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<Snipped quote by Melissa>

You took the other GMs on holi-bobs with you and left us here?


I doubt Sep or Hillan could even survive going on vacation with me.
Hello folks!

Just returning from holi-bobs and going to take a look at the applications submitted while I was away with the other GMs. Stay tuned!
The IC is officially open! Wanted to get things going and not leave folks hanging - gotta strike while the iron is hot after all.

For those who have posted sheets since our last round of acceptances, the GM team is reviewing and will get back to you all ASAP. If you haven't yet applied, you are still welcome, but the deadline for any new sheets is going to be next weekend June 7th.

I'll be updating the IC zeroeth when I can with some key setting information (Calder City locations etc.) as well as the character tab zeroeth.

Reach out to any of the GMs with questions if you have them and see y'all in Calder City!



The day began the way most days began in Calder City.

Loudly.

Before the sun had fully risen above the skyline, the city was already wide awake. Train platforms were filled with commuters clutching coffee cups and briefcases while morning news anchors recited headlines that would be forgotten by lunchtime. Delivery trucks occupied loading zones they weren't supposed to occupy and construction crews shouted over machinery from half-finished skyscrapers.

Far above the streets, the first rays of sunlight reflected from glass towers, painting the city gold. For a few brief moments, Calder City looked almost peaceful, but the illusion never lasted.

Taxis quickly claimed the gridlike streets, horns blaring, and sidewalks crowded with foot traffic. Somewhere, a city official was already late for a meeting because the subway was delayed. Across town, a student headed to class at one of the prestigious universities that called the city home. Somewhere else, a hero was likely explaining property damage to an insurance representative who'd heard every excuse before.

Calder City stood as one of the largest metropolitan centers in the country, home to millions of residents and an even larger collection of ambitions. Politicians, celebrities, entrepreneurs, journalists, criminals, and dreamers all called it home, each convinced they would be the one to leave their mark upon it. Some succeeded, most didn't, and the city remained indifferent either way.

Superhumans were simply another part of the landscape.

A courier with flight capabilities crossed the skyline carrying packages between districts. An Empowered sanitation worker compressed an entire dumpster into a neat metal cube before loading it onto a truck. Newsfeeds displayed highlights from a hero's rescue operation the previous evening alongside stock market updates and weather forecasts.

The extraordinary had become ordinary a long time ago for the people who lived here. The altered existed, and life continued.

Across dozens of neighborhoods and countless city blocks, millions of individual stories unfolded simultaneously, each one important to the people living it. Most would never intersect, but whether by coincidence, bad luck, or forces neither understood, people still had a habit of finding one another in Calder City. Heroes crossed paths with criminals. Journalists uncovered stories they weren't meant to find. Strangers became allies. Friends became enemies.

The city had always been good at bringing people together, for better or for worse.

And on this particular morning, beneath clear skies and the promise of another busy day, Calder City carried on as though nothing in the world could possibly disrupt its routine.

For now, at least.
<Snipped quote by Colonel Sep>

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Words of encouragement. Words of GREAT encouragement 👎
The GMs have read all of the sheets submitted so far! Good stuff, people.

@Captain Uni @Stormyx @Hound55 @Natty @Memoria @BrutalBx @DocTachyon your characters have all been accepted and can be moved to the character tab.

@Anciek We'd appreciate if you could make a few tweaks to your character to make it a bit more distinct/differentiated from the sheets that preceded yours. This is to ensure we have a diverse set of characters that have ranging abilities and power sets! Let us know if you have any questions or need some guidance in making a few modifications before we accept your sheet - if you want assistance with specifics, shoot one of the GM's a PM.

@Lord Wraith @Byrd Man I wanted to reject you both for personal reasons but I was overruled... feel free to move your characters to the character tab (or don't).

V E S P E R
V E S P E R

“Nobody really comes to a place like mine looking to be responsible.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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(FC: Mika Abdalla; Dialogue: #B77B89)
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S U M M A R Y
S U M M A R Y
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Sienna Mercer
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April 14 | 28
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Single | Female | Bisexual


S T A T S
S T A T S
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Height | 5'6"
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Hair Color | Brown
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Eye Color | Brown
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Hometown | Calder City

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H I S T O R Y
H I S T O R Y
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Sienna Mercer was born into Calder City’s upper social circles, raised around charity galas, political fundraisers, and carefully rehearsed public appearances. Her father was a prominent real estate developer with longstanding ties to the city council, while her mother operated within Calder’s cultural scene as a gallery curator and patron of the arts. From an early age, Sienna learned how power moved through Calder City - quietly, socially, and almost always behind closed doors.

Despite the privileges surrounding her upbringing, Sienna developed a reputation for resisting expectations rather than following them. Intelligent but difficult to control, she drifted through elite private schools and universities with the kind of effortless charisma that made consequences hard to stick. By her early twenties, she had become a recognizable figure within Calder’s nightlife scene, moving comfortably between celebrities, politicians, artists, Vanguard operatives, and the city’s more dangerous social circles.

