mind is random, and while full-synch’s still carry a significant price, there’s always the chance that she’ll lose something important anyway.

Personal Mission
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M i m i c h i

Mimichi did most of her dreaming in the morning, it had come to be her most anticipated time of the day. When she opened her eyes, while the blurry world hurried into focus, she found she could catch full glimpses of the things that fleeted from her in the day. Some mornings she would see her home, nestled into the Lorro’s crux with naught but the torches to light it in the dark, early morning. Others, the grain in her eyes would fool her into seeing the valley proper, long and tapered like a delta of fertile land. Those were the nice mornings, the pleasant ones whose memories brought less pain than warmth. Some–bittersweetly few–were less kind. In the waking blur she would, on occasion, see her old friends. She would see the other Serpents, strolling the small roads or practicing in the field outside of the manor. She would see her brother, Sazo, sometimes happy, sometimes bearing the look of hatred and betrayal he’d worn the last time she saw him. Yuna, too, would appear on the drearier mornings. She was small, and still had hair down to her shoulders. Sometimes she would smile, sometimes she would cry.

These were the difficult mornings, where the nostalgia weighed so heavy her breath would catch and her eyes would sting. It hurt to see, but it hurt worse for the moments to pass. For every bit of agony, she would not trade them for the world.

This time she saw Hiroyuki lying beside her. His face was abnormally touched by the blur, but she could tell his eyes were shut, and he was smiling. By the way his side rose and fell, it was clear that this time he was sleeping.

A sting caught her eye, and when she blinked the world was focused, Hiroyuki was gone.

Mimichi rolled onto her back and groaned through a series of stretches. She reminded herself, 'this is not the valley,' when she was done and got to her feet. It wasn’t, these were forest trees, much taller and more densely packed than the trees of Lorro. The south was its own kind of lush, one she was not used to, but certainly welcomed. Forests were hard to track through and easy to hide in. Trading in a comfortable night’s sleep on the bed of an inn for the relative safety beneath the towering shadows was something she’d become long accustomed to.

She buried the remains of her cooking fire and pulled her bag down from the branches she’d hid it in. With dismay, she saw one of the flaps had opened, and some of her vials had come open. A misting had passed through earlier, the ground was heavily dewed, her blanket damp. Worst, the moisture had crept into her bag and turned a monkshood paste to slush, which had then seeped into a smaller satchel of raw ingredients.

Frustrated, she dumped the contents of the satchel, then buried the thing itself. It wasn’t exactly rare for ingredients to leak, but where she’d once just pick the replacements herself, her position and disposition made that difficult. She was near a small town, but during festivals even small towns were usually diligent about harvesting the most obvious herbs. What she had left–mostly odds and ends additives, and nearly empty vials of ingredients snagged from the valley–wouldn’t make much without the more basic components. She’d comb with careful eyes along the way, but it was becoming clear to her that she’d need to visit the town to restock what she could. A glance into the pocket holding her money told her it would not be much if she planned to eat.

‘There’ll be work,’ she thought with some level of certainty. Big events, big crowds, these things tended to spark conflicts, and conflicts–at least the way she implemented herself into them–brought coin. Even if nothing needed doing that day, she was confident the next days would see plenty of people in search of aid of one kind or another. Investing in the materials would be worth it. She could likely find cheap food during the festival anyway.

This time she made sure the bag was entirely shut, and all its contents were secure, before slinging it around her shoulder. Last, she hooked the two halves of her weapon to her belt, bound in cloth to keep them from clacking together as much as to hide what they were. She might have called the thing a naginata, if she’d ever seen any respectable form of the weapon come apart at the middle, and require a ridiculous twisting mechanism and pin to keep from breaking at the slightest motion. Even the blade was more a ruined spear than a glaive, which was due more to the shoddy quality of the metal than the shape itself. But it had been cheap, and, to her surprise, had endured crossing a bandit’s sword–though the edge was now severely chipped.

