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12 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
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@DJAtomika

You can use him if you want. You might have to change the details to fit the current lore, but I don't mind it otherwise. My first secondary character will be Selene, so we're in the same boat. I meant, Olivia will be my primary character.
@Anima

It works if your character's parents were Fanatics. The Mordrem appeared twenty years ago, but the Fanatics would probably not have formed in full until a year or two later, so it doesn't leave much room for your character to have developed those values and when he or she began to show signs of spirit possession. But, if the parents were Fanatics, you premise works. I also think that it has more potential for sub-plots and such, not to mention social stigmaβ€”your character's parents being Fanatics would probably not sit well with a lot of people.
Yup, that was the main influence for the Fanatic faction! Pretty cool video there. Captures their ruthlessness.

β—† Moved all combat information and spirit creation into a hider next to the Codex.
@Vox

Lovely. I'll ignore Ideology and Warfare for now, as you marked them as WIP.

But! The background section is nice. There's a lot of potential for sub-plots, as well, here and there. The first thing that comes to mind: would you care to write some lore for those 'mobile bases'? Like, some technical stuff that I can put in the Technology section of the codex? You don't have to, but as you mentioned them, you probably have a decent idea of how they would work.

*Helston, no 'e' at the end. Anyway, I'll place Concordia on the map the next time I edit it! Yet another thing you can write lore about, if you would be interested in it, and create sub-plots for. Maybe something about Jack's father?

At first I was a bit confused about the timeline there. I assumed the 'Event' you described to be the Calamity and the emergence of the Mordrem, which was twenty years ago. But, then you described a bit of delay: "At first there were no signs of anything being wrong", so I think you're right on track.

You can just put the names of the Aspekts in the section, no need to indicate what they do.

Anyway, looks really good so far! Healing bots are always welcome. Keep at it, there's still plenty of time.
Welcome back.

OOC says always open.
@smarty0114
Cool. Your spirits look good. You can change and tweak them as much as you want until your first in-character post. I created a new exotic effect for 'Aura', check the hider. It prevents the 'meltdown' exotic effect; a nifty buff.



Everything else sounds awesome. That is a good secondary character, indeed. I will add Lucidus to the map the next time I edit it.

@Garden Gnome

Sure!

So, you can think of the roleplay as two parts: there is the written part, and then there is the game with the meters and aspekts and all that. Guardians are already extremely strong and durable because of all the spirits within them. But, on the 'game' side of things, the powers/abilities can provide 'buffs', 'enchantments', whatever you want to call it and other such things.

What you can do is to add 'exotic effects' to your spirits that enhances strength or provides some kind of protection, whatever you want, and attach it to an element that makes sense. For example, the earth element is usually known to have a lot of strengthening and protection magic. So, the spirit could have some kind of attack related to the earth element, which at the same time gives your character some kind of buff or enchantment.

I will go through everyone's suggested spirits, so you don't have to get it right or perfect on the first try. Just go crazy, and then I'll balance things for you.
Lovely.

β—† Added an optional 'Appearance' section to the character sheet.
@Redrum

Go for it. Nothing is more badass than punching aliens to death.
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