Sienna established The Velvet Room shortly thereafter, an upscale cocktail bar and social hotspot that quickly became one of the most influential gathering places in the city. Publicly, the establishment is known for exclusivity, live music, and celebrity clientele. Privately, it has become neutral territory where politicians, heroes, journalists, criminals, and corporate intermediaries all occasionally find themselves sharing drinks beneath the same dim lighting.

A B I L I T I E S
A B I L I T I E S
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Sienna possesses localized gravitational manipulation abilities, allowing her to alter gravitational force within the space surrounding herself and nearby targets. Unlike more overtly destructive superhumans, her powers are defined by precision, fluidity, and control rather than raw devastation.

She can reduce her own weight to move with unnatural grace, levitate effortlessly, walk along vertical surfaces, and redirect momentum in ways that make her movements appear almost impossible to predict. During combat, Sienna manipulates gravitational pressure around opponents, disrupting balance, increasing weight, or pinning targets beneath crushing force for brief periods of time. She can also create localized distortions capable of pulling objects toward her, redirecting incoming attacks, or collapsing surrounding debris inward under concentrated pressure.

Her abilities are visually subtle but unmistakable. Objects drift slightly in her presence, glasses tremble across bar counters, jewelry shifts against still air, and gravity itself seems unstable whenever her emotions rise beneath the surface. Witnesses often describe a strange feeling of pressure or imbalance near her during moments of stress.

P E R S O N A L I T Y
P E R S O N A L I T Y
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Sienna is effortlessly magnetic, carrying herself with the kind of confidence that makes most rooms instinctively adjust around her. Sharp-witted, emotionally perceptive, and socially fearless, she possesses a talent for making people feel simultaneously comfortable and exposed. Conversations with her often feel carefully balanced between flirtation, honesty, and subtle manipulation, leaving others unsure how much of her charm is genuine and how much is strategic.

While the public often views her as reckless or indulgent, Sienna is considerably more observant than she allows people to realize. Years spent navigating Calder City’s elite social circles have made her deeply skilled at reading power dynamics, hidden intentions, and emotional weaknesses. She dislikes authority almost instinctively, particularly institutions that attempt to package heroism into politics or profit, and she has a habit of pushing against control simply because it exists.

Despite her reputation for emotional detachment, Sienna cares deeply about the city and the ordinary people trapped beneath its constant violence and corruption. She simply prefers helping from the shadows rather than standing beneath banners or corporate logos. Beneath the confidence and bravado is someone profoundly protective of her independence, terrified of becoming controlled by the same systems she watches consume everyone around her.

M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L S
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Sienna’s primary goal is freedom - freedom from institutions, expectations, ownership, and the invisible systems of control woven throughout Calder City. Having spent her entire life surrounded by people leveraging influence, money, politics, and public image for personal gain, she has become deeply resistant to the idea of belonging to anyone or anything she cannot walk away from freely.

At the same time, she cannot fully detach herself from the city she claims not to care about. Beneath her carefully cultivated independence is a growing frustration with the corruption, exploitation, and quiet violence that define Calder City’s power structures. She has seen firsthand how corporations manipulate heroes, how politicians weaponize fear, and how ordinary people are left paying the price for conflicts far larger than themselves.

Although Sienna publicly avoids positioning herself as a traditional hero, she repeatedly finds herself drawn into protecting people during moments of crisis - often before official responders arrive. Whether she ultimately becomes a protector, a disruptor, or something far more dangerous remains a question even Sienna herself has not fully answered.
It's been very exciting to see these applications roll in so quickly - thank you everyone for your interest!

The other GMs and I will start reviewing those that have applied and will get back to everyone relatively quickly, I hope.
<Snipped quote by Lord Wraith>

Nope. Though I'm making the only powerhouse of the group sooo..


Friendly reminder that we’d like to avoid god-modding. “Powerhouse” can be an adjective to describe skillset, but I still expect some flaws and limitations.
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graciously borrowed stolen from @Lord Wraith
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N A M E
N A M E

"Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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(FC: FACE CLAIM NAME; Dialogue: ??????)
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S U M M A R Y
S U M M A R Y
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First Middle Last
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Birthday | Age
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Relationship Status | Gender | Sexuality


S T A T S
S T A T S
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Height | XX
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Hair Color | XX
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Eye Color | XX
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Hometown | XX

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H I S T O R Y
H I S T O R Y
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This is your character's backstory. Include information such as family situation, their occupation, and how they got to Calder City.

A B I L I T I E S
A B I L I T I E S
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What are your character's powers? How did they first learn of their abilities?

P E R S O N A L I T Y
P E R S O N A L I T Y
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What's your character like? Are they introverted? Extroverted? Are they more guarded, or are an open book?

M O T I V A T I O N S & G O A L S
M O T I V A T I O N S & G O A L S
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What is your character hoping to accomplish? What are their aspirations for the future?
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