The town, of which she didn’t know the name, wasn’t far. With the traffic, she even felt she could follow the road without trouble. Indeed, festivals, crowds, excitement, they had their merits, and part of her wondered if she might find some enjoyment in the events herself. A small part, though, and one she didn’t give much mind to once she was on her way.
M i m i c h i


Name:
    Kuromizu Mimichi (formerly Kitamura Mimichi), Serpent of the Valley

黒-"Kuro" meaning "black" and 水-"Mizu" meaning "water."
海-"Mi" meaning "sea" and 道-"Michi" meaning "path."

Age:
    35


Totem:
    Snake


Appearance:
    Mimichi has always possessed a sort of youthful androgeny. She is too sharp in the joints to be considered strictly feminine, and too rounded elsewise to be called a man. Her face–unadorned–gives no hint either way. Long hair would have once given her away, but wild foxtails and messy buns are not uncommon among fighting men, nor are they with her.

    She stands at average height for her age, with the kind of lean muscle expected of a woman training since youth. Though she lacks bulk, one could almost tell from her posture alone--straight, with a shell of former pride to it--that she'd spent her life in service to a lord.

    Her attire could be described as “formally practical” or perhaps “ceremonially dutiful.” Toughened yet flowing cloth laid under cured guards about her limbs, never clunky or restrictive but never quite casual either.

Personality
    Once, Mimichi was a brash, hot-headed girl fueled by a competitive nature and an eagerness to serve the ruling family of her home. Later, through a dutiful friendship and eventual marriage to the heir, these fires were tempered by the virtues of combat and second-hand politics.

    Patience, key to the philosophies of the Serpents and the court alike, is engrained into her. Though no longer given to meditation, Mimichi boasts a level of self-control one might expect of a monk. As such, her approach to most things on and off the battlefield is steady and tactical.

    However, beneath Mimichi’s subdued nature is an eroded sense of duty, an understanding reached during the treacherous collapse of the Lorro Valley: loyalty–true loyalty–is without bounds. Sometimes, for the sake of what and who you love, heinous sacrifices must be made and retribution must be forgotten.

Strengths

    Serpent of the Lorro Valley:
    Hailing from a long line of retainers loyal to the daimyo of the Lorro Valley, known as the Serpents of Lorro, Mimichi is a viciously weathered and experienced warrior. Her weapon of choice, the naginata, has long been among the Serpents’ icons, and as such she wields it like an extension of herself. The Serpents utilized an outwardly simple combative style, utilizing the naginata's reach to keep enemies at bay and retaliate with swift pokes or cuts, but they have always molded to a single combat philosophy: Patience. As such, she is a keen observer, able to weave nimbly around opponents, studying their movements until faced with the opportunity to go on the offensive.

    Venomous:
    Aside the naginata, the Serpents’ namesake also derives from their affinity for poisons, and habit for coating their weapons with them. The Lorro, being a lush and plentiful valley, lent its resources to the study of toxicology, which became a founding block of the Serpents’ teachings. Mimichi is able to concoct a variety of elixirs–few of which bear any properties beneficial to long-term health–as well as trace poison through things like smell, taste, and symptoms.

    Motherly Disposition:
    Though separated from her daughter for over a year since they fled the ruined valley, Mimichi raised the girl almost entirely on her own. She understands children, but she also understands what it means to teach, how to nurture, and how to convey meaningful things in simple ways.

    Politically Minded:
    She saw little of her husband in the last years of their marriage, but her years as his body guard taught her many things extending beyond combat. She accompanied him to court, met many nobles, and learned how to navigate the political landscape as she would any other battlefield. Later, when her daughter was poised to become Lady of the valley, she was prepared for the brutal cruelty that would befall her. Now branded a traitor to the empire, Mimichi cannot–and truly never did–consider herself a politician, but she’s taken measures to ensure she would not be so easily ensnared in the many traps the field holds.

Weaknesses

    Wanted Woman:
    Mimichi finds herself entangled in the conspiracy surrounding the fall of the Lorro Valley. Blamed for the murder of her husband, the former daimyo Hiroyuki Kitamura, as well as the kidnapping of her daughter, Yuna, there was a brief time following the siege’s conclusion that Mimichi could hardly step into a town without being assailed by imperial soldiers and headhunters. Though the pressure to bring her in has since slackened, and though the young heiress herself–now living with her uncle–attests that her mother in fact saved her from the siege, the warrant and price on Mimichi remains.

    Honorless:
    The carnage of the siege and the shame brought by Mimichi’s conviction utterly ruined the Serpents of Lorro Valley. The guilt of the bloody swathe she carved in her escape with Yuna combined, weighed heavy enough to break many of her virtues. None would trust a woman condemned of such crimes, and perhaps that is rightly so. The codes of honor, the vows to protect those in need, and the loyalty to her allies, these things have all gone from her. She acts in her own interests, and even in the company of others, one can never be sure if her plans and suggestions truly consider everyone’s wellbeing.

    Nostalgic:
    Mimichi is haunted by the loss of her old life. Often she will see her husband still in the edges of her waking vision, or hear him call out to her in the peaking bustle of a busy street. The greatest ache, though, is that for her daughter, Yuna. The heiress resides with Mimichi’s brother, and a daimyo more powerful than Hiroyuki had ever been, she is still gone under the protection of the Empire. There is little, if nothing, Mimichi would not do to see her daughter again, she is her crux. As well, while she may not consider herself as loyal to the emperor any longer, she always keeps an ear to the ground for news of Yuna’s new home, and any threats that may be encroaching upon it.

    Venomless:
    A wide understanding and skill in toxicology is wonderful when surrounded by a variety of plant life. However, it is currently difficult for Mimichi to obtain the ingredients needed for the more potent poisons of the Serpents. Being a wanted criminal makes navigating more renowned markets difficult, and the smaller farms rarely carry the herbs she requires. As a result, her current collection consists mostly of petty toxins, unfit to adorn her weapon, if prime for meager tasks.
Will also have my CS up today.




________________________________________
Renault Allard
Male | 26 | Doumerc
Scion of
Lightning
_______________________________________________
"He doesn't smile right. I don't know. Like when a dog shows you its teeth, it's not happy—it's gonna bite."
________________________________________
"It's so very good to be back."

Holy Sigil Location
On the palm of his right hand.

Appearance
Renault strikes a distinctive figure. He stands just over six feet, and has been described as ‘gangly’ by the less than generous, though they aren’t far off. An avalanche of red hair falls well down his back, and bright, almost lupine eyes sit behind a pair of sleek glasses. Most people, however, notice the smile first. He wears it often, even when it might be inappropriate, and to hear it said it makes him frustratingly difficult to read. Perhaps that's the point.

Though a sharp dresser, he doesn’t bother adapting to new trends. Renault has a small but trusty wardrobe of dress shirts, button-ups, vests and coats that he’s worn since he first stepped foot onto the aristocratic scene. He favors dark colors, and smart cuts that don't cross the line into flashy, but still command elegance on the right shoulders.

Personality
When it comes to appearing like your stereotypical aristocrat, Renault does his level best to fit the bill. Polite, well-spoken, and measured, he enjoys conversation and is always eager to meet new people. An avid reader with a taste for arcane academia, he isn’t a scholar but he has a passion for magic that’s stuck with him since childhood, and is always out to learn more than he knows, regardless of the subject.

Most see past the smile quickly, but coming from politics he’s used to distrust. Having supported Nadine Lucienne’s stances for most of his career, he makes no secret of his relative distaste for the Church’s conduct. He believes Incepta chose her Scions for a reason, seeing in them the potential to be more than pretty figureheads.

Biography
Renault never saw House Allard at its weakest, before Nadine Lucienne became Scion and rose it from the aristocratic squalor it wallowed in, but he has seen it at its most pathetic. When things were low, House Allard sprawled to survive; it sired bastards, it married down, it branched shallow, but wide. Falling out of relevance had the unique effect of liberating them from the expectations of a higher House, while simultaneously shaming them for it. In the distant reaches of the family, this shame turned inward, gnawing at each new generation that failed to rise above their station.

As a member of one of the House’s most far-flung branches, Renault’s prospects were meager. He and his sister Coralie grew up in a modest home in the Racine suburbs, unable to afford a place in the city’s heart. Coralie was a sickly girl who spent many of her early years bedridden, though she blossomed to be wildly sociable when she became a little healthier. Renault, however, was a bit of a recluse. He was magically gifted, but hopeless when it came to strangers. Often Coralie was his only company, and he spent many days in her room, reading and talking, and entertaining her with paltry spells when she couldn’t muster herself out of bed.

Eventually in their teenage years, the duty of their crumbling House fell upon them. Coralie, still withered but only in body, began to pursue a career in Doumercene politics. She was personable, diligent, and driven by an admiration for the savior of House Allard: Her Holiness Nadine Lucienne. She began to shadow the Scion of Lightning, and spent many high school summers interning with Nadine’s party. Even if her role was minor, it was a meaningful step to her.

Renault, for his part, was torn. His affinity for magic was growing, taking to the arcane like it was his mother tongue. He wrote runes as deftly as his own name, could speak spells with the linguistic precision of a scholar, and may very well have found himself with an early, full ride in one of Doumerc’s legendary universities. But, he didn’t want to abandon Coralie, who despite having grown popular by the time she graduated, was surrounded by people who manipulated and deceived for a living. It was too late for him to join her on the political stage, at least, not I the same capacity. He wanted to stay close.

At sixteen he found a low-level politician tangentially related to Madam Lucienne’s party in need of interns. Renault’s social skills had improved somewhat from his proximity to his sister, but he was still politically fresh, and he’d learned well that the Allard name, especially when it belonged to such an outlier, held little weight despite Nadine’s position. So he was surprised to be invited onboard so readily. Until he actually met the man.

He wasn’t a politician, more of a white collar grifter, and Renault had not been brought on because of his name, or initiative, but because of his magical aptitude. A good number of the interns were magically inclined, others weren’t kids at all, just adults who looked like they had no place in a noble’s court. Which made sense; none of them were going to be spending time there.

Renault learned his first lesson in politics: Dirt leaves stains—keep your hands clean.

Lobbying, bribery, blackmail and, occasionally, threats. Everything the grifter couldn’t do in the open, he delegated to the interns. Charms and illusions did wonders for minor-league espionage, and where backroom diplomacy failed, the more physically inclined of the bunch took charge. Renault broke more laws in a week than he had his whole life, which was not a high bar, but one that weighed on him nonetheless as those weeks turned to months.

Was this Coralie’s life, too? He couldn’t believe if it was; she was always smiling, always looking so eager towards tomorrow, and Renault hardly wanted to see the next moment. By happenstance, it turned out that one of the people his grifter had pressured was in opposition to Nadine. His folding made things easier on the whole party—and by extension, Coralie.

As can happen to anyone, the grifter’s luck eventually ran out. Whether he was outmaneuvered, or pushed the wrong person, or simply got sloppy, his crimes went public and his office collapsed. It was nothing short of divine luck that Renault wasn’t buried too, and had he been wiser, he might have taken the opportunity to start clean and refocus himself on his studies.

Not so.

He found another ambitious aristocrat, and this time when things went south he would make sure it wasn’t luck that spared him. Bringing along what remained of his former employer’s portfolio, Renault found himself a step above the other nameless, unpaid and unrecognized interns. When it came time to do his job, he remembered his lesson. He delegated, he used aliases, he kept his nose clean where he could and wore a mask where he couldn’t. Things moved slower, but he learned that was the proper way of things. Collapses like the grifter’s were rare, and were usually a sign that somewhere along the chain of diplomatic pressure, someone had failed to navigate gently enough. The people being blackmailed often wanted their secrets revealed as much as the people blackmailing them.

This went on for a few years more. Renault would flit between internships, proving himself both effective and discrete, and found the means to continue his arcane studies. When he graduated, there was no shortage of candidates eager to have him on their campaign teams. This moved him out of the shadows and onto the stage of political theater, where he was finally able to talk face to face with the sorts of people whose careers he had helped stabilized and unstabilize.

They were the worst.

It was all fake, which he’d known perfectly well already, but having to interact with them was different. They were all arrogant or obsequious, dishonest by default, and they all absolutely hated each other. Even people representing the same parties, the same teams, smiled and shook hands with daggers behind their backs.

Once again he couldn’t believe his sister thrived in a place like this. He searched, subtly, for dirt anyone might have had on her, anxious that she might have been as twisted as her company, but ultimately found nothing. In a way, that was worse. It would be devastating to learn she was never who he thought she was, but she was, and that made it all the more terrifying. Did she not know? Was Nadine’s party really some bastion of ethics? The Church certainly didn’t think so. How could someone like Coralie, who’d never worn a disingenuous smile in her life, survive in a place like this?

It turned out she couldn’t. After years of good health, her illness returned suddenly, fiercely, and in the end, fatally. She was gone in the day it took Renault to rush home. The fall was inexplicable—even the doctors were stunned. There’d been no warning, no symptoms, she had been happy and healthy one moment, and the next she’d collapsed in the middle of a donor social. There was a brief and half-hearted investigation that fizzled from disinterest as quickly as it started. She was chronic, after all, it was just nature. Who would want to waste their time?

Renault would.

Like Coralie’s death, Renault’s turn was sudden. His current employer’s campaign crumbled when it was revealed he’d been embezzling from his own charities for a decade. Tragic and disgusting, good riddance. Then the CEO of a premier magitech company was ousted when her affair with a competitor’s bookkeeper became public. A high-profile House was thrown into chaos when it came to light they’d bribed a judge to dismiss a lawsuit against one of their own. Scandal after scandal hit the public, and it didn’t stop at Doumerc. A Rodion general who poisoned his opponent before the duel that helped secured his position. A beloved Rosarian author who’d been using ghost writers his whole career. A Lorenzian art collector dealing in counterfeits. Every week, for months, someone had their skeletons thrown out of their closet and into the open daylight. When it did eventually end, a slew of once-public-faces had simply vanished, and Renault returned to the political stage with a smile on his face.

His involvement in the ordeal was an open secret; the result of his own efforts at finding the truth behind his sister’s death, culminating in a wanton divulgence of some of his portfolio. Some, he stressed giddily, but not all. He’d followed many threads, and found nothing, but was undeterred. Why rush?

Renault was now a campaign manager, freelance. Few sought out his services, wary or outright fearful, but as the years went by people learned to answer when he knocked. He came to enjoy the façades, the nervousness in their smiles, the clamminess in their handshakes. Everyone hated each other, yes, but it felt good to cut a swathe through the aristocracy’s tangled hierarchy. His name never made the nightly news, but when someone’s career imploded, the nobles' eyes turned to him, and he smiled back.

He kept clear of Nadine’s party, for the most part, though he did make efforts to cripple her opposition where he could. That they shared a family was already risk enough; she didn’t need someone with his reputation tied to her. Not when she so frequently butted heads with the Church.

Renault’s view of the High Cardinal and her ilk only soured over time. As his leads dried up, he found himself more and more believing the Church had been involved in Coralie’s death. He’d made no small number of enemies, but no one as powerful as the Mother’s eyes and hands. She was herself a small fish compared to Nadine, but she’d done a lot for the Scion’s party.

He was still undeterred, but knew that if he was going to take on the Church, he would need more than scandals. Sometimes there was no substitute for raw power. Renault was no soldier, he was a poor shot and had no talent for swordplay. What he did have was magic—but so did the Church, in much larger quantity and much stronger quality. So he turned his focus to the one thing they didn’t have. He went after the Curses.

It did not end well. He was caught attempting to unravel the arcane lock set by Duchess Flores, and was promptly thrown in prison with little process. The Doumercene aristocracy collectively exhaled, and life went on. For about a year.

Renault’s ascension to Scionhood was nothing less than divine comedy. How could the Mother choose someone like him? What purpose could he possibly serve in her designs? Renault didn’t know—he didn’t care. All that mattered to him was that he was free, and that now he had all the time, and power, he needed.

Weapon of Choice
Renault isn't much for weapons. He's hopeless with a gun and hasn't held a sword for anything more than ceremony. If a confrontation is unavoidable and magic isn't an option, he keeps an old pair of knuckle dusters handy, a memento from his earliest days in politics.

Misc.
  • Theme tbd
  • Renault is quite a talented dancer, especially with a partner.
  • Has a passable singing voice but can't play an instrument to save his life.
Droppin' hella interest in this